<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<DamageDef>
		<defName>DRM_Frostbite</defName>
		<label>frostbite</label>
		<workerClass>DamageWorker_Frostbite</workerClass>
		<externalViolence>false</externalViolence>
		<deathMessage>{0} has succumbed to frostbite.</deathMessage>
		<hediff>Frostbite</hediff>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
		<additionalHediffs>
			<li>
				<hediff>Hypothermia</hediff>
				<severityPerDamageDealt>0.01</severityPerDamageDealt>
			</li>
		</additionalHediffs>
		<armorCategory>Heat</armorCategory>
		<isRanged>true</isRanged>
		<makesAnimalsFlee>true</makesAnimalsFlee>
		<defaultDamage>3</defaultDamage>
		<defaultArmorPenetration>0</defaultArmorPenetration>
		<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
		<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
	</DamageDef>

	<DamageDef ParentName="Flame">
		<defName>DRM_Flame</defName>
		<label>Flame</label>
		<additionalHediffs>
			<li>
				<hediff>DRM_ArmorMeltdown</hediff>
				<severityPerDamageDealt>0.01</severityPerDamageDealt>
			</li>
		</additionalHediffs>
	</DamageDef>

	<DamageDef ParentName="Flame">
		<defName>DRM_AcidBurn</defName>
		<label>acid burn</label>
		<additionalHediffs>
			<li>
				<hediff>DRM_AcidCorrosion</hediff>
				<severityPerDamageDealt>0.01</severityPerDamageDealt>
			</li>
		</additionalHediffs>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<armorCategory>Sharp</armorCategory>
		<hediff>AcidBurn</hediff>
		<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
	</DamageDef>

</Defs>