<?xml version="1.0" encoding="utf-8" ?> <Defs> <DamageDef> <defName>DRM_Frostbite</defName> <label>frostbite</label> <workerClass>DamageWorker_Frostbite</workerClass> <externalViolence>false</externalViolence> <deathMessage>{0} has succumbed to frostbite.</deathMessage> <hediff>Frostbite</hediff> <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside> <canUseDeflectMetalEffect>false</canUseDeflectMetalEffect> <additionalHediffs> <li> <hediff>Hypothermia</hediff> <severityPerDamageDealt>0.01</severityPerDamageDealt> </li> </additionalHediffs> <armorCategory>Heat</armorCategory> <isRanged>true</isRanged> <makesAnimalsFlee>true</makesAnimalsFlee> <defaultDamage>3</defaultDamage> <defaultArmorPenetration>0</defaultArmorPenetration> <buildingDamageFactorImpassable>0</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0</buildingDamageFactorPassable> </DamageDef> <DamageDef ParentName="Flame"> <defName>DRM_Flame</defName> <label>Flame</label> <additionalHediffs> <li> <hediff>DRM_ArmorMeltdown</hediff> <severityPerDamageDealt>0.01</severityPerDamageDealt> </li> </additionalHediffs> </DamageDef> <DamageDef ParentName="Flame"> <defName>DRM_AcidBurn</defName> <label>acid burn</label> <additionalHediffs> <li> <hediff>DRM_AcidCorrosion</hediff> <severityPerDamageDealt>0.01</severityPerDamageDealt> </li> </additionalHediffs> <workerClass>DamageWorker_AddInjury</workerClass> <armorCategory>Sharp</armorCategory> <hediff>AcidBurn</hediff> <scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability> </DamageDef> </Defs>