<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_BattleStaff_Beam</defName>
		<label>Dragonian Beam Staff</label>
		<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/staff</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<uiIconScale>1</uiIconScale>
		<techLevel>Medieval</techLevel>
		<statBases>
			<WorkToMake>12000</WorkToMake>
			<Mass>15</Mass>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.70</AccuracyShort>
			<AccuracyMedium>0.65</AccuracyMedium>
			<AccuracyLong>0.55</AccuracyLong>
			<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
		</statBases>
		<equippedAngleOffset>45</equippedAngleOffset>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costList>
			<WoolDragonian>40</WoolDragonian>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<recipeMaker>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
			<researchPrerequisites>
				<li>DragonianMeleeWeapon</li>
				<li>DragonianWandMagic</li>
			</researchPrerequisites>
		</recipeMaker>
		<weaponTags>
			<li>DR_BattleStaff_Ranged</li>
		</weaponTags>
		<thingCategories>
			<li>WeaponsRanged</li>
		</thingCategories>
		<weaponClasses>
			<li>Ranged</li>
		</weaponClasses>
		<verbs>
			<li>
				<verbClass>Verb_ShootBeam</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<warmupTime>0</warmupTime>
				<range>29.9</range>
				<beamFullWidthRange>1000</beamFullWidthRange>
				<burstShotCount>10</burstShotCount>
				<beamWidth>-1</beamWidth>
				<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
				<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
				<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
				<muzzleFlashScale>0</muzzleFlashScale>
				<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
				<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
				<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
				<beamMaxDeviation>0</beamMaxDeviation>
				<beamCurvature>0</beamCurvature>
				<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
				<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
				<beamChanceToStartFire>0</beamChanceToStartFire>
				<beamChanceToAttachFire>0</beamChanceToAttachFire>
				<beamFireSizeRange>0</beamFireSizeRange>
				<beamStartOffset>0</beamStartOffset>
				<beamHitsNeighborCells>true</beamHitsNeighborCells>
				<beamLineFleckChanceCurve>
					<points>
						<li>(0, 0)</li>
						<li>(0.65, 0.4)</li>
						<li>(1, 0.75)</li>
					</points>
				</beamLineFleckChanceCurve>
			</li>
		</verbs>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Poke</li>
				</capacities>
				<power>8</power>
				<cooldownTime>2</cooldownTime>
			</li>
			<li>
				<label>physical-magic</label>
				<capacities>
					<li>Blunt</li>
					<li>Demolish</li>
				</capacities>
				<power>15</power>
				<extraMeleeDamages>
					<li>
						<def>DRM_Damage_FrostCoverd_after</def>
						<amount>30</amount>
						<chance>1</chance>
					</li>
					<li>
						<def>Stun</def>
						<amount>1.5</amount>
						<chance>0.25</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>5.2</cooldownTime>
			</li>
		</tools>
		<equippedStatOffsets>
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
		</equippedStatOffsets>
		<meleeHitSound>DRHammerSound</meleeHitSound>
	</ThingDef>

</Defs>