<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True"> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Tailor</effectWorking> <soundWorking>Recipe_Tailor</soundWorking> <recipeUsers> <li>ElectricTailoringBench</li> <li>HandTailoringBench</li> </recipeUsers> <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef> </recipeMaker> <graphicData> <texPath>Dragonian/Apparel/Gear/drapparelF</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <tradeTags> <li>Armor</li> </tradeTags> <statBases> <WorkToMake>15000</WorkToMake> <MaxHitPoints>480</MaxHitPoints> <Mass>9</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>0.92</ArmorRating_Sharp> <ArmorRating_Blunt>0.4</ArmorRating_Blunt> <ArmorRating_Heat>0.46</ArmorRating_Heat> <Insulation_Cold>32</Insulation_Cold> <Insulation_Heat>9</Insulation_Heat> <EquipDelay>3</EquipDelay> </statBases> <thingCategories> <li>ApparelArmor</li> </thingCategories> <costList> <WoolDragonian>80</WoolDragonian> <Plasteel>100</Plasteel> </costList> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Dragonian/Apparel/Gear/drapparelF</wornGraphicPath> <layers> <li>Middle</li> <li>OnSkin</li> </layers> <defaultOutfitTags> <li>Soldier</li> </defaultOutfitTags> </apparel> <comps> <li Class="CompProperties_Biocodable"/> </comps> <thingSetMakerTags> <li>RewardStandardHighFreq</li> </thingSetMakerTags> </ThingDef> <ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True"> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Tailor</effectWorking> <soundWorking>Recipe_Tailor</soundWorking> <recipeUsers> <li>ElectricTailoringBench</li> <li>HandTailoringBench</li> </recipeUsers> <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef> </recipeMaker> <graphicData> <texPath>Dragonian/Apparel/Gear/drahgA</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <tradeTags> <li>Armor</li> </tradeTags> <statBases> <WorkToMake>8750</WorkToMake> <MaxHitPoints>220</MaxHitPoints> <Mass>1</Mass> <Flammability>0.4</Flammability> <ArmorRating_Sharp>0.92</ArmorRating_Sharp> <ArmorRating_Blunt>0.4</ArmorRating_Blunt> <ArmorRating_Heat>0.46</ArmorRating_Heat> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>1.5</EquipDelay> </statBases> <thingCategories> <li>ArmorHeadgear</li> </thingCategories> <costList> <Plasteel>25</Plasteel> </costList> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Dragonian/Apparel/Gear/drahgA</wornGraphicPath> <layers> <li>Overhead</li> </layers> <defaultOutfitTags> <li>Soldier</li> </defaultOutfitTags> <parentTagDef>ApparelHead</parentTagDef> </apparel> <comps> <li Class="CompProperties_Biocodable"/> </comps> <thingSetMakerTags> <li>RewardStandardHighFreq</li> </thingSetMakerTags> </ThingDef> <ThingDef ParentName="DRM_ApparelArmorBase"> <defName>DRM_BattleDressC</defName> <label>dragonian Battle dress c</label> <description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description> <apparel> <tags> <li>DR_Armor</li> <li>DRM_BattleDressC</li> </tags> </apparel> <comps> <li Class="CompProperties_CauseHediff_Apparel"> <hediff>DRM_KnightForce</hediff> </li> </comps> </ThingDef> <HediffDef> <defName>DRM_KnightForce</defName> <label>KnightForce</label> <description>Can't be knock back.This person is fully prepared.</description> <hediffClass>HediffWithComps</hediffClass> <stages> <li> <statFactors> <StaggerDurationFactor>0</StaggerDurationFactor> </statFactors> </li> </stages> <comps> <li Class="HediffCompProperties_RemoveIfApparelDropped" /> </comps> <isBad>false</isBad> </HediffDef> <ThingDef ParentName="DRM_ApparelArmorHelmetBase"> <defName>DRM_BattleHelmC</defName> <label>dragonian battle helm C</label> <description>A lightweight battle helm with a complex design.Can protect Full Head.</description> <apparel> <tags> <li>DR_Armor</li> <li>DRM_BattleHelmC</li> </tags> </apparel> </ThingDef> <ThingDef ParentName="DRM_ApparelArmorHelmetBase"> <defName>DRM_BattleHelmD</defName> <label>dragonian battle helm D</label> <description>A lightweight battle helm with a complex design.Can protect Full Head.</description> <apparel> <tags> <li>DR_Armor</li> <li>DRM_BattleHelmD</li> </tags> <wornGraphicPath>Dragonian/Apparel/Gear/drahgB</wornGraphicPath> </apparel> <graphicData> <texPath>Dragonian/Apparel/Gear/drahgB</texPath> </graphicData> </ThingDef> </Defs>