dragonianmix-rimworld-mod/1.5/Royal1.5/Defs/ThingDefs/DRM_WeaponBladelink_royal.xml
ProjectKoi-Kalo\Kalo 19c9ae4aa5 zc修数值
2025-05-16 16:43:55 +08:00

115 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseWeapon_Bladelink">
<defName>DR_BattleHammerBladelink</defName>
<label>persona battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.
\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
<statBases>
<MarketValue>3000</MarketValue>
<Mass>2</Mass>
</statBases>
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
<meleeHitSound>DRHammerSound</meleeHitSound>
<smeltable>false</smeltable>
<equippedAngleOffset>0</equippedAngleOffset>
<graphicData>
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>17</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
<cooldownTime>1.5</cooldownTime>
<chanceFactor>1</chanceFactor>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>DRM_HummerSmash</li>
</capacities>
<power>25</power>
<cooldownTime>2.5</cooldownTime>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>14</amount>
</li>
<li>
<def>EMP</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
<chanceFactor>10</chanceFactor>
</li>
</tools>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
<sputteringRange>5</sputteringRange>
<sputteringNumber>5</sputteringNumber>
<sputteringDamageAmount>25</sputteringDamageAmount>
<sputteringDamage>DRM_Arc</sputteringDamage>
<hitHediff>DRM_AwakenHeart</hitHediff>
<hitHediffSeverity>0.1</hitHediffSeverity>
</li>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
<costList>
<Shard MayRequire="Ludeon.RimWorld.Anomaly">1</Shard>
<WoolDragonian>400</WoolDragonian>
<Bioferrite MayRequire="Ludeon.RimWorld.Anomaly">400</Bioferrite>
<Steel MayNotRequire="Ludeon.RimWorld.Anomaly">400</Steel>
<ComponentSpacer>5</ComponentSpacer>
</costList>
<recipeMaker>
<researchPrerequisite>Electricity</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<ManeuverDef>
<defName>Smash_DR_BattleHammer</defName>
<requiredCapacity>DRM_HummerSmash</requiredCapacity>
<verb>
<verbClass>DragonianMix.Verb_MeleeAttack_ScarletSickle</verbClass>
<meleeDamageDef>Blunt</meleeDamageDef>
</verb>
<logEntryDef>MeleeAttack</logEntryDef>
<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
</ManeuverDef>
<ToolCapacityDef>
<defName>DRM_HummerSmash</defName>
<label>Blunt</label>
</ToolCapacityDef>
</Defs>