ProjectKoi-Kalo\Kalo 9d7e54cece price adjust
2024-05-19 19:26:45 +08:00

190 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Tailor</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drapparelF</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<statBases>
<WorkToMake>15000</WorkToMake>
<MaxHitPoints>480</MaxHitPoints>
<Mass>9</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>32</Insulation_Cold>
<Insulation_Heat>9</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<costList>
<Plasteel>100</Plasteel>
<WoolDragonian>40</WoolDragonian>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Dragonian/Apparel/Gear/drapparelF</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Tailor</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgA</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<statBases>
<WorkToMake>8750</WorkToMake>
<MaxHitPoints>220</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<thingCategories>
<li>ArmorHeadgear</li>
</thingCategories>
<costList>
<Plasteel>40</Plasteel>
</costList>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>Dragonian/Apparel/Gear/drahgA</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<parentTagDef>ApparelHead</parentTagDef>
</apparel>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="DRM_ApparelArmorBase">
<defName>DRM_BattleDressC</defName>
<label>dragonian Battle dress c</label>
<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleDressC</li>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>DRM_KnightForce</hediff>
</li>
</comps>
</ThingDef>
<HediffDef>
<defName>DRM_KnightForce</defName>
<label>KnightForce</label>
<description>Can't be knock back.This person is fully prepared.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<statFactors>
<StaggerDurationFactor>0</StaggerDurationFactor>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
</comps>
<isBad>false</isBad>
</HediffDef>
<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
<defName>DRM_BattleHelmC</defName>
<label>dragonian battle helm C</label>
<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleHelmC</li>
</tags>
</apparel>
</ThingDef>
<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
<defName>DRM_BattleHelmD</defName>
<label>dragonian battle helm D</label>
<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleHelmD</li>
</tags>
<wornGraphicPath>Dragonian/Apparel/Gear/drahgB</wornGraphicPath>
</apparel>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgB</texPath>
</graphicData>
</ThingDef>
</Defs>