82 lines
3.1 KiB
XML
82 lines
3.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
|
<Defs>
|
|
|
|
<AbilityDef>
|
|
<defName>DR_BattleStaffBurner</defName>
|
|
<label>BattleStaff burner</label>
|
|
<description>Use terra magic to create a massive cone of flame.</description>
|
|
<iconPath>UI/Abilities/Burner</iconPath>
|
|
<cooldownTicksRange>900</cooldownTicksRange>
|
|
<aiCanUse>true</aiCanUse>
|
|
<ai_IsIncendiary>true</ai_IsIncendiary>
|
|
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
|
|
<verbProperties>
|
|
<verbClass>Verb_CastAbility</verbClass>
|
|
<range>22.9</range>
|
|
<warmupTime>0.5</warmupTime>
|
|
<soundCast>FireSpew_Resolve</soundCast>
|
|
<targetParams>
|
|
<canTargetLocations>true</canTargetLocations>
|
|
</targetParams>
|
|
<flammabilityAttachFireChanceCurve>
|
|
<points>
|
|
<li>(0.2, 0)</li>
|
|
<li>(1, 1)</li>
|
|
</points>
|
|
</flammabilityAttachFireChanceCurve>
|
|
</verbProperties>
|
|
<comps>
|
|
<li Class="CompProperties_AbilityFireSpew">
|
|
<range>22.9</range>
|
|
<lineWidthEnd>5</lineWidthEnd>
|
|
<filthDef>Filth_Ash</filthDef>
|
|
<damAmount>30</damAmount>
|
|
<canHitFilledCells>true</canHitFilledCells>
|
|
</li>
|
|
<li Class="CompProperties_AbilityBurner">
|
|
<numStreams>15</numStreams>
|
|
<range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
|
|
<coneSizeDegrees>12</coneSizeDegrees>
|
|
<moteDef>Mote_IncineratorBurst</moteDef>
|
|
<barrelOffsetDistance>6</barrelOffsetDistance>
|
|
<sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
|
|
<lifespanNoise>40</lifespanNoise>
|
|
<rangeNoise>.4</rangeNoise>
|
|
<effecterDef>BurnerUsed</effecterDef>
|
|
</li>
|
|
</comps>
|
|
</AbilityDef>
|
|
|
|
<AbilityDef>
|
|
<defName>DRM_Deaddustpop</defName>
|
|
<label>Deaddust Pop</label>
|
|
<description>Release a cloud of dust-like substance that will settle on nearby corpses and raise them as shamblers. The shamblers will only attack your enemies. Deadlife dust is made of nano-scale archites that penetrate and reanimate dead tissue at the cellular level.</description>
|
|
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
|
|
<cooldownTicksRange>60000</cooldownTicksRange>
|
|
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
|
|
<aiCanUse>true</aiCanUse>
|
|
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
|
<verbProperties>
|
|
<verbClass>Verb_CastAbility</verbClass>
|
|
<label>release deadlife dust</label>
|
|
<drawAimPie>true</drawAimPie>
|
|
<warmupTime>1</warmupTime>
|
|
<range>24.9</range>
|
|
<targetParams>
|
|
<canTargetPawns>False</canTargetPawns>
|
|
<canTargetLocations>True</canTargetLocations>
|
|
</targetParams>
|
|
<soundCast>DeadlifeRelease</soundCast>
|
|
</verbProperties>
|
|
<comps>
|
|
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
|
|
<damageDef>Smoke</damageDef>
|
|
<smokeRadius>9</smokeRadius>
|
|
<gasType>DeadlifeDust</gasType>
|
|
<clamorType>Ability</clamorType>
|
|
<clamorRadius>20</clamorRadius>
|
|
</li>
|
|
</comps>
|
|
</AbilityDef>
|
|
|
|
</Defs> |