799 lines
23 KiB
XML
799 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleHammer</defName>
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<label>battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>25</Mass>
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</statBases>
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<equippedAngleOffset>0</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<researchPrerequisite>Electricity</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleHammer</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>17</power>
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<extraMeleeDamages>
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<li>
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<def>EMP</def>
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<amount>5</amount>
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</li>
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</extraMeleeDamages>
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<cooldownTime>2</cooldownTime>
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<chanceFactor>1</chanceFactor>
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</li>
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<li>
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<label>head</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>21</power>
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<cooldownTime>3</cooldownTime>
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<extraMeleeDamages>
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<li>
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<def>DRM_Arc</def>
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<amount>7</amount>
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</li>
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<li>
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<def>EMP</def>
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<amount>15</amount>
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</li>
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</extraMeleeDamages>
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<chanceFactor>10</chanceFactor>
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</li>
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</tools>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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<!-- <DamageDef ParentName="Bite"> -->
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<!-- <defName>DR_ShortCircuit</defName> -->
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<!-- <label>short circuit</label> -->
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<!-- <additionalHediffs> -->
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<!-- <li> -->
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<!-- <hediff>DR_MechaShortCircuit</hediff> -->
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<!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> -->
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<!-- </li> -->
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<!-- </additionalHediffs> -->
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<!-- </DamageDef> -->
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<!-- <HediffDef> -->
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<!-- <defName>DR_MechaShortCircuit</defName> -->
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<!-- <label>short circuit</label> -->
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<!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. -->
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<!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. -->
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<!-- \nCreatures who die with toxic buildup cannot be eaten.</description> -->
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<!-- <hediffClass>HediffWithComps</hediffClass> -->
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<!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> -->
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<!-- <lethalSeverity>1</lethalSeverity> -->
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<!-- <makesSickThought>false</makesSickThought> -->
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<!-- <scenarioCanAdd>true</scenarioCanAdd> -->
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<!-- <comps> -->
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<!-- <li Class="HediffCompProperties_Immunizable"> -->
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<!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> -->
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<!-- </li> -->
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<!-- </comps> -->
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<!-- <stages> -->
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<!-- <li> -->
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<!-- <label>initial</label> -->
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<!-- <becomeVisible>false</becomeVisible> -->
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<!-- </li> -->
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<!-- <li> -->
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<!-- <label>initial</label> -->
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<!-- <minSeverity>0.04</minSeverity> -->
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<!-- <capMods> -->
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<!-- <li> -->
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<!-- <capacity>Consciousness</capacity> -->
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<!-- <offset>-0.05</offset> -->
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<!-- </li> -->
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<!-- </capMods> -->
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<!-- </li> -->
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<!-- <li> -->
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<!-- <label>minor</label> -->
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<!-- <minSeverity>0.2</minSeverity> -->
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<!-- <capMods> -->
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<!-- <li> -->
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<!-- <capacity>Consciousness</capacity> -->
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<!-- <offset>-0.10</offset> -->
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<!-- </li> -->
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<!-- </capMods> -->
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<!-- </li> -->
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<!-- <li> -->
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<!-- <label>moderate</label> -->
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<!-- <minSeverity>0.40</minSeverity> -->
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<!-- <vomitMtbDays>5</vomitMtbDays> -->
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<!-- <capMods> -->
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<!-- <li> -->
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<!-- <capacity>Consciousness</capacity> -->
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<!-- <offset>-0.15</offset> -->
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<!-- </li> -->
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<!-- </capMods> -->
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<!-- <hediffGivers> -->
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<!-- <li Class="HediffGiver_Random"> -->
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<!-- <hediff>Dementia</hediff> -->
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<!-- <mtbDays>146</mtbDays> -->
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<!-- <partsToAffect> -->
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<!-- <li>Brain</li> -->
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<!-- </partsToAffect> -->
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<!-- </li> -->
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<!-- <li Class="HediffGiver_Random"> -->
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<!-- <hediff>Carcinoma</hediff> -->
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<!-- <mtbDays>438</mtbDays> -->
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<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
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<!-- </li> -->
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<!-- </hediffGivers> -->
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<!-- </li> -->
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<!-- <li> -->
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<!-- <label>serious</label> -->
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<!-- <minSeverity>0.60</minSeverity> -->
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<!-- <vomitMtbDays>1</vomitMtbDays> -->
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<!-- <capMods> -->
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<!-- <li> -->
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<!-- <capacity>Consciousness</capacity> -->
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<!-- <offset>-0.25</offset> -->
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<!-- </li> -->
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<!-- </capMods> -->
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<!-- <hediffGivers> -->
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<!-- <li Class="HediffGiver_Random"> -->
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<!-- <hediff>Dementia</hediff> -->
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<!-- <mtbDays>37</mtbDays> -->
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<!-- <partsToAffect> -->
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<!-- <li>Brain</li> -->
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<!-- </partsToAffect> -->
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<!-- </li> -->
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<!-- <li Class="HediffGiver_Random"> -->
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<!-- <hediff>Carcinoma</hediff> -->
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<!-- <mtbDays>111</mtbDays> -->
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<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
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<!-- </li> -->
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<!-- </hediffGivers> -->
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<!-- </li> -->
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<!-- <li> -->
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<!-- <label>extreme</label> -->
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<!-- <minSeverity>0.80</minSeverity> -->
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<!-- <vomitMtbDays>0.5</vomitMtbDays> -->
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<!-- <capMods> -->
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<!-- <li> -->
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<!-- <capacity>Consciousness</capacity> -->
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<!-- <setMax>0.10</setMax> -->
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<!-- </li> -->
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<!-- </capMods> -->
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<!-- <hediffGivers> -->
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<!-- <li Class="HediffGiver_Random"> -->
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<!-- <hediff>Dementia</hediff> -->
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<!-- <mtbDays>13</mtbDays> -->
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<!-- <partsToAffect> -->
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<!-- <li>Brain</li> -->
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<!-- </partsToAffect> -->
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<!-- </li> -->
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<!-- <li Class="HediffGiver_Random"> -->
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<!-- <hediff>Carcinoma</hediff> -->
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<!-- <mtbDays>39</mtbDays> -->
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<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
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<!-- </li> -->
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<!-- </hediffGivers> -->
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<!-- </li> -->
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<!-- </stages> -->
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<!-- </HediffDef> -->
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<ThingDef ParentName="BaseBullet">
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<defName>DRM_Bullet_FeargasLauncher</defName>
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<label>Feargas launcher shell</label>
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<graphicData>
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<texPath>Things/Projectile/LauncherShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<color>(78,65,167)</color>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<speed>40</speed>
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<damageDef>DRM_Feargas</damageDef>
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<!-- Use default damage from explosion def -->
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<explosionRadius>5.4</explosionRadius>
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<soundExplode>DispensePaste</soundExplode>
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<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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<arcHeightFactor>2</arcHeightFactor>
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<shadowSize>0.5</shadowSize>
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<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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<explosionDelay>0</explosionDelay>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Fear</defName>
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<label>Dragonian Fear Staff</label>
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<description>A Staff for Dragonian.Can Shoot Feartox bomb.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff_Fear</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>DRM_Bullet_FeargasLauncher</defaultProjectile>
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<warmupTime>3.5</warmupTime>
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<range>23.9</range>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_IncendiaryLauncher</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Arc</def>
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<amount>15</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Air</defName>
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<label>Dragonian AirCannon Staff</label>
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<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
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<warmupTime>2.4</warmupTime>
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<range>23.9</range>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_IncendiaryLauncher</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Arc</def>
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<amount>15</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>DRM_Bullet_AirCannon</defName>
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<label>AirCannon shell</label>
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<graphicData>
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<texPath>Things/Projectile/LauncherShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<color>(111,111,111)</color>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Thump</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<explosionRadius>3.9</explosionRadius >
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<stoppingPower>3</stoppingPower>
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<speed>50</speed>
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<soundExplode>ThumpCannon_Impact</soundExplode>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleSpear</defName>
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<label>Dragonian Battle Spear</label>
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<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/SpearThing</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<techLevel>Medieval</techLevel>
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<soundInteract>Interact_BeatFire</soundInteract>
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<costList>
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<WoolDragonian>20</WoolDragonian>
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</costList>
|
|
<costStuffCount>80</costStuffCount>
|
|
<stuffCategories>
|
|
<li>Metallic</li>
|
|
</stuffCategories>
|
|
<relicChance>0</relicChance>
|
|
<statBases>
|
|
<WorkToMake>7000</WorkToMake>
|
|
<Mass>4</Mass>
|
|
<AccuracyTouch>0.65</AccuracyTouch>
|
|
<AccuracyShort>0.85</AccuracyShort>
|
|
<AccuracyMedium>0.85</AccuracyMedium>
|
|
<AccuracyLong>0.75</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<weaponTags>
|
|
<li>DR_BattlePila</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>Ranged</li>
|
|
</weaponClasses>
|
|
<recipeMaker>
|
|
<skillRequirements>
|
|
<Crafting>10</Crafting>
|
|
</skillRequirements>
|
|
</recipeMaker>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
|
|
<warmupTime>0.4</warmupTime>
|
|
<range>29.9</range>
|
|
<soundCast>Interact_BeatFire</soundCast>
|
|
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>shaft</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>point</label>
|
|
<capacities>
|
|
<li>Stab</li>
|
|
</capacities>
|
|
<power>30</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseProjectileNeolithic">
|
|
<defName>DRM_Spear_Thrown</defName>
|
|
<label>Spear</label>
|
|
<graphicData>
|
|
<texPath>Dragonian/Projectile/Spear</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<projectile>
|
|
<damageDef>DRM_RangedStab</damageDef>
|
|
<damageAmountBase>30</damageAmountBase>
|
|
<stoppingPower>2.5</stoppingPower>
|
|
<speed>90</speed>
|
|
</projectile>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
|
<defName>DR_ClusterSpear</defName>
|
|
<label>Dragonian Cluster Spear</label>
|
|
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
|
|
<graphicData>
|
|
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<techLevel>Medieval</techLevel>
|
|
<soundInteract>Interact_BeatFire</soundInteract>
|
|
<costList>
|
|
<WoolDragonian>20</WoolDragonian>
|
|
</costList>
|
|
<costStuffCount>80</costStuffCount>
|
|
<stuffCategories>
|
|
<li>Metallic</li>
|
|
</stuffCategories>
|
|
<relicChance>0</relicChance>
|
|
<statBases>
|
|
<WorkToMake>7000</WorkToMake>
|
|
<Mass>4</Mass>
|
|
<AccuracyTouch>0.55</AccuracyTouch>
|
|
<AccuracyShort>0.65</AccuracyShort>
|
|
<AccuracyMedium>0.55</AccuracyMedium>
|
|
<AccuracyLong>0.45</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<weaponTags>
|
|
<li>DR_BattlePila</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>Ranged</li>
|
|
</weaponClasses>
|
|
<recipeMaker>
|
|
<skillRequirements>
|
|
<Crafting>10</Crafting>
|
|
</skillRequirements>
|
|
</recipeMaker>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
|
|
<warmupTime>0.4</warmupTime>
|
|
<range>14.9</range>
|
|
<burstShotCount>1</burstShotCount>
|
|
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
|
<soundCast>Interact_BeatFire</soundCast>
|
|
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>shaft</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>point</label>
|
|
<capacities>
|
|
<li>Stab</li>
|
|
</capacities>
|
|
<power>20</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
|
<defName>DR_ClusterSpear_Acid</defName>
|
|
<label>Dragonian Acid Cluster Spear</label>
|
|
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
|
|
<graphicData>
|
|
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<techLevel>Medieval</techLevel>
|
|
<soundInteract>Interact_BeatFire</soundInteract>
|
|
<costList>
|
|
<WoolDragonian>20</WoolDragonian>
|
|
</costList>
|
|
<costStuffCount>80</costStuffCount>
|
|
<stuffCategories>
|
|
<li>Metallic</li>
|
|
</stuffCategories>
|
|
<relicChance>0</relicChance>
|
|
<statBases>
|
|
<WorkToMake>7000</WorkToMake>
|
|
<Mass>4</Mass>
|
|
<AccuracyTouch>0.55</AccuracyTouch>
|
|
<AccuracyShort>0.65</AccuracyShort>
|
|
<AccuracyMedium>0.55</AccuracyMedium>
|
|
<AccuracyLong>0.45</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<weaponTags>
|
|
<li>DR_BattlePila</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>Ranged</li>
|
|
</weaponClasses>
|
|
<recipeMaker>
|
|
<skillRequirements>
|
|
<Crafting>10</Crafting>
|
|
</skillRequirements>
|
|
</recipeMaker>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
|
|
<warmupTime>0.4</warmupTime>
|
|
<range>29.9</range>
|
|
<burstShotCount>4</burstShotCount>
|
|
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
|
<soundCast>Interact_BeatFire</soundCast>
|
|
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>shaft</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>point</label>
|
|
<capacities>
|
|
<li>Stab</li>
|
|
</capacities>
|
|
<power>20</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseProjectileNeolithic">
|
|
<defName>DRM_ShortSpear_Thrown</defName>
|
|
<label>Spear</label>
|
|
<graphicData>
|
|
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<projectile>
|
|
<damageDef>DRM_RangedStab</damageDef>
|
|
<damageAmountBase>8</damageAmountBase>
|
|
<stoppingPower>2.5</stoppingPower>
|
|
<speed>90</speed>
|
|
</projectile>
|
|
<modExtensions>
|
|
<li Class="DragonianMix.ShotgunExtension">
|
|
<pelletCount>6</pelletCount>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseProjectileNeolithic">
|
|
<defName>DRM_ShortSpear_Acid</defName>
|
|
<label>Spear</label>
|
|
<graphicData>
|
|
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<projectile>
|
|
<damageDef>DRM_AcidCover</damageDef>
|
|
<damageAmountBase>4</damageAmountBase>
|
|
<stoppingPower>2.5</stoppingPower>
|
|
<speed>90</speed>
|
|
</projectile>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
|
<defName>DR_ChainSpear</defName>
|
|
<label>Dragonian Chain Spear</label>
|
|
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
|
|
<graphicData>
|
|
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<techLevel>Medieval</techLevel>
|
|
<soundInteract>Interact_BeatFire</soundInteract>
|
|
<costList>
|
|
<WoolDragonian>20</WoolDragonian>
|
|
</costList>
|
|
<costStuffCount>80</costStuffCount>
|
|
<stuffCategories>
|
|
<li>Metallic</li>
|
|
</stuffCategories>
|
|
<relicChance>0</relicChance>
|
|
<statBases>
|
|
<WorkToMake>7000</WorkToMake>
|
|
<Mass>4</Mass>
|
|
<AccuracyTouch>0.60</AccuracyTouch>
|
|
<AccuracyShort>0.80</AccuracyShort>
|
|
<AccuracyMedium>0.90</AccuracyMedium>
|
|
<AccuracyLong>0.85</AccuracyLong>
|
|
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<weaponTags>
|
|
<li>DR_BattlePila</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>Ranged</li>
|
|
</weaponClasses>
|
|
<recipeMaker>
|
|
<skillRequirements>
|
|
<Crafting>10</Crafting>
|
|
</skillRequirements>
|
|
</recipeMaker>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
|
|
<warmupTime>0.4</warmupTime>
|
|
<range>29.9</range>
|
|
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
|
<burstShotCount>16</burstShotCount>
|
|
<soundCast>Interact_BeatFire</soundCast>
|
|
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>shaft</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>point</label>
|
|
<capacities>
|
|
<li>Stab</li>
|
|
</capacities>
|
|
<power>20</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseProjectileNeolithic">
|
|
<defName>DRM_ChainSpear_Thrown</defName>
|
|
<label>Spear</label>
|
|
<graphicData>
|
|
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<projectile>
|
|
<damageDef>DRM_RangedStab</damageDef>
|
|
<damageAmountBase>8</damageAmountBase>
|
|
<stoppingPower>2.5</stoppingPower>
|
|
<speed>90</speed>
|
|
</projectile>
|
|
</ThingDef>
|
|
|
|
</Defs> |