67 lines
2.6 KiB
XML
67 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>DRM_Skip</defName>
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<label>skip</label>
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<description>Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.</description>
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<iconPath>UI/Abilities/Skip</iconPath>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>15000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<label>release deadlife dust</label>
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<warmupTime>0.25</warmupTime>
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<range>30</range>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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<canTargetItems>True</canTargetItems>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityTeleport">
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<compClass>CompAbilityEffect_Teleport</compClass>
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<destination>Selected</destination>
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<requiresLineOfSight>True</requiresLineOfSight>
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<range>30</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<stunTicks>18~60</stunTicks>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>DRM_Farskip</defName>
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<label>farskip</label>
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<description>Skip the caster, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.</description>
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<iconPath>UI/Abilities/Farskip</iconPath>
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<targetWorldCell>True</targetWorldCell>
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<showGizmoOnWorldView>True</showGizmoOnWorldView>
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<hostile>false</hostile>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<label>release deadlife dust</label>
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<warmupTime>5</warmupTime>
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<range>0</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityFarskip">
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<stunTicks>18~60</stunTicks>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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</li>
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</comps>
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</AbilityDef>
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</Defs> |