ProjectKoi-Kalo\Kalo b6fef76629 fireball
2024-05-20 00:11:14 +08:00

118 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_FireBurst</defName>
<label>fire burst</label>
<description>Overdrive orbs cause explosion and set fire on ground.</description>
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
<iconPath>UI/Abilities/FireBurst</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<targetRequired>false</targetRequired>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>false</requireLineOfSight>
<range>8</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="rimworld_drm.CompProperties_AbilityDRM_FireBurst">
<radius>8</radius>
</li>
</comps>
</AbilityDef>
<AbilityDef ParentName="RoleAuraBuffBase">
<defName>DRM_HealBreakOut</defName>
<label>Heal BreakOut</label>
<description>Overdrive orbs.Heal wound in insane speed.</description>
<iconPath>UI/Abilities/ImmunityDrive</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/ImmunityDrive</warmupMoteSocialSymbol>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>false</aiCanUse>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<statBases>
<Ability_Duration>150</Ability_Duration>
<Ability_EffectRadius>0</Ability_EffectRadius>
</statBases>
<verbProperties>
<range>0</range>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>DRM_HealBreakOut</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DR_FleshmelterBolt</defName>
<label>fleshmelter bolt</label>
<description>Launch a large bolt of energy which generates a high-temperature explosion.</description>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>120~240</cooldownTicksRange> <!-- 2 to 4 seconds -->
<verbProperties>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1.0</warmupTime>
<range>24.9</range>
<minRange>3.9</minRange>
<beamFullWidthRange>6.9</beamFullWidthRange>
<burstShotCount>5</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<beamWidth>12</beamWidth>
<ticksBetweenBurstShots>22</ticksBetweenBurstShots>
<beamDamageDef>NociosphereVaporize</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>1.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.85</beamChanceToStartFire>
<beamChanceToAttachFire>0.85</beamChanceToAttachFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamStartOffset>0.8</beamStartOffset>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetSelf>true</canTargetSelf>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>true</canTargetBuildings>
<canTargetPlants>true</canTargetPlants>
</targetParams>
</verbProperties>
</AbilityDef>
</Defs>