118 lines
4.9 KiB
XML
118 lines
4.9 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>DR_FireBurst</defName>
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<label>fire burst</label>
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<description>Overdrive orbs cause explosion and set fire on ground.</description>
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<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
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<iconPath>UI/Abilities/FireBurst</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<targetRequired>false</targetRequired>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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<warmupTime>1.5</warmupTime>
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<requireLineOfSight>false</requireLineOfSight>
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<range>8</range>
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<drawAimPie>false</drawAimPie>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="rimworld_drm.CompProperties_AbilityDRM_FireBurst">
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<radius>8</radius>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef ParentName="RoleAuraBuffBase">
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<defName>DRM_HealBreakOut</defName>
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<label>Heal BreakOut</label>
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<description>Overdrive orbs.Heal wound in insane speed.</description>
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<iconPath>UI/Abilities/ImmunityDrive</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/ImmunityDrive</warmupMoteSocialSymbol>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>false</aiCanUse>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<statBases>
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<Ability_Duration>150</Ability_Duration>
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<Ability_EffectRadius>0</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<range>0</range>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>DRM_HealBreakOut</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>DR_FleshmelterBolt</defName>
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<label>fleshmelter bolt</label>
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<description>Launch a large bolt of energy which generates a high-temperature explosion.</description>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>120~240</cooldownTicksRange> <!-- 2 to 4 seconds -->
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<verbProperties>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1.0</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<beamFullWidthRange>6.9</beamFullWidthRange>
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<burstShotCount>5</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<beamWidth>12</beamWidth>
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<ticksBetweenBurstShots>22</ticksBetweenBurstShots>
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<beamDamageDef>NociosphereVaporize</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>1.5</beamMaxDeviation>
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<beamCurvature>0.6</beamCurvature>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamChanceToAttachFire>0.85</beamChanceToAttachFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamStartOffset>0.8</beamStartOffset>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetPlants>true</canTargetPlants>
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</targetParams>
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</verbProperties>
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</AbilityDef>
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</Defs> |