ProjectKoi-Kalo\Kalo 0233610aa6 酸蚀,再生回调
2024-08-07 00:07:40 +08:00

198 lines
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_FireBurst</defName>
<label>fire burst</label>
<description>Overdrive orbs cause explosion and set fire on ground.</description>
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
<iconPath>UI/Abilities/FireBurst</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<targetRequired>false</targetRequired>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>false</requireLineOfSight>
<range>12</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
<radius>12</radius>
<damageDef>DRM_Flame</damageDef>
<damageAmount>80</damageAmount>
<armorPenetration>0</armorPenetration>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Toxgaspop</defName>
<label>ToxGas Pop</label>
<description>Release a cloud of Toxgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>ToxGas</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Feargaspop</defName>
<label>FearGas Pop</label>
<description>Release a cloud of Feargas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release Feargas</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>DRM_Feargas</damageDef>
<smokeRadius>9</smokeRadius>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Acidgaspop</defName>
<label>AcidGas Pop</label>
<description>Release a cloud of Acidgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release Acidgas</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>DRM_AcidBurn</damageDef>
<damageAmount>25</damageAmount>
<armorPenetration>0.5</armorPenetration>
<smokeRadius>9</smokeRadius>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
<postExplosionSpawnThingDef>DRM_AcidGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_AcidSpray</defName>
<label>acid spray</label>
<description>Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them.</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<cooldownTicksRange>1800</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<category>Sanguophage</category>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>22.5</range>
<warmupTime>0.5</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilitySprayLiquid">
<projectileDef>Proj_Acid</projectileDef>
<numCellsToHit>25</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
</li>
</comps>
</AbilityDef>
<ThingDef>
<defName>Proj_Acid</defName>
<label>acid</label>
<thingClass>Projectile_Liquid</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/Acid</texPath>
<graphicClass>Graphic_Random</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>0.85</drawSize>
</graphicData>
<projectile>
<damageDef>DRM_AcidBurn</damageDef>
<speed>25</speed>
<damageAmountBase>30</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<armorPenetrationBase>0.8</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<shadowSize>0</shadowSize>
<filth>Filth_SpentAcid</filth>
<filthCount>1</filthCount>
</projectile>
</ThingDef>
</Defs>