135 lines
4.4 KiB
XML
135 lines
4.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<DragonianMix.ExpandableProjectileDef ParentName="BaseBullet">
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<defName>DRM_Bullet_BattleStaff_FlareSpewer</defName>
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<label>Flare Spewer shot</label>
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<thingClass>DragonianMix.FlamethrowProjectile</thingClass>
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<graphicData>
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<texPath>Dragonian/Projectile/Proj_HeavyFlamer</texPath>
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<texPathFadeOut>Dragonian/Projectile/Proj_HeavyFlamerFadeOut</texPathFadeOut>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<projectile>
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<damageDef>DRM_Flame</damageDef>
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<speed>50</speed>
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<damageAmountBase>5</damageAmountBase>
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</projectile>
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<drawOffscreen>true</drawOffscreen>
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<lifeTimeDuration>100</lifeTimeDuration>
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<widthScaleFactor>0.75</widthScaleFactor>
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<heightScaleFactor>1</heightScaleFactor>
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<startingPositionOffset>(0, 0, -1)</startingPositionOffset>
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<totalSizeScale>1.15</totalSizeScale>
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<tickFrameRate>2</tickFrameRate>
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<finalTickFrameRate>5</finalTickFrameRate>
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<tickDamageRate>20</tickDamageRate>
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<dealsDamageOnce>true</dealsDamageOnce>
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<minDistanceToAffect>2</minDistanceToAffect>
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</DragonianMix.ExpandableProjectileDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Flare</defName>
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<label>Dragonian Flare Staff</label>
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<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff_Ranged</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>DRM_Bullet_BattleStaff_FlareSpewer</defaultProjectile>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<warmupTime>1.25</warmupTime>
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<range>22.9</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Flamethrower_Firing_Resolve</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>50</muzzleFlashScale>
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<minRange>5.9</minRange>
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<consumeFuelPerShot>1</consumeFuelPerShot>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<targetable>true</targetable>
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<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Flame</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</Defs> |