190 lines
5.6 KiB
XML
190 lines
5.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Tailor</effectWorking>
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<soundWorking>Recipe_Tailor</soundWorking>
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<recipeUsers>
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<li>ElectricTailoringBench</li>
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<li>HandTailoringBench</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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</recipeMaker>
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<graphicData>
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<texPath>Dragonian/Apparel/Gear/drapparelF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<tradeTags>
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<li>Armor</li>
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</tradeTags>
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<statBases>
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<WorkToMake>15000</WorkToMake>
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<MaxHitPoints>480</MaxHitPoints>
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<Mass>9</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>32</Insulation_Cold>
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<Insulation_Heat>9</Insulation_Heat>
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<EquipDelay>3</EquipDelay>
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</statBases>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<costList>
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<Plasteel>100</Plasteel>
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<WoolDragonian>40</WoolDragonian>
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</costList>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Dragonian/Apparel/Gear/drapparelF</wornGraphicPath>
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<layers>
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<li>Middle</li>
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<li>OnSkin</li>
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</layers>
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<defaultOutfitTags>
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<li>Soldier</li>
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</defaultOutfitTags>
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</apparel>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Tailor</effectWorking>
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<soundWorking>Recipe_Tailor</soundWorking>
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<recipeUsers>
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<li>ElectricTailoringBench</li>
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<li>HandTailoringBench</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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</recipeMaker>
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<graphicData>
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<texPath>Dragonian/Apparel/Gear/drahgA</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<tradeTags>
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<li>Armor</li>
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</tradeTags>
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<statBases>
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<WorkToMake>8750</WorkToMake>
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<MaxHitPoints>220</MaxHitPoints>
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<Mass>1</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<thingCategories>
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<li>ArmorHeadgear</li>
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</thingCategories>
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<costList>
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<Plasteel>40</Plasteel>
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</costList>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Dragonian/Apparel/Gear/drahgA</wornGraphicPath>
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<layers>
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<li>Overhead</li>
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</layers>
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<defaultOutfitTags>
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<li>Soldier</li>
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</defaultOutfitTags>
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<parentTagDef>ApparelHead</parentTagDef>
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</apparel>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorBase">
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<defName>DRM_BattleDressC</defName>
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<label>dragonian Battle dress c</label>
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<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
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<apparel>
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<tags>
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<li>DR_Armor</li>
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<li>DRM_BattleDressC</li>
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</tags>
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</apparel>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<hediff>DRM_KnightForce</hediff>
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</li>
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</comps>
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</ThingDef>
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<HediffDef>
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<defName>DRM_KnightForce</defName>
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<label>KnightForce</label>
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<description>Can't be knock back.This person is fully prepared.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<statFactors>
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<StaggerDurationFactor>0</StaggerDurationFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
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<defName>DRM_BattleHelmC</defName>
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<label>dragonian battle helm C</label>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<apparel>
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<tags>
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<li>DR_Armor</li>
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<li>DRM_BattleHelmC</li>
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</tags>
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</apparel>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
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<defName>DRM_BattleHelmD</defName>
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<label>dragonian battle helm D</label>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<apparel>
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<tags>
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<li>DR_Armor</li>
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<li>DRM_BattleHelmD</li>
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</tags>
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<wornGraphicPath>Dragonian/Apparel/Gear/drahgB</wornGraphicPath>
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</apparel>
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<graphicData>
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<texPath>Dragonian/Apparel/Gear/drahgB</texPath>
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</graphicData>
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</ThingDef>
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</Defs> |