222 lines
9.3 KiB
XML
222 lines
9.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink</defName>
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<label>persona battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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<statBases>
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<MarketValue>3000</MarketValue>
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<WorkToMake>30000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<relicChance>2</relicChance>
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<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<smeltable>false</smeltable>
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<equippedAngleOffset>0</equippedAngleOffset>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<weaponTags>
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<li>DR_BattleHammer</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>17</power>
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<extraMeleeDamages>
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<li>
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<def>EMP</def>
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<amount>5</amount>
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</li>
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</extraMeleeDamages>
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<cooldownTime>1.5</cooldownTime>
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<chanceFactor>1</chanceFactor>
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</li>
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<li>
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<label>head</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>DRM_HummerSmash</li>
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</capacities>
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<power>25</power>
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<cooldownTime>2.5</cooldownTime>
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<extraMeleeDamages>
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<li>
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<def>DRM_Arc</def>
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<amount>14</amount>
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</li>
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<li>
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<def>EMP</def>
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<amount>15</amount>
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</li>
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</extraMeleeDamages>
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<chanceFactor>10</chanceFactor>
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</li>
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</tools>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
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<sputteringRange>5</sputteringRange>
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<sputteringNumber>5</sputteringNumber>
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<sputteringDamageAmount>25</sputteringDamageAmount>
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<sputteringDamage>DRM_Arc</sputteringDamage>
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costList>
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<AIPersonaCore>1</AIPersonaCore>
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<WoolDragonian>400</WoolDragonian>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<researchPrerequisite>Electricity</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>ElectricSmithy</li>
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<li>FueledSmithy</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink_Ex</defName>
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<label>persona Explosive battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases explosive slime on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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<statBases>
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<MarketValue>3000</MarketValue>
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<WorkToMake>30000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<relicChance>2</relicChance>
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<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<smeltable>false</smeltable>
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<equippedAngleOffset>0</equippedAngleOffset>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<weaponTags>
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<li>DR_BattleHammer</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>17</power>
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<cooldownTime>1.5</cooldownTime>
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<chanceFactor>1</chanceFactor>
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</li>
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<li>
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<label>head</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>DRM_HummerSmash</li>
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</capacities>
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<power>20</power>
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<cooldownTime>2.5</cooldownTime>
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<extraMeleeDamages>
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<li>
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<def>DRM_Bomb</def>
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<amount>20</amount>
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</li>
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<li>
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<def>Stun</def>
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<amount>11</amount>
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</li>
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</extraMeleeDamages>
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<chanceFactor>10</chanceFactor>
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</li>
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</tools>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
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<sputteringRange>3</sputteringRange>
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<sputteringNumber>5</sputteringNumber>
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<sputteringDamageAmount>20</sputteringDamageAmount>
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<sputteringDamage>DRM_Bomb</sputteringDamage>
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costList>
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<AIPersonaCore>1</AIPersonaCore>
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<WoolDragonian>400</WoolDragonian>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<researchPrerequisite>Electricity</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>ElectricSmithy</li>
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<li>FueledSmithy</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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</ThingDef>
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<ManeuverDef>
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<defName>Smash_DR_BattleHammer</defName>
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<requiredCapacity>DRM_HummerSmash</requiredCapacity>
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<verb>
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<verbClass>DragonianMix.Verb_MeleeAttack_ScarletSickle</verbClass>
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<meleeDamageDef>Blunt</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>DRM_HummerSmash</defName>
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<label>Blunt</label>
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</ToolCapacityDef>
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</Defs> |