#普通的母舰
rg_warship_init_mod1 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				design = "NAME_Gray_Warship_rg"
				prefix = no
				upgradable = yes
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			assign_leader = event_target:gray_leader_admiral
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
#纳米旗舰
rg_warship_init_mod2 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				random_existing_design = RG_graygoo_capitalship
				prefix = no
				upgradable = yes
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			assign_leader = event_target:gray_leader_admiral
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
#纳米主宰
rg_warship_init_mod3 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				design = "NAME_gray_juggernautship"
				# random_existing_design = RG_gray_juggernaut
				prefix = no
				upgradable = yes
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
#略有磨损的母舰
rg_warship_init_mod0 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				design = "NAME_Gray_Warship_base"
				prefix = no
				upgradable = yes
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			assign_leader = event_target:gray_leader_admiral
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
