tech_gray_weapon_lance_1 = {
	area = physics
	cost = 5000
	tier = 5
	is_rare = yes
	is_reverse_engineerable = no
	category = {
		particles
	}
	ai_update_type = military
	prerequisites = {
		"tech_object_gray_5"
		"tech_zero_point_power"
	}
	weight = @tier2weight3
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_matter_remix_2 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		materials
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_weapon_lance_1"
		"tech_ship_armor_5"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_nano_boost_3 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		propulsion
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_matter_remix_2"
		"tech_thrusters_4"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_interdictor_4 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		voidcraft
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_nano_boost_3"
		"tech_battleships"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_matter_spray_5 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		propulsion
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_interdictor_4"
		"tech_kinetic_artillery_2"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_buffnut_6 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		voidcraft
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_interdictor_4"
		"tech_juggernaut"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_army_7 = {
	area = society
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		military_theory
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_matter_remix_2"
		"tech_self_aware_logic"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_juggernaut_8 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		voidcraft
	}
	ai_update_type = military
	weight = @tier2weight3
	prerequisites = {
		"tech_gray_matter_remix_2"
		"tech_juggernaut"
		"tech_mega_engineering"
	}
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_gray_repair_system_1 = {
	area = engineering
	cost = 5000
	tier = 5
	is_rare = yes
	category = {
		voidcraft
	}
	is_reverse_engineerable = yes
	ai_update_type = military
	weight = 0
	ai_weight = {
		factor = 0		#weapons are good
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

# UNLOCKED BY PROJECT
tech_object_gray_5 = {
	cost = 5000
	area = engineering
	tier = 5
	is_rare = yes
	is_reverse_engineerable = no
	category = {
		voidcraft
	}
	weight = 0
	## unlock 
	ai_weight = {
		factor = 1
	}
}

tech_minilaser_gray_1 = {
	cost = 2000
	area = physics
	tier = 5
	is_rare = yes
	is_reverse_engineerable = no
	category = {
		particles
	}
	weight = 0
	## unlock 
	ai_weight = {
		factor = 1
	}
}

tech_object_gray_6 = {
	cost = 2000
	area = physics
	tier = 5
	is_rare = yes
	is_reverse_engineerable = no
	category = {
		particles
	}
	weight = 0
	## unlock 
	ai_weight = {
		factor = 0
	}
}

tech_gray_noway = {
	cost = 2000
	area = physics
	tier = 5
	is_rare = yes
	is_reverse_engineerable = no
	category = {
		particles
	}
	weight = 0
	## unlock 
	ai_weight = {
		factor = 0
	}
}
