leader_trait_wg_gray_affection = {
	cost = 0
	inline_script = {
		script = trait/wg_new_leader_affection_trait
		LEADER_TYPE = wg_gray
	}
	#governor
	triggered_modifier = {
		# lv2
		potential = {
			leader_class = governor
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv2
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv3
			}
		}
		planet_district_city_build_speed_mult = 0.2
		planet_district_generator_build_speed_mult = 0.2
		planet_district_farming_build_speed_mult = 0.2
		planet_district_mining_build_speed_mult = 0.2
		planet_districts_minerals_cost_add = -100
		planet_stability_add = 5
	}
	triggered_modifier = {
		# lv3
		potential = {
			leader_class = governor
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv3
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv4
			}
		}
		planet_researchers_physics_research_produces_mult = 0.04
		planet_researchers_society_research_produces_mult = 0.04
		planet_researchers_engineering_research_produces_mult = 0.04
		planet_district_city_build_speed_mult = 0.2
		planet_district_generator_build_speed_mult = 0.2
		planet_district_farming_build_speed_mult = 0.2
		planet_district_mining_build_speed_mult = 0.2
		planet_districts_minerals_cost_add = -100
		planet_stability_add = 5
	}
	triggered_modifier = {
		# lv4
		potential = {
			leader_class = governor
			if = {
				limit = {
					has_leader_flag = married
				}
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
				check_variable = {
					which = affection
					value < wg_leader_affection_to_lv5
				}
			}
			else = {
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
			}
		}
		planet_researchers_physics_research_produces_mult = 0.08
		planet_researchers_society_research_produces_mult = 0.08
		planet_researchers_engineering_research_produces_mult = 0.08
		planet_district_city_build_speed_mult = 0.2
		planet_district_generator_build_speed_mult = 0.2
		planet_district_farming_build_speed_mult = 0.2
		planet_district_mining_build_speed_mult = 0.2
		planet_districts_minerals_cost_add = -100
		planet_stability_add = 5
	}
	triggered_modifier = {
		# lv5
		potential = {
			leader_class = governor
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv5
			}
			has_leader_flag = married
		}
		planet_researchers_physics_research_produces_mult = 0.15
		planet_researchers_society_research_produces_mult = 0.15
		planet_researchers_engineering_research_produces_mult = 0.15
		planet_district_city_build_speed_mult = 1
		planet_district_generator_build_speed_mult = 1
		planet_district_farming_build_speed_mult = 1
		planet_district_mining_build_speed_mult = 1
		planet_districts_minerals_cost_add = -150
		planet_stability_add = 5
		terraform_speed_mult = 0.3
		planet_decision_enact_speed_mult = 0.15
	}
	#admiral
	triggered_modifier = {
		# lv2
		potential = {
			leader_class = admiral
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv2
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv3
			}
		}
		ship_evasion_add = 5
		ship_tracking_add = 5
		ship_accuracy_add = 5
		ship_shield_mult = 0.5
		ship_hull_mult = 0.5
		ship_speed_mult = 0.2
		ship_hull_regen_add_static = 10
		ship_armor_regen_add_static = 10
	}
	triggered_modifier = {
		# lv3
		potential = {
			leader_class = admiral
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv3
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv4
			}
		}
		ship_evasion_add = 5
		ship_accuracy_add = 5
		ship_tracking_add = 5
		ship_shield_mult = 1
		ship_hull_mult = 1
		ship_weapon_damage = 0.2
		ship_fire_rate_mult = 0.2
		ship_speed_mult = 0.25
		ship_hull_regen_add_static = 20
		ship_armor_regen_add_static = 20
	}
	triggered_modifier = {
		# lv4
		potential = {
			leader_class = admiral
			if = {
				limit = {
					has_leader_flag = married
				}
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
				check_variable = {
					which = affection
					value < wg_leader_affection_to_lv5
				}
			}
			else = {
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
			}
		}
		ship_evasion_add = 10
		ship_accuracy_add = 10
		ship_tracking_add = 10
		ship_shield_mult = 1.5
		ship_hull_mult = 1.5
		ship_weapon_damage = 0.4
		ship_fire_rate_mult = 0.4
		ship_speed_mult = 0.3
		ship_hull_regen_add_static = 30
		ship_armor_regen_add_static = 30
	}
	triggered_modifier = {
		# lv5
		potential = {
			leader_class = admiral
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv5
			}
			has_leader_flag = married
		}
		ship_evasion_add = 15
		ship_accuracy_add = 15
		ship_tracking_add = 15
		ship_shield_mult = 2.5
		ship_hull_mult = 2.5
		ship_weapon_damage = 0.7
		ship_fire_rate_mult = 0.7
		ship_speed_mult = 0.5
		ship_hull_regen_add_static = 50
		ship_armor_regen_add_static = 50
	}
	#scientist
	triggered_modifier = {
		# lv2
		potential = {
			leader_class = scientist
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv2
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv3
			}
		}
		science_ship_survey_speed = 0.1
		ship_anomaly_research_speed_mult = 0.1
		ship_disengage_chance_mult = 0.3
	}
	triggered_modifier = {
		# lv3
		potential = {
			leader_class = scientist
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv3
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv4
			}
		}
		science_ship_survey_speed = 0.2
		ship_anomaly_research_speed_mult = 0.25
		ship_shield_mult = 0.25
		ship_armor_mult = 0.25
		ship_disengage_chance_mult = 0.3
	}
	triggered_modifier = {
		# lv4
		potential = {
			leader_class = scientist
			if = {
				limit = {
					has_leader_flag = married
				}
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
				check_variable = {
					which = affection
					value < wg_leader_affection_to_lv5
				}
			}
			else = {
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
			}
		}
		science_ship_survey_speed = 0.3
		ship_anomaly_research_speed_mult = 0.35
		ship_shield_mult = 0.35
		ship_armor_mult = 0.35
		ship_disengage_chance_mult = 0.35
		ship_anomaly_generation_chance_mult = 0.2
	}
	triggered_modifier = {
		# lv5
		potential = {
			leader_class = scientist
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv5
			}
			has_leader_flag = married
		}
		science_ship_survey_speed = 0.5
		ship_anomaly_research_speed_mult = 0.5
		ship_shield_mult = 0.5
		ship_armor_mult = 0.5
		ship_disengage_chance_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.5
	}
	#general
	triggered_modifier = {
		# lv2
		potential = {
			leader_class = general
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv2
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv3
			}
		}
		army_experience_gain_mult = 0.1
		army_morale_damage_mult = 0.1
		army_disengage_chance_mult = 0.2
	}
	triggered_modifier = {
		# lv3
		potential = {
			leader_class = general
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv3
			}
			check_variable = {
				which = affection
				value < wg_leader_affection_to_lv4
			}
		}
		army_experience_gain_mult = 0.25
		army_morale_damage_mult = 0.25
		army_disengage_chance_mult = 0.4
		armies_upkeep_mult = -0.2
		army_collateral_damage_mult = -0.15		#"陆军连带伤害"
	}
	triggered_modifier = {
		# lv4
		potential = {
			leader_class = general
			if = {
				limit = {
					has_leader_flag = married
				}
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
				check_variable = {
					which = affection
					value < wg_leader_affection_to_lv5
				}
			}
			else = {
				check_variable = {
					which = affection
					value >= wg_leader_affection_to_lv4
				}
			}
		}
		army_experience_gain_mult = 0.5
		army_morale_damage_mult = 0.5
		army_disengage_chance_mult = 0.6
		armies_upkeep_mult = -0.4
		army_collateral_damage_mult = -0.3		#"陆军连带伤害"
	}
	triggered_modifier = {
		# lv5
		potential = {
			leader_class = general
			check_variable = {
				which = affection
				value >= wg_leader_affection_to_lv5
			}
			has_leader_flag = married
		}
		army_experience_gain_mult = 0.8
		army_morale_damage_mult = 0.8
		army_disengage_chance_mult = 1
		armies_upkeep_mult = -0.8
		army_collateral_damage_mult = -0.8		#"陆军连带伤害"
	}
	leader_class = {
		governor
		admiral
		scientist
		general
	}
	initial = no
	randomized = no
	notify_on_gained = no
}
