ship_section_template = {
	key = "RG_armed_colony_ship"
	ship_size = RG_armed_colony_ship
	fits_on_slot = mid
	entity = "grey_tempesttw_colony_ship_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}
	large_utility_slots = 6
	aux_utility_slots = 2
	resources = {
		category = ship_sections
		cost = {
			alloys = 90
		}
	}
}

ship_section_template = {
	key = "RG_armed_transport_ship"
	ship_size = RG_armed_transport_ship
	fits_on_slot = mid
	entity = "grey_tempesttw_colony_ship_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}
	large_utility_slots = 6
	aux_utility_slots = 2
	resources = {
		category = ship_sections
		cost = {
			alloys = 90
		}
	}
}

ship_section_template = {
	key = "RG_armed_constructor_ship"
	ship_size = RG_armed_constructor_ship
	fits_on_slot = mid
	entity = "grey_tempesttw_construction_ship_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "invisible_missile_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "invisible_missile_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "TORPEDO_03"
		template = "invisible_missile_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "TORPEDO_04"
		template = "invisible_missile_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "turret_01"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		locatorname = "turret_01"
	}
	large_utility_slots = 6
	aux_utility_slots = 2
	resources = {
		category = ship_sections
		cost = {
			alloys = 90
		}
	}
}

ship_section_template = {
	key = "RG_armed_science_ship"
	ship_size = RG_armed_science_ship
	fits_on_slot = mid
	entity = "grey_tempesttw_science_ship_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "invisible_missile_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "invisible_missile_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TORPEDO_03"
		template = "invisible_missile_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TORPEDO_04"
		template = "invisible_missile_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}
	large_utility_slots = 6
	aux_utility_slots = 2
	resources = {
		category = ship_sections
		cost = {
			alloys = 90
		}
	}
}

# Baby Dragon
ship_section_template = {
	key = "RG_nanite_space_dragon_baby_key"
	ship_size = nanite_space_dragon_baby
	fits_on_slot = mid
	#entity = "guardian_01_space_dragon_red_entity"
	#entity = "empty_section_entity_entity"
	entity = "nanite_space_dragon_baby_section_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "PLANET_KILLER_GUN_01"
		template = "invisible_planet_killer_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TITAN_01"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TITAN_02"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TITAN_03"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TITAN_04"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TITAN_05"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TITAN_06"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "EXTRA_LARGE_03"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "EXTRA_LARGE_04"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "EXTRA_LARGE_05"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "EXTRA_LARGE_06"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "EXTRA_LARGE_07"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "EXTRA_LARGE_08"
		template = "invisible_extra_large_fixed"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "invisible_missile_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "invisible_missile_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "TORPEDO_03"
		template = "invisible_missile_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "TORPEDO_04"
		template = "invisible_missile_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "TORPEDO_05"
		template = "invisible_missile_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "TORPEDO_06"
		template = "invisible_missile_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "TORPEDO_07"
		template = "invisible_missile_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "TORPEDO_08"
		template = "invisible_missile_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "large_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "LARGE_GUN_10"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_11"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_12"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_13"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_14"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_15"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_16"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_17"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_18"
		template = "large_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "LARGE_GUN_19"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_20"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_21"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_22"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_23"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_24"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_25"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_26"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_27"
		template = "large_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "LARGE_GUN_28"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_29"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_30"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_31"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_32"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_33"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_34"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_35"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "LARGE_GUN_36"
		template = "large_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "PD_03"
		template = "point_defence_turret"
		locatorname = "wing_1_3"
	}
	component_slot = {
		name = "PD_04"
		template = "point_defence_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "PD_05"
		template = "point_defence_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "PD_06"
		template = "point_defence_turret"
		locatorname = "wing_2_3"
	}
	component_slot = {
		name = "PD_07"
		template = "point_defence_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "PD_08"
		template = "point_defence_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "PD_09"
		template = "point_defence_turret"
		locatorname = "wing_3_4"
	}
	component_slot = {
		name = "PD_10"
		template = "point_defence_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "PD_11"
		template = "point_defence_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "PD_12"
		template = "point_defence_turret"
		locatorname = "wing_4_3"
	}
	component_slot = {
		name = "SECONDARY_GUN_01"
		template = "medium_turret"
		locatorname = "wing_1_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_02"
		template = "medium_turret"
		locatorname = "wing_2_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_03"
		template = "medium_turret"
		locatorname = "wing_3_4"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_04"
		template = "medium_turret"
		locatorname = "wing_4_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_05"
		template = "medium_turret"
		locatorname = "wing_1_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_06"
		template = "medium_turret"
		locatorname = "wing_2_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_07"
		template = "medium_turret"
		locatorname = "wing_3_4"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_08"
		template = "medium_turret"
		locatorname = "wing_4_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_01"
		template = "point_defence_turret"
		locatorname = "wing_1_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_02"
		template = "point_defence_turret"
		locatorname = "wing_2_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_03"
		template = "point_defence_turret"
		locatorname = "wing_3_4"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_04"
		template = "point_defence_turret"
		locatorname = "wing_4_3"
		is_side_slot = yes
	}
	large_utility_slots = 48
	aux_utility_slots = 8
	resources = {
		category = ship_sections
		cost = {
			alloys = 114514
		}
	}
}

ship_section_template = {
	key = "RG_carrier_destroyer_key"
	ship_size = RG_graygoo_destroyer
	fits_on_slot = mid
	entity = "grey_tempesttw_colony_ship_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "xl_gun_01"
	}

	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "xl_gun_01"
	}

	large_utility_slots = 2
	aux_utility_slots = 1
	resources = {
		category = ship_sections
		cost = {
			alloys = 30
		}
	}
}

ship_section_template = {
	key = "RG_base_destroyer_key"
	ship_size = RG_graygoo_destroyer
	fits_on_slot = mid
	entity = "grey_tempesttw_colony_ship_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "medium_turret"
		locatorname = "xl_gun_01"
	}

	component_slot = {
		name = "TORPEDO_01"
		template = "invisible_missile_turret"
		locatorname = "wing_1_3"
	}

	large_utility_slots = 2
	aux_utility_slots = 1
	resources = {
		category = ship_sections
		cost = {
			alloys = 30
		}
	}
}
