special_project = {
	key = "RG_FAKE_DRAGON_SCAN_PROJECT"
	#cost = 2000
	days_to_research = 300
	#tech_department = society_research
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_space_dragon
	event_scope = ship_event
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
	}
	on_start = {
		owner = {
			country_event = {
				id = rg_story.13
			}
		}
	}
	on_cancel = {
		owner = {
			country_event = {
				id = rg_story.14
			}
		}
	}
	on_success = {
		this = {
			set_event_locked = no
		}
		owner = {
			country_event = {
				id = rg_story.15
			}
		}
	}
}

special_project = {
	key = "rg_gray_mod2_stage1_project"
	cost = 2000
	#days_to_research = 300
	tech_department = physics_research
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_l-gateway
	event_scope = country_event
	requirements = {
	}
	on_start = {
		owner = {
			random_situation = {
				limit = {
					is_situation_type = situation_rg_gray_mod2
				}
				set_situation_locked = yes
				set_situation_flag = locked
				set_situation_flag = rg_stage6_locked
			}
		}
	}
	on_cancel = {
		owner = {
		}
	}
	on_success = {
		owner = {
			random_situation = {
				limit = {
					is_situation_type = situation_rg_gray_mod2
				}
				set_situation_flag = situation_rg_gray_mod2_stage_1_booster
				remove_situation_flag = rg_stage6_locked
				set_situation_locked = no
				remove_situation_flag = locked
			}
		}
	}
}
special_project = {
	key = "rg_gray_mod2_stage4_project"
	cost = 2000
	#days_to_research = 300
	tech_department = engineering_research
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_l-gateway
	event_scope = country_event
	requirements = {
	}
	on_start = {
		owner = {
			random_situation = {
				limit = {
					is_situation_type = situation_rg_gray_mod2
				}
				set_situation_locked = yes
				set_situation_flag = locked
				set_situation_flag = rg_stage6_locked
			}
		}
	}
	on_cancel = {
		owner = {
		}
	}
	on_success = {
		owner = {
			random_situation = {
				limit = {
					is_situation_type = situation_rg_gray_mod2
				}
				set_situation_flag = situation_rg_gray_mod2_stage_4_booster
				remove_situation_flag = rg_stage6_locked
				set_situation_locked = no
				remove_situation_flag = locked
			}
		}
	}
}
