@salvagecostsmall = 100
@salvagecostmedium = 250
@salvagecostlarge = 500
@salvagecostsmallrare = 25
@salvagecostmediumrare = 50
@salvagecostlargerare = 100
# Gray Goo Mothership
graygoo_mothership = {
	graphical_culture = no
	entity = "gatebuilder_01_mothership_entity"
	max_speed = 100
	acceleration = 0.2
	rotation_speed = 0.15
	collision_radius = 5
	modifier = {
		ship_evasion_add = 50
		ship_armor_add = 25600
		ship_shield_add = 25600
	}
	ship_modifier = {
		ship_disengage_chance_reduction = 8
		ships_upkeep_mult = -1
		ship_shield_hardening_add = 1
		ship_armor_hardening_add = 1
	}
	max_hitpoints = 25600
	size_multiplier = 16
	fleet_slot_size = 16
	section_slots = {
		"mid" = {
			locator = "part1"
		}
	}
	num_target_locators = 12
	is_space_station = no
	icon = ship_size_military_16
	class = shipclass_military
	is_designable = no
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "ship_aura_components"
	components_add_to_cost = no
	resources = {
		category = ships
		cost = {
			nanites = @salvagecostlargerare
		}
	}
}

# Gray Goo Interdictor
graygoo_interdictor = {
	graphical_culture = no
	entity = gatebuilder_01_cruiser_entity
	max_speed = 150
	acceleration = 0.25
	rotation_speed = 0.175
	collision_radius = 4
	modifier = {
		ship_evasion_add = 20
		ships_upkeep_mult = -1
		ship_piracy_suppression_add = 4
		ship_armor_add = 2800
		ship_shield_add = 2800
	}
	max_hitpoints = 5000
	size_multiplier = 8
	fleet_slot_size = 4
	section_slots = {
		"mid" = {
			locator = "part1"
		}
	}
	num_target_locators = 4
	is_space_station = no
	icon = ship_size_military_4
	class = shipclass_military
	is_designable = no
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	components_add_to_cost = no
	resources = {
		category = ships
		cost = {
			nanites = @salvagecostmediumrare
		}
	}
}

# Nanite Factory
graygoo_factory = {
	graphical_culture = no
	entity = gatebuilder_01_space_station_entity
	max_speed = 0
	acceleration = 0
	rotation_speed = 0
	modifier = {
		ship_cloaking_detection_add = 5
		ship_evasion_add = 50
		ship_armor_add = 1024000
		ship_shield_add = 1024000
	}
	ship_modifier = {
		ship_shield_hardening_add = 5
		ship_armor_hardening_add = 5
		ship_armor_regen_add = 10240
		ship_hull_regen_add = 5120
	}
	max_hitpoints = 2048000
	size_multiplier = 32
	fleet_slot_size = 4
	section_slots = {
		"mid" = {
			locator = "part1"
		}
	}
	num_target_locators = 0
	is_space_station = yes
	build_block_radius = @build_block_radius_civilian
	class = shipclass_military_station
	is_designable = no
	icon = ship_size_military_station
	required_component_set = "combat_computers"
	required_component_set = "sensor_components"
	components_add_to_cost = no
	resources = {
		category = ships
		cost = {
			nanites = @salvagecostlargerare
		}
	}
}

# Baby Drake
nanite_space_dragon_baby = {
	is_space_object = yes
	#graphical_culture = { "guardian_01" }
	graphical_culture = no
	can_be_inspected = no
	max_speed = 200
	acceleration = 0.8
	rotation_speed = 0.8
	collision_radius = 7
	modifier = {
		ship_evasion_add = 100
		ship_armor_add = 128000
		ship_shield_add = 128000
		ship_weapon_damage = 2
	}
	ship_modifier = {
		ship_disengage_chance_reduction = 8
		ships_upkeep_mult = -1
		ship_shield_hardening_add = 2
		ship_armor_hardening_add = 2
	}
	max_hitpoints = 128000
	size_multiplier = 16
	fleet_slot_size = 16
	section_slots = {
		"mid" = {
			locator = "part1"
		}
	}
	num_target_locators = 16
	is_space_station = no
	icon = ship_size_space_monster
	class = shipclass_military
	is_designable = no
	required_component_set = "ftl_components"
	required_component_set = "sensor_components"
	required_component_set = "thruster_components"
	required_component_set = "combat_computers"
	components_add_to_cost = no
	resources = {
		category = ships
		cost = {
			alloys = @salvagecostmedium
			nanites = @salvagecostmediumrare
		}
	}
}
