#普通的母舰
rg_warship_init_mod1 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				# design = "NAME_Gray_Warship_rg"
				random_existing_design = RG_graygoo_mothership
				prefix = no
				upgradable = yes
				effect = {
					PREV = {
						set_fleet_flag = gray_fleet_ship
					}
					save_global_event_target_as = gray_warship_ship
				}
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			assign_leader = event_target:gray_leader_admiral
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
#纳米旗舰
rg_warship_init_mod2 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				random_existing_design = RG_graygoo_capitalship
				prefix = no
				upgradable = yes
				effect = {
					PREV = {
						set_fleet_flag = gray_fleet_ship
					}
					save_global_event_target_as = gray_warship_ship
				}
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			assign_leader = event_target:gray_leader_admiral
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
#纳米主宰
rg_warship_init_mod3 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				# design = "NAME_gray_juggernautship"
				random_existing_design = RG_gray_juggernaut
				prefix = no
				upgradable = yes
				effect = {
					PREV = {
						set_fleet_flag = gray_fleet_ship
					}
					save_global_event_target_as = gray_warship_ship
				}
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
#略有磨损的母舰
rg_warship_init_mod0 = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				design = "NAME_Gray_Warship_base"
				prefix = no
				upgradable = yes
				effect = {
					PREV = {
						set_fleet_flag = gray_fleet_ship
					}
					save_global_event_target_as = gray_warship_ship
				}
			}
			set_fleet_stance = aggressive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_fleet
			save_global_event_target_as = gray_warship
			assign_leader = event_target:gray_leader_admiral
			if = {
				limit = {
					has_global_flag = kdc_event_mod_active
				}
				add_modifier = {
					modifier = remove_fleet_maintenance
				}
			}
		}
	}
}
rg_army_transport_ship_init = {
	create_ship_design = {
		design = "NAME_RG_armed_transport_ship"
	}
	add_ship_design = last_created_design
	create_fleet = {
		name = "NAME_Gray"
		effect = {
			set_owner = prev
			create_army_transport = {
				ship_name = "NAME_Gray"
				army_name = "NAME_Gray"
				army_type = "gray_army"
			}
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			# set_cloaking_active = yes
			set_fleet_stance = aggressive
		}
	}
	last_created_army = {
		assign_leader = event_target:gray_leader_general
	}
	remove_ship_design = last_created_design
}
rg_scientist_ship_init = {
	create_fleet = {
		name = "NAME_Gray"
		settings = {
			can_upgrade = no
			can_disband = no
			can_change_composition = no
			can_change_leader = yes
			uses_naval_capacity = no
			spawn_debris = no
		}
		effect = {
			set_owner = prev
			create_ship = {
				name = "NAME_Gray"
				design = "NAME_RG_GRAY_scienceship"
				prefix = no
				upgradable = yes
			}
			set_fleet_stance = evasive
			set_location = {
				target = event_target:global_gray_location
				distance = 0
				angle = random
			}
			set_fleet_flag = gray_constship
			save_global_event_target_as = global_gray_constship
			set_cloaking_active = yes
			assign_leader = event_target:gray_leader_scientist
		}
	}
}