# Machine
# rg_fallen_gray_empire = {
# 	graphical_culture = "fallen_machine_empire_01"
# 	initializer = "rg_fallen_machine"
# 
# 	weight_modifier = {
# 		base = 1
# 		modifier = {
# 			factor = 100000
# 			has_origin = rg_origin_scion
# 		}
# 	}
# 
# 	possible = {
# 		host_has_dlc = "Synthetic Dawn Story Pack"
# 	}
# 
# 	create_country_effect = {
# 		create_species = {
# 			name = 纳米构造体
# 			class = RG_MACHINE
# 			portrait = "rg_machine_maid"
# 			traits = {
# 				trait = trait_machine_unit
# 				trait = rg_machine_maid_trait
# 				trait = trait_robot_mass_produced
# 				trait = ramdom_trait
# 			}
# 			extra_trait_points = 3
# 			allow_negative_traits = no
# 			namelist = MACHINE3
# 			effect = {
# 				save_event_target_as = rg_fallen_maid_species
# 			}
# 		}
# 		create_country = {
# 			name = 德萨努-纳迪沙协议
# 			type = fallen_empire
# 			flag = {
# 				icon = {
# 					category = "special"
# 					file = "gray_goo.dds"
# 				}
# 				background = {
# 					category = "backgrounds"
# 					file = "sinus.dds"
# 				}
# 				colors = {
# 					"grey"
# 					"dark_grey"
# 					"null"
# 					"null"
# 				}
# 			}
# 			ignore_initial_colony_error = yes
# 			authority = auth_machine_intelligence
# 			civics = {
# 				civic = civic_machine_remnants
# 				civic = civic_custodian_directives
# 			}
# 			species = last_created_species
# 			ethos = {
# 				ethic = ethic_gestalt_consciousness
# 			}
# 			origin = "origin_fallen_empire"
# 			effect = {
# 				save_global_event_target_as = rg_fe_country
# 				set_country_flag = rg_fallen_empire_machine
# 				add_resource = {
# 					minerals = 10000
# 					energy = 10000
# 					food = 1000
# 					influence = 500
# 				}
# 				if = {
# 					limit = { host_has_dlc = "Apocalypse" }
# 					give_technology = {
# 						tech = tech_colossus
# 						message = no
# 					}
# 				}
# 				# must initialize global designs here
# 				add_global_ship_design = "NAME_Gray_Omega"
# 				add_global_ship_design = "NAME_Gray_Alpha"
# 				add_global_ship_design = "NAME_Gray_Beta"
# 				add_global_ship_design = "NAME_Gray_Gamma"
# 				add_global_ship_design = "NAME_Gray_Theta"
# 				add_global_ship_design = "NAME_Gray_Tau"
# 				add_global_ship_design = "NAME_Gray_Sigma"
# 				add_global_ship_design = "NAME_Gray_FE_Starbase"
# 				if = {
# 					limit = {
# 						NOT = {
# 							exist = event_target:rg_gray_country_leader
# 						}
# 					}
# 					rg_gray_country_leader_init = yes
# 					set_leader = last_created_leader
# 				}
# 				else = {
# 					set_leader = last_created_leader
# 				}
# 				ruler = {
# 					add_skill = 9
# 				}
# 			}
# 		}
# 	}
# }