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l_english :
REQUIRES_lgate_or_gray : "$TRIGGER_FAIL$ encontered §Y$NAME_Gray$§!Or have technology§Y$tech_lgate_activation$§!"
requires_RG_habitat_central_complex : "$TRIGGER_FAIL$§RRequires a $habitat_central_complex$ present in the system§!"
requires_not_RG_habitat_central_complex : "$TRIGGER_FAIL$§RCannot build due to existing $habitat_central_complex$ in the system§!"
gray_become_ruler : "$NAME_Gray$ must not be ruler."
rg_requires_no_nano_ripper : "$TRIGGER_FAIL$Cannot construct in the same system as an existing §Y$rg_nano_ripper_4$§!"
rg_requires_no_nano_ripper_construction : "$TRIGGER_FAIL$Cannot construct in the same system as an ongoing §Y$rg_nano_ripper_4$ construction§!"
allow_rg_nano_ripper : "§HUnlock megastructures: §!$rg_nano_ripper_4$"
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rg_machine_maid_trait_effect_tooltip : "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nPop Housing Usage: §G-90%§!\nSpecies Minimum Habitability: §G+25%§!\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$: §G+10%§!"
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concept_rg_scion : "$preset_rg_scion$"
concept_rg_scion_desc : "$preset_rg_scion_desc$"
concept_rg_gray : "$NAME_Gray$"
concept_rg_gray_desc : "$gray_backstory$"
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RG_leader_trait_ruler_gray_tt:0 "§EEffect with each skill level:§!"
RG_leader_trait_variable_tt:0 "§EEffect with each variable count:§!"
requires_rg_graylevel_higherthan_10:0 "§Y$NAME_Gray$ must be level 10§!"
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$ must be level 20§!"
requires_rg_has_tech_juggernaut:0 "§Yrequires technology: §!$tech_juggernaut$"
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§RKogasa Virus Threat Detected§!"
rg_kogasa_exterminated_desc:0 "The daemon has detected that the integrity of the $NAME_Gray$ personality has been tampered with, and the contamination target has been decontaminated, and the treatment plan is to be rendered harmless."
rg_levelup_2.tooltip:0 "§YIf we abort the renovation project in the middle of the project, we will not be able to get a refund! §!"
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rg_need_manual_toggle:0 "§YNote, you need to manually switch the form of $NAME_Gray$ once after changing the ship type§!"
RG_MACHINE_SPECIES_NOT_MACHINE : "$TRIGGER_FAIL$Species must be §Y$trait_rg_machine_unit$§!."