This commit is contained in:
parent
f95ac26913
commit
0741aac406
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@ -298,7 +298,11 @@ utility_component_template = {
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alloys = 0.08
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}
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}
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prerequisites = {
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"tech_gray_matter_spray_5"
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}
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component_set = "power_core"
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upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
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size_restriction = {
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RG_graygoo_Arsenal
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}
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@ -307,6 +311,38 @@ utility_component_template = {
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}
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}
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utility_component_template = {
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key = "RG_Arsenal_FUSION_NANO_REACTOR"
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size = small
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icon = "GFX_ship_part_gray_reactor"
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icon_frame = 1
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power = 600
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resources = {
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category = ship_components
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cost = {
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alloys = 80
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nanties = 2
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}
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upkeep = {
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energy = 0.8
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}
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}
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component_set = "power_core"
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prerequisites = {
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"tech_gray_nano_fusion_3"
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"tech_gray_matter_spray_5"
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}
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tags = {
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weapon_type_rg_reactor
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}
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size_restriction = {
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RG_graygoo_Arsenal
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}
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ai_weight = {
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weight = 0
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}
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}
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utility_component_template = {
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key = "RG_ID_SHIP_THRUSTER_1"
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size = small
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@ -2238,9 +2238,6 @@ utility_component_template = {
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ai_weight = {
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weight = 0
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}
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class_restriction = {
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shipclass_military
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}
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component_set = "ftl_components"
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}
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@ -2293,9 +2290,6 @@ utility_component_template = {
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ship_evasion_add = 10
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}
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component_set = "thruster_components"
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class_restriction = {
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shipclass_military
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}
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tags = {
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weapon_type_rg_thruster
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}
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@ -2322,19 +2316,12 @@ utility_component_template = {
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}
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}
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_gray_nano_fusion_3"
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}
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tags = {
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weapon_type_rg_reactor
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}
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component_set = "power_core"
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size_restriction = {
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RG_graygoo_destroyer
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RG_armed_constructor_ship
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RG_armed_science_ship
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RG_armed_transport_ship
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RG_armed_colony_ship
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}
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ai_weight = {
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weight = 0
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}
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@ -2357,7 +2344,7 @@ utility_component_template = {
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}
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}
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_gray_nano_fusion_3"
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}
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tags = {
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weapon_type_rg_reactor
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@ -2391,7 +2378,7 @@ utility_component_template = {
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}
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}
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_gray_nano_fusion_3"
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}
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tags = {
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weapon_type_rg_reactor
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@ -2445,10 +2432,9 @@ utility_component_template = {
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RG_graygoo_mothership
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}
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prerequisites = {
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"tech_cloaking_3"
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"tech_gray_cloaking_3"
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}
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ship_limit = 1
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hidden = yes
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component_set = "science_cloaking_components"
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ai_weight = {
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weight = 0
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@ -113,43 +113,6 @@ on_planet_attackers_lose = {
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# }
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# }
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# this = country
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on_destroy_planet_with_RG_PLANET_KILLER = {
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events = {
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RG_planet_killer.1
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
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events = {
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP = {
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events = {
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RG_planet_killer.3
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rg_story.6
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
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}
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#舰船建造完成
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# Root = Ship
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@ -0,0 +1,162 @@
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# Scope:
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# this/root = planet that have been fired upon
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# from = fleet that fired
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#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
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# events = {
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# planet_destruction.1
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# }
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#}
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# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
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# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
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# They use the same scopes as the standard events
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on_destroy_planet_with_RG_PLANET_KILLER = {
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events = {
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RG_planet_killer.1
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
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events = {
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP = {
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events = {
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RG_planet_killer.3
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rg_story.6
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
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}
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# World Cracker
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on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
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events = {
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toxoids.8016 #Destroyed knight Keep
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crisis.5015 # Menace Objective - Destroy World/Empire
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planet_destruction.110
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origin.3245 # Glassing a Progenitors Nest
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planet_destruction.600 # frag holy world
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planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
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}
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# Pacifier
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on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
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events = {
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crisis.5015 # Menace Objective - Destroy World/Empire
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toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
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planet_destruction.200
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planet_destruction.600 # frag holy world
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
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}
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# Neutron Beam
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on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
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events = {
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planet_destruction.300
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
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}
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# God Ray
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on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
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events = {
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planet_destruction.400
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
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}
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# Nanobot Assimilation
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on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
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events = {
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crisis.5015 # Menace Objective - Destroy World/Empire
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planet_destruction.500
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
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}
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# Deluge
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on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
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events = {
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planet_destruction.607 # frag holy world
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planet_destruction.700
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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# planet_destruction.705
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
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}
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@ -56,6 +56,7 @@ tech_gray_cloaking_3 = {
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ai_update_type = all
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is_rare = yes
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prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
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is_reverse_engineerable = no
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weight = @tier4weight3
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potential = {
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@ -112,6 +113,7 @@ tech_gray_matter_remix_2 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_ship_armor_5"
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@ -129,6 +131,34 @@ tech_gray_matter_remix_2 = {
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}
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}
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tech_gray_nano_fusion_3 = {
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area = physics
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cost = 5000
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tier = 5
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is_rare = yes
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is_reverse_engineerable = no
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category = {
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particles
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}
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_zero_point_power"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_nano_boost_3 = {
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area = engineering
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cost = 5000
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@ -139,6 +169,7 @@ tech_gray_nano_boost_3 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_thrusters_4"
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@ -166,6 +197,7 @@ tech_gray_interdictor_4 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_nano_boost_3"
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"tech_battleships"
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@ -193,6 +225,7 @@ tech_gray_matter_spray_5 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_interdictor_4"
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"tech_kinetic_artillery_2"
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@ -220,6 +253,7 @@ tech_gray_buffnut_6 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_interdictor_4"
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"tech_juggernaut"
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@ -247,6 +281,7 @@ tech_gray_army_7 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_self_aware_logic"
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@ -274,6 +309,7 @@ tech_gray_juggernaut_8 = {
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}
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ai_update_type = military
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weight = @tier2weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_juggernaut"
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Binary file not shown.
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@ -116,6 +116,8 @@
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RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
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RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
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RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
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RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
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RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
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RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
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@ -216,6 +218,9 @@
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tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
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tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
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tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
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tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
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tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
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tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
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