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@@ -293,6 +293,68 @@ RG_graygoo_interdictor = {
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}
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}
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# Gray Goo destroyer
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RG_graygoo_destroyer = {
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graphical_culture = no
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entity = "grey_tempesttw_colonizer_entity"
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max_speed = 220
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 40
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 1100
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ship_shield_add = 1100
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}
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max_hitpoints = 2000
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size_multiplier = 2
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fleet_slot_size = 2
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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icon = ship_size_military_2
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = {
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"tech_gray_interdictor_4"
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}
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ship_roles = { screen gunship artillery brawler }
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triggered_ship_roles = {
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{
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name = artillery_stealth
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trigger = { has_technology = tech_cloaking_2 }
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}
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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energy = @destroyer_upkeep_energy
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alloys = @destroyer_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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# Gray Goo Icebreaker
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RG_graygoo_icebreaker_interdictor = {
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graphical_culture = no
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