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@ -13,21 +13,24 @@ preset_rg_scion = {
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{ key = joins_overlord_wars value = joins_overlord_wars_all }
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{ key = joins_subject_wars value = joins_subject_wars_all }
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{ key = subject_holdings_limit value = subject_holdings_limit_0 }
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{ key = subject_sensors value = subject_is_not_protectorate }
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{ key = subject_sensors value = subject_does_not_get_sensors }
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}
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resource_terms = {
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{ key = resource_subsidies_advanced value = -0.35 }
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{ key = resource_subsidies_strategic value = -0.35 }
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{ key = resource_subsidies_basic value = -0.5 }
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{ key = resource_subsidies_advanced value = -0.5 }
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{ key = resource_subsidies_strategic value = -0.5 }
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# { key = resource_subsidies_research value = -0.35 }
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}
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}
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potential = {
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any_agreement = {
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agreement_preset = preset_rg_scion
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}
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# any_agreement = {
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# agreement_preset = preset_rg_scion
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# }
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from = {
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OR = {
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is_country_type = fallen_empire
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is_country_type = awakened_fallen_empire
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has_country_flag = rg_scion_master
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}
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}
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}
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@ -148,18 +148,15 @@ rg_fallen_machine = {
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add_building = building_ancient_control_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_ancient_palace
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add_building = building_fe_stronghold
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add_building = building_fe_stronghold
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_class_4_singularity
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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@ -281,14 +278,14 @@ rg_fallen_machine = {
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planet = {
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class = "pc_ringworld_seam"
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name = 蔗糖核心
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name = 奶油核心
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 霜糖工厂
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name = 糖霜工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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@ -304,6 +301,12 @@ rg_fallen_machine = {
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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@ -60,7 +60,7 @@
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origin_tooltip_rg_gray_effects:0 "—开局时获得['concept_rg_gray']的帮助\n—母星系:一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§!\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的§!"
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rg_origin_scion:0 "§Y未来追迹§!"
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rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
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origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']堕落帝国的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
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origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']['concept_fallen_empire']的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
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RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
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RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
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RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
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