bzd
This commit is contained in:
parent
50d913b5d0
commit
1dbd4a00a0
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@ -1,17 +1,20 @@
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on_game_start = {
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events = {
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rg.19
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rg_kac_event.4
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}
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}
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on_single_player_save_game_load = {
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events = {
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rg.19
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rg_kac_event.4
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}
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}
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on_custom_diplomacy = {
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events = {
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graygoo.505
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rg_kac_event.1
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}
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}
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@ -82,6 +82,7 @@ rg_create_gray_governor = {
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set_country_flag = gray_governor_active
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_army_active
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#等级导入,把存储的领袖等级赋予到领袖身上
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@ -369,6 +370,16 @@ rg_create_gray_warship = {
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}
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}
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}
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last_created_fleet = {
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if = {
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limit = {
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NOT = {
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has_country_flag = rg_kac_grayfleet_active
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}
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}
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set_fleet_flag = rg_kac_gray_fleet
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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@ -396,6 +407,8 @@ rg_create_gray_warship = {
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limit = { has_leader_flag = gray_admiral }
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set_skill = owner.rg_gray_level
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}
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set_country_flag = rg_kac_grayfleet_active
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}
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#创造灰风地面单位
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rg_create_gray_army = {
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@ -554,6 +567,7 @@ rg_create_gray_army = {
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_constship_active
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@ -735,6 +749,7 @@ rg_create_gray_const = {
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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random_owned_leader = {
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@ -86,6 +86,7 @@ rg_gray_govener_init = {
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rg_set_gray_portrait = yes
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}
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_admiral_init = {
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@ -170,6 +171,7 @@ rg_gray_admiral_init = {
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rg_set_gray_portrait = yes
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}
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_general_init = {
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@ -243,6 +245,7 @@ rg_gray_general_init = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_scientist_init = {
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@ -306,4 +309,5 @@ rg_gray_scientist_init = {
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rg_set_gray_portrait = yes
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}
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}
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set_global_flag = rg_kac_leader
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}
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@ -1,4 +1,4 @@
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@gray_portrait = Gray
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@gray_portrait = Gray02
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rg_set_gray_portrait = {
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change_leader_portrait = @gray_portrait
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@ -0,0 +1,136 @@
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#嗯..想删掉也可以嘛。但请不要用其他mod导致的bug来烦我。唔姆
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namespace = rg_kac_event
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country_event = {
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id = rg_kac_event.1
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hide_window = yes
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is_triggered_only = yes
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trigger = {
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from = { OR = {
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is_country_type = gray
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is_same_value = ROOT
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}}
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is_same_value = event_target:gray_owner
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}
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immediate = {
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if = {
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limit = {
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NOT = { has_global_flag = rg_kac_499 }
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}
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country_event = { id = rg_kac_event.2 }
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}
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if = {
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limit = {
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exists = event_target:gray_governor
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NOT = { has_global_flag = rg_kac_leader }
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}
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country_event = { id = rg_kac_event.2 }
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}
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}
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}
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country_event = {
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id = rg_kac_event.2
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title = "rg_kac_event.2.title"
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is_triggered_only = yes
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trigger = {
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is_same_value = event_target:gray_owner
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}
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diplomatic = yes
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picture_event_data = {
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portrait = root.species
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room = "ethic_spaceship_room"
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}
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show_sound = event_red_alert
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desc = {
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text = "rg_kac_event.2.desc"
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}
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option = {
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name = rg_kac_event.2.a
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hidden_effect = {
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#country_event = { id = rg_kac_event.2 }
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}
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default_hide_option = yes
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}
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}
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country_event = {
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id = rg_kac_event.3
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title = "rg_kac_event.2.title"
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is_triggered_only = yes
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trigger = {
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is_same_value = event_target:gray_owner
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}
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diplomatic = yes
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picture_event_data = {
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portrait = root.species
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room = "ethic_spaceship_room"
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}
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show_sound = event_red_alert
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desc = {
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text = "rg_kac_event.3.desc"
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}
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option = {
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name = rg_kac_event.3.a
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hidden_effect = {
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#country_event = { id = rg_kac_event.3 }
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}
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default_hide_option = yes
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}
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}
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event = {
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id = rg_kac_event.4
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hide_window = yes
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is_triggered_only = yes
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trigger = {
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}
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immediate = {
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no_scope = {
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remove_global_flag = rg_kac_499
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remove_global_flag = rg_kac_leader
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}
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}
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}
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country_event = {
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id = rg_kac_event.5
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title = "rg_kac_event.2.title"
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is_triggered_only = yes
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trigger = {
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is_same_value = event_target:gray_owner
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}
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diplomatic = yes
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picture_event_data = {
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portrait = root.species
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room = "ethic_spaceship_room"
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}
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show_sound = event_red_alert
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desc = {
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text = "rg_kac_event.5.desc"
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}
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option = {
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name = rg_kac_event.5.a
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hidden_effect = {
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#country_event = { id = rg_kac_event.3 }
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}
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default_hide_option = yes
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}
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}
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@ -280,7 +280,7 @@ country_event = {
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hidden_effect = {
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create_message = {
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type = MESSAGE_RECRUITED_LEADER
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localization = MESSAGE_RECRUITED_LEADER_DESC
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localization = MESSAGE_RECRUITED_LEADER_DESC
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days = @toast_message_days
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target = event_target:gray_governor
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variable = {
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}
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immediate = {
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set_global_flag = rg_kac_499
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rg_gray_country_after_init = yes
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event_target:gray_governor = {
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set_owner = event_target:gray_owner
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@ -41,7 +41,7 @@ country_event = {
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hidden_effect = {
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rg_create_gray_species = yes
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rg_gray_country_init = yes
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rg_gray_country_after_init = rg_gray_country_after_init
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country_event = { id = graygoo.499 }
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rg_gray_govener_init = yes
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create_message = {
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type = MESSAGE_RECRUITED_LEADER
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@ -210,7 +210,7 @@ country_event = {
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option = { # Governor
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name = graygoo.500.a
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response_text = graygoo.500.a.response
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is_dialog_only = yes
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trigger = {
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NOT = { has_country_flag = gray_governor_active }
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}
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@ -221,7 +221,7 @@ country_event = {
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option = { # Warship
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name = graygoo.500.b
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response_text = graygoo.500.b.response
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is_dialog_only = yes
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trigger = {
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NOT = { has_country_flag = gray_warship_active }
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}
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@ -232,7 +232,7 @@ country_event = {
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option = { # Army
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name = graygoo.500.c
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response_text = graygoo.500.c.response
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is_dialog_only = yes
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trigger = {
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NOT = { has_country_flag = gray_army_active }
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}
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@ -243,7 +243,7 @@ country_event = {
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option = { # const
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name = rg_const
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response_text = rg_const.500.response
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is_dialog_only = yes
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trigger = {
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NOT = { has_country_flag = gray_const_active }
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}
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@ -347,7 +347,7 @@ country_event = {
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option = { # Warship
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name = graygoo.500.b
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response_text = graygoo.501.b.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = { exists = event_target:gray_governor } # To prevent exploit
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}
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@ -358,7 +358,7 @@ country_event = {
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option = { # const
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name = rg_const
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response_text = rg_const.501.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = { exists = event_target:gray_governor }
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}
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@ -369,7 +369,7 @@ country_event = {
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option = { # Army
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name = graygoo.500.c
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response_text = graygoo.501.c.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = { exists = event_target:gray_governor }
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}
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@ -457,7 +457,7 @@ country_event = {
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option = { # Governor
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name = graygoo.500.a
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response_text = graygoo.502.a.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = { # To prevent exploit
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event_target:gray_warship = { num_ships > 0 }
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@ -478,7 +478,7 @@ country_event = {
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option = { # const
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name = rg_const
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response_text = rg_const.502.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = {
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event_target:gray_warship = { num_ships > 0 }
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@ -499,7 +499,7 @@ country_event = {
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option = { # Army
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name = graygoo.500.c
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response_text = graygoo.502.c.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = {
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event_target:gray_warship = { num_ships > 0 }
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@ -521,7 +521,7 @@ country_event = {
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option = { # Juggernaut
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name = RG_graygoo.500.d
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response_text = RG_graygoo.502.d.response
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is_dialog_only = yes
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trigger = {
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has_country_flag = rg_juggernaut_fired
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NOT = { has_country_flag = gray_warship_is_juggernaut }
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@ -548,7 +548,7 @@ country_event = {
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option = { # Warship
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name = RG_graygoo.500.e
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response_text = RG_graygoo.502.e.response
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is_dialog_only = yes
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trigger = {
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has_country_flag = rg_juggernaut_fired
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has_country_flag = gray_warship_is_juggernaut
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@ -574,7 +574,7 @@ country_event = {
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option = { #升级-2
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name = rg_levelup_2
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is_dialog_only = yes
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trigger = {
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event_target:gray_leader_admiral = { has_skill >= 10 }
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NOR = {
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@ -617,7 +617,7 @@ country_event = {
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option = { #升级-3
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name = rg_levelup_3
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is_dialog_only = yes
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trigger = {
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AND = {
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event_target:gray_leader_admiral = { has_skill >= 10 }
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@ -662,7 +662,7 @@ country_event = {
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option = { # 购买主宰
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name = rg.4.d
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is_dialog_only = yes
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trigger = {
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NOR = {
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has_country_flag = gray_reforming
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@ -691,7 +691,7 @@ country_event = {
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option = { # 开启隐形
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name = rg.4.e
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response_text = rg_cloak.a.response
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is_dialog_only = yes
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trigger = {
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any_owned_fleet = {
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AND = {
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@ -717,7 +717,7 @@ country_event = {
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option = { # 关闭隐形
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name = rg.4.f
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response_text = rg_cloak_off.a.response
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is_dialog_only = yes
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trigger = {
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any_owned_fleet = {
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AND = {
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@ -818,7 +818,7 @@ country_event = {
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option = { # Governor
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name = graygoo.500.a
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response_text = graygoo.503.a.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = { # To prevent exploit
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any_owned_army = {
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@ -874,7 +874,7 @@ country_event = {
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option = { # Warship
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name = graygoo.500.b
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response_text = graygoo.503.b.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = {
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any_owned_army = {
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@ -930,7 +930,7 @@ country_event = {
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option = { # const
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name = rg_const
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response_text = rg_const.503.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = {
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any_owned_army = {
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@ -987,7 +987,7 @@ country_event = {
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option = { # 开启隐形
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name = rg.4.e
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response_text = rg_cloak.a.response
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is_dialog_only = yes
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trigger = {
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any_owned_fleet = {
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AND = {
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@ -1013,7 +1013,7 @@ country_event = {
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option = { # 关闭隐形
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name = rg.4.f
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response_text = rg_cloak_off.a.response
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is_dialog_only = yes
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trigger = {
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any_owned_fleet = {
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AND = {
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|
@ -1149,7 +1149,7 @@ country_event = {
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option = { # Governor
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name = graygoo.500.a
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response_text = graygoo.505.a.response
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is_dialog_only = yes
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allow = {
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hidden_trigger = { # To prevent exploit
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event_target:global_gray_constship = { num_ships > 0 }
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|
@ -1174,7 +1174,7 @@ country_event = {
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option = { # Warship
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name = graygoo.500.b
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response_text = graygoo.505.b.response
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is_dialog_only = yes
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|
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allow = {
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hidden_trigger = { # To prevent exploit
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event_target:global_gray_constship = { num_ships > 0 }
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|
@ -1195,7 +1195,7 @@ country_event = {
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option = { # Army
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name = graygoo.500.c
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response_text = graygoo.505.c.response
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is_dialog_only = yes
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|
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allow = {
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hidden_trigger = { # To prevent exploit
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event_target:global_gray_constship = { num_ships > 0 }
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|
@ -1286,7 +1286,7 @@ country_event = {
|
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option = { # 购买灰风母舰
|
||||
name = rg.4.a
|
||||
is_dialog_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
@ -1319,7 +1319,7 @@ country_event = {
|
|||
|
||||
option = { # 购买工程船
|
||||
name = rg.4.b
|
||||
is_dialog_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
@ -1408,7 +1408,7 @@ country_event = {
|
|||
|
||||
option = { # 没钱了,救救
|
||||
name = rg.5.a
|
||||
is_dialog_only = yes
|
||||
|
||||
hidden_effect = {
|
||||
set_country_flag = gray_begging
|
||||
set_timed_country_flag = { flag = gray_alreadybegged days = 3600 }
|
||||
|
|
|
@ -266,4 +266,15 @@
|
|||
wg_aft.30000.response:0 "这...是这样吗?\n\n...\n\n谢谢。"
|
||||
|
||||
wsg_rings:0 "戒指"
|
||||
gray_affection:0 "灰风好感度"
|
||||
gray_affection:0 "灰风好感度"
|
||||
|
||||
#kac localisation
|
||||
rg_kac_event.2.title:0 "§RReal Gray:反作弊无法验证您的游戏会话§!"
|
||||
rg_kac_event.2.desc:0 "错误代码:§R499_Modifed§!\n这条错误将会导致什么bug?:§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.2.a:0 "§G你好烦..§!"
|
||||
|
||||
rg_kac_event.3.desc:0 "错误代码:§Rgrayleader_Modifed§!\n这条错误将会导致什么bug?:§Rgrayleader_Modifed§!小灰领袖生成模块被修改,你有一个灰风总督,但没有正确启用标识旗帜,mod内容已经被修改。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.3.a:0 "§G这作者是不是有病..§!"
|
||||
|
||||
rg_kac_event.5.desc:0 "错误代码:§Rdupicated_fleet_error§!\n这条错误将会导致什么bug?:§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队,而其中只有一支是合法的,mod内容已经被修改。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.5.a:0 "§G我快要受不了了..§!"
|
Loading…
Reference in New Issue