This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-04-07 13:02:04 +08:00
parent f4fe568fa3
commit 2935da199d
4 changed files with 8 additions and 98 deletions

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@ -1,2 +1,9 @@
# Real-Gray
Stellaris mod real gray page.
3.12卫星
单槽虚空辉光舰 高射速不间断T槽武器
灰风堕落帝国
灰风狗开
灰风机仆
绑定银河机仆数量的灰风意识完整度系统
终局天灾纳迪沙协议

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@ -23,105 +23,8 @@ GRAY_SPECIES = {
gender = female
portraits = {
"GrayTempest06"
"Gray"
}
move_pop_sound_effect = "moving_pop_confirmation"
}
RG_ROBOT = {
archetype = ROBOT
playable = { has_global_flag = game_started }
randomized = no
gender = no
use_climate_preference = no
portrait_modding = yes
leader_age_min = 2
leader_age_max = 10
custom_portraits = {
randomized = { host_has_dlc = "Synthetic Dawn Story Pack" }
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
portraits = {
"sd_hum_robot"
"sd_mam_robot"
"sd_rep_robot"
"sd_avi_robot"
"sd_art_robot"
"sd_mol_robot"
"sd_fun_robot"
"sd_pla_robot"
}
}
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
randomized = { always = yes }
playable = { always = yes }
portraits = {
"default_robot"
}
}
graphical_culture = ai_01
move_pop_sound_effect = "robot_pops_move"
resources = {}
}
RG_MACHINE = {
archetype = MACHINE
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
randomized = {
host_has_dlc = "Synthetic Dawn Story Pack"
# The create_species effect can't properly take the possible trigger below into account.
# Work around this by disabling this class for species randomization after game start.
NOT = { has_global_flag = game_started }
}
possible = { authority = { OR = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_USE_MACHINE_INTELLIGENCE } } }
possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
gender = no
use_climate_preference = no
portrait_modding = yes
leader_age_min = 2
leader_age_max = 10
custom_portraits = {
randomized = {
host_has_dlc = "Synthetic Dawn Story Pack"
# The create_species effect can't properly take the possible trigger below into account.
# Work around this by disabling this class for species randomization after game start.
NOT = { has_global_flag = game_started }
}
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
portraits = {
"sd_hum_robot"
"sd_mam_robot"
"sd_rep_robot"
"sd_avi_robot"
"sd_art_robot"
"sd_mol_robot"
"sd_fun_robot"
"sd_pla_robot"
}
}
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
randomized = {
host_has_dlc = "Synthetic Dawn Story Pack"
}
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
portraits = {
"default_robot"
}
}
graphical_culture = mammalian_01
move_pop_sound_effect = "robot_pops_move"
resources = {}
}

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