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# Real-Gray
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# Real-Gray
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Stellaris mod real gray page.
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Stellaris mod real gray page.
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3.12卫星
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单槽虚空辉光舰 高射速不间断T槽武器
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灰风堕落帝国
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灰风狗开
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灰风机仆
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绑定银河机仆数量的灰风意识完整度系统
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终局天灾纳迪沙协议
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@ -23,105 +23,8 @@ GRAY_SPECIES = {
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gender = female
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gender = female
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portraits = {
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portraits = {
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"GrayTempest06"
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"Gray"
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}
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}
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move_pop_sound_effect = "moving_pop_confirmation"
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move_pop_sound_effect = "moving_pop_confirmation"
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}
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RG_ROBOT = {
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archetype = ROBOT
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playable = { has_global_flag = game_started }
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randomized = no
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gender = no
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use_climate_preference = no
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portrait_modding = yes
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leader_age_min = 2
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leader_age_max = 10
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custom_portraits = {
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randomized = { host_has_dlc = "Synthetic Dawn Story Pack" }
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playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
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portraits = {
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"sd_hum_robot"
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"sd_mam_robot"
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"sd_rep_robot"
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"sd_avi_robot"
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"sd_art_robot"
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"sd_mol_robot"
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"sd_fun_robot"
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"sd_pla_robot"
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}
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}
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custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
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randomized = { always = yes }
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playable = { always = yes }
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portraits = {
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"default_robot"
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}
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}
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graphical_culture = ai_01
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move_pop_sound_effect = "robot_pops_move"
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resources = {}
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}
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RG_MACHINE = {
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archetype = MACHINE
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playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
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randomized = {
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host_has_dlc = "Synthetic Dawn Story Pack"
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# The create_species effect can't properly take the possible trigger below into account.
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# Work around this by disabling this class for species randomization after game start.
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NOT = { has_global_flag = game_started }
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}
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possible = { authority = { OR = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_USE_MACHINE_INTELLIGENCE } } }
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possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
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gender = no
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use_climate_preference = no
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portrait_modding = yes
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leader_age_min = 2
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leader_age_max = 10
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custom_portraits = {
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randomized = {
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host_has_dlc = "Synthetic Dawn Story Pack"
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# The create_species effect can't properly take the possible trigger below into account.
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# Work around this by disabling this class for species randomization after game start.
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NOT = { has_global_flag = game_started }
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}
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playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
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portraits = {
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"sd_hum_robot"
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"sd_mam_robot"
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"sd_rep_robot"
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"sd_avi_robot"
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"sd_art_robot"
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"sd_mol_robot"
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"sd_fun_robot"
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"sd_pla_robot"
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}
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}
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custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
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randomized = {
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host_has_dlc = "Synthetic Dawn Story Pack"
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}
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playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
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portraits = {
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"default_robot"
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}
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}
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graphical_culture = mammalian_01
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move_pop_sound_effect = "robot_pops_move"
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resources = {}
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}
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}
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