This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-04-11 13:18:04 +08:00
parent 93f9eff48b
commit 2f5ca904a9
7 changed files with 300 additions and 72 deletions

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@ -0,0 +1,34 @@
##############
# SCION
##############
preset_rg_scion = {
icon = "GFX_diplomacy_status_is_scion"
term_data = {
discrete_terms = {
{ key = specialist_type value = specialist_none }
{ key = subject_integration value = subject_can_not_be_integrated }
{ key = subject_diplomacy value = subject_can_do_diplomacy }
{ key = subject_expand value = subject_can_expand }
{ key = joins_overlord_wars value = joins_overlord_wars_all }
{ key = joins_subject_wars value = joins_subject_wars_all }
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
{ key = subject_sensors value = subject_is_not_protectorate }
}
resource_terms = {
{ key = resource_subsidies_advanced value = -0.35 }
{ key = resource_subsidies_strategic value = -0.35 }
}
}
potential = {
any_agreement = {
agreement_preset = preset_rg_scion
}
from = {
OR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}
}
}

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@ -308,3 +308,194 @@ rg_create_scion_wormhole_link = {
set_country_flag = encountered_first_wormhole set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole add_seen_bypass_type = wormhole
} }
rg_lcluster_spawn_effect_scion = {
set_global_flag = rg_origin_scion_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = {
has_star_flag = lcluster1
}
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = {
has_star_flag = lcluster2
}
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = {
has_star_flag = lcluster3
}
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_fallen_machine
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = {
has_star_flag = lcluster4
}
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = {
has_star_flag = lcluster5
}
save_global_event_target_as = lcluster5
}
random_system = {
limit = {
has_star_flag = lcluster1b
}
save_global_event_target_as = lcluster1b
}
random_system = {
limit = {
has_star_flag = lcluster2b
}
save_global_event_target_as = lcluster2b
}
random_system = {
limit = {
has_star_flag = lcluster3b
}
save_global_event_target_as = lcluster3b
}
random_system = {
limit = {
has_star_flag = lcluster4b
}
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = {
has_star_flag = lcluster
}
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
}

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@ -1,10 +1,15 @@
# Home System - Machine # Home System - Machine
rg_fallen_machine = { rg_fallen_machine = {
usage = fallen_empire_init usage = fallen_empire_init
name = 芬里尔III name = 芬里尔III
class = "rl_standard_stars" class = "rl_standard_stars"
flags = { ring_world_built } flags = {
lcluster
lcluster4
ring_world_built
}
planet = { planet = {
class = star class = star
@ -143,15 +148,6 @@ rg_fallen_machine = {
add_building = building_ancient_control_center add_building = building_ancient_control_center
add_building = building_nourishment_center add_building = building_nourishment_center
add_building = building_nourishment_center add_building = building_nourishment_center
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_palace add_building = building_ancient_palace
add_building = building_fe_stronghold add_building = building_fe_stronghold
add_building = building_fe_stronghold add_building = building_fe_stronghold
@ -180,46 +176,6 @@ rg_fallen_machine = {
} }
} }
event_target:rg_scion_fe = {
set_policy = {
policy = artificial_intelligence_policy
option = ai_servitude
cooldown = no
}
set_policy = {
policy = robot_pop_policy
option = robot_pops_allowed
cooldown = no
}
random_playable_country = {
limit = {
has_origin = rg_origin_scion
has_country_flag = rg_scion_needs_fe
}
remove_country_flag = rg_scion_needs_fe
save_event_target_as = rg_scion_slave
}
set_country_flag = rg_scion_master
save_event_target_as = rg_scion_master
add_opinion_modifier = {
who = event_target:rg_scion_slave
modifier = opinion_scion
}
# country_event = { id = origin.20 days = 9000 random = 9000 }
event_target:rg_scion_slave = {
establish_communications_no_message = event_target:rg_scion_fe
set_subject_of = {
who = event_target:rg_scion_fe
preset = preset_scion
}
add_opinion_modifier = {
who = event_target:rg_scion_fe
modifier = opinion_scion
}
country_event = { id = rg_origin.10 days = 3 }
}
}
while = { while = {
count = 94 count = 94
create_pop = { create_pop = {
@ -246,7 +202,7 @@ rg_fallen_machine = {
orbit_angle = -90 orbit_angle = -90
orbit_distance = 45 orbit_distance = 45
} }
rg_create_fe_citadel = yes # rg_create_fe_citadel = yes
} }
planet = { planet = {
@ -376,10 +332,10 @@ rg_fallen_machine = {
} }
} }
spawn_megastructure = { # spawn_megastructure = {
type = lgate_base # type = lgate_base
orbit_angle = 225 # orbit_angle = 225
orbit_distance = 30 # orbit_distance = 30
} # }
} }

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@ -498,7 +498,6 @@ rg_cluster_init_04 = {
flags = { flags = {
start_rg_cluster_gatebuilders start_rg_cluster_gatebuilders
ignore_startup_effect ignore_startup_effect
rw_spec_empire
} }
init_effect = { init_effect = {
prevent_anomaly = yes prevent_anomaly = yes

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@ -22,6 +22,7 @@ special_project = {
has_global_flag = l_cluster_origin # l-cluster plus has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定 has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌 has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
} }
} }
country_event = { country_event = {

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@ -31,8 +31,8 @@ country_event = {
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = first_contact_event # set_country_flag = first_contact_event
set_country_flag = Story2 # Already encountered spacefarers # set_country_flag = Story2 # Already encountered spacefarers
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway... # Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
if = { if = {
limit = { limit = {
@ -41,17 +41,48 @@ country_event = {
} }
} }
set_country_flag = rg_scion_needs_fe set_country_flag = rg_scion_needs_fe
random_system = { rg_lcluster_spawn_effect_scion = yes
limit = { has_owner = no } event_target:rg_scion_fe = {
spawn_system = { initializer = "rg_fallen_machine" } set_policy = {
policy = artificial_intelligence_policy
option = ai_servitude
cooldown = no
} }
add_extra_hyperlane_to_spawned_system_effect = yes set_policy = {
policy = robot_pop_policy
option = robot_pops_allowed
cooldown = no
} }
if = { random_playable_country = {
limit = { limit = {
exists = event_target:rg_scion_master has_origin = rg_origin_scion
has_country_flag = rg_scion_needs_fe
}
remove_country_flag = rg_scion_needs_fe
save_event_target_as = rg_scion_slave
}
set_country_flag = rg_scion_master
save_event_target_as = rg_scion_master
add_opinion_modifier = {
who = event_target:rg_scion_slave
modifier = opinion_scion
}
# country_event = { id = origin.20 days = 9000 random = 9000 }
event_target:rg_scion_slave = {
establish_communications_no_message = event_target:rg_scion_fe
set_subject_of = {
who = event_target:rg_scion_fe
preset = preset_rg_scion
}
overlord = {
add_opinion_modifier = {
modifier = opinion_scion
who = rg_scion_fe
}
}
country_event = { id = rg_origin.10 days = 3 }
}
} }
rg_create_scion_wormhole_link = yes
capital_scope = { capital_scope = {
solar_system = { solar_system = {
spawn_megastructure = { spawn_megastructure = {
@ -61,6 +92,13 @@ country_event = {
} }
} }
} }
every_system = {
limit = {
has_star_flag = lcluster
}
rg_create_fe_citadel = yes
}
# add_extra_hyperlane_to_spawned_system_effect = yes
} }
} }
} }

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@ -28,6 +28,15 @@
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构纳米机器席卷之处我们无所不能。" RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构纳米机器席卷之处我们无所不能。"
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$" RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
preset_rg_scion: "誓约计划国"
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"
concept_rg_gray_desc: "$gray_backstory$"
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!" RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!" RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
@ -48,10 +57,10 @@
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!" RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
origin_rg_gray:0 "§Y遥远约定§!" origin_rg_gray:0 "§Y遥远约定§!"
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你" origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的§!" origin_tooltip_rg_gray_effects:0 "—开局时获得['concept_rg_gray']的帮助\n—母星系一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的§"
rg_origin_scion:0 "§Y未来追迹§!" rg_origin_scion:0 "§Y未来追迹§!"
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。" rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
origin_tooltip_rg_scion_effects:0 "开局时将作为$NAME_Gray$堕落帝国的附属国。$NAME_Gray$将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助...但这同样会成为阻碍你发展的障碍...\n§Y- 这是一个未完成的起源。仅供测试使用。§!" origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']堕落帝国的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!" RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。" RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!" RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"