diff --git a/common/component_templates/RG_ship_parts.txt b/common/component_templates/RG_ship_parts.txt index c4cc78f..6af3380 100644 --- a/common/component_templates/RG_ship_parts.txt +++ b/common/component_templates/RG_ship_parts.txt @@ -450,7 +450,6 @@ weapon_component_template = { prerequisites = { "tech_gray_juggernaut_8" } - hidden = yes ship_limit = 1 ai_weight = { weight = 0 diff --git a/common/scripted_effects/RG_gray_leader_init_effects.txt b/common/scripted_effects/RG_gray_leader_init_effects.txt index 5ef1aa8..9ae66b6 100644 --- a/common/scripted_effects/RG_gray_leader_init_effects.txt +++ b/common/scripted_effects/RG_gray_leader_init_effects.txt @@ -36,7 +36,7 @@ rg_gray_govener_init = { event_target:rg_gray_country = { create_leader = { class = official - species = root + species = event_target:gray_species name = "NAME_Gray" gender = female immortal = yes @@ -155,7 +155,7 @@ rg_gray_commander_init = { event_target:rg_gray_country = { create_leader = { class = commander - species = root + species = event_target:gray_species name = "NAME_Gray" immortal = yes event_leader = yes @@ -498,7 +498,7 @@ rg_gray_scientist_init = { event_target:rg_gray_country = { create_leader = { class = scientist - species = root + species = event_target:gray_species name = "NAME_Gray" immortal = yes event_leader = yes diff --git a/common/ship_sizes/RG_ship_sizes.txt b/common/ship_sizes/RG_ship_sizes.txt index 5549e4a..f7bb7a4 100644 --- a/common/ship_sizes/RG_ship_sizes.txt +++ b/common/ship_sizes/RG_ship_sizes.txt @@ -795,3 +795,800 @@ RG_orbital_ring_tier_1 = { scales_with_planet = yes graphical_culture = yes } +#reloadable with 'reload stats' +# This file is where you start when you want to configure something new, then go to sections +#################### +# NOTE FOR MODDERS # +#################### +# modifier = { } only takes the following modifiers +# hull, shield & armor add/mult and regen add perc/static +# evasion add/mult +# speed/base speed mult +# weapon damage mult +# upkeep mult +# for other modifiers, use ship_modifier = { } +# use_shipnames_from = other_size # allows a ship size to use names from another size +# icon = ship_size_military_1 +#ship_size_military_1 is default. The following sprite keys are generated from it: +#GFX_text_ +#GFX_ +#GFX__top +#GFX__top_damaged +# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds) +#################### +# Gray Goo Mothership +RG_graygoo_mothership = { + graphical_culture = no + entity = "gatebuilder_01_mothership_entity" + max_speed = 100 + acceleration = 0.2 + rotation_speed = 0.15 + collision_radius = 5 + modifier = { + ship_evasion_add = 50 + ship_armor_add = 25600 + ship_shield_add = 25600 + } + ship_modifier = { + ship_disengage_chance_reduction = 8 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 1 + ship_armor_hardening_add = 1 + } + max_hitpoints = 25600 + size_multiplier = 16 + fleet_slot_size = 16 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 12 + is_space_station = no + icon = ship_size_military_16 + base_buildtime = @titan_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = colossus + prerequisites = { + "tech_object_gray_5" + } + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + required_component_set = "science_cloaking_components" + required_component_set = "ship_aura_components" + resources = { + category = ships + upkeep = { + energy = @battleship_upkeep_energy + alloys = @battleship_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +RG_graygoo_capitalship = { + graphical_culture = no + entity = "grey_tempesttw_juggernaut_entity" + max_speed = 100 + acceleration = 0.2 + rotation_speed = 0.15 + collision_radius = 5 + modifier = { + ship_evasion_add = 100 + ship_armor_add = 128000 + ship_shield_add = 128000 + ship_weapon_damage = 2 + ship_cloaking_detection_add = 5 + } + ship_modifier = { + ship_disengage_chance_reduction = 8 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 2 + ship_armor_hardening_add = 2 + } + max_hitpoints = 128000 + size_multiplier = 32 + fleet_slot_size = 32 + section_slots = { + "core" = { + locator = "part1" + } + "behind" = { + locator = "part2" + } + } + num_target_locators = 16 + is_space_station = no + icon = ship_size_military_16 + base_buildtime = @titan_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = colossus + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + possible_construction = { + always = no + } + combat_size_multiplier = 4 + prerequisites = { + "tech_gray_juggernaut_8" + } + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + required_component_set = "science_cloaking_components" + required_component_set = "ship_aura_components" + required_component_set = "ship_aura_components" + required_component_set = "ship_aura_components" + resources = { + category = ships + upkeep = { + energy = @battleship_upkeep_energy + alloys = @battleship_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +RG_gray_juggernaut = { + max_speed = 100 + entity = "grey_tempesttw_juggernaut_entity" + acceleration = 0.2 + rotation_speed = 0.15 + collision_radius = @juggernaut_collision_radius + modifier = { + ship_evasion_add = 100 + ship_armor_add = 108000 + ship_shield_add = 108000 + ship_weapon_damage = 2 + starbase_shipyard_capacity_add = 12 + ship_cloaking_detection_add = 5 + } + ship_modifier = { + ship_disengage_chance_reduction = 8 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 2 + ship_armor_hardening_add = 2 + } + max_hitpoints = 108000 + base_buildtime = @juggernaut_build_time + combat_size_multiplier = 5 + size_multiplier = 32 + fleet_slot_size = 32 + section_slots = { + "core" = { + locator = "part1" + } + "behind" = { + locator = "part2" + } + } + num_target_locators = 16 + can_have_federation_design = no + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + icon_frame = 7 #probably unused, but mobile starbases are special + icon = ship_size_military_64 + ship_class_icon_frame = 35 + default_behavior = colossus + is_designable = yes + prerequisites = { + "tech_gray_juggernaut_8" + } + class = shipclass_starbase + construction_type = starbase_shipyard + potential_construction = { + OR = { + is_scope_type = starbase + AND = { + is_scope_type = megastructure + OR = { + is_megastructure_type = mega_shipyard_3 + is_megastructure_type = mega_shipyard_restored + } + } + } + } + + possible_construction = { + custom_tooltip = { + fail_text = starbase_citadel_trigger + OR = { + AND = { + is_scope_type = megastructure + OR = { + is_megastructure_type = mega_shipyard_3 + is_megastructure_type = mega_shipyard_restored + } + } + AND = { + is_scope_type = starbase + has_starbase_size >= starbase_citadel + } + } + } + custom_tooltip = { + fail_text = starbase_colossal_yards_trigger + OR = { + AND = { + is_scope_type = megastructure + OR = { + is_megastructure_type = mega_shipyard_3 + is_megastructure_type = mega_shipyard_restored + } + } + AND = { + is_scope_type = starbase + has_starbase_building = colossus_yards + } + } + } + } + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "ftl_components" + required_component_set = "thruster_components" + required_component_set = "science_cloaking_components" + required_component_set = "ship_aura_components" + required_component_set = "ship_aura_components" + required_component_set = "ship_aura_components" + required_component_set = "ship_aura_components" + + empire_limit = 1 +} + +RG_armed_constructor_ship = { + max_speed = 150 + acceleration = 0.1 + rotation_speed = 0.2 + max_hitpoints = 20000 + entity = "grey_tempesttw_constructor_entity" + modifier = { + ship_evasion_add = 10 + ship_armor_add = 12800 + ship_shield_add = 12800 + } + ship_modifier = { + ship_hyperlane_range_add = 3 + ship_piracy_suppression_add = 100 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 1 + ship_armor_hardening_add = 1 + } + size_multiplier = 1 + fleet_slot_size = 1 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 2 + is_space_station = no + combat_disengage_chance = 2 + enable_default_design = no #if yes, countries will have an auto-generated design at start + components_add_to_cost = no + is_designable = no + is_civilian = yes + class = shipclass_constructor + icon = ship_size_constructor + valid_target_aggressive_stance = no + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "science_cloaking_components" +} + +RG_armed_science_ship = { + max_speed = 200 + acceleration = 0.35 + rotation_speed = 0.2 + max_hitpoints = 12000 + entity = "grey_tempesttw_science_entity" + modifier = { + ship_evasion_add = 100 + ship_armor_add = 12000 + ship_shield_add = 12000 + } + ship_modifier = { + ship_hyperlane_range_add = 3 + ship_piracy_suppression_add = 100 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 1 + ship_armor_hardening_add = 1 + } + size_multiplier = 1 + fleet_slot_size = 1 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 2 + is_space_station = no + combat_size_multiplier = 1 + combat_disengage_chance = 2 + enable_default_design = no #if yes, countries will have an auto-generated design at start + components_add_to_cost = no + is_designable = no + is_civilian = yes + class = shipclass_science_ship + valid_target_aggressive_stance = no + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "science_cloaking_components" + required_component_set = "ship_aura_components" +} + +# Gray Goo Interdictor +RG_graygoo_interdictor = { + graphical_culture = no + entity = "gatebuilder_01_cruiser_entity" + max_speed = 150 + acceleration = 0.25 + rotation_speed = 0.175 + collision_radius = 4 + modifier = { + ship_evasion_add = 20 + ships_upkeep_mult = -1 + ship_piracy_suppression_add = 4 + ship_armor_add = 2800 + ship_shield_add = 2800 + } + max_hitpoints = 5000 + size_multiplier = 8 + fleet_slot_size = 4 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 4 + is_space_station = no + icon = ship_size_military_4 + base_buildtime = @battleship_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = line + prerequisites = { + "tech_gray_interdictor_4" + } + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + resources = { + category = ships + upkeep = { + energy = @battleship_upkeep_energy + alloys = @battleship_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +# Gray Goo destroyer +RG_graygoo_destroyer = { + graphical_culture = no + entity = "grey_tempesttw_colonizer_entity" + max_speed = 220 + acceleration = 0.25 + rotation_speed = 0.175 + collision_radius = 4 + modifier = { + ship_evasion_add = 40 + ships_upkeep_mult = -1 + ship_piracy_suppression_add = 4 + ship_armor_add = 1100 + ship_shield_add = 1100 + } + max_hitpoints = 2000 + size_multiplier = 2 + fleet_slot_size = 2 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 2 + is_space_station = no + icon = ship_size_military_2 + base_buildtime = @battleship_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = line + prerequisites = { + "tech_gray_interdictor_4" + } + ship_roles = { screen gunship artillery brawler } + triggered_ship_roles = { + { + name = artillery_stealth + trigger = { has_technology = tech_cloaking_2 } + } + } + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + resources = { + category = ships + upkeep = { + energy = @destroyer_upkeep_energy + alloys = @destroyer_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +# Gray Goo Icebreaker +RG_graygoo_icebreaker_interdictor = { + graphical_culture = no + entity = "gatebuilder_01_cruiser_entity" + max_speed = 200 + acceleration = 0.25 + rotation_speed = 0.175 + collision_radius = 4 + modifier = { + ship_evasion_add = 20 + ships_upkeep_mult = -1 + ship_piracy_suppression_add = 4 + ship_armor_add = 4800 + ship_shield_add = 4800 + } + max_hitpoints = 10000 + size_multiplier = 8 + fleet_slot_size = 4 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 4 + is_space_station = no + icon = ship_size_military_4 + base_buildtime = @battleship_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = colossus + prerequisites = { + "tech_gray_buffnut_6" + } + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + required_component_set = "science_cloaking_components" + resources = { + category = ships + upkeep = { + energy = @battleship_upkeep_energy + alloys = @battleship_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +# Gray Goo Arsenal +RG_graygoo_Arsenal = { + graphical_culture = no + entity = "gatebuilder_01_cruiser_entity" + max_speed = 150 + acceleration = 0.25 + rotation_speed = 0.175 + collision_radius = 4 + modifier = { + ship_evasion_add = 20 + ships_upkeep_mult = -1 + ship_piracy_suppression_add = 4 + ship_armor_add = 2800 + ship_shield_add = 2800 + } + max_hitpoints = 5000 + size_multiplier = 8 + fleet_slot_size = 4 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 64 + is_space_station = no + icon = ship_size_military_4 + base_buildtime = @battleship_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = line + prerequisites = { + "tech_gray_matter_spray_5" + } + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + resources = { + category = ships + upkeep = { + energy = @battleship_upkeep_energy + alloys = @battleship_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +RG_graygoo_Buff = { + graphical_culture = no + entity = "gatebuilder_01_cruiser_entity" + max_speed = 100 + acceleration = 0.25 + rotation_speed = 0.175 + collision_radius = 4 + modifier = { + ship_evasion_add = 20 + ships_upkeep_mult = -1 + ship_piracy_suppression_add = 4 + ship_armor_add = 12800 + ship_shield_add = 12800 + } + max_hitpoints = 20000 + size_multiplier = 8 + fleet_slot_size = 4 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 4 + is_space_station = no + icon = ship_size_military_4 + base_buildtime = @battleship_build_time + can_have_federation_design = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + is_designable = yes + default_behavior = colossus + prerequisites = { + "tech_gray_buffnut_6" + } + combat_disengage_chance = 1.25 + class = shipclass_military + construction_type = starbase_shipyard + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "combat_computers" + required_component_set = "thruster_components" + required_component_set = "sensor_components" + required_component_set = "ship_aura_components" + required_component_set = "science_cloaking_components" + resources = { + category = ships + upkeep = { + energy = @battleship_upkeep_energy + alloys = @battleship_upkeep_alloys + } + } + min_upgrade_cost = { + alloys = 8 + } +} + +# Armed Transport +RG_armed_transport_ship = { + max_speed = 150 + acceleration = 0.1 + rotation_speed = 0.2 + max_hitpoints = 20000 + entity = "grey_tempesttw_colonizer_entity" + modifier = { + ship_evasion_add = 10 + ship_armor_add = 12800 + ship_shield_add = 12800 + } + ship_modifier = { + ship_hyperlane_range_add = 3 + ship_piracy_suppression_add = 100 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 1 + ship_armor_hardening_add = 1 + } + size_multiplier = 1 + fleet_slot_size = 1 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 2 + is_space_station = no + icon = ship_size_transport + is_designable = no + class = shipclass_transport + required_component_set = "power_core" + required_component_set = "ftl_components" + required_component_set = "sensor_components" + required_component_set = "thruster_components" + required_component_set = "combat_computers" + required_component_set = "science_cloaking_components" + components_add_to_cost = no + resources = { + category = ships + cost = { + food = @salvagecostmedium + } + } +} + +# Armed Colonizer +RG_armed_colony_ship = { + max_speed = 150 + acceleration = 0.1 + rotation_speed = 0.2 + max_hitpoints = 20000 + entity = "grey_tempesttw_colonizer_entity" + modifier = { + ship_evasion_add = 10 + ship_armor_add = 12800 + ship_shield_add = 12800 + } + ship_modifier = { + ship_hyperlane_range_add = 3 + ship_piracy_suppression_add = 100 + ships_upkeep_mult = -1 + ship_shield_hardening_add = 1 + ship_armor_hardening_add = 1 + } + size_multiplier = 1 + fleet_slot_size = 1 + section_slots = { + "mid" = { + locator = "part1" + } + } + num_target_locators = 2 + is_space_station = no + icon = ship_size_colonizer + is_civilian = yes + is_designable = no + class = shipclass_colonizer + required_component_set = "ftl_components" + required_component_set = "sensor_components" + required_component_set = "thruster_components" + components_add_to_cost = no + resources = { + category = ships + cost = { + food = @salvagecostmedium + } + } +} + +RG_orbital_ring_tier_1 = { + max_speed = 0 + acceleration = 0 + rotation_speed = 0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = 125000 + ship_shield_add = 125000 + starbase_defense_platform_capacity_add = 12 + starbase_module_capacity_add = 12 + starbase_building_capacity_add = 12 + starbase_shipyard_capacity_add = 12 + ship_cloaking_detection_add = 5 + } + ship_modifier = { + ship_fire_rate_mult = 1 + ship_weapon_range_mult = 1 + } + max_hitpoints = 125000 + base_buildtime = 720 + resources = { + category = starbase_stations + cost = { + alloys = 1000 + influence = 50 + } + upkeep = { + energy = 2 + } + } + combat_size_multiplier = 5 + size_multiplier = 4 + fleet_slot_size = 2 + section_slots = { + "core" = { + locator = "part1" + } + "1" = { + locator = "part2" + } + "2" = { + locator = "part3" + } + } + potential_construction = { + # This is build through a megastructure + always = no + } + possible_construction = { + always = no + } + is_designable = yes + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + enable_default_design = yes #if yes, countries will have an auto-generated design at start + prerequisites = { + "tech_object_gray_6" + } + class = shipclass_starbase + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "science_cloaking_components" + required_component_set = "ship_aura_components" + build_block_radius = @build_block_orbital_ring + formation_priority = @orbital_ring_formation_priority + icon_frame = 7 + scales_with_planet = yes + graphical_culture = yes +} diff --git a/common/species_classes/rg_species_classes.txt b/common/species_classes/rg_species_classes.txt new file mode 100644 index 0000000..ac42802 --- /dev/null +++ b/common/species_classes/rg_species_classes.txt @@ -0,0 +1,30 @@ + +# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy. +# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/". +# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it. + +# playable = yes/no/trigger (default: yes) if this species class can is playable +# randomized = yes/no/trigger (default: yes) if this species class is randomized +# custom_portraits = {} +# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized +# playable = yes/no/trigger (default: yes) to specify if portraits are playable +# portraits = list portrait keys +# species_trait_points base number of species trait points available for this species class +# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0) +# possible ethics/government requirements; see common/governments/readme_requirements.txt +# gender = yes/no (default: yes) whether the species has a gender +# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding +GRAY_SPECIES = { + archetype = OTHER + + playable = { always = no } + randomized = no + + gender = female + + portraits = { + "Gray" + } + + move_pop_sound_effect = "moving_pop_confirmation" +} \ No newline at end of file diff --git a/descriptor.mod b/descriptor.mod index 69d67a9..5a6e047 100644 --- a/descriptor.mod +++ b/descriptor.mod @@ -8,5 +8,5 @@ tags={ } name="Real Gray" picture="thumbnail.png" -supported_version="3.10.*" +supported_version="3.11.*" remote_file_id="2136166095" \ No newline at end of file diff --git a/localisation/simp_chinese/RG_l_simp_chinese.yml b/localisation/simp_chinese/RG_l_simp_chinese.yml index 4aeaf6a..464c716 100644 --- a/localisation/simp_chinese/RG_l_simp_chinese.yml +++ b/localisation/simp_chinese/RG_l_simp_chinese.yml @@ -1,5 +1,6 @@ l_simp_chinese: NAME_Gray:0 "灰风" + GRAY_SPECIES:0 "$NAME_Gray$" gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球" RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!" RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"