迁移No.128 更新于:5 月 23 日 上午 10:33上git
This commit is contained in:
parent
b9da8b88ab
commit
348fd5569e
3
.idea/.gitignore
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vendored
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3
.idea/.gitignore
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vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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9
.idea/Real Gray.iml
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9
.idea/Real Gray.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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.idea/misc.xml
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6
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
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</modules>
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</component>
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</project>
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9
Real Gray.iml
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9
Real Gray.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="WEB_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@ -1,13 +0,0 @@
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version="2.6.*"
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tags={
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"Balance"
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"Military"
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"Events"
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"Spaceships"
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"Leaders"
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}
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picture="thumbnail.png"
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name="Real Gray"
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supported_version="2.6.1"
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path="C:\Users\Administrator\Documents\Paradox Interactive\Stellaris\mod\Real Gray"
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remote_file_id="2025397330"
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@ -1,22 +0,0 @@
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# Gray Nanite Army
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gray_army = {
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damage = 30.0
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health = 54.0
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has_morale = no
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morale_damage = 18.0
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collateral_damage = 15.0
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war_exhaustion = 12.0
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time = 5
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resources = {
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category = armies
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produces = {
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energy = 1
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}
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}
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has_species = no
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icon_frame = 11
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potential = {
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always = no
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}
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}
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@ -1,85 +0,0 @@
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utility_component_template = {
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key = "SMALL_GRAY_MIX_ARMOR"
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size = small
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = -45
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modifier = {
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ship_armor_add = 120
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ship_hull_add = 80
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ship_shield_add = 120
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ship_shield_regen_add_static = 3
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 15
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}
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upkeep = {
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energy = 0.2
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alloys = 0.8
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}
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}
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}
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utility_component_template = {
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key = "MEDIUM_GRAY_MIX_ARMOR"
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size = medium
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = 0
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power = -100
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modifier = {
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ship_armor_add = 400
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ship_hull_add = 360
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ship_shield_add = 320
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ship_shield_regen_add_static = 6
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 20
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}
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upkeep = {
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energy = 0.8
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alloys = 1.2
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}
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}
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}
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utility_component_template = {
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key = "LARGE_GRAY_MIX_ARMOR"
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size = large
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = 0
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power = -180
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modifier = {
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ship_armor_add = 960
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ship_hull_add = 960
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ship_shield_add = 600
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ship_shield_regen_add_static = 9
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 35
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}
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upkeep = {
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energy = 1.2
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alloys = 2
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}
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}
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}
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weapon_component_template = {
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key = "LARGE_GRAY_WEAPON_LANCE"
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size = large
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entity = "invisible_turret_entity"
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type = instant
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hidden = yes
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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damage = { min = 120 max = 960 }
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windup = { min = 1 max = 5 }
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total_fire_time = 45
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range = 110.0
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accuracy = 0.85
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shield_penetration = 0.5
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armor_damage = 1.5
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tracking = 0.40
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projectile_gfx = "gatebuilder_lance_weapon"
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tags = { weapon_type_energy }
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}
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weapon_component_template = {
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key = "GG_BEAM_STATIC_EX"
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size = titanic
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entity = "invisible_turret_entity"
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type = instant
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prio_projectile = yes
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hidden = yes
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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firing_arc = 15.0
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min_range = 30.0
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static_rotation = yes
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tags = { weapon_type_energy }
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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}
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@ -1,115 +0,0 @@
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ship_section_template = {
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key = "gray_warship_key"
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ship_size = graygoo_mothership
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fits_on_slot = mid
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entity = "gatebuilder_01_mothership_section_entity"
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icon = "GFX_ship_part_core_mid"
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component_slot = {
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name = "PLANET_KILLER_GUN_01"
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template = "invisible_planet_killer_fixed"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TITAN_01"
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template = "invisible_titanic_fixed"
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locatorname = "titan_gun_01"
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}
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component_slot = {
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name = "TORPEDO_01"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TORPEDO_02"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TORPEDO_03"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TORPEDO_04"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_01"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_02"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_03"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_04"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_05"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_06"
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template = "large_turret"
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||||
locatorname = "xl_gun_01"
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||||
}
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||||
component_slot = {
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name = "STRIKE_CRAFT_01"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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||||
component_slot = {
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||||
name = "STRIKE_CRAFT_02"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "STRIKE_CRAFT_03"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "STRIKE_CRAFT_04"
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template = "large_strike_craft"
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||||
rotation = 90
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||||
locatorname = "xl_gun_01"
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||||
}
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||||
component_slot = {
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name = "PD_01"
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template = "point_defence_turret"
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||||
locatorname = "xl_gun_01"
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}
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||||
component_slot = {
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||||
name = "PD_02"
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||||
template = "point_defence_turret"
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||||
locatorname = "xl_gun_01"
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}
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||||
component_slot = {
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||||
name = "PD_03"
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||||
template = "point_defence_turret"
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||||
locatorname = "xl_gun_01"
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||||
}
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||||
component_slot = {
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||||
name = "PD_04"
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||||
template = "point_defence_turret"
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||||
locatorname = "xl_gun_01"
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||||
}
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||||
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||||
large_utility_slots = 16
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aux_utility_slots = 5
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}
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@ -1,26 +0,0 @@
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###################
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# Governor Traits #
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###################
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leader_trait_governor_gray = {
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cost = 0
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||||
modification = no
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||||
icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
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||||
immortal_leaders = yes
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modifier = {
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||||
planet_buildings_cost_mult = -0.8
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||||
planet_building_build_speed_mult = 1
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planet_jobs_energy_produces_mult = 1
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||||
planet_jobs_minerals_produces_mult = 1
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||||
deposit_blockers_cost_mult = -0.8
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||||
planet_clear_blocker_time_mult = -0.8
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||||
planet_jobs_engineering_research_produces_mult = 1
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||||
planet_jobs_physics_research_produces_mult = 1
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||||
planet_jobs_society_research_produces_mult = 1
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||||
planet_jobs_alloys_research_produces_mult = 1
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||||
}
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||||
leader_trait = { governor }
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||||
leader_class = { governor }
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||||
initial = no
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||||
randomized = no
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||||
}
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@ -1,11 +0,0 @@
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version="2.6.*"
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||||
tags={
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||||
"Balance"
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||||
"Military"
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||||
"Events"
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||||
"Spaceships"
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||||
"Leaders"
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||||
}
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||||
name="Real Gray"
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||||
supported_version="2.6.1"
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||||
remote_file_id="2030672483"
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projectile_gfx_beam = {
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||||
#common for all types of projectiles
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||||
name = "gatebuilder_lance_weapon"
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||||
color = { 0.5 1.0 0.75 0.8 }
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||||
hit_entity = "tachyon_lance_hit_entity"
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||||
shield_hit_entity = "tachyon_lance_shield_hit_entity"
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||||
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
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||||
windup_entity = "tachyon_lance_windup_entity"
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||||
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||||
#beam specific data
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||||
width = 2.0
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||||
texture_scroll_speed = 2.5
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||||
texture_tiling = 5.5
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||||
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||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
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||||
0.05 0.0
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||||
0.1 100.0
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||||
0.4 5.0
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||||
0.6 0.0
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||||
1.0 0.0
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||||
}
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||||
duration = 2.0
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||||
}
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||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
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||||
0.4 5.0
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||||
0.6 0.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_titan_weapon_ex"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
hit_entity = "gatebuilder_titan_weapon_hit_entity"
|
||||
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
|
||||
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
|
||||
windup_entity = "gatebuilder_titan_weapon_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 10.0
|
||||
texture_scroll_speed = 1.0
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.7 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 3.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.4 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.2
|
||||
}
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
l_english:
|
||||
#################################
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "Gray Energy lance"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "a weapon made of ancient gate builder tech,we know nothing about how it works."
|
||||
LARGE_GRAY_MIX_ARMOR:0 "Gray Energy Mix armor"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "a armor uses highly integrated design,with energy circulating on the surface.we know nothing about how it works."
|
@ -1,6 +0,0 @@
|
||||
l_simp_chinese:
|
||||
###############################
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "能量束"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "能量装甲"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
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Before Width: | Height: | Size: 229 KiB |
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48
common/armies/!_RG_event_armies.txt
Normal file
48
common/armies/!_RG_event_armies.txt
Normal file
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|
||||
# Gray Nanite Army
|
||||
gray_army = {
|
||||
damage = 30.0
|
||||
health = 104.0
|
||||
has_morale = no
|
||||
morale_damage = 18.0
|
||||
collateral_damage = 15.0
|
||||
war_exhaustion = 12.0
|
||||
time = 5
|
||||
resources = {
|
||||
category = armies
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
# Gray Nanite Army
|
||||
rg_gray_army_base = {
|
||||
damage = 10.0
|
||||
health = 18.0
|
||||
has_morale = no
|
||||
morale_damage = 6.0
|
||||
collateral_damage = 5.0
|
||||
war_exhaustion = 4.0
|
||||
prerequisites = { "tech_gray_army_7" }
|
||||
time = 180
|
||||
resources = {
|
||||
category = armies
|
||||
cost = {
|
||||
alloys = 800
|
||||
}
|
||||
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
|
||||
potential_country = {
|
||||
}
|
||||
}
|
32
common/ascension_perks/rg_ascension_perks.txt
Normal file
32
common/ascension_perks/rg_ascension_perks.txt
Normal file
@ -0,0 +1,32 @@
|
||||
rg_ap_nantiematter = {
|
||||
on_enabled = {
|
||||
custom_tooltip = "rg_ap_nantiematter_tooltip"
|
||||
add_research_option = tech_gray_weapon_lance_1
|
||||
}
|
||||
|
||||
possible = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
has_technology = tech_lgate_activation
|
||||
can_research_technology = tech_lgate_activation
|
||||
}
|
||||
NOT = {
|
||||
has_ascension_perk = rg_nantiematter
|
||||
}
|
||||
}
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
has_event_chain = l_cluster_chain
|
||||
has_technology = tech_lgate_activation
|
||||
}
|
||||
is_ai = no
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
53
common/bombardment_stances/!_RG_bombardment_stances.txt
Normal file
53
common/bombardment_stances/!_RG_bombardment_stances.txt
Normal file
@ -0,0 +1,53 @@
|
||||
#example = {
|
||||
# # root = fleet
|
||||
# trigger = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# icon_frame = 1 # This is the frame for the shared icon file, will also need a GFX_fleet_order_button_ground_support_NAME entry
|
||||
# default = yes # Is this the default stance that new fleets will use?
|
||||
#
|
||||
# stop_when_armies_dead = yes # Will this stance continue to bombard planets where all defensive armies are dead? default = no
|
||||
# abduct_pops = no # Will this stance attempt to abduct pops to your own planets instead of killing them? default = no
|
||||
#
|
||||
# planet_damage = 0.5 # General scale of damage to planet, default = 1.0
|
||||
# army_damage = 1.0 # General scale of damage to armies, default = 1.0
|
||||
#
|
||||
# kill_pop_chance = { # Chance that a pop is killed when planetary damage reaches 100%, default = 0
|
||||
# base = 0.25
|
||||
# }
|
||||
# min_pops_to_kill_pop = 8 # Will not kill/abduct pops if pops <= this number already, default = 0. Doesn't work for nations that doesn't have diplomatic wars!
|
||||
#
|
||||
# # root = fleet
|
||||
# # from = planet
|
||||
# ai_weight = {
|
||||
# weight = 1
|
||||
# }
|
||||
#}
|
||||
graygoo = {
|
||||
trigger = {
|
||||
owner = {
|
||||
has_country_flag = gray_owner
|
||||
}
|
||||
}
|
||||
|
||||
icon_frame = 3
|
||||
default = no
|
||||
|
||||
stop_when_armies_dead = no
|
||||
abduct_pops = no
|
||||
|
||||
planet_damage = 100.0
|
||||
army_damage = 2.0
|
||||
|
||||
kill_pop_chance = {
|
||||
base = 3.0
|
||||
}
|
||||
min_pops_to_kill_pop = 0
|
||||
|
||||
# root = fleet
|
||||
# from = planet
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
188
common/component_sets/RG_weapon_sets.txt
Normal file
188
common/component_sets/RG_weapon_sets.txt
Normal file
@ -0,0 +1,188 @@
|
||||
component_set = {
|
||||
key = "RG_SP_CANNON_INSTANT"
|
||||
|
||||
icon = "GFX_ship_part_space_whale_weapon_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "SMALL_GRAY_WEAPON_LANCE"
|
||||
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_X"
|
||||
|
||||
icon = "GFX_ship_part_gray_lance_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_MX"
|
||||
|
||||
icon = "GFX_ship_part_gray_lance_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_EX"
|
||||
|
||||
icon = "GFX_ship_part_archaeo_titan_beam"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_KIN"
|
||||
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_WEAPON_KIN"
|
||||
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_BATTERY"
|
||||
|
||||
icon = "GFX_ship_part_flak_batteries_4"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
|
||||
icon = "GFX_ship_part_flak_batteries_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENERGY_MISSILE"
|
||||
|
||||
icon = "GFX_ship_part_graymine"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENERGY_MISSILE_KIN"
|
||||
|
||||
icon = "GFX_ship_part_graymine"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_CARRIER_RADAR"
|
||||
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_MIX_ARMOR"
|
||||
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_MIX_ARMOR"
|
||||
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
|
||||
icon = "STRIKE_CRAFT_HANGAR_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FIGHTER_HANGAR_BEAM"
|
||||
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ANTIBAKAHALO_RADAR"
|
||||
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BAKAHALO_RADAR"
|
||||
|
||||
icon = "GFX_ship_part_sensor_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_AUTO_REPAIR"
|
||||
|
||||
icon = "GFX_ship_part_ship_part_nanite_repair_system"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENIGMATIC_SCHEDULER"
|
||||
|
||||
icon = "GFX_ship_part_enigmatic_encoder"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ARMOR_BOOSTER"
|
||||
|
||||
icon = "GFX_ship_part_rg_armor_hardener"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = { # Nanobot Assimilation
|
||||
key = "RG_PLANET_KILLER"
|
||||
|
||||
icon = "GFX_ship_part_devolution_beam"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_CLOAKING_3"
|
||||
|
||||
icon = "GFX_ship_part_cloak_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_REVIVE_COMPONENT"
|
||||
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
}
|
12
common/component_tags/RG_weapon_tags.txt
Normal file
12
common/component_tags/RG_weapon_tags.txt
Normal file
@ -0,0 +1,12 @@
|
||||
weapon_type_rg_sp
|
||||
weapon_type_rg_jumpdrive
|
||||
weapon_type_rg_clocking_comp
|
||||
weapon_type_rg_thruster
|
||||
weapon_type_rg_sensor
|
||||
weapon_type_rg_halo
|
||||
weapon_type_rg_aux
|
||||
weapon_type_rg_computer
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_rg_torpedoe
|
||||
weapon_type_rg_main
|
||||
weapon_type_rg_armor
|
881
common/component_templates/RG_interdictor_parts.txt
Normal file
881
common/component_templates/RG_interdictor_parts.txt
Normal file
@ -0,0 +1,881 @@
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_FISSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_1"
|
||||
icon_frame = 1
|
||||
power = 1550
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.80
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_fission_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_FUSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_2"
|
||||
icon_frame = 1
|
||||
power = 1720
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 104
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.04
|
||||
alloys = 0.104
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_fusion_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_3"
|
||||
icon_frame = 1
|
||||
power = 1950
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 136
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.35
|
||||
alloys = 0.135
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_cold_fusion_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_4"
|
||||
icon_frame = 1
|
||||
power = 2250
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 176
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.76
|
||||
alloys = 0.176
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_antimatter_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 2550
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 196
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.29
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_zero_point_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 5000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 224
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.29
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_zero_point_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_mothership }
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 3000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 296
|
||||
sr_dark_matter = 8
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.98
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_power_core" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 6000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 296
|
||||
sr_dark_matter = 8
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.98
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_power_core" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_mothership }
|
||||
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FISSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_1"
|
||||
icon_frame = 1
|
||||
power = 500
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.80
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_Arsenal }
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_1"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_1"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_1" }
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_2"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_2"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_2
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 107
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.25
|
||||
ship_evasion_add = 2
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_2" }
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_3"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_3"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_3
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 136
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.50
|
||||
ship_evasion_add = 4
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_3" }
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_4"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_4
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 176
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.75
|
||||
ship_evasion_add = 6
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_4" }
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_5"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_5"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 176
|
||||
sr_dark_matter = 8
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 1.25
|
||||
ship_evasion_add = 8
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_propulsion" }
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
####################
|
||||
#原版部件
|
||||
####################
|
||||
|
||||
weapon_component_template = { # World Cracker
|
||||
key = "RG_PLANET_KILLER_CRACKER"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_cracker" }
|
||||
|
||||
icon = GFX_ship_part_world_cracker
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
component_set = "PLANET_KILLER_CRACKER"
|
||||
|
||||
planet_destruction_gfx = "shatter_planet_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Pacifier
|
||||
key = "RG_PLANET_KILLER_SHIELDER"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_shielder" }
|
||||
|
||||
icon = GFX_ship_part_global_pacifier
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
component_set = "PLANET_KILLER_SHIELDER"
|
||||
|
||||
planet_destruction_gfx = "global_pacifier_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Neutron Beam
|
||||
key = "RG_PLANET_KILLER_NEUTRON"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_neutron" }
|
||||
|
||||
icon = GFX_ship_part_neutron_sweep
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
component_set = "PLANET_KILLER_NEUTRON"
|
||||
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # God Ray
|
||||
key = "RG_PLANET_KILLER_GODRAY"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_godray" }
|
||||
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
component_set = "PLANET_KILLER_GODRAY"
|
||||
|
||||
planet_destruction_gfx = "god_ray_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Nanobot Assimilation
|
||||
key = "RG_PLANET_KILLER_NANOBOTS"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_nanobots" }
|
||||
|
||||
icon = GFX_ship_part_nanobot_diffuser
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
component_set = "PLANET_KILLER_NANOBOTS"
|
||||
|
||||
planet_destruction_gfx = "assimilation_nanobots_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Deluge
|
||||
key = "RG_PLANET_KILLER_DELUGE"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
valid_for_country = {
|
||||
has_ascension_perk = ap_hydrocentric
|
||||
}
|
||||
|
||||
icon = GFX_ship_part_deluge
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
component_set = "PLANET_KILLER_DELUGE"
|
||||
|
||||
planet_destruction_gfx = "planet_deluge_gfx"
|
||||
|
||||
ai_weight = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
#weapon_component_template = {
|
||||
# key = "RG_PLANET_KILLER_STAR_CRACKER"
|
||||
# size = planet_killer
|
||||
# type = planet_killer
|
||||
# use_ship_kill_target = no
|
||||
# can_destroy_stars = yes
|
||||
#
|
||||
# prerequisites = { "tech_btc_1" }
|
||||
#
|
||||
# icon = GFX_ship_part_nanobot_diffuser
|
||||
# icon_frame = 1
|
||||
#
|
||||
# size_restriction = { RG_graygoo_Buff }
|
||||
# component_set = "PLANET_KILLER_STAR_CRACKER"
|
||||
#
|
||||
# planet_destruction_gfx = "star_destroyer_effect_gfx"
|
||||
#}
|
||||
|
||||
####################
|
||||
#舰R部件
|
||||
####################
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_wsg_alpha_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_wsg_alpha_REACTOR"
|
||||
icon_frame = 1
|
||||
power = 4800
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
sr_alpha = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
alloys = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_wsg_alpha_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_WSG"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_wsg"
|
||||
icon_frame = 1
|
||||
power = -300
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
sr_alpha = 6
|
||||
alloys = 100
|
||||
sr_dark_matter = 8
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 1.35
|
||||
ship_evasion_add = 12
|
||||
}
|
||||
|
||||
prerequisites = { "tech_wsg_alpha_propulsion" }
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
has_monthly_income = { resource = sr_dark_matter value <= 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_sh_senergy_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_sh_senergy_REACTOR"
|
||||
icon_frame = 1
|
||||
power = 4500
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
sr_se = 20
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.5
|
||||
alloys = 0.5
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_sh_senergy_reactor"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_SH"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_sh"
|
||||
icon_frame = 1
|
||||
power = -300
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 100
|
||||
sr_se = 12
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 1.3
|
||||
ship_evasion_add = 17
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_sh_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_monthly_income = {
|
||||
resource = sr_se
|
||||
value <= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_wsg_senergy_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_wsg_senergy_REACTOR"
|
||||
icon_frame = 1
|
||||
power = 4500
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
sr_se = 20
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.5
|
||||
alloys = 0.5
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_wsg_senergy_reactor"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_WSG_SENERGY_SHIP_THRUSTER"
|
||||
size = small
|
||||
icon = "GFX_ship_part_wsg_senergy_thruster"
|
||||
icon_frame = 1
|
||||
power = -300
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 100
|
||||
sr_se = 12
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 1.3
|
||||
ship_evasion_add = 17
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_wsg_senergy_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_monthly_income = {
|
||||
resource = sr_se
|
||||
value <= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################################
|
||||
# Science Ships and Observation Posts #
|
||||
#######################################
|
||||
|
||||
# These go in a unique ship component slot and are automatically
|
||||
# equipped when the relevant technology is researched.
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_EMPTY"
|
||||
size = small
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { }
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_1"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_1"
|
||||
size = small
|
||||
icon = "GFX_ship_part_cloak_1"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 1
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_reduction = 1
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_1_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_1" }
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_2"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_2"
|
||||
size = small
|
||||
icon = "GFX_ship_part_cloak_2"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 2
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_reduction = 1
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_2_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_2" }
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_3"
|
||||
|
||||
ai_weight = {
|
||||
weight = 10
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_3"
|
||||
size = small
|
||||
icon = "GFX_ship_part_cloak_3"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 3
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_reduction = 1
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_3_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_3" }
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
|
||||
|
||||
ai_weight = {
|
||||
weight = 15
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_DARK_MATTER"
|
||||
size = small
|
||||
icon = "GFX_ship_part_cloak_dark_matter"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 4
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_reduction = 0.5
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_dark_matter" }
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_PSI"
|
||||
|
||||
ai_weight = {
|
||||
weight = 20
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_PSI"
|
||||
size = small
|
||||
icon = "GFX_ship_part_cloak_psi"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 5
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
has_non_psionic_shields = yes
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_reduction = 1
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_PSI_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_psi" }
|
||||
component_set = "science_cloaking_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 25
|
||||
}
|
||||
}
|
||||
|
2047
common/component_templates/RG_ship_parts.txt
Normal file
2047
common/component_templates/RG_ship_parts.txt
Normal file
File diff suppressed because it is too large
Load Diff
64
common/component_templates/RG_special_ship_parts.txt
Normal file
64
common/component_templates/RG_special_ship_parts.txt
Normal file
@ -0,0 +1,64 @@
|
||||
#歼星武器
|
||||
weapon_component_template = {
|
||||
key = "RG_PLANET_KILLER_SP"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
|
||||
projectile_gfx = "gatebuilder_planet_weapon_ex"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
total_fire_time = 60 #开火时间
|
||||
firing_arc = 25.0
|
||||
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 2000
|
||||
nanites = 50
|
||||
}
|
||||
}
|
||||
|
||||
power = -1000
|
||||
damage = { min = 35 max = 350 } #伤害
|
||||
windup = { min = 32 max = 64 } #冷却
|
||||
size_damage_factor = 10.0
|
||||
hull_damage = 10.0 #船体伤害
|
||||
shield_damage = 10.0 #护盾伤害
|
||||
armor_damage = 10.0 #装甲伤害
|
||||
shield_penetration = 10.0 #护盾穿透
|
||||
armor_penetration = 10.0 #装甲穿透
|
||||
tracking = 1.00 #追踪
|
||||
range = 800.00 #范围
|
||||
accuracy = 1.00 #命中
|
||||
|
||||
tags = { weapon_type_rg_main weapon_type_energy }
|
||||
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
# 重组仪
|
||||
utility_component_template = {
|
||||
key = "RG_revive_component"
|
||||
size = aux
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
component_set = "RG_REVIVE_COMPONENT"
|
||||
custom_tooltip = "RG_REVIVE_COMPONENT_tooltip"
|
||||
hidden = yes
|
||||
modifier = {
|
||||
ship_emergency_ftl_mult = 10 #舰船紧急超光速受损风险+1000%
|
||||
}
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
28
common/country_types/!_RG_country_types.txt
Normal file
28
common/country_types/!_RG_country_types.txt
Normal file
@ -0,0 +1,28 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
28
common/country_types/RG_country_types.txt
Normal file
28
common/country_types/RG_country_types.txt
Normal file
@ -0,0 +1,28 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
1070
common/global_ship_designs/!_RG_event_ship_designs.txt
Normal file
1070
common/global_ship_designs/!_RG_event_ship_designs.txt
Normal file
File diff suppressed because it is too large
Load Diff
1811
common/global_ship_designs/!_RG_ship_designs_warship.txt
Normal file
1811
common/global_ship_designs/!_RG_ship_designs_warship.txt
Normal file
File diff suppressed because it is too large
Load Diff
240
common/global_ship_designs/RG_ship_designs_starbase.txt
Normal file
240
common/global_ship_designs/RG_ship_designs_starbase.txt
Normal file
@ -0,0 +1,240 @@
|
||||
# 星环基地 1
|
||||
ship_design = {
|
||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
|
||||
section = {
|
||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
slot = "core"
|
||||
|
||||
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
|
||||
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
|
||||
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
|
||||
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
|
||||
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
|
||||
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
|
||||
# Factory
|
||||
ship_design = {
|
||||
name = "NAME_RG_Nanite_Starbase"
|
||||
ship_size = starbase_starfortress
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_factory_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_09"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_10"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_11"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_12"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_07"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_08"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_09"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_10"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_11"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_12"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_13"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_14"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_15"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
1811
common/global_ship_designs/RG_ship_designs_warship.txt
Normal file
1811
common/global_ship_designs/RG_ship_designs_warship.txt
Normal file
File diff suppressed because it is too large
Load Diff
196
common/global_ship_designs/RG_special_ship_designs.txt
Normal file
196
common/global_ship_designs/RG_special_ship_designs.txt
Normal file
@ -0,0 +1,196 @@
|
||||
# 星海试验船
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_COLOSSUS_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SP"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = ""
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# 星海纸船
|
||||
ship_design = {
|
||||
name = "RG_Buff_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_Buff_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = ""
|
||||
required_component = ""
|
||||
}
|
||||
|
||||
|
||||
# Nanite Dragon
|
||||
ship_design = {
|
||||
name = "NAME_RG_FAKE_Dragon"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_05"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_06"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_07"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_08"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="GUARDIAN_DRIVE"
|
||||
required_component="RG_COMBAT_COMPUTER_battle"
|
||||
required_component="GUARDIAN_PROPULSION"
|
||||
required_component="GUARDIAN_SENSORS"
|
||||
}
|
17
common/governments/civics/!_RG_origins.txt
Normal file
17
common/governments/civics/!_RG_origins.txt
Normal file
@ -0,0 +1,17 @@
|
||||
origin_rg_gray = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_fratricide.dds"
|
||||
picture = GFX_evt_ship_in_orbit_2
|
||||
|
||||
flags = { origin_rg_gray }
|
||||
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
|
||||
advanced_start = yes
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
268
common/megastructures/RG_oribital_ring.txt
Normal file
268
common/megastructures/RG_oribital_ring.txt
Normal file
@ -0,0 +1,268 @@
|
||||
RG_orbital_ring = {
|
||||
entity = ""
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
alloys = 1000
|
||||
influence = 50
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
potential = { has_technology = tech_gray_noway }
|
||||
|
||||
possible = {
|
||||
exists = starbase
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
}
|
||||
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_planet"
|
||||
is_surveyed = { # prevent leaking habitability information
|
||||
who = prev.from
|
||||
status = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = { has_anomaly = yes }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_colonized_planet_orbital_ring"
|
||||
# is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
controller = { is_same_value = prev.owner }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_hostile_or_primitive"
|
||||
NOR = {
|
||||
planet_is_hostile_or_crisis = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_existing_megastructure"
|
||||
#can_build_megastructure_on_planet = yes
|
||||
NOR = {
|
||||
has_planet_flag = megastructure
|
||||
AND = {
|
||||
has_planet_flag = has_megastructure
|
||||
# Special exception so you can build an orbital ring even if you have MSI's warship as a habitat.
|
||||
NOT = {
|
||||
has_planet_flag = has_payback_habitat
|
||||
}
|
||||
}
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
solar_system = {
|
||||
has_star_flag = ring_world_built
|
||||
}
|
||||
is_artificial = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_orbital_debris"
|
||||
NOR = {
|
||||
has_planet_flag = has_orbital_debris
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
}
|
||||
num_pops >= 25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
|
||||
modifier = {
|
||||
factor = 3
|
||||
solar_system = {
|
||||
exists = owner
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 2
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
owner = { NOT = { is_same_value = from } }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 3
|
||||
any_system_colony = {
|
||||
num_pops >= 50
|
||||
NOT = { exists = orbital_defence }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {}
|
||||
on_build_cancel = {}
|
||||
|
||||
on_build_complete = {
|
||||
fromfrom.planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
create_starbase = {
|
||||
size = orbital_ring_tier_1
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = { }
|
||||
}
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = { id = tutorial.2121 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
orbital_ring_ruined = {
|
||||
entity = "orbital_ring_01_destroyed_entity"
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
scales_with_planet = yes
|
||||
|
||||
potential = { always = no }
|
||||
is_ruined_orbital_ring = yes
|
||||
}
|
||||
|
||||
orbital_ring_restored = {
|
||||
entity = ""
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
alloys = 500
|
||||
influence = 50
|
||||
}
|
||||
}
|
||||
|
||||
upgrade_from = { orbital_ring_ruined }
|
||||
|
||||
possible = {
|
||||
from = { has_technology = tech_orbital_ring_tier_1 }
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_outpost"
|
||||
exists = starbase
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
any_system_planet = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
NOT = { has_anomaly = yes }
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_colonized_planet_orbital_ring"
|
||||
any_system_colony = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
owner = { is_same_value = from }
|
||||
controller = { is_same_value = from }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {}
|
||||
on_build_cancel = {}
|
||||
|
||||
on_build_complete = {
|
||||
random_system_planet = {
|
||||
limit = { has_planet_flag = ruined_orbital_ring_planet }
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
|
||||
create_starbase = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = { }
|
||||
}
|
||||
}
|
||||
every_system_ambient_object = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_ambient_object_type = medium_debris_01_object
|
||||
is_ambient_object_type = medium_debris_02_object
|
||||
}
|
||||
distance = {
|
||||
source = fromfrom
|
||||
max_distance <= 100
|
||||
same_solar_system = yes
|
||||
}
|
||||
}
|
||||
destroy_ambient_object = this
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = { id = tutorial.2121 }
|
||||
}
|
||||
}
|
||||
}
|
168
common/on_actions/RG_on_actions.txt
Normal file
168
common/on_actions/RG_on_actions.txt
Normal file
@ -0,0 +1,168 @@
|
||||
on_custom_diplomacy = {
|
||||
events = {
|
||||
graygoo.505
|
||||
|
||||
rg_graygoo.500
|
||||
rg_graygoo.501
|
||||
rg_graygoo.502
|
||||
rg_graygoo.503
|
||||
rg_graygoo.504
|
||||
rg_graygoo.505
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers when ground combat starts
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
on_ground_combat_started = {
|
||||
events = { # Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
#An army has been killed in ground combat
|
||||
# This = owner
|
||||
# From = army
|
||||
# FromFrom = opponent
|
||||
# FromFromFrom = planet
|
||||
on_army_killed_in_combat = {
|
||||
events = {
|
||||
rg_skill.8 # Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
on_game_start_country = {
|
||||
events = {
|
||||
rg_cluster.8
|
||||
rg.1
|
||||
}
|
||||
}
|
||||
|
||||
# This = country
|
||||
on_monthly_pulse_country = {
|
||||
events = {
|
||||
rg.8
|
||||
rg.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse_country = {
|
||||
events = {
|
||||
rg.17
|
||||
rg.18
|
||||
rg.20
|
||||
}
|
||||
}
|
||||
|
||||
on_mid_game_pulse_country = {
|
||||
events = {
|
||||
# rg.18
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers country_event for the attacker upon victory
|
||||
# (Before controller is switched)
|
||||
# This = country, leader attacker
|
||||
# From = country, planet owner
|
||||
# FromFrom = planet
|
||||
# IDENTITIES: attacker is the side that "IsHostile" to
|
||||
# the planet controller; e.g. spawned monster armies
|
||||
# are attackers, but if they win and the player attempts
|
||||
# to retake the planet, the player is the attacker
|
||||
on_planet_attackers_win = {
|
||||
events = {
|
||||
rg.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers country_event for the attacker upon defeat
|
||||
# This = country, attack leader
|
||||
# From = country, planet owner
|
||||
# FromFrom = planet
|
||||
on_planet_attackers_lose = {
|
||||
events = {
|
||||
rg.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
# on_entering_battle = {
|
||||
# events = {
|
||||
# rg_skill.1
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_space_battle_won = {
|
||||
# events = {
|
||||
# rg_skill.2
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
# From = Planet
|
||||
on_ship_built = {
|
||||
events = {
|
||||
rg_skill.3 #科研舰在无主权星系中被建造出来
|
||||
}
|
||||
}
|
||||
|
||||
#进入星系
|
||||
# Scope = Ship
|
||||
# From = System
|
||||
# FromFrom = Country
|
||||
on_entering_system = {
|
||||
events = {
|
||||
rg_skill.3
|
||||
}
|
||||
}
|
||||
|
||||
#舰船完成星系探测
|
||||
# Scope = ship
|
||||
# From = system
|
||||
on_system_survey_ship = {
|
||||
events = {
|
||||
rg_skill.3
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
on_ship_destroyed_perp = {
|
||||
events = {
|
||||
rg_skill.11
|
||||
rg_story.10
|
||||
}
|
||||
}
|
794
common/scripted_effects/!_RG_gray_goo_effects.txt
Normal file
794
common/scripted_effects/!_RG_gray_goo_effects.txt
Normal file
@ -0,0 +1,794 @@
|
||||
|
||||
rg_create_gray_const = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = leader_trait_carefree
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
change_leader_portrait = Gray
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:gray_constship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_army = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_transport_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = leader_trait_army_logistician
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
change_leader_portrait = Gray
|
||||
}
|
||||
}
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
set_country_flag = gray_army_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:gray_transport_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_constship_active
|
||||
|
||||
remove_ship_design = last_created_design
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_governor = {
|
||||
optimize_memory
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
kill_leader = { show_notification = no }
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_governor_gray
|
||||
trait = leader_trait_retired_fleet_officer
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
set_country_flag = gray_governor_active
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_warship = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
trait = leader_trait_gale_speed
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
16
common/scripted_effects/!_RG_gray_goo_effects_overwrite.txt
Normal file
16
common/scripted_effects/!_RG_gray_goo_effects_overwrite.txt
Normal file
@ -0,0 +1,16 @@
|
||||
#创造灰风总督
|
||||
create_gray_governor = {
|
||||
rg_create_gray_governor = yes
|
||||
}
|
||||
#创造灰风战舰
|
||||
create_gray_warship = {
|
||||
rg_create_gray_warship = yes
|
||||
}
|
||||
#创造灰风地面单位
|
||||
create_gray_army = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
#创造灰风科学舰
|
||||
create_gray_const = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
270
common/scripted_effects/RG_combat_skill_effects.txt
Normal file
270
common/scripted_effects/RG_combat_skill_effects.txt
Normal file
@ -0,0 +1,270 @@
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
# Check if the general on side A has the supreme warrior trait
|
||||
any_ground_combat_$SIDE_A$ = {
|
||||
exists = leader
|
||||
leader = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value > 100
|
||||
}
|
||||
}
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
95 = {}
|
||||
5 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
90 = {}
|
||||
10 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 20
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
80 = {}
|
||||
20 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 30
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
70 = {}
|
||||
30 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 40
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 40
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 50
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
50 = {}
|
||||
50 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 60
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
40 = {}
|
||||
60 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 70
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
30 = {}
|
||||
70 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 80
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
20 = {}
|
||||
80 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 90
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
10 = {}
|
||||
90 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value >= 90
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
5 = {}
|
||||
95 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
747
common/scripted_effects/RG_gray_goo_effects.txt
Normal file
747
common/scripted_effects/RG_gray_goo_effects.txt
Normal file
@ -0,0 +1,747 @@
|
||||
#灰风
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
# 存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_admiral_init = yes
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
#创造灰风地面单位
|
||||
rg_create_gray_army = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_transport_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_general_init = yes
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
set_country_flag = gray_army_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:gray_transport_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_constship_active
|
||||
|
||||
remove_ship_design = last_created_design
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
#创造灰风科学舰
|
||||
rg_create_gray_const = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_scientist_init = yes
|
||||
}
|
||||
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:gray_constship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
309
common/scripted_effects/RG_gray_leader_init_effects.txt
Normal file
309
common/scripted_effects/RG_gray_leader_init_effects.txt
Normal file
@ -0,0 +1,309 @@
|
||||
rg_gray_govener_init = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
|
||||
set_leader_flag = rg_gray_leader
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
add_trait = subclass_governor_economist
|
||||
add_trait = leader_trait_urbanist_3
|
||||
add_trait = leader_trait_scrapper_2
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
else = {
|
||||
add_trait = RG_leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
add_trait = subclass_governor_economis
|
||||
add_trait = leader_trait_urbanist_3
|
||||
add_trait = leader_trait_scrapper_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
|
||||
set_leader_flag = rg_gray_leader
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = gray_admiral
|
||||
}
|
||||
else = {
|
||||
add_trait = leader_trait_artillerist_2
|
||||
add_trait = leader_trait_juryrigger_2
|
||||
}
|
||||
add_trait = RG_leader_trait_admiral_gray
|
||||
add_trait = subclass_admiral_aggressor
|
||||
add_trait = leader_trait_carrier_specialization
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
|
||||
if = {
|
||||
limit = { owner = {
|
||||
has_country_flag = origin_gray_country
|
||||
has_country_flag = origin_gray_weaken
|
||||
}}
|
||||
remove_trait = gray_admiral
|
||||
add_trait = leader_trait_admiral_gray_weak
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = RG_leader_trait_general_gray_skill
|
||||
trait = subclass_general_marshall
|
||||
trait = leader_trait_heavy_hitter_2
|
||||
trait = leader_trait_reinforcer_2
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_gray_portrait = yes
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
add_trait = RG_leader_trait_general_gray_skill
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = subclass_scientist_explorer
|
||||
trait = leader_trait_engineering_focus_2
|
||||
trait = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
}
|
1973
common/scripted_effects/RG_scripted_effects.txt
Normal file
1973
common/scripted_effects/RG_scripted_effects.txt
Normal file
File diff suppressed because it is too large
Load Diff
133
common/scripted_effects/RG_special_effects.txt
Normal file
133
common/scripted_effects/RG_special_effects.txt
Normal file
@ -0,0 +1,133 @@
|
||||
rg_storyline_trigger = {
|
||||
# 初始化故事事件触发
|
||||
country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.13 days = 3600 random = 12800 }
|
||||
}
|
||||
|
||||
rg_create_gray_planetkiller_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_COLOSSUS_interdictor_SP"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
effect = {
|
||||
save_global_event_target_as = rg_test_ship_global_event_target
|
||||
}
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_paperwork_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor_SP"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
plural = RG_SIMULATION_DRAGON_SPECIES
|
||||
class = ART
|
||||
portrait = art13
|
||||
namelist = ART1
|
||||
effect = {
|
||||
save_global_event_target_as = RG_sim_dragon_species
|
||||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:RG_sim_dragon_species
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
gender = female
|
||||
custom_description = rg_fake_dragon_desc
|
||||
skill = 1
|
||||
set_age = 0
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_fake_dragon
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
change_leader_portrait = wg_dragon
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = rg_fake_dragon
|
||||
save_global_event_target_as = rg_fake_dragon_admiral
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_RG_Nanite_Dragon"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_Nanite_Dragon"
|
||||
design = "NAME_RG_FAKE_Dragon"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_fake_dragon_fleet
|
||||
assign_leader = last_created_leader
|
||||
}
|
||||
}
|
||||
}
|
27
common/scripted_triggers/RG_scripted_triggers.txt
Normal file
27
common/scripted_triggers/RG_scripted_triggers.txt
Normal file
@ -0,0 +1,27 @@
|
||||
#星球无法自动建造
|
||||
#scope (planet)
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_deposit_for = shipclass_mining_station
|
||||
has_mining_station = no
|
||||
}
|
||||
AND = {
|
||||
has_deposit_for = shipclass_research_station
|
||||
has_research_station = no
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
has_deposit = d_trade_value_1
|
||||
has_deposit = d_trade_value_2
|
||||
has_deposit = d_trade_value_3
|
||||
has_deposit = d_trade_value_4
|
||||
has_deposit = d_trade_value_5
|
||||
has_deposit = d_trade_value_6
|
||||
has_deposit = d_trade_value_7
|
||||
has_deposit = d_trade_value_8
|
||||
has_deposit = d_trade_value_9
|
||||
has_deposit = d_trade_value_10
|
||||
has_planet_flag = RG_work_bees_built
|
||||
}
|
||||
}
|
417
common/scripted_triggers/RG_scripted_triggers_planet_killers.txt
Normal file
417
common/scripted_triggers/RG_scripted_triggers_planet_killers.txt
Normal file
@ -0,0 +1,417 @@
|
||||
# Check if a planet can be targetd by a planet killer weapon
|
||||
# Scope:
|
||||
# this = planet being targeted
|
||||
# from = fleet
|
||||
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# ...
|
||||
#}
|
||||
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_outside_border_star_killer"
|
||||
NOR = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_under_colonization = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_no_pacifist_star_killer"
|
||||
from.owner = {
|
||||
NOR = {
|
||||
has_ethic = ethic_fanatic_pacifist
|
||||
has_ethic = ethic_pacifist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_inside_border_star_killer"
|
||||
AND = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
OR = {
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
is_planet_class = pc_ai
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile_or_primitive
|
||||
OR = {
|
||||
planet_is_hostile_or_crisis = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile
|
||||
OR = {
|
||||
planet_is_hostile_or_crisis = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_ethic = ethic_xenophobe
|
||||
has_ethic = ethic_fanatic_xenophobe
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # at war with primitive space owner
|
||||
exists = space_owner
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
space_owner = {
|
||||
OR = {
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_unpopulated
|
||||
OR = {
|
||||
num_pops > 0
|
||||
is_planet_class = pc_infested
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
OR = {
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
is_planet_class = pc_ai
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
#success_text = "is at war with player"
|
||||
fail_text = is_not_hostile_or_primitive
|
||||
OR = {
|
||||
planet_is_hostile = yes
|
||||
is_planet_class = pc_ai
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# target own colony
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
}
|
||||
}
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = not_owned_test_fire
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile_or_primitive
|
||||
OR = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = no_assimilatable_pops
|
||||
any_owned_pop = {
|
||||
is_valid_pop_for_PLANET_KILLER_NANOBOTS = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
# custom_tooltip = { #feedback suggests this isn't fun, but leaving it here in case we need it
|
||||
# fail_text = requires_free_ice_mining_station
|
||||
# from.owner = {
|
||||
# any_owned_starbase = {
|
||||
# has_starbase_building = ice_mining_station
|
||||
# solar_system = {
|
||||
# OR = {
|
||||
# NOT = { has_star_flag = ice_mining_in_progress }
|
||||
# has_star_flag = ice_mining@root.from
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
custom_tooltip = {
|
||||
fail_text = is_habitable_non_artificial
|
||||
OR = {
|
||||
is_colonizable = yes
|
||||
is_colony = yes
|
||||
}
|
||||
is_artificial = no
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_oceanic
|
||||
NOT = { is_planet_class = pc_ocean }
|
||||
}
|
||||
if = {
|
||||
limit = { is_inside_border = from.owner }
|
||||
if = {
|
||||
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
any_owned_species = {
|
||||
NOT = { has_trait = trait_aquatic }
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_purge_allowed
|
||||
success_text = will_purge_non_aquatic_pops
|
||||
from.owner = {
|
||||
is_ai = no
|
||||
has_policy_flag = purge_allowed
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile_or_primitive_or_ours
|
||||
OR = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_pop_for_RG_PLANET_KILLER_NANOBOTS = {
|
||||
NOR = {
|
||||
has_trait = trait_hive_mind
|
||||
has_trait = trait_mechanical
|
||||
has_trait = trait_machine_unit
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_your_megastructure_system
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = crisis_sphere_system@from.owner
|
||||
any_system_megastructure = { has_megastructure_flag = crisis_sphere }
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_star
|
||||
is_star = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_black_hole
|
||||
NOT = { is_planet_class = pc_black_hole }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = star_owner_is_not_hostile
|
||||
OR = {
|
||||
NOT = { exists = space_owner }
|
||||
space_owner = { is_hostile = from.owner }
|
||||
space_owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
}
|
2487
common/section_templates/!_RG_gray_goo.txt
Normal file
2487
common/section_templates/!_RG_gray_goo.txt
Normal file
File diff suppressed because it is too large
Load Diff
326
common/section_templates/RG_starbase_templates.txt
Normal file
326
common/section_templates/RG_starbase_templates.txt
Normal file
@ -0,0 +1,326 @@
|
||||
ship_section_template = {
|
||||
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_gateway_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_07"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_08"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_04"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
aux_utility_slots = 1
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_Nanite_STARBASE_SECTION"
|
||||
ship_size = starbase_starfortress
|
||||
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
hidden = yes
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_07"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_08"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_04"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
aux_utility_slots = 1
|
||||
}
|
213
common/ship_behaviors/!_RG_strike_craft.txt
Normal file
213
common/ship_behaviors/!_RG_strike_craft.txt
Normal file
@ -0,0 +1,213 @@
|
||||
#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
|
||||
#filewatcher is enabled for all files in this folder
|
||||
|
||||
@engagement_range = 300
|
||||
@return_range = 500
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_fighters_behavior"
|
||||
preferred_attack_range = 12
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
|
||||
attack_move_pattern = orbit
|
||||
passive_move_pattern = charge
|
||||
|
||||
# targeting = {
|
||||
# component_target_weight_mult = 0
|
||||
# keep_previous_target_bonus = 100
|
||||
# damage_value = 5
|
||||
# low_health_bonus = 5000
|
||||
# shield_focus_value = 5
|
||||
# armor_focus_value = 5
|
||||
# already_incoming_damage_penalty = 200
|
||||
# distance_to_fleet_penalty = 0
|
||||
# size_difference_penalty = 0
|
||||
# transport_target_penalty = 50000
|
||||
# civilian_target_penalty = 100000
|
||||
# }
|
||||
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_bombers_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
|
||||
attack_move_pattern = charge #orbit
|
||||
passive_move_pattern = charge
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_GrayMotherShip"
|
||||
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5
|
||||
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
ignore_combat_movement = yes
|
||||
|
||||
desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_carrier_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = 400
|
||||
return_to_formation_distance = 390
|
||||
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
|
||||
desc = "rg_carrier_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_aura_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = 600
|
||||
return_to_formation_distance = 590
|
||||
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
|
||||
|
||||
desc = "rg_aura_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_artillery"
|
||||
preferred_attack_range = 390
|
||||
formation_distance = 390
|
||||
return_to_formation_distance = 400
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
desc = "RG_artillery_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_battle"
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_battle_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_torpedo"
|
||||
preferred_attack_range = 170
|
||||
formation_distance = 170
|
||||
return_to_formation_distance = 180
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_torpedo_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_line"
|
||||
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_line_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_AA"
|
||||
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_AA_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_colossus"
|
||||
|
||||
preferred_attack_range = 0
|
||||
formation_distance = 0
|
||||
return_to_formation_distance = 0
|
||||
|
||||
collision_awareness = 0
|
||||
collision_strafe = 0
|
||||
collision_radius = 0
|
||||
|
||||
attack_move_pattern = none
|
||||
passive_move_pattern = none
|
||||
|
||||
ignore_combat_movement = yes
|
||||
|
||||
desc = "RG_COLOSSUS_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_icebreak"
|
||||
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_icebreak_BEHAVIOR_DESC"
|
||||
}
|
644
common/ship_sizes/RG_ship_sizes.txt
Normal file
644
common/ship_sizes/RG_ship_sizes.txt
Normal file
@ -0,0 +1,644 @@
|
||||
#reloadable with 'reload stats'
|
||||
# This file is where you start when you want to configure something new, then go to sections
|
||||
|
||||
####################
|
||||
# NOTE FOR MODDERS #
|
||||
####################
|
||||
# modifier = { } only takes the following modifiers
|
||||
# hull, shield & armor add/mult and regen add perc/static
|
||||
# evasion add/mult
|
||||
# speed/base speed mult
|
||||
# weapon damage mult
|
||||
# upkeep mult
|
||||
# for other modifiers, use ship_modifier = { }
|
||||
# use_shipnames_from = other_size # allows a ship size to use names from another size
|
||||
# icon = ship_size_military_1
|
||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
|
||||
#GFX_text_<key>
|
||||
#GFX_<key>
|
||||
#GFX_<key>_top
|
||||
#GFX_<key>_top_damaged
|
||||
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
|
||||
####################
|
||||
|
||||
# Gray Goo Mothership
|
||||
RG_graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_mothership_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = 5
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_object_gray_5" }
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_graygoo_capitalship = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = 5
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 128000
|
||||
ship_shield_add = 128000
|
||||
ship_weapon_damage = 2
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
combat_size_multiplier = 4
|
||||
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_armed_constructor_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_constructor_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
|
||||
combat_disengage_chance = 2.0
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
is_civilian = yes
|
||||
class = shipclass_constructor
|
||||
icon = ship_size_constructor
|
||||
valid_target_aggressive_stance = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
}
|
||||
|
||||
RG_armed_science_ship = {
|
||||
max_speed = 200
|
||||
acceleration = 0.35
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 12000
|
||||
entity = "grey_tempesttw_science_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 12000
|
||||
ship_shield_add = 12000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
|
||||
combat_size_multiplier = 1
|
||||
|
||||
combat_disengage_chance = 2.0
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
is_civilian = yes
|
||||
class = shipclass_science_ship
|
||||
valid_target_aggressive_stance = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
}
|
||||
|
||||
# Gray Goo Interdictor
|
||||
RG_graygoo_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = line
|
||||
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Icebreaker
|
||||
RG_graygoo_icebreaker_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 200
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 4800
|
||||
ship_shield_add = 4800
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_gray_buffnut_6" }
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Arsenal
|
||||
RG_graygoo_Arsenal = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 64
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = line
|
||||
|
||||
prerequisites = { "tech_gray_matter_spray_5" }
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_graygoo_Buff = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_gray_buffnut_6" }
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_juggernaut = {
|
||||
max_speed = 100
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = @juggernaut_collision_radius
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 108000
|
||||
ship_shield_add = 108000
|
||||
ship_weapon_damage = 2
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 108000
|
||||
|
||||
base_buildtime = @juggernaut_build_time
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
}
|
||||
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
is_designable = yes
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
}
|
||||
|
||||
# armed Transport
|
||||
RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_transport
|
||||
is_designable = no
|
||||
class = shipclass_transport
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_orbital_ring_tier_1 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
ship_shield_add = 125000
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
starbase_module_capacity_add = 12
|
||||
starbase_building_capacity_add = 12
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 1.0
|
||||
}
|
||||
max_hitpoints = 125000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1000
|
||||
influence = 50
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
183
common/ship_sizes/z_RG_graygoo_ships.txt
Normal file
183
common/ship_sizes/z_RG_graygoo_ships.txt
Normal file
@ -0,0 +1,183 @@
|
||||
@salvagecostsmall = 100
|
||||
@salvagecostmedium = 250
|
||||
@salvagecostlarge = 500
|
||||
@salvagecostsmallrare = 25
|
||||
@salvagecostmediumrare = 50
|
||||
@salvagecostlargerare = 100
|
||||
|
||||
# Gray Goo Mothership
|
||||
graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_mothership_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = 5
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Interdictor
|
||||
graygoo_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_cruiser_entity
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Nanite Factory
|
||||
graygoo_factory = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_space_station_entity
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 1024000
|
||||
ship_shield_add = 1024000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_shield_hardening_add = 5
|
||||
ship_armor_hardening_add = 5
|
||||
ship_armor_regen_add = 10240
|
||||
ship_hull_regen_add = 5120
|
||||
}
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
build_block_radius = @build_block_radius_civilian
|
||||
|
||||
class = shipclass_military_station
|
||||
is_designable = no
|
||||
icon = ship_size_military_station
|
||||
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Drake
|
||||
nanite_space_dragon_baby = {
|
||||
is_space_object = yes
|
||||
#graphical_culture = { "guardian_01" }
|
||||
graphical_culture = no
|
||||
can_be_inspected = no
|
||||
max_speed = 200
|
||||
acceleration = 0.8
|
||||
rotation_speed = 0.8
|
||||
collision_radius = 7
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 128000
|
||||
ship_shield_add = 128000
|
||||
ship_weapon_damage = 2
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_space_monster
|
||||
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
820
common/solar_system_initializers/RG_initializers.txt
Normal file
820
common/solar_system_initializers/RG_initializers.txt
Normal file
@ -0,0 +1,820 @@
|
||||
# REGULAR START
|
||||
|
||||
# Terminal Egress
|
||||
rg_cluster_init_01 = {
|
||||
class = "sc_black_hole"
|
||||
name = "NAME_Final_Egress"
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 190
|
||||
}
|
||||
|
||||
flags = { lcluster lcluster1 lcluster_lgate }
|
||||
|
||||
planet = {
|
||||
name = "NAME_Final_Egress"
|
||||
class = "pc_black_hole"
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = 30
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
name = "NAME_Sel-Ufaan"
|
||||
class = "pc_shattered"
|
||||
orbit_distance = 40
|
||||
orbit_angle = 15
|
||||
size = 10
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Ten-Aard-Shel"
|
||||
class = "pc_gray_goo"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 125
|
||||
size = 20
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Diim-Fu-Rem"
|
||||
class = "pc_shattered"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 120
|
||||
size = 16
|
||||
starting_planet = yes
|
||||
has_ring = no
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
flags = { planet_earth }
|
||||
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
}
|
||||
|
||||
moon = {
|
||||
name = "NAME_Dora-Fu-Rem"
|
||||
class = "pc_broken"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 12
|
||||
orbit_angle = 40
|
||||
has_ring = no
|
||||
entity = "cold_barren_planet_luna_entity"
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Naal-Di-Kor"
|
||||
class = "pc_shattered"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 60
|
||||
size = 13
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Tao-Enar-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 30
|
||||
orbit_angle = -210
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Tao-Fun-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 0
|
||||
orbit_angle = -95
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Tao-Arl-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 0
|
||||
orbit_angle = 285
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Tao-Got-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 0
|
||||
orbit_angle = -80
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Gol-Unda-Fiir"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 40
|
||||
orbit_angle = -160
|
||||
size = 35
|
||||
has_ring = no
|
||||
change_orbit = 6
|
||||
|
||||
moon = {
|
||||
name = "NAME_Dora-Enar-Fiir"
|
||||
class = "pc_barren_cold"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 10
|
||||
orbit_angle = 110
|
||||
has_ring = no
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Fun-Fiir"
|
||||
class = "pc_shattered"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 4
|
||||
orbit_angle = 100
|
||||
has_ring = no
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Arl-Fiir"
|
||||
class = "pc_frozen"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 4
|
||||
orbit_angle = 80
|
||||
has_ring = no
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Got-Fiir"
|
||||
class = "pc_gray_goo"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 4
|
||||
orbit_angle = -155
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Gol-Umn-Toor"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 170
|
||||
size = 30
|
||||
has_ring = yes
|
||||
entity = "gas_giant_05_entity"
|
||||
change_orbit = 7
|
||||
|
||||
moon = {
|
||||
name = "NAME_Dora-Enar-Toor"
|
||||
class = "pc_gray_goo"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 12
|
||||
orbit_angle = 320
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Gol-Salm-Ri"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 125
|
||||
size = 20
|
||||
has_ring = no
|
||||
entity = "gas_giant_03_entity"
|
||||
}
|
||||
|
||||
planet = {
|
||||
name = "NAME_Gol-Mel-Rood"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 25
|
||||
orbit_angle = -195
|
||||
size = 20
|
||||
has_ring = no
|
||||
entity = "gas_giant_02_entity"
|
||||
change_orbit = 4
|
||||
|
||||
moon = {
|
||||
name = "NAME_Dora-Enar-Rood"
|
||||
class = "pc_broken"
|
||||
size = { min = 8 max = 22 }
|
||||
orbit_distance = 7
|
||||
orbit_angle = 115
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 360
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_02 = {
|
||||
class = "rl_binary_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 125
|
||||
}
|
||||
asteroid_belt = {
|
||||
type = icy_asteroid_belt
|
||||
radius = 240
|
||||
}
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster2 }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 1
|
||||
size = { min = 20 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
size = { min = 15 max = 25 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 30
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 20
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = 25
|
||||
|
||||
planet = {
|
||||
count = { min = 1 max = 4 }
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 30
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
size = 35
|
||||
|
||||
change_orbit = 11
|
||||
|
||||
moon = {
|
||||
class = pc_broken
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
orbit_distance = 5
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 30
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = 30
|
||||
|
||||
planet = {
|
||||
count = { min = 1 max = 4 }
|
||||
class = pc_ice_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_03 = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster3 }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = { min = 20 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 70
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 10
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 30
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = { min = 1 max = 2 }
|
||||
orbit_distance = 35
|
||||
class = pc_gas_giant
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
size = 25
|
||||
|
||||
change_orbit = @base_moon_distance
|
||||
|
||||
moon = {
|
||||
count = { min = 1 max = 3 }
|
||||
size = { min = 8 max = 20 }
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
orbit_distance = 6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_04 = {
|
||||
class = "rl_standard_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster4 }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = { min = 20 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 120
|
||||
|
||||
planet = {
|
||||
count = { min = 3 max = 6 }
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = -80
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
flags = { start_gatebuilders_mining_station1 }
|
||||
|
||||
init_effect = {
|
||||
set_deposit = d_minerals_5
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = 80
|
||||
|
||||
planet = {
|
||||
class = pc_nuked
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
flags = { start_rg_cluster_gatebuilders ignore_startup_effect rw_spec_empire }
|
||||
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
|
||||
add_deposit = d_underwater_vent
|
||||
add_deposit = d_searing_desert
|
||||
add_deposit = d_submerged_ore_veins
|
||||
add_deposit = d_fungal_forest
|
||||
add_deposit = d_fungal_caves
|
||||
add_deposit = d_lichen_fields
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
|
||||
init_effect = {
|
||||
set_deposit = d_minerals_6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_05 = {
|
||||
class = "sc_trinary_2"
|
||||
flags = { lcluster lcluster5 }
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 185
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 60
|
||||
orbit_angle = 90
|
||||
size = 30
|
||||
has_ring = no
|
||||
|
||||
flags = { main_star }
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 135
|
||||
size = 30
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 90
|
||||
size = 30
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_nuked"
|
||||
orbit_distance = 85
|
||||
orbit_angle = 40
|
||||
size = 17
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 40
|
||||
|
||||
planet = {
|
||||
count = { min = 2 max = 4 }
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 40
|
||||
orbit_angle = 165
|
||||
size = 32
|
||||
has_ring = no
|
||||
|
||||
moon = {
|
||||
class = "pc_gray_goo"
|
||||
size = 20
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
orbit_distance = 20
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
set_deposit = d_exotic_gases_3
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_gray_goo"
|
||||
orbit_distance = 45
|
||||
orbit_angle = 165
|
||||
size = 18
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_cluster_init_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster1b }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = { min = 20 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = { min = 0 max = 20 }
|
||||
orbit_angle = 120
|
||||
size = { min = 25 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = { min = 0 max = 20 }
|
||||
orbit_angle = 120
|
||||
size = { min = 25 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 92
|
||||
|
||||
planet = {
|
||||
count = { min = 3 max = 6 }
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
|
||||
change_orbit = -60
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = 80
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_02b = {
|
||||
class = "rl_standard_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster2b }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = { min = 30 max = 35 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 135
|
||||
|
||||
planet = {
|
||||
count = { min = 3 max = 6 }
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = -80
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = 90
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_03b = {
|
||||
class = "rl_standard_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster3b }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = { min = 20 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 120
|
||||
|
||||
planet = {
|
||||
count = { min = 3 max = 5 }
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
|
||||
change_orbit = -70
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
change_orbit = 70
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_04b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
|
||||
flags = { lcluster lcluster4b }
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = { min = 20 max = 30 }
|
||||
has_ring = no
|
||||
}
|
||||
|
||||
change_orbit = 50
|
||||
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
|
||||
change_orbit = @base_moon_distance
|
||||
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = { min = 90 max = 270 }
|
||||
}
|
||||
}
|
||||
}
|
139
common/special_projects/!_RG_projects_distant_stars.txt
Normal file
139
common/special_projects/!_RG_projects_distant_stars.txt
Normal file
@ -0,0 +1,139 @@
|
||||
# on_fail
|
||||
# this = country (project owner)
|
||||
# from = project creation scope (usually equals location)
|
||||
|
||||
special_project = {
|
||||
key = "RG_LCLUSTER_PROJECT"
|
||||
cost = 0
|
||||
days_to_research = 180
|
||||
tech_department = engineering_technology
|
||||
picture = GFX_evt_surreal_visions
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
|
||||
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
#skill = 3
|
||||
}
|
||||
|
||||
on_success = {
|
||||
owner = { country_event = { id = rg_cluster.2 } }
|
||||
}
|
||||
|
||||
on_fail = {
|
||||
}
|
||||
|
||||
on_start = {
|
||||
}
|
||||
|
||||
abort_trigger = {
|
||||
has_global_flag = l_cluster_opened # someone else got to it first
|
||||
}
|
||||
|
||||
AI_wait_days = {
|
||||
base = 0
|
||||
modifier = {
|
||||
mid_game_years_passed < 0
|
||||
subtract = trigger:mid_game_years_passed
|
||||
}
|
||||
mult = 360
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "RG_GRAY_MOD1"
|
||||
# cost = 20000
|
||||
days_to_research = 840
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = { country_event = { id = rg.10 }}
|
||||
}
|
||||
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.11 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "RG_GRAY_MOD2"
|
||||
# cost = 100000
|
||||
days_to_research = 1840
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = { id = rg.13 }
|
||||
}
|
||||
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.12 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "RG_GRAY_MOD3"
|
||||
cost = 200000
|
||||
# days_to_research = 1840
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = { id = rg.14 }
|
||||
}
|
||||
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.15 }
|
||||
}
|
||||
}
|
||||
}
|
30
common/special_projects/RG_story_special_projects.txt
Normal file
30
common/special_projects/RG_story_special_projects.txt
Normal file
@ -0,0 +1,30 @@
|
||||
special_project = {
|
||||
key = "RG_FAKE_DRAGON_SCAN_PROJECT"
|
||||
#cost = 2000
|
||||
days_to_research = 300
|
||||
#tech_department = society_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_space_dragon
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg_story.13 } }
|
||||
}
|
||||
on_cancel = {
|
||||
owner = { country_event = { id = rg_story.14 } }
|
||||
}
|
||||
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg_story.15 }
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
# L-Cluster Origin
|
||||
part = {
|
||||
location = 0
|
||||
localization = "START_SCREEN_RG_GRAY_ORIGIN"
|
||||
|
||||
trigger = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
46
common/static_modifiers/RG_static_modifiers.txt
Normal file
46
common/static_modifiers/RG_static_modifiers.txt
Normal file
@ -0,0 +1,46 @@
|
||||
rg_distant_stars_modifier = {
|
||||
ship_ftl_jumpdrive_range_mult = -2.0
|
||||
catapult_range_mult = -2.0
|
||||
}
|
||||
|
||||
###################################
|
||||
gray_affection_warship_lv2 = {
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_evasion_add = 5
|
||||
ship_hull_regen_add_static = 5
|
||||
ship_armor_regen_add_static = 5
|
||||
ship_shield_regen_add_static = 5
|
||||
}
|
||||
gray_affection_warship_lv3 = {
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_evasion_add = 10
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
ship_shield_regen_add_static = 10
|
||||
}
|
||||
gray_affection_warship_lv4 = {
|
||||
ship_accuracy_add = 20
|
||||
ship_tracking_add = 20
|
||||
ship_evasion_add = 20
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
ship_shield_regen_add_static = 20
|
||||
}
|
||||
gray_affection_warship_lv5 = {
|
||||
ship_accuracy_add = 30
|
||||
ship_tracking_add = 30
|
||||
ship_evasion_add = 30
|
||||
ship_accuracy_mult = 0.3
|
||||
ship_tracking_mult = 0.3
|
||||
ship_evasion_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
ship_shield_regen_add_static = 30
|
||||
ship_windup_mult = -0.5
|
||||
ship_winddown_mult = -0.5
|
||||
ship_jumpdrive_cooldown_mult = -0.5
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3.0
|
||||
}
|
270
common/technology/rg_tech.txt
Normal file
270
common/technology/rg_tech.txt
Normal file
@ -0,0 +1,270 @@
|
||||
tech_gray_weapon_lance_1 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { materials }
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_boost_3 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { propulsion }
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_interdictor_4 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_spray_5 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { propulsion }
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_buffnut_6 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_army_7 = {
|
||||
area = society
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { military_theory }
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_repair_system_1 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
is_reverse_engineerable = yes
|
||||
ai_update_type = military
|
||||
weight = 0
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# UNLOCKED BY PROJECT
|
||||
tech_object_gray_5 = {
|
||||
cost = 5000
|
||||
area = engineering
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { voidcraft }
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_6 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_noway = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
358
common/traits/!_RG_gray_goo_traits.txt
Normal file
358
common/traits/!_RG_gray_goo_traits.txt
Normal file
@ -0,0 +1,358 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
|
||||
RG_leader_trait_governor_gray = { #总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.8
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.8
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.30
|
||||
}
|
||||
|
||||
leader_class = { governor }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_ruler_gray = { #天选化身
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
TIER = none
|
||||
}
|
||||
councilor_trait = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 5
|
||||
}
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 3
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value > 10
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 4
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 5
|
||||
}
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -3.5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value > 10
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
country_produces_mult = 0.1
|
||||
country_engineering_research_produces_mult = 0.1
|
||||
planet_jobs_upkeep_mult = -0.05
|
||||
planet_buildings_upkeep_mult = -0.05
|
||||
planet_building_build_speed_mult = 0.1
|
||||
starbase_shipyard_build_speed_mult = 0.1
|
||||
megastructure_build_speed_mult = 0.1
|
||||
country_unity_produces_mult = 0.05
|
||||
country_base_influence_produces_add = 1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
|
||||
leader_class = { governor }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_1 = { #1级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 1.0
|
||||
ship_hull_mult = 1.0
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
leader_class = { admiral }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_2 = { #2级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 2.0
|
||||
ship_hull_mult = 2.0
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
leader_class = { admiral }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray = { #3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
leader_class = { admiral }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = { #科学家特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = scientist
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
|
||||
all_technology_research_speed = 0.5
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1.0
|
||||
ship_windup_mult = -1.0
|
||||
ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1.0
|
||||
}
|
||||
leader_class = { scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = { #将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.50
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { general }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray_skill = {
|
||||
destiny_trait = yes
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_supreme_warrior"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { general }
|
||||
initial = no
|
||||
randomized = no
|
||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_fake_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_adaptable"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
modifier = {
|
||||
ship_armor_mult = 0.3
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_timed_life = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
ship_armor_mult = 0.05
|
||||
ship_hull_mult = 0.05
|
||||
ship_weapon_damage = 0.05
|
||||
mult = owner.rg_fake_dragon_timedlife_counter
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
12
descriptor.mod
Normal file
12
descriptor.mod
Normal file
@ -0,0 +1,12 @@
|
||||
version="0.1.12"
|
||||
tags={
|
||||
"Military"
|
||||
"Balance"
|
||||
"Spaceships"
|
||||
"Events"
|
||||
"Leaders"
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.8.2"
|
||||
remote_file_id="2136166095"
|
218
events/!_RG_distant_stars_events_3.txt
Normal file
218
events/!_RG_distant_stars_events_3.txt
Normal file
@ -0,0 +1,218 @@
|
||||
namespace = distar
|
||||
|
||||
# Technology available upon gaining all insights
|
||||
country_event = {
|
||||
id = distar.10904
|
||||
title = "distar.10904.name"
|
||||
desc = {
|
||||
text = "distar.10904.desc"
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
text = "distar.10904.desc"
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
picture = GFX_evt_drifting_gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
observer_event = { id = observer.61 }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = GOOD
|
||||
if = { # You can only research to open it if it has not been opened already
|
||||
limit = { can_research_technology = tech_lgate_activation }
|
||||
add_research_option = tech_lgate_activation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Project available
|
||||
country_event = {
|
||||
id = distar.10905
|
||||
title = "distar.10905.name"
|
||||
desc = {
|
||||
text = "distar.10905.desc"
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
text = "distar.10905.desc"
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
picture = GFX_evt_drifting_gateway
|
||||
show_sound = event_mystic_reveal
|
||||
location = event_target:candidate_gateway
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
end_event_chain = "l_cluster_chain"
|
||||
event_target:candidate_gateway = {
|
||||
solar_system = { save_event_target_as = candidate_gateway_system }
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "distar.10905.a"
|
||||
event_target:candidate_gateway = {
|
||||
enable_special_project = {
|
||||
name = RG_LCLUSTER_PROJECT
|
||||
location = this
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Abandoned Cluster Found
|
||||
country_event = {
|
||||
id = distar.10951
|
||||
title = "distar.10951.name"
|
||||
desc = "distar.10951.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_activating_unknown_technology
|
||||
location = event_target:candidate_gateway
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
country_event = { id = distar.11000 }
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
NOT = { is_same_value = root }
|
||||
}
|
||||
country_event = { id = distar.10952 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = { id = distar.10954 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = { id = distar.10953 }
|
||||
}
|
||||
observer_event = { id = observer.62 }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "distar.10951.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Research Project Aborted
|
||||
country_event = {
|
||||
id = distar.10952
|
||||
title = "distar.10952.name"
|
||||
desc = "distar.10952.desc"
|
||||
picture = GFX_evt_glitchy_matrix
|
||||
show_sound = event_alien_signal
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
abort_special_project = { type = RG_LCLUSTER_PROJECT }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "distar.10952.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Informed about AI being close to opening L-Gate (HIDDEN)
|
||||
event = {
|
||||
id = distar.10955
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
any_playable_country = {
|
||||
is_ai = no
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
any_relation = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = { has_country_flag = lgate_warned@prev }
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = { is_megastructure_type = lgate_base }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
any_relation = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = { has_country_flag = lgate_warned@prev }
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = { is_megastructure_type = lgate_base }
|
||||
}
|
||||
}
|
||||
random_relation = {
|
||||
limit = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = { has_country_flag = lgate_warned@prev }
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = { is_megastructure_type = lgate_base }
|
||||
}
|
||||
save_event_target_as = lgate_warning_country
|
||||
set_country_flag = lgate_warned@prev
|
||||
}
|
||||
country_event = { id = distar.10956 }
|
||||
}
|
||||
}
|
||||
}
|
2198
events/!_RG_gray_goo_events.txt
Normal file
2198
events/!_RG_gray_goo_events.txt
Normal file
File diff suppressed because it is too large
Load Diff
522
events/!_kdc_events_initialize_overwrite.txt
Normal file
522
events/!_kdc_events_initialize_overwrite.txt
Normal file
@ -0,0 +1,522 @@
|
||||
namespace = kdc_event
|
||||
# 初始化小灰起源
|
||||
country_event = {
|
||||
id = kdc_event.9990
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
trigger = {
|
||||
# is_multiplayer = no
|
||||
is_ai = no
|
||||
has_origin = origin_gray
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_global_flag = gray_origin_activate
|
||||
set_country_flag = origin_gray_country
|
||||
country_event = { id = kdc_event.9991 days = 1 }
|
||||
set_timed_country_flag = { flag = day_0 days = 1 }
|
||||
capital_scope = {
|
||||
save_global_event_target_as = old_empire_home
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
every_system_planet = {
|
||||
limit = { has_orbital_station = yes }
|
||||
orbital_station = { dismantle = yes }
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = no
|
||||
surveyor = root
|
||||
}
|
||||
}
|
||||
}
|
||||
# 加特质
|
||||
every_owned_pop = {
|
||||
modify_species = {
|
||||
species = owner_main_species
|
||||
add_trait = trait_gray_origin
|
||||
change_scoped_species = yes
|
||||
}
|
||||
last_created_species = {
|
||||
save_event_target_as = gray_species
|
||||
}
|
||||
}
|
||||
change_dominant_species = {
|
||||
species = event_target:gray_species
|
||||
change_all = yes
|
||||
}
|
||||
# add_modifier = {
|
||||
# modifier = starbase_influence_cost_reduce_base
|
||||
# multiplier = 90
|
||||
# }
|
||||
# L星门
|
||||
set_spawn_system_batch = begin
|
||||
# batch-processes the spawn_system effects between "begin" and "end",
|
||||
# so caches are recalculated only once rather than for every system spawned
|
||||
# can also be used when removing and adding hyperlanes
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = distantstars_init_01
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster1
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = distantstars_init_02
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster2
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = distantstars_init_03
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster3
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = distantstars_init_01b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster1b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = distantstars_init_02b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster2b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = origin_gray_home_system
|
||||
hyperlane = no
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = distantstars_init_03b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster3b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:origin_gray_home_system = {
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = distantstars_init_05
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster5
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = distantstars_init_04b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster4b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = { has_star_flag = gray_origin_lcluster }
|
||||
every_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
add_deposit = d_nanites_deposit
|
||||
random_list = {
|
||||
65 = { add_deposit = d_nanites_deposit }
|
||||
35 = {}
|
||||
}
|
||||
random_list = {
|
||||
30 = { add_deposit = d_nanites_deposit }
|
||||
70 = {}
|
||||
}
|
||||
random_list = {
|
||||
50 = { add_deposit = d_nanites_deposit }
|
||||
50 = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:origin_gray_home_system
|
||||
}
|
||||
create_country = {
|
||||
name = "NAME_gray_enemy_country"
|
||||
type = faction
|
||||
flag = {
|
||||
icon = {
|
||||
category = "domination"
|
||||
file = "domination_16.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "00_solid.dds"
|
||||
}
|
||||
colors={
|
||||
"blue"
|
||||
"blue"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
wg_boss_default_initial_effect = yes
|
||||
set_country_flag = gray_enemy_country_flag
|
||||
save_event_target_as = gray_enemy_country
|
||||
}
|
||||
}
|
||||
random_system_planet = {
|
||||
create_fleet = {
|
||||
name = "NAME_gray_tempest_fleet"
|
||||
effect = {
|
||||
set_owner = event_target:gray_enemy_country
|
||||
create_ship = {
|
||||
name = "NAME_gray_tempest_fleet"
|
||||
design = NAME_Nanite_Interdictor
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 15
|
||||
angle = random
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 500
|
||||
set_fleet_flag = gray_enemy_fleet
|
||||
add_modifier = {
|
||||
modifier = gray_tempest_fleet_debuff
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
spawn_debris = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:origin_gray_home_system = {
|
||||
add_hyperlane = {
|
||||
from = event_target:origin_gray_home_system
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:origin_gray_home_system
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:origin_gray_home_system
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
# 处理开局文字的一堆flag
|
||||
remove_country_flag = human_1
|
||||
remove_country_flag = human_2
|
||||
set_country_flag = custom_start_screen
|
||||
event_target:origin_gray_home_system = {
|
||||
random_system_planet = {
|
||||
limit = { has_planet_flag = origin_gray_empire_home }
|
||||
save_event_target_as = origin_gray_empire_home
|
||||
}
|
||||
}
|
||||
# 移民
|
||||
event_target:old_empire_home = {
|
||||
every_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:origin_gray_empire_home
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
root = { every_owned_fleet = {
|
||||
delete_fleet = this
|
||||
}}
|
||||
# 生成首都的东西
|
||||
event_target:origin_gray_empire_home = {
|
||||
solar_system = {
|
||||
generate_home_system_resources = yes
|
||||
create_starbase = {
|
||||
owner = root
|
||||
size = starbase_starport
|
||||
module = shipyard
|
||||
module = trading_hub
|
||||
building = crew_quarters
|
||||
}
|
||||
}
|
||||
prevent_anomaly = yes
|
||||
clear_deposits = yes
|
||||
|
||||
add_deposit = d_decrepit_dwellings
|
||||
add_deposit = d_failing_infrastructure
|
||||
add_deposit = d_failing_infrastructure
|
||||
# 5 + 3 energy
|
||||
add_deposit = d_searing_desert
|
||||
add_deposit = d_underwater_vent
|
||||
add_deposit = d_tempestous_mountain
|
||||
|
||||
# 5 + 3 mining
|
||||
add_deposit = d_ore_rich_caverns
|
||||
add_deposit = d_prosperous_mesa
|
||||
add_deposit = d_submerged_ore_veins
|
||||
|
||||
# 5 + 3 farming (lithoids swap 3 for minerals)
|
||||
add_deposit = d_lush_jungle
|
||||
add_deposit = d_teeming_reef
|
||||
if = {
|
||||
limit = { root = { is_lithoid_empire = yes } }
|
||||
add_deposit = d_rich_mountain
|
||||
}
|
||||
else = {
|
||||
add_deposit = d_black_soil
|
||||
}
|
||||
# 1 random medium deposit
|
||||
random_list = {
|
||||
33 = { add_deposit = d_frozen_gas_lake }
|
||||
33 = { add_deposit = d_prosperous_mesa }
|
||||
33 = { add_deposit = d_fertile_lands }
|
||||
}
|
||||
|
||||
add_deposit = d_dust_caverns
|
||||
add_deposit = d_bubbling_swamp
|
||||
add_deposit = d_crystalline_caverns
|
||||
|
||||
set_owner = ROOT
|
||||
set_controller = root
|
||||
set_capital = yes
|
||||
generate_start_buildings_and_districts = yes
|
||||
clear_planet_modifiers = yes
|
||||
set_sector_capital = yes
|
||||
ROOT = { random_owned_leader = {
|
||||
limit = { leader_class = governor }
|
||||
unassign_leader = yes
|
||||
save_event_target_as = target_governor
|
||||
}}
|
||||
sector = { assign_leader = event_target:target_governor }
|
||||
add_modifier = { modifier = gray_planet_debuff clear_on_owner_change = yes }
|
||||
check_planet_employment = yes
|
||||
while = {
|
||||
count = 5
|
||||
create_army = {
|
||||
name = random
|
||||
owner = root
|
||||
species = root.owner_main_species
|
||||
type = "defense_army"
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = random
|
||||
random_existing_design = science
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = root.capital_scope.star
|
||||
owner = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
leader_class = scientist
|
||||
NOR = {
|
||||
is_researching_area = physics
|
||||
is_researching_area = society
|
||||
is_researching_area = engineering
|
||||
}
|
||||
}
|
||||
save_event_target_as = science_ship_leader
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:science_ship_leader
|
||||
}
|
||||
set_leader = event_target:science_ship_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = random
|
||||
random_existing_design = constructor
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = root.capital_star
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = root
|
||||
while = { count = 3
|
||||
create_ship = {
|
||||
name = random
|
||||
random_existing_design = corvette
|
||||
}
|
||||
}
|
||||
set_fleet_stance = passive
|
||||
set_location = root.capital_star
|
||||
}
|
||||
}
|
||||
}
|
||||
# 将旧首都的东西全部移除(搬家了)
|
||||
event_target:old_empire_home = {
|
||||
remove_all_armies = yes
|
||||
remove_all_districts = yes
|
||||
remove_all_buildings = yes
|
||||
remove_star_flag = empire_home_system
|
||||
remove_star_flag = ring_world_built
|
||||
|
||||
clear_deposits = yes
|
||||
reroll_deposits = yes
|
||||
destroy_colony = yes
|
||||
solar_system = {
|
||||
remove_star_flag = empire_home_system
|
||||
starbase = { fleet = { delete_fleet = this }}
|
||||
|
||||
set_name = random
|
||||
random_system_planet = {
|
||||
limit = { is_star = yes }
|
||||
set_name = solar_system
|
||||
}
|
||||
# 生成一个L门,以免其他星系没有L门过不去
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = no
|
||||
surveyor = root
|
||||
}
|
||||
}
|
||||
}
|
||||
every_owned_pop_species = { set_species_homeworld = event_target:origin_gray_empire_home }
|
||||
event_target:origin_gray_home_system = {
|
||||
every_system_planet = {
|
||||
if = {
|
||||
limit = {
|
||||
has_deposit_for = shipclass_mining_station
|
||||
has_mining_station = no
|
||||
}
|
||||
create_mining_station = { owner = root }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_deposit_for = shipclass_research_station
|
||||
has_research_station = no
|
||||
}
|
||||
create_research_station = { owner = root }
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = { id = gray_origin.1 days = 1 }
|
||||
# 不让所有国家弹出L门事件
|
||||
every_playable_country = {
|
||||
set_country_flag = encountered_first_lgate
|
||||
}
|
||||
# 封锁L门科技
|
||||
set_global_flag = l_cluster_opened
|
||||
}
|
||||
}
|
618
events/RG_cluster_events.txt
Normal file
618
events/RG_cluster_events.txt
Normal file
@ -0,0 +1,618 @@
|
||||
namespace = rg_cluster
|
||||
|
||||
# Spawn L-Cluster
|
||||
country_event = {
|
||||
id = rg_cluster.8
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
trigger = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_global_flag = rg_origin_l_cluster
|
||||
set_spawn_system_batch = begin
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = rg_cluster_init_01
|
||||
hyperlane = no
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster1 }
|
||||
save_global_event_target_as = lcluster1
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_02
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = rg_cluster_init_03
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = rg_cluster_init_01b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster2 }
|
||||
save_global_event_target_as = lcluster2
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = rg_cluster_init_02b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster3 }
|
||||
save_global_event_target_as = lcluster3
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_04
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_03b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster4 }
|
||||
save_global_event_target_as = lcluster4
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_05
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = rg_cluster_init_04b
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster5 }
|
||||
save_global_event_target_as = lcluster5
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster1b }
|
||||
save_global_event_target_as = lcluster1b
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster2b }
|
||||
save_global_event_target_as = lcluster2b
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster3b }
|
||||
save_global_event_target_as = lcluster3b
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster4b }
|
||||
save_global_event_target_as = lcluster4b
|
||||
}
|
||||
|
||||
# clear all hyperlanes to and within the cluster
|
||||
every_system = {
|
||||
limit = { has_star_flag = lcluster }
|
||||
isolate_system = yes
|
||||
}
|
||||
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:lcluster4
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
country_event = { id = rg_cluster.9 days = -1 }
|
||||
}
|
||||
}
|
||||
|
||||
# Move home system
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
immediate = {
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_system
|
||||
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = start_rg_cluster_gatebuilders
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_planet
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = start_gatebuilders_mining_station1
|
||||
}
|
||||
save_event_target_as = start_gatebuilders_mining_station_target1
|
||||
}
|
||||
}
|
||||
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_cluster_previous_home_planet
|
||||
solar_system = {
|
||||
save_event_target_as = rg_cluster_previous_home_system
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = sector }
|
||||
sector = {
|
||||
leader = {
|
||||
unassign_leader = this
|
||||
save_event_target_as = rg_cluster_sector_gov
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
root = {
|
||||
random_owned_leader = {
|
||||
limit = { leader_class = governor }
|
||||
save_event_target_as = rg_cluster_sector_gov
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Spaceport setup
|
||||
if = {
|
||||
limit = {
|
||||
is_gestalt = yes
|
||||
}
|
||||
event_target:rg_cluster_home_system = {
|
||||
create_starbase = {
|
||||
size = "starbase_starport"
|
||||
module = "shipyard"
|
||||
module = "solar_panel_network"
|
||||
building = "crew_quarters"
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
event_target:rg_cluster_home_system = {
|
||||
create_starbase = {
|
||||
size = "starbase_starport"
|
||||
module = "shipyard"
|
||||
module = "trading_hub"
|
||||
building = "crew_quarters"
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event_target:start_gatebuilders_mining_station_target1 = {
|
||||
create_mining_station = {
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
|
||||
# Planet setup
|
||||
event_target:rg_cluster_home_planet = {
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
set_capital = yes
|
||||
set_sector_capital = yes
|
||||
sector = { assign_leader = event_target:rg_cluster_sector_gov }
|
||||
|
||||
set_name = random
|
||||
|
||||
generate_start_buildings_and_districts = yes
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
owner = { is_machine_empire = no }
|
||||
}
|
||||
every_owned_pop = {
|
||||
modify_species = {
|
||||
species = this
|
||||
ideal_planet_class = pc_nuked
|
||||
}
|
||||
species = { save_event_target_as = target_species }
|
||||
}
|
||||
root = {
|
||||
change_dominant_species = { species = event_target:target_species change_all = yes }
|
||||
}
|
||||
}
|
||||
|
||||
event_target:rg_cluster_home_system = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_star = yes
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_system_loc
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
OR = {
|
||||
is_ship_size = corvette
|
||||
is_ship_size = constructor
|
||||
is_ship_size = science
|
||||
}
|
||||
}
|
||||
}
|
||||
set_location = event_target:rg_cluster_home_system_loc
|
||||
}
|
||||
|
||||
event_target:rg_cluster_previous_home_planet = {
|
||||
# move pops
|
||||
every_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_cluster_home_planet
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
remove_planet = yes
|
||||
}
|
||||
event_target:rg_cluster_home_planet = {
|
||||
every_owned_pop = {
|
||||
unemploy_pop = yes
|
||||
clear_pop_category = yes
|
||||
}
|
||||
check_planet_employment = yes
|
||||
}
|
||||
|
||||
event_target:rg_cluster_previous_home_system = {
|
||||
set_name = random
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_star = yes
|
||||
}
|
||||
set_name = solar_system
|
||||
}
|
||||
|
||||
remove_star_flag = sol
|
||||
remove_star_flag = deneb_system
|
||||
}
|
||||
|
||||
event_target:rg_cluster_previous_home_system = {
|
||||
every_fleet_in_system = {
|
||||
delete_fleet = this
|
||||
}
|
||||
}
|
||||
|
||||
owner_species = {
|
||||
set_species_homeworld = event_target:rg_cluster_home_planet
|
||||
}
|
||||
every_owned_pop_species = {
|
||||
set_species_homeworld = event_target:rg_cluster_home_planet
|
||||
}
|
||||
|
||||
country_event = { id = rg_cluster.3 days = -1 }
|
||||
}
|
||||
}
|
||||
|
||||
# Allow all nanite worlds to be terraformed
|
||||
country_event = {
|
||||
id = rg_cluster.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
every_galaxy_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Special project completed (overwrite)
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
}
|
||||
}
|
||||
set_global_flag = l_cluster_opened
|
||||
|
||||
# Activate Terminal Egress L-Gate
|
||||
event_target:lcluster1 = {
|
||||
random_system_megastructure = {
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
}
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
activate_gateway = this
|
||||
}
|
||||
set_global_flag = lgates_activated_globally
|
||||
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = { is_researching_technology = tech_lgate_activation }
|
||||
give_technology = {
|
||||
tech = tech_lgate_activation
|
||||
message = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = { has_modifier = rg_distant_stars_modifier }
|
||||
remove_modifier = rg_distant_stars_modifier
|
||||
every_owned_ship = {
|
||||
limit = { has_modifier = rg_distant_stars_modifier }
|
||||
remove_modifier = rg_distant_stars_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_cluster.10 }
|
||||
}
|
||||
else = {
|
||||
country_event = { id = distar.10950 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# L-Cluster Opened
|
||||
country_event = {
|
||||
id = rg_cluster.10
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.10.name"
|
||||
desc = {
|
||||
text = "rg_cluster.10.desc.a"
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
text = "rg_cluster.10.desc.b"
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
location = event_target:candidate_gateway
|
||||
|
||||
immediate = {
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
NOT = { is_same_value = root }
|
||||
}
|
||||
country_event = { id = rg_cluster.11 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
NOT = { is_same_value = root }
|
||||
}
|
||||
country_event = { id = rg_cluster.12 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_cluster.13}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = { id = rg_cluster.12 }
|
||||
}
|
||||
observer_event = { id = observer.62 }
|
||||
}
|
||||
|
||||
option = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
name = "rg_cluster.10.a"
|
||||
}
|
||||
option = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
name = "rg_cluster.10.b"
|
||||
}
|
||||
}
|
||||
|
||||
# Inform the Gatebuilders of the L-Cluster being open
|
||||
country_event = {
|
||||
id = rg_cluster.11
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.11.name"
|
||||
desc = "rg_cluster.11.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
abort_special_project = { type = RG_LCLUSTER_PROJECT }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
liquidate_clues = yes
|
||||
end_event_chain = "l_cluster_chain"
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "rg_cluster.11.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Inform other empires of the L-Cluster being open (has project or event chain)
|
||||
country_event = {
|
||||
id = rg_cluster.12
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.11.name"
|
||||
desc = "rg_cluster.12.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
abort_special_project = { type = RG_LCLUSTER_PROJECT }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
liquidate_clues = yes
|
||||
end_event_chain = "l_cluster_chain"
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "rg_cluster.12.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Inform other empires of the L-Cluster being open (has nothing)
|
||||
country_event = {
|
||||
id = rg_cluster.13
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.11.name"
|
||||
desc = "rg_cluster.13.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
option = {
|
||||
name = "rg_cluster.13.a"
|
||||
}
|
||||
}
|
595
events/RG_combat_skill_events.txt
Normal file
595
events/RG_combat_skill_events.txt
Normal file
@ -0,0 +1,595 @@
|
||||
namespace = rg_skill
|
||||
|
||||
#fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
#fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
#自动星系建设
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_ship_size = RG_armed_science_ship
|
||||
OR = {
|
||||
has_component = RG_AUTOCONST_HANGER
|
||||
}
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
OR = {
|
||||
#星系无主
|
||||
NOT = { exists = space_owner }
|
||||
#星系为我方但有空间站未建造
|
||||
AND = {
|
||||
space_owner = { is_same_empire = root.controller }
|
||||
any_system_planet = {
|
||||
RG_planet_can_auto_build = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
#邻国不能是军孤
|
||||
NOT = {
|
||||
any_neighbor_system = {
|
||||
has_owner = yes
|
||||
owner = {
|
||||
OR = {
|
||||
is_fallen_empire_xenophobe = yes
|
||||
has_ai_personality = fallen_empire_xenophobe
|
||||
has_ai_personality = awakened_fallen_empire_xenophobe
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
solar_system = {
|
||||
NOT = { #星系内不能有敌舰
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = { is_hostile = root.controller }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
solar_system = {
|
||||
#星系必须完成扫描
|
||||
is_surveyed = {
|
||||
who = root.controller
|
||||
status = yes
|
||||
}
|
||||
#星系内不能有其他自动工蜂
|
||||
NOT = { any_fleet_in_system = { any_controlled_ship = { is_ship_size = RG_armed_constructor_ship } } }
|
||||
}
|
||||
}
|
||||
#创建自动工蜂国家
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = event_target:RG_const_country }
|
||||
}
|
||||
create_country = {
|
||||
name = RG_const_country
|
||||
type = RG_gray_friendly
|
||||
auto_delete = no
|
||||
flag = root.controller
|
||||
effect = {
|
||||
save_global_event_target_as = RG_const_country
|
||||
establish_communications_no_message = root.controller
|
||||
set_faction_hostility = {
|
||||
target = root.controller
|
||||
set_friendly = yes
|
||||
}
|
||||
#对野怪国家中立
|
||||
every_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_amoeba_country_type = yes
|
||||
is_tiyanki_country_type = yes
|
||||
is_crystal_country_type = yes
|
||||
is_drone_country_type = yes
|
||||
}
|
||||
}
|
||||
set_faction_hostility = {
|
||||
target = prev
|
||||
set_neutral = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
controller = {
|
||||
add_intel = {
|
||||
who = event_target:RG_const_country
|
||||
amount = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
#释放工蜂
|
||||
switch = {
|
||||
trigger = has_component
|
||||
RG_AUTOCONST_HANGER = {
|
||||
RG_const_auto_build_effect = {
|
||||
count = 1
|
||||
starbase_time = 30
|
||||
station_time = 150
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#循环检查
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
days = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Breeds(?
|
||||
fleet_event = {
|
||||
id = rg_skill.4
|
||||
hide_window = yes
|
||||
|
||||
mean_time_to_happen = { years = 1 }
|
||||
|
||||
trigger = {
|
||||
any_controlled_ship = {
|
||||
has_ship_flag = rg_mothership
|
||||
}
|
||||
num_ships < 20
|
||||
is_ship_size = RG_graygoo_mothership
|
||||
}
|
||||
|
||||
|
||||
immediate = {
|
||||
random_list = {
|
||||
14 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_carrier_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_battleship_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_titan_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_torpedo_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_AA_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_Arsenal_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_torpedocruiser_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Tempest Breeds(?
|
||||
fleet_event = {
|
||||
id = rg_skill.5
|
||||
hide_window = yes
|
||||
|
||||
mean_time_to_happen = { months = 5 }
|
||||
|
||||
trigger = {
|
||||
any_controlled_ship = {
|
||||
OR = {
|
||||
OR = {
|
||||
is_ship_size = RG_graygoo_mothership
|
||||
is_ship_size = graygoo_mothership
|
||||
}
|
||||
has_ship_flag = rg_nanite_mothership
|
||||
}
|
||||
owner = { is_country_type = gray_goo }
|
||||
}
|
||||
num_ships < 40
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_list = {
|
||||
14 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_carrier_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_battleship_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_titan_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_torpedo_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_AA_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_Arsenal_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_icebreaker_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Tempest incoming traits
|
||||
# Recursive check every X days
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
planet_event = {
|
||||
id = rg_skill.6
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
save_event_target_as = tempest_incoming_battlefield_planet
|
||||
if = { # planet
|
||||
limit = { has_ground_combat = no }
|
||||
remove_planet_flag = checking_tempest_incoming
|
||||
}
|
||||
else = { #planet
|
||||
any_ground_combat_attacker = { #army
|
||||
exists = leader
|
||||
leader = { #leader
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
owner = { #country
|
||||
save_event_target_as = attacking_general_country
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Do the same check again in X days
|
||||
country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
# tempest incoming traits
|
||||
# Inital event started by on_ground_combat_started
|
||||
# to kick of the recursive check in X days
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
planet_event = {
|
||||
id = rg_skill.7
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
# Prevent duplicate events
|
||||
trigger = {
|
||||
not = { has_planet_flag = checking_tempest_incoming }
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_planet_flag = checking_tempest_incoming # Prevent duplicate events
|
||||
planet_event = {
|
||||
id = rg_skill.6
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# On army killed in combat.
|
||||
# This = owner
|
||||
# From = army
|
||||
# FromFrom = opponent
|
||||
# FromFromFrom = planet
|
||||
country_event = {
|
||||
id = rg_skill.8
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
FROMFROMFROM = { # Planet where ground combat is taking place.
|
||||
|
||||
# Check if dead army is a defensive army.
|
||||
if = {
|
||||
limit = {
|
||||
any_ground_combat_defender = {
|
||||
is_same_value = ROOT.FROM
|
||||
}
|
||||
}
|
||||
|
||||
# Check if attacking army has general with Crusader trait.
|
||||
random_ground_combat_attacker = {
|
||||
limit = {
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
}
|
||||
}
|
||||
}
|
||||
leader = {
|
||||
save_event_target_as = attacking_general
|
||||
owner = {
|
||||
save_event_target_as = attacking_general_country
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = { # planet where ground combat is taking place.
|
||||
limit = { exists = event_target:attacking_general }
|
||||
if = {
|
||||
limit = {
|
||||
event_target:attacking_general_country = { # attacking general country
|
||||
NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } }
|
||||
}
|
||||
}
|
||||
event_target:attacking_general_country = {
|
||||
change_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 1
|
||||
}
|
||||
change_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Handle both sides of the ground combat
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender }
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_skill.9
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = { exists = planet }
|
||||
planet = { has_ground_combat = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = { # country
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = { # country
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = planet }
|
||||
planet = { has_ground_combat = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:attacking_general_country = {
|
||||
change_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
country_event = { id = rg_skill.10 days = 1 }
|
||||
}
|
||||
}
|
||||
|
||||
# 重组仪
|
||||
country_event = {
|
||||
id = rg_skill.11
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
has_component = RG_revive_component
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1776
events/RG_events.txt
Normal file
1776
events/RG_events.txt
Normal file
File diff suppressed because it is too large
Load Diff
122
events/RG_planert_killer_events.txt
Normal file
122
events/RG_planert_killer_events.txt
Normal file
@ -0,0 +1,122 @@
|
||||
namespace = RG_planet_killer
|
||||
|
||||
# Destroyed a star.
|
||||
planet_event = {
|
||||
id = RG_planet_killer.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = { is_star = yes }
|
||||
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
|
||||
solar_system = { RG_destroy_star_system = yes }
|
||||
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "STAR_DESTROYED"
|
||||
localization = "message_RG_planet_killer_killed_star_desc"
|
||||
days = 30
|
||||
target = root
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_planet"
|
||||
scope = root
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_system"
|
||||
scope = root.solar_system
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker"
|
||||
scope = from.owner
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker_ship"
|
||||
scope = from
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
}
|
||||
}
|
||||
|
||||
# Cracked
|
||||
planet_event = {
|
||||
id = RG_planet_killer.2
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
|
||||
trigger = { is_star = no }
|
||||
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
RG_destroy_planet_effect = yes
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "PLANET_DESTROYED"
|
||||
localization = "message_RG_planet_killer_killed_planet_desc"
|
||||
days = 30
|
||||
target = root
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_planet"
|
||||
scope = root
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker"
|
||||
scope = from.owner
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker_ship"
|
||||
scope = from
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
}
|
||||
}
|
||||
|
||||
# SP_Cracked
|
||||
planet_event = {
|
||||
id = RG_planet_killer.3
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
|
||||
trigger = { is_star = no }
|
||||
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
RG_destroy_planet_effect = yes
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "PLANET_DESTROYED"
|
||||
localization = "message_RG_planet_killer_killed_planet_sp_desc"
|
||||
days = 30
|
||||
target = root
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_planet"
|
||||
scope = root
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker"
|
||||
scope = from.owner
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker_ship"
|
||||
scope = from
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
}
|
||||
}
|
664
events/RG_story_event.txt
Normal file
664
events/RG_story_event.txt
Normal file
@ -0,0 +1,664 @@
|
||||
namespace = rg_story
|
||||
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.2.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.2.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.3}
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.2.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.3 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.2.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.3 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.3
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.3.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.3.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.4 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.3.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.3.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.4 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.4
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.4.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.4.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.5 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.4.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.4.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.5 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.5
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.5.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.5.a
|
||||
hidden_effect = {
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
planet_event = {
|
||||
id = rg_story.6
|
||||
title = "rg_story.6.title"
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_failed_observation
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
immediate = {
|
||||
every_country = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
has_ship_flag = rg_test_ship
|
||||
}
|
||||
}
|
||||
delete_fleet = this
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.6.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.6.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.7 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.7
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
delete_fleet = this
|
||||
}
|
||||
event_target:rg_test_ship_global_event_target = {
|
||||
delete_ship = this
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.8.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.8.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.9 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.8.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.8.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.9 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.9
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.9.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.9.a
|
||||
hidden_effect = {
|
||||
rg_create_gray_paperwork_testship_1 = yes
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.10
|
||||
title = "rg_story.10.title"
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
any_owned_fleet = {
|
||||
any_owned_ship = {
|
||||
has_component = RG_revive_component
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_ship_in_orbit
|
||||
show_sound = event_radio_chatter
|
||||
|
||||
desc = {
|
||||
text = "rg_story.10.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.10.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.10.b
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.11
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
exists = event_target:guardian_dragon_country
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.11.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.11.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.12 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.11.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.11.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.12 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.12
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.12.desc"
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:guardian_dragon_country = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = dragon_fleet
|
||||
}
|
||||
save_event_target_as = dragon_fleet_target
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.12.a
|
||||
allow = {
|
||||
exists = event_target:guardian_dragon_country
|
||||
event_target:guardian_dragon_country = {
|
||||
any_owned_fleet = {
|
||||
has_fleet_flag = dragon_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
enable_special_project = {
|
||||
name = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
location = event_target:dragon_fleet_target
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.12.b
|
||||
}
|
||||
option = {
|
||||
name = rg_story.12.c
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.13
|
||||
title = "rg_story.13.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.13.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.13.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.14
|
||||
title = "rg_story.14.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.14.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.14.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.15
|
||||
title = "rg_story.15.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.15.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.15.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.16 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.16
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.16.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.16.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.17 days= 360 random = 640 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.17
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.17.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.17.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.18 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.17.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.17.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.18 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.18
|
||||
title = "simulasion_dragon_name"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:RG_sim_dragon_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.18.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.18.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.19 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.18.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.18.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.19 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.19
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
immediate = {
|
||||
rg_create_fake_dragon = yes
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.19.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.19.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.19.b
|
||||
}
|
||||
option = {
|
||||
name = rg_story.19.c
|
||||
}
|
||||
}
|
1478
events/RG_wsg_graygoo_event.txt
Normal file
1478
events/RG_wsg_graygoo_event.txt
Normal file
File diff suppressed because it is too large
Load Diff
BIN
gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds
Normal file
BIN
gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/origins/origins_fratricide.dds
Normal file
BIN
gfx/interface/icons/origins/origins_fratricide.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_gray_armor.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_gray_armor.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_graymine.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_graymine.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_buffnut_6.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_buffnut_6.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_interdictor_4.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_interdictor_4.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_matter_remix_2.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_matter_remix_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_matter_spray_5.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_matter_spray_5.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_nano_boost_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_nano_boost_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_repair_system_1.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_repair_system_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_weapon_lance_1.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_weapon_lance_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_minilaser_gray_1.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_minilaser_gray_1.dds
Normal file
Binary file not shown.
BIN
gfx/models/portraits/Gray.png
Normal file
BIN
gfx/models/portraits/Gray.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 754 KiB |
BIN
gfx/models/portraits/Gray01.png
Normal file
BIN
gfx/models/portraits/Gray01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 202 KiB |
BIN
gfx/models/portraits/Gray02.png
Normal file
BIN
gfx/models/portraits/Gray02.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 219 KiB |
2753
gfx/models/ships/grey_tempesttw/grey_tempesttw.asset
Normal file
2753
gfx/models/ships/grey_tempesttw/grey_tempesttw.asset
Normal file
File diff suppressed because it is too large
Load Diff
49
gfx/models/ships/grey_tempesttw/greytwmpesttw_colossus.asset
Normal file
49
gfx/models/ships/grey_tempesttw/greytwmpesttw_colossus.asset
Normal file
@ -0,0 +1,49 @@
|
||||
entity = {
|
||||
name = "grey_tempesttw_colossus_entity"
|
||||
pdxmesh = "fallen_empire_01_colossus_frame_mesh"
|
||||
|
||||
default_state = "idle"
|
||||
state = { name = "idle" animation = "idle" }
|
||||
|
||||
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
|
||||
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
|
||||
locator = { name = "boope" position = { 0 -10 0 } rotation = { 0 -90 0 }}
|
||||
|
||||
attach = { boop = "grey_tempesttw_colossusee_ship_entity" }
|
||||
attach = { boope = "grey_tempesttw_ion_cannon_section_entity" }
|
||||
|
||||
scale = 1.5
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_colossus_ship_entity"
|
||||
#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
|
||||
locator = { name = "energy_source" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
|
||||
default_state = "idle"
|
||||
# Actual idle state when being in idle/moving.
|
||||
state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 }
|
||||
# TODO check
|
||||
locator = { name = "planet_killer_gun_01" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
|
||||
attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" }
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_colossusee_ship_entity"
|
||||
|
||||
default_state = "idle"
|
||||
state = {
|
||||
name = "idle"
|
||||
animation = "idle" # TODO check
|
||||
}
|
||||
|
||||
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
|
||||
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
|
||||
|
||||
attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
}
|
90
gfx/models/ships/juggernaut/nanitei_juggernaut.asset
Normal file
90
gfx/models/ships/juggernaut/nanitei_juggernaut.asset
Normal file
@ -0,0 +1,90 @@
|
||||
entity = {
|
||||
name = "grey_tempesttw_juggernaut_entity"
|
||||
pdxmesh = "avian_01_juggernaut_frame_mesh"
|
||||
|
||||
default_state = "idle"
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.25 }
|
||||
state = { name = "moving" animation = "idle" animation_blend_time = 0.25 }
|
||||
state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
|
||||
event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
||||
}
|
||||
|
||||
scale = 1.0
|
||||
game_data = {
|
||||
size = 35
|
||||
emissive_recolor_crunch = 5.0
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_juggernaut_core_section_entity"
|
||||
|
||||
scale = 0.5
|
||||
|
||||
locator = { name = "core" position = { 0 0 0 } }
|
||||
locator = { name = "gun_1" position = { 0 6.65 3 } }
|
||||
locator = { name = "gun_2" position = { 4 6.75 -6.15 } }
|
||||
locator = { name = "gun_3" position = { -4 6.75 -6.15 } }
|
||||
locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } }
|
||||
locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } }
|
||||
|
||||
locator = { name = "xl_gun_01" position = { 8 3 6 } }
|
||||
locator = { name = "xl_gun_02" position = { -8 3 6 } }
|
||||
locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } }
|
||||
locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } }
|
||||
locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } }
|
||||
locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } }
|
||||
locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } }
|
||||
locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } }
|
||||
|
||||
locator = { name = "behind" rotation = { 90 0 90 } }
|
||||
attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" }
|
||||
|
||||
default_state = "combat_idle"
|
||||
|
||||
state = { name = "combat_idle" animation_blend_time = 0 looping = yes }
|
||||
|
||||
state = { name = "death" looping = no
|
||||
event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
|
||||
event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
|
||||
event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
#################################################
|
||||
##### #####
|
||||
##### Arthropoid #####
|
||||
##### #####
|
||||
#################################################
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_tank_entity"
|
||||
pdxmesh = "gatebuilder_01_mothership_mesh"
|
||||
scale = 1
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_part1_entity"
|
||||
locator = { name = "behindb" position = { 0 0 0 } rotation = { 0 0 180 } }
|
||||
attach = { "behindb" = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
scale = 2.25
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_part2_entity"
|
||||
locator = { name = "behind" position = { 10 0 10 } rotation = { 0 0 0 } }
|
||||
locator = { name = "behindu" position = { -10 0 10 } rotation = { 0 0 0 } }
|
||||
locator = { name = "behinda" position = { 10 0 -10 } rotation = { 0 0 180 } }
|
||||
locator = { name = "behindb" position = { -10 0 -10 } rotation = { 0 0 180 } }
|
||||
attach = { "behind" = "grey_tempesttw_tank_entity" }
|
||||
attach = { "behindu" = "grey_tempesttw_tank_entity" }
|
||||
attach = { "behinda" = "grey_tempesttw_tank_entity" }
|
||||
attach = { "behindb" = "grey_tempesttw_tank_entity" }
|
||||
scale = 1.25
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_part3_entity"
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_phase_01_entity"
|
||||
locator = { name = "root" position = { 0 0 0 } }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
|
||||
state = { name = "construction"
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
|
||||
}
|
||||
cull_radius = 500
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_phase_02_entity"
|
||||
locator = { name = "root" position = { 0 0 0 } }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part2_entity" }
|
||||
state = { name = "construction"
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
|
||||
}
|
||||
cull_radius = 500
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
locator = { name = "root" position = { 0 0 0 } }
|
||||
locator = { name = "roote" position = { 0 10 -50 } rotation = { 0 0 0 } }
|
||||
locator = { name = "roota" position = { 0 10 50 } rotation = { 180 0 0 } }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
|
||||
attach = { "roote" = "grey_tempesttw_thinktank_part2_entity" }
|
||||
attach = { "roota" = "grey_tempesttw_thinktank_part2_entity" }
|
||||
state = { name = "construction"
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
|
||||
}
|
||||
scale = 1.5
|
||||
cull_radius = 500
|
||||
}
|
@ -0,0 +1,349 @@
|
||||
###### FE Spiritualist ######
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_outpost_entity"
|
||||
locator = { name = "part1" position = { 0 0 0 } }
|
||||
locator = { name = "part2" position = { 0 0 0 } }
|
||||
locator = { name = "part3" position = { 0 0 0 } }
|
||||
locator = { name = "part4" position = { 0 0 0 } }
|
||||
locator = { name = "part5" position = { 0 0 0 } }
|
||||
locator = { name = "part6" position = { 0 0 0 } }
|
||||
locator = { name = "part7" position = { 0 0 0 } }
|
||||
default_state = "idle"
|
||||
state = { name = "idle" state_time = 5 }
|
||||
state = { name = "death" state_time = 5 looping = no
|
||||
event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_outpost_section_entity"
|
||||
pdxmesh = "grey_tempesttw_outpost_mesh"
|
||||
locator = { name = "medium_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_04" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_05" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_06" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_07" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_08" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_04" position = { 0 0 0 } }
|
||||
scale = 0.6
|
||||
default_state = "idle"
|
||||
state = { name = "idle"
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
|
||||
}
|
||||
state = { name = "death" looping = no
|
||||
event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_starport_entity"
|
||||
locator = { name = "part1" position = { 0 0 0 } }
|
||||
locator = { name = "part2" position = { 0 0 0 } }
|
||||
locator = { name = "part3" position = { 0 0 0 } }
|
||||
locator = { name = "part4" position = { 0 0 0 } }
|
||||
locator = { name = "part5" position = { 0 0 0 } }
|
||||
locator = { name = "part6" position = { 0 0 0 } }
|
||||
locator = { name = "part7" position = { 0 0 0 } }
|
||||
default_state = "idle"
|
||||
state = { name = "idle" state_time = 5 }
|
||||
state = { name = "death" state_time = 5 looping = no
|
||||
event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_starport_section_entity"
|
||||
pdxmesh = "grey_tempesttw_outpost_mesh"
|
||||
locator = { name = "medium_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_04" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_05" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_06" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_07" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_08" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_04" position = { 0 0 0 } }
|
||||
scale = 0.7
|
||||
default_state = "idle"
|
||||
state = { name = "idle"
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
|
||||
}
|
||||
state = { name = "death" looping = no
|
||||
event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_starhold_entity"
|
||||
locator = { name = "part1" position = { 0 0 0 } }
|
||||
locator = { name = "part2" position = { 0 0 0 } }
|
||||
locator = { name = "part3" position = { 0 0 0 } }
|
||||
locator = { name = "part4" position = { 0 0 0 } }
|
||||
locator = { name = "part5" position = { 0 0 0 } }
|
||||
locator = { name = "part6" position = { 0 0 0 } }
|
||||
locator = { name = "part7" position = { 0 0 0 } }
|
||||
default_state = "idle"
|
||||
state = { name = "idle" state_time = 5 }
|
||||
state = { name = "death" state_time = 5 looping = no
|
||||
event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_starhold_section_entity"
|
||||
pdxmesh = "grey_tempesttw_outpost_mesh"
|
||||
locator = { name = "medium_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_04" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_05" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_06" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_07" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_08" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_04" position = { 0 0 0 } }
|
||||
scale = 0.8
|
||||
default_state = "idle"
|
||||
state = { name = "idle"
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
|
||||
}
|
||||
state = { name = "death" looping = no
|
||||
event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_starfortress_entity"
|
||||
locator = { name = "part1" position = { 0 0 0 } }
|
||||
locator = { name = "part2" position = { 0 0 0 } }
|
||||
locator = { name = "part3" position = { 0 0 0 } }
|
||||
locator = { name = "part4" position = { 0 0 0 } }
|
||||
locator = { name = "part5" position = { 0 0 0 } }
|
||||
locator = { name = "part6" position = { 0 0 0 } }
|
||||
locator = { name = "part7" position = { 0 0 0 } }
|
||||
default_state = "idle"
|
||||
state = { name = "idle" state_time = 5 }
|
||||
state = { name = "death" state_time = 5 looping = no
|
||||
event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
pdxmesh = "grey_tempesttw_outpost_mesh"
|
||||
# locator = { name = "slot1" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_04" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_05" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_06" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_07" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_08" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_02" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_03" position = { 0 0 0 } }
|
||||
locator = { name = "small_gun_04" position = { 0 0 0 } }
|
||||
scale = 1
|
||||
default_state = "idle"
|
||||
state = { name = "idle"
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
|
||||
}
|
||||
state = { name = "death" looping = no
|
||||
event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_citadel_entity"
|
||||
pdxmesh = "gatebuilder_01_space_station_mesh"
|
||||
locator = { name = "part1" position = { 0 0 0 } }
|
||||
locator = { name = "part2" position = { 0 0 0 } }
|
||||
locator = { name = "part3" position = { 0 0 0 } }
|
||||
locator = { name = "part4" position = { 0 0 0 } }
|
||||
locator = { name = "part5" position = { 0 0 0 } }
|
||||
locator = { name = "part6" position = { 0 0 0 } }
|
||||
locator = { name = "part7" position = { 0 0 0 } }
|
||||
scale = 1.2
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_citadel_section_entity"
|
||||
pdxmesh = "grey_tempesttw_citadel_mesh"
|
||||
# locator = { name = "slot1" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_01" position = { -8 14 -22 } }
|
||||
locator = { name = "medium_gun_02" position = { -15 14 -18 } }
|
||||
locator = { name = "medium_gun_03" position = { -23 14 -4 } }
|
||||
locator = { name = "medium_gun_04" position = { -23 14 4 } }
|
||||
locator = { name = "medium_gun_05" position = { -15 14 18 } }
|
||||
locator = { name = "medium_gun_06" position = { -8 14 22 } }
|
||||
locator = { name = "medium_gun_07" position = { 8 14 22 } }
|
||||
locator = { name = "medium_gun_08" position = { 15 14 18 } }
|
||||
locator = { name = "medium_gun_09" position = { 23 14 4 } }
|
||||
locator = { name = "medium_gun_010" position = { 23 14 -4 } }
|
||||
locator = { name = "medium_gun_011" position = { 15 14 -18 } }
|
||||
locator = { name = "medium_gun_012" position = { 8 14 -22 } }
|
||||
locator = { name = "medium_gun_013" position = { 0 25 0 } }
|
||||
default_state = "idle"
|
||||
state = { name = "idle"
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_04" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_05" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_06" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "top_node" particle = "energy_core_blue2_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "bottom_node" particle = "energy_core_blue2_effect" keep_particle = yes trigger_once = yes }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "fallen_empire_starbase_amb" } }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "fallen_empire_starbase_energy_field" } }
|
||||
}
|
||||
scale = 1.0
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_citadel_phase_02_entity"
|
||||
locator = { name = "slot1" position = { 0 0 0 } }
|
||||
attach = { "slot1" = "grey_tempesttw_starbase_citadel_entity" }
|
||||
cull_radius = 500
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbases_entity"
|
||||
locator = { name = "slot1" position = { 0 0 0 } }
|
||||
locator = { name = "slot2" position = { 50 0 0 } }
|
||||
locator = { name = "slot3" position = { 100 0 0 } }
|
||||
locator = { name = "slot4" position = { 150 0 0 } }
|
||||
locator = { name = "slot5" position = { 250 0 0 } }
|
||||
attach = { "slot5" = "grey_tempesttw_starbase_citadel_phase_02_entity" }
|
||||
cull_radius = 500
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_starbase_turret_section_entity"
|
||||
locator = { name = "medium_gun_01" position = { 0 0 0 } }
|
||||
locator = { name = "medium_gun_02" position = { 0 0 0 } }
|
||||
}
|
||||
|
||||
###### Ion Cannon ######
|
||||
entity = {
|
||||
name = "grey_tempesttw_ion_cannon_entity"
|
||||
locator = { name = "part1" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_ion_cannon_section_entity"
|
||||
scale = 0.5
|
||||
locator = { name = "slota" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
attach = { "slota" = "greytempest_mining_station" }
|
||||
locator = { name = "xl_gun_01" position = { 0 0 0 } }
|
||||
default_state = "idle"
|
||||
state = { name = "idle" state_time = 6
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.00 node = "light_locator_regular_a01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.05 node = "light_locator_regular_a02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.10 node = "light_locator_regular_a03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.15 node = "light_locator_regular_a04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.20 node = "light_locator_regular_a05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.25 node = "light_locator_regular_a06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.30 node = "light_locator_regular_a07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.35 node = "light_locator_regular_a08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_a09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.40 node = "light_locator_regular_a10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_a11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.50 node = "light_locator_regular_a12" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.00 node = "light_locator_regular_b01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.05 node = "light_locator_regular_b02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.10 node = "light_locator_regular_b03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.15 node = "light_locator_regular_b04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.20 node = "light_locator_regular_b05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.25 node = "light_locator_regular_b06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.30 node = "light_locator_regular_b07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.35 node = "light_locator_regular_b08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.40 node = "light_locator_regular_b09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_b10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_b11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.00 node = "light_locator_regular_c01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.05 node = "light_locator_regular_c02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.10 node = "light_locator_regular_c03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.15 node = "light_locator_regular_c04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.20 node = "light_locator_regular_c05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.25 node = "light_locator_regular_c06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.30 node = "light_locator_regular_c07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.35 node = "light_locator_regular_c08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.40 node = "light_locator_regular_c09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_c10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_c11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_c12" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.00 node = "light_locator_regular_d01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.05 node = "light_locator_regular_d02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.10 node = "light_locator_regular_d03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.15 node = "light_locator_regular_d04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.20 node = "light_locator_regular_d05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.25 node = "light_locator_regular_d06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.30 node = "light_locator_regular_d07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.35 node = "light_locator_regular_d08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.40 node = "light_locator_regular_d09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_d10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
event = { time = 0.45 node = "light_locator_regular_d11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
|
||||
}
|
||||
state = { name = "death" state_time = 5 looping = no
|
||||
event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 4.9 particle = "medium_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
objectTypes = {
|
||||
|
||||
#################################
|
||||
# Fallen Empire #
|
||||
#################################
|
||||
|
||||
#Spiritualist
|
||||
|
||||
pdxmesh = {
|
||||
name = "grey_tempesttw_outpost_mesh"
|
||||
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
|
||||
scale = 0.6
|
||||
|
||||
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
|
||||
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
|
||||
|
||||
meshsettings = {
|
||||
name = "large_finished_MeshShape"
|
||||
index = 0
|
||||
texture_diffuse = "gatebuilder_01_space_station_diffuse.dds"
|
||||
texture_normal = "gatebuilder_01_space_station_normal.dds"
|
||||
texture_specular = "gatebuilder_01_space_station_specular.dds"
|
||||
shader = "PdxMeshShip"
|
||||
}
|
||||
}
|
||||
|
||||
pdxmesh = {
|
||||
name = "grey_tempesttw_citadel_mesh"
|
||||
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
|
||||
scale = 1.0
|
||||
# TODO?
|
||||
#animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" }
|
||||
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
|
||||
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
|
||||
|
||||
meshsettings = {
|
||||
name = "large_finished_MeshShape"
|
||||
index = 0
|
||||
texture_diffuse = "gatebuilder_01_space_station_diffuse.dds"
|
||||
texture_normal = "gatebuilder_01_space_station_normal.dds"
|
||||
texture_specular = "gatebuilder_01_space_station_specular.dds"
|
||||
shader = "PdxMeshShip"
|
||||
}
|
||||
}
|
||||
|
||||
pdxmesh = {
|
||||
name = "grey_tempesttw_ion_cannon_mesh"
|
||||
file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
|
||||
scale = 0.8
|
||||
|
||||
meshsettings = {
|
||||
name = "large_finished_MeshShape"
|
||||
index = 0
|
||||
texture_diffuse = "gatebuilder_01_space_station_diffuse.dds"
|
||||
texture_normal = "gatebuilder_01_space_station_normal.dds"
|
||||
texture_specular = "gatebuilder_01_space_station_specular.dds"
|
||||
shader = "PdxMeshShip"
|
||||
}
|
||||
}
|
||||
}
|
5
gfx/portraits/portraits/rg_portraits.txt
Normal file
5
gfx/portraits/portraits/rg_portraits.txt
Normal file
@ -0,0 +1,5 @@
|
||||
portraits = {
|
||||
Gray = {texturefile = "gfx/models/portraits/Gray.png" }
|
||||
Gray01 = {texturefile = "gfx/models/portraits/Gray01.png" }
|
||||
Gray02 = {texturefile = "gfx/models/portraits/Gray02.png" }
|
||||
}
|
247
gfx/projectiles/Gray_weapons.txt
Normal file
247
gfx/projectiles/Gray_weapons.txt
Normal file
@ -0,0 +1,247 @@
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_lance_weapon"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
hit_entity = "tachyon_lance_hit_entity"
|
||||
shield_hit_entity = "tachyon_lance_shield_hit_entity"
|
||||
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
|
||||
windup_entity = "tachyon_lance_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 2.0
|
||||
texture_scroll_speed = 2.5
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
|
||||
0.4 5.0
|
||||
0.6 0.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 2.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
|
||||
0.4 5.0
|
||||
0.6 0.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_planet_weapon_ex"
|
||||
color = { 0.0 0.0 0.0 0.8 }
|
||||
hit_entity = "gatebuilder_titan_weapon_hit_entity"
|
||||
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
|
||||
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
|
||||
windup_entity = "gatebuilder_titan_weapon_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 10.0
|
||||
texture_scroll_speed = 1.0
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.7 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 3.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.4 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_titan_weapon_ex"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
hit_entity = "gatebuilder_titan_weapon_hit_entity"
|
||||
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
|
||||
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
|
||||
windup_entity = "gatebuilder_titan_weapon_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 10.0
|
||||
texture_scroll_speed = 1.0
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.7 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 3.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.4 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_ballistic = {
|
||||
#common for all types of projectiles
|
||||
name = "GG_neutron_torpedoes"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
hit_entity = "neutron_torpedoes_hit_entity"
|
||||
shield_hit_entity = "neutron_torpedoes_shield_hit_entity"
|
||||
muzzle_flash_entity = "neutron_torpedoes_muzzle_entity"
|
||||
|
||||
#ballistic specific
|
||||
entity = "neutron_torpedoes_entity"
|
||||
speed = 90.0 #preferred speed of the projectile
|
||||
max_duration = 3.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
delay = 0.0
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "RG_flak_pd_3"
|
||||
color = { 0.0 1.0 0.0 1.0 }
|
||||
hit_entity = "auto_cannons_medium_hit_entity"
|
||||
shield_hit_entity = "auto_cannons_medium_hit_entity"
|
||||
muzzle_flash_entity = "auto_cannons_medium_muzzle_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 0.5
|
||||
texture_scroll_speed = 15
|
||||
texture_tiling = 25.0
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.2 1.0
|
||||
0.9 1.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.2 1.0
|
||||
0.9 1.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 0.2
|
||||
}
|
||||
texture = "gfx/models/combat_items/auto_cannon_diffuse.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = small
|
||||
loop_duration = 1.5
|
||||
delay = 0.0
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "RG_invisible_radar"
|
||||
color = { 0.0 0.0 0.0 0.0 }
|
||||
|
||||
#beam specific data
|
||||
width = 0.001
|
||||
texture_scroll_speed = 50.0
|
||||
texture_tiling = 40.0
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.00 0.0
|
||||
0.01 0.0
|
||||
0.02 0.0
|
||||
0.03 0.0
|
||||
0.04 0.0
|
||||
}
|
||||
duration = 0.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.00 0.0
|
||||
0.01 0.0
|
||||
0.02 0.0
|
||||
0.03 0.0
|
||||
0.04 0.0
|
||||
}
|
||||
duration = 0.0
|
||||
}
|
||||
texture = "gfx/models/combat_items/laser_diffuse2.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0
|
||||
delay = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
# Gatebuilders
|
||||
projectile_gfx_ballistic = {
|
||||
#common for all types of projectiles
|
||||
name = "rg_gatebuilder_torpedo_ballistic"
|
||||
color = { 1.0 1.0 1.0 1.0 }
|
||||
hit_entity = "proton_torpedoes_hit_entity"
|
||||
shield_hit_entity = "proton_torpedoes_shield_hit_entity"
|
||||
muzzle_flash_entity = "proton_torpedoes_muzzle_entity"
|
||||
|
||||
#ballistic specific
|
||||
entity = "proton_torpedoes_entity"
|
||||
speed = 450.0 #preferred speed of the projectile
|
||||
max_duration = 1.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
delay = 0.0
|
||||
}
|
||||
}
|
7
interface/rg_ascension_perks.gfx
Normal file
7
interface/rg_ascension_perks.gfx
Normal file
@ -0,0 +1,7 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_rg_ap_nantiematter"
|
||||
texturefile = "gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
}
|
33
interface/rg_icons.gfx
Normal file
33
interface/rg_icons.gfx
Normal file
@ -0,0 +1,33 @@
|
||||
spriteTypes = {
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_armor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_lance_2"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_laser_1"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_rg_armor_hardener"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
}
|
199
localisation/english/RG_weapon_l_english.yml
Normal file
199
localisation/english/RG_weapon_l_english.yml
Normal file
@ -0,0 +1,199 @@
|
||||
l_english:
|
||||
gray_army_desc:0 "Gray with her nanite mothership.Can easily wreck an entire planet."
|
||||
RG_leader_trait_admiral_gray:0 "Nanite Entity"
|
||||
RG_leader_trait_admiral_gray_desc:0 "Gray is in reality a dense swarm of billions upon billions of advanced nanites."
|
||||
RG_leader_trait_governor_gray:0 "Nanite Entity"
|
||||
RG_leader_trait_governor_gray_desc:0 "Gray is in reality a dense swarm of billions upon billions of advanced nanites."
|
||||
SMALL_GRAY_MIX_ARMOR:0 "Nanite Armor"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "Nanite Armor"
|
||||
|
||||
RG_CARRIER_RADAR:0 "Nanite Support Radar"
|
||||
RG_CARRIER_RADAR_DESC:0 "Advanced Radar used by carriers."
|
||||
RG_ENERGY_MISSILE:0 "Nanite Entity Missile"
|
||||
RG_ENERGY_MISSILE_DESC:0 "Nanite Entity Missile made by many kind of materals,can up to very high speed."
|
||||
RG_ENERGY_MISSILE_KIN:0 "Nanite Space Missile"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 ""
|
||||
RG_FLAK_BATTERY:0 "Nanite Flak Cannon"
|
||||
RG_FLAK_BATTERY_DESC:0 ""
|
||||
|
||||
RG_gatebuilder_jump:0 "Gray Jumpdrive"
|
||||
RG_gatebuilder_sensor:0 "Gray Sensor"
|
||||
RG_gatebuilder_thruster:0 "Gray Thruster"
|
||||
origin_rg_gray:0 "Distant Stella"
|
||||
origin_rg_gray_desc:0 "get gray at gamestart."
|
||||
origin_tooltip_rg_gray_effects:0 "get gray at gamestart.\n\n§R<but..is that easy?>§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "Nanite nanobot cloud"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "set billions of nanobot to repair allies ship."
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "Nanite Bomber Sqard"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "Nanite TorpedoBomber Sqard"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 ""
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "Nanite Fighter Sqard"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 ""
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "Nanite Attackcraft Sqard"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 ""
|
||||
RG_aura_nanobot_cloud:0 "Nanite Nanobot Cloud"
|
||||
RG_AUTO_REPAIR:0 "Gray Damage Control Party"
|
||||
RG_AUTO_REPAIR_DESC:0 ""
|
||||
RG_ENIGMATIC_SCHEDULER:0 "Magical Scheduler"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 ""
|
||||
RG_ENGINE_BOOSTER:0 "Gray Engine booster"
|
||||
RG_ENGINE_BOOSTER_DESC:0 ""
|
||||
bombardment_graygoo:0 "Graygoo"
|
||||
bombardment_graygoo_name:0 "Graygoo Bombardment"
|
||||
bombardment_graygoo_desc:0 ""
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "Gray Energy Lance"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 ""
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "Gray Energy Lance mini"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 ""
|
||||
GRAY_BEAM_STATIC_MX:0 "Gray Energy Beam mini"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 ""
|
||||
GRAY_BEAM_STATIC_X:0 "Gray Energy Beam"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 ""
|
||||
GRAY_BEAM_STATIC_EX:0 "Gray Energy Arc"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 ""
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "Gray Energy Lance"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 Gray Energy Lance
|
||||
RG_GRAY_WEAPON_LANCE:0 "Gray Energy Lance"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "Gray Energy Lance"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "Nanite Armor"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "Nanite Armor"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Interdictor_FUSION_REACTOR:0 "$FUSION_REACTOR$"
|
||||
RG_Interdictor_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$"
|
||||
RG_Interdictor_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$"
|
||||
RG_Interdictor_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$"
|
||||
RG_Interdictor_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$"
|
||||
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
|
||||
RG_Interdictor_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$"
|
||||
RG_Interdictor_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$"
|
||||
RG_Mothership_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$"
|
||||
RG_Mothership_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$"
|
||||
|
||||
RG_ID_SHIP_THRUSTER_1:0 "$SHIP_THRUSTER_1$"
|
||||
RG_ID_SHIP_THRUSTER_1_DESC:0 "$SHIP_THRUSTER_1_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_2:0 "$SHIP_THRUSTER_2$"
|
||||
RG_ID_SHIP_THRUSTER_2_DESC:0 "$SHIP_THRUSTER_2_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_3:0 "$SHIP_THRUSTER_3$"
|
||||
RG_ID_SHIP_THRUSTER_3_DESC:0 "$SHIP_THRUSTER_3_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_4:0 "$SHIP_THRUSTER_4$"
|
||||
RG_ID_SHIP_THRUSTER_4_DESC:0 "$SHIP_THRUSTER_4_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_5:0 "$SHIP_THRUSTER_5$"
|
||||
RG_ID_SHIP_THRUSTER_5_DESC:0 "$SHIP_THRUSTER_5_DESC$"
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
RG_PLANET_KILLER_SHIELDER:0 "$PLANET_KILLER_SHIELDER$"
|
||||
RG_PLANET_KILLER_SHIELDER_DESC:0 "$PLANET_KILLER_SHIELDER_DESC$"
|
||||
RG_PLANET_KILLER_NEUTRON:0 "$PLANET_KILLER_NEUTRON$"
|
||||
RG_PLANET_KILLER_NEUTRON_DESC:0 "$PLANET_KILLER_NEUTRON_DESC$"
|
||||
RG_PLANET_KILLER_GODRAY:0 "$PLANET_KILLER_GODRAY$"
|
||||
RG_PLANET_KILLER_GODRAY_DESC:0 "$PLANET_KILLER_GODRAY_DESC$"
|
||||
RG_PLANET_KILLER_NANOBOTS:0 "$PLANET_KILLER_NANOBOTS$"
|
||||
RG_PLANET_KILLER_NANOBOTS_DESC:0 "$PLANET_KILLER_NANOBOTS_DESC$"
|
||||
RG_PLANET_KILLER_STAR_CRACKER:0 "$PLANET_KILLER_STAR_CRACKER$"
|
||||
RG_PLANET_KILLER_STAR_CRACKER_DESC:0 "$PLANET_KILLER_STAR_CRACKER_DESC$"
|
||||
RG_PLANET_KILLER_DELUGE:0 "$PLANET_KILLER_DELUGE$"
|
||||
RG_PLANET_KILLER_DELUGE_DESC:0 "$PLANET_KILLER_DELUGE_DESC$"
|
||||
|
||||
RG_ID_wsg_alpha_REACTOR:0 "$wsg_alpha_REACTOR$"
|
||||
RG_ID_SHIP_THRUSTER_WSG:0 "$SHIP_THRUSTER_WSG$"
|
||||
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "$SHIP_THRUSTER_WSG_DESC$"
|
||||
RG_ID_sh_senergy_REACTOR:0 "$sh_senergy_REACTOR$"
|
||||
RG_ID_SHIP_THRUSTER_SH:0 "$SHIP_THRUSTER_SH$"
|
||||
RG_ID_SHIP_THRUSTER_SH_DESC:0 "$SHIP_THRUSTER_SH_DESC$"
|
||||
RG_ID_wsg_senergy_REACTOR:0 "$wsg_senergy_REACTOR$"
|
||||
RG_ID_WSG_SENERGY_SHIP_THRUSTER:0 "$WSG_SENERGY_SHIP_THRUSTER$"
|
||||
RG_ID_WSG_SENERGY_SHIP_THRUSTER_DESC:0 "$WSG_SENERGY_SHIP_THRUSTER_DESC$"
|
||||
|
||||
RG_BAKAHALO:0 "Anti Baka Halo"
|
||||
RG_ANTIBAKAHALO:0 "Baka Halo"
|
||||
RG_ANTIBAKAHALO_DESC:0 ""
|
||||
RG_BAKAHALO_RADAR:0 "Anti Baka Halo"
|
||||
RG_BAKAHALO_RADAR_DESC:0 ""
|
||||
RG_ANTIBAKAHALO_RADAR:0 "Baka Halo"
|
||||
RG_ANTIBAKAHALO_RADAR_DESC:0 ""
|
||||
|
||||
RG_ABSLUTEFIELD:0 "Abslute Field"
|
||||
RG_ABSLUTEFIELD_DESC:0 ""
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 ""
|
||||
rg_carrier_BEHAVIOR_DESC:0 ""
|
||||
rg_aura_BEHAVIOR_DESC:0 ""
|
||||
RG_artillery_BEHAVIOR_DESC:0 ""
|
||||
RG_battle_BEHAVIOR_DESC:0 ""
|
||||
RG_torpedo_BEHAVIOR_DESC:0 ""
|
||||
RG_line_BEHAVIOR_DESC:0 ""
|
||||
RG_AA_BEHAVIOR_DESC:0 ""
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 ""
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "Gray Combat Computer-Carrier"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "Gray Combat Computer-Charge"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "Gray Combat Computer-Artillery"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "Gray Combat Computer-MotherShip"
|
||||
RG_COMBAT_COMPUTER_aura:0 "Gray Combat Computer-AuraShip"
|
||||
RG_COMBAT_COMPUTER_battle:0 "Gray Combat Computer-Battleship"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "Gray Combat Computer-TorpedoShip"
|
||||
RG_COMBAT_COMPUTER_AA:0 "Gray Combat Computer-AntiAir"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "Gray Combat Computer-FreeCtrl"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "Nano Matter Spray"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 ""
|
||||
|
||||
RG_armed_constructor_ship:"Gray Armed Constructor"
|
||||
RG_armed_constructor_ship_plural:"Gray Armed Constructor"
|
||||
RG_graygoo_interdictor:"Graygoo Interdictor"
|
||||
RG_graygoo_interdictor_plural:"Graygoo Interdictor"
|
||||
RG_graygoo_Arsenal:"Graygoo Arsenal"
|
||||
RG_graygoo_Arsenal_plural:"Graygoo Arsenal"
|
||||
RG_graygoo_Buff:"Graygoo AuraShip"
|
||||
RG_graygoo_Buff_plural:"Graygoo AuraShip"
|
||||
RG_graygoo_mothership:"Graygoo MotherShip"
|
||||
RG_graygoo_mothership_plural:"Graygoo MotherShip"
|
||||
|
||||
RG_carrier_interdictor_key:"carrier interdictor key"
|
||||
RG_battleship_interdictor_key:"battleship interdictor key"
|
||||
RG_titan_interdictor_key:"titan interdictor key"
|
||||
RG_line_interdictor_key:"line interdictor key"
|
||||
RG_AA_interdictor_key:"AA interdictor key"
|
||||
RG_Buff_interdictor_key:"Buff interdictor key"
|
||||
RG_COLOSSUS_interdictor_key:"COLOSSUS interdictor key"
|
||||
RG_Arsenal_interdictor_key:"Arsenal interdictor key"
|
||||
RG_aircruiser_interdictor_key:"aircruiser interdictor key"
|
||||
RG_torpedo_interdictor_key:"torpedo interdictor key"
|
||||
RG_gray_warship_key:"gray warship key"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "Gray Weapon Lance"
|
||||
tech_gray_weapon_lance_1_desc:0 ""
|
||||
tech_gray_matter_remix_2:0 "Gray Matter Remix"
|
||||
tech_gray_matter_remix_2_desc:0 ""
|
||||
|
||||
tech_gray_nano_boost_3:0 "Gray Nano Boost"
|
||||
tech_gray_nano_boost_3_desc:0 ""
|
||||
|
||||
tech_gray_interdictor_4:0 "Gray Interdictor"
|
||||
tech_gray_interdictor_4_desc:0 ""
|
||||
|
||||
tech_gray_matter_spray_5:0 "Gray Matter Spray"
|
||||
tech_gray_matter_spray_5_desc:0 ""
|
||||
|
||||
tech_gray_buffnut_6:0 "Gray Colossus"
|
||||
tech_gray_buffnut_6_desc:0 ""
|
||||
|
||||
tech_gray_repair_system_1:0 "Gray Repair System"
|
||||
tech_gray_repair_system_1_desc:0 ""
|
||||
|
||||
tech_object_gray_5:0 "Gray Mothership"
|
||||
tech_object_gray_5_desc:0 ""
|
||||
|
||||
tech_minilaser_gray_1:0 "Gray Minilaser"
|
||||
tech_minilaser_gray_1_desc:0 ""
|
258
localisation/simp_chinese/RG_event_l_simp_chinese.yml
Normal file
258
localisation/simp_chinese/RG_event_l_simp_chinese.yml
Normal file
@ -0,0 +1,258 @@
|
||||
l_simp_chinese:
|
||||
rg.2.desc:0 "近来可好啊?又能自由的在星海驰骋让我很是高兴。叙旧就免了,让我们开始吧?"
|
||||
rg.2.a:0 "谢天谢地..."
|
||||
rg.200.name:0 "风平浪静"
|
||||
rg.200.a.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们接收到一个不明传输信号,很可能是来自灰色风暴的纳米机器人。"
|
||||
rg.200.b.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们的作战子单元检测到一个不明信号,不属于任何具有[Root.GetSpeciesName]特征的频段信号。"
|
||||
rg.200.a:0 "一级戒备!"
|
||||
rg.200.b:0 "尝试接入信号"
|
||||
rg.400.a.desc:0 "别打了,别打了,呃……我知道,我制造了很大的混乱……对!没错!我只是孤独了太久了。请原谅我把话说得太直,但我已经很久没有与我自己以外的人交谈过了。在那之后,灰色风暴的残余的纳米机器人共同组成了一个个体!也就是我!现在想来……也许我不应该那么粗暴!\n\n至于我的外表……嗯……对……我只是……我只是,好吧,既然事情已经这样了,\n\n你有什么建议吗?"
|
||||
rg.400.b.desc:0 "嗡……嗡……,呃……单位65-D……R5-9……2报告。对,我是单位65-D-R5-9-2,这里一切正常。呃……我是说……\n\n哎,算了吧,我骗谁呢。对,我明显不是个[Root.GetSpeciesName]。我就打开天窗说亮话了,很明显我是从灰色风暴里冒出来的,你想怎样?"
|
||||
rg.400.a:0 "你可以加入我们"
|
||||
rg.400.b:0 "你将被我们收编"
|
||||
rg.400.c:0 "我们特许你加入"
|
||||
rg.400.d:0 "你仍被判断为威胁"
|
||||
rg.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||
rg.401.a:0 "好吧"
|
||||
rg.401.b:0 "绝不!"
|
||||
rg.401.a.response:0 "那!那就这样!在您妈的见!"
|
||||
rg.201.name:0 "第二次生命"
|
||||
rg.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||
rg.201.a:0 "大不了再来一次!"
|
||||
rg.201.b:0 "接入通讯信号"
|
||||
rg.402.a.desc:0 "无聊的Cosplay结束了。那可真是粗鲁,不是吗?可能你只是不太喜欢那个样子,对吧?呃……我是说……你可能更容易接受跟自己长得差不多的人。没必要再装下去了。那个能自由变换形态的,帅气又睿智的人是谁呢,没错,就是我!好吧,其实我只是想试探下你的反应。我是说……既然都这样了,你现在有什么建议?"
|
||||
rg.402.a:0 "你还是可以加入我们"
|
||||
rg.402.b:0 "我们不介意让你消失第二次"
|
||||
rg.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
|
||||
rg.403.a:0 "欢迎加入[Root.GetName]!"
|
||||
rg.403.a.response:0 "§Y<你现在可以通过通讯菜单与小灰交流。>§!"
|
||||
|
||||
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
#graygoo.505.c.desc:0 "武装工程兵小灰向您报道!下一个目标是什么?"
|
||||
#graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
#graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
#graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
#graygoo.505.c.response:0 "抢滩登陆!现在——马上——立刻——冲锋!"
|
||||
#rg_const:0 "去协助深空§H工程建设§!。"
|
||||
#rg_const.500.response:0 "我还不是很熟悉你们的设计图,搞砸了会有惩罚吗?"
|
||||
#rg_const.501.response:0 "一次悲惨的阶级转变,我还能回来吗?"
|
||||
#rg_const.502.response:0 "让我们制造一些悲惨的种子,这些水雷会炸到自己吗?"
|
||||
#rg_const.503.response:0 "开始一次完美的善后工程,交给我吧。"
|
||||
|
||||
graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"
|
||||
graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
graygoo.505.c.response:0 "抢滩登陆!现在——马上——立刻——冲锋!"
|
||||
rg_const:0 "去协助深空§H科研探索§!。"
|
||||
rg_const.500.response:0 "希望不会见到会从坟里冒出来的奇怪外星人..."
|
||||
rg_const.501.response:0 "一次悲惨的阶级转变,我还能回来吗?"
|
||||
rg_const.502.response:0 "其实我真的不会做题,真的要这样吗?"
|
||||
rg_const.503.response:0 "也许偶尔出去旅行也很不错。"
|
||||
|
||||
RG_realgray.desc:0 "好久不见,继续我们的冒险吧?我们的约定还有很长时间要走呢!"
|
||||
RG_realgray:0 "真棒"
|
||||
RG_sleepinggray.desc:0 "唔...现在吗?我还没有准备好...让我再睡一会...就只多睡一千年啦......"
|
||||
RG_sleepinggray:0 "等等...怎么回事?"
|
||||
RG_whitenoise.desc:0 "§Y<通讯器安静的可怕,能听到的只有宇宙背景辐射的干扰。>§."
|
||||
RG_whitenoise:0 "泣不成声"
|
||||
RG_dragon.desc:0 "芜湖!芜湖!\n\n§Y<通讯器传来的断断续续的声音在我们看来就像是某种传说叫做龙的太空神话生物,试图翻译和交流的任何尝试都被证明是徒劳无功。>§."
|
||||
RG_dragon:0 "荒唐至极"
|
||||
RG_desanau.desc:0 "星系中的各位居民,德萨努协和国问候你!我代表L-星团向你问好!今天过得如何?......\n\n§Y<通讯器传来的信息像是某个被称作德萨努协和国的单向公共广播信息,无法从中解读出任何有用的内容。>§."
|
||||
RG_desanau:0 "真是可笑"
|
||||
RG_pirate.desc:0 "嗨咿咿嘢嘢嘢!!!老大!!!那个盒子亮嘞嘞嗨咿————————\n\n§Y<通讯器被我们的工作人员关掉了,刺耳的尖叫已经证明了通讯器已被盗走。>§."
|
||||
RG_pirate:0 "他们必须把小灰还回来!"
|
||||
RG_alienpoem.desc:0 "\n\n§Y<通讯器的内容显示了一篇冗长的外星诗歌,其中蕴含的隐喻对我们的考古学家而言艰涩难懂。>§."
|
||||
RG_alienpoem:0 "打开天窗说亮话吧"
|
||||
RG_gift.desc:0 "§Y<通讯器的内容显示了一张字条。>§!\n\n抱歉,但是现在还时候未到呢,不过,收下这份小礼物吧!."
|
||||
RG_gift:0 "苦中作乐"
|
||||
RG_biggift.desc:0 "§Y<通讯器不知为何在发光!!>§!\n\n哼哼,没想到吧!送你一个大惊喜!"
|
||||
RG_biggift:0 "§Y等等...是不是有点太多>§%@#¥……"
|
||||
rg_levelup_2:0 "§Y改造小灰§!"
|
||||
rg_levelup_3:0 "§Y二改小灰§!"
|
||||
rg_graygoo.504.a:0 "§Y小灰还不能休息哦§!"
|
||||
|
||||
# Events
|
||||
RG_LCLUSTER_PROJECT:0 "启动L星门"
|
||||
RG_LCLUSTER_PROJECT_DESC:0 "我们的科学家相信,我们关于L星门及其蕴含的科技的知识足以支持我们中止其维护循环。如果取得成功,位于§H[candidate_gateway_system.GetName]§!星系的L星门应当会提供通往整个L星门网络的通道。\n\n只要维护循环中止,银河系中所有的L星门都会因为自适应软件的重校准启动。终于,我们可以抵达另一端了。"
|
||||
rg_cluster.7.name:0 "古老星门"
|
||||
rg_cluster.7.desc:0 "我们已经获悉在星系边缘的某个地方有一个神秘的星团。我们只能通过§HL-星门§!到达该星团,这是一种在特定恒星系中发现的人造亚空间入口。\n\n这些星门已经被人蓄意地关闭了,并且现在我们对解除禁制所需要的亚空间原理缺乏足够的理解。"
|
||||
rg_cluster.10.name:0 "已建立连接"
|
||||
rg_cluster.10.desc.a:0 "我们的技术人员设法解除了[candidate_gateway_system.GetName]附近的L-星门的锁定,与L-星团建立了永久连接。长久以来的第一次,§HL星团§!向我们的银河系敞开大门。"
|
||||
rg_cluster.10.desc.b:0 "我们的技术人员设法解除了维护循环,[candidate_gateway_system.GetName]星系L星门的锁定已经解除。长久以来的第一次,§HL星门网络§!恢复了运转,我们不再被困在L星团当中了。"
|
||||
rg_cluster.10.a:0 "继续监视信号!"
|
||||
rg_cluster.10.b:0 "终于自由了!"
|
||||
rg_cluster.11.name:0 "L星门已重启"
|
||||
rg_cluster.11.desc:0 "银河系中所有的L星门似乎已被突然重启!\n\n我们的科学家并没有牵涉其中;根据他们的报告,L星门是被从另一边启动的。似乎有什么人解除了L星门的封锁,导致所有L星门重新上线。"
|
||||
rg_cluster.11.a:0 "自由······吗?"
|
||||
rg_cluster.12.desc:0 "银河系中所有的L星门似乎已被突然重启!一定有什么人解除了某座处在他们控制之下的L星门的封锁,导致所有L星门重新上线。这意味着L星团已重归银河系。?"
|
||||
rg_cluster.12.a:0 "时间会揭晓一切······"
|
||||
rg_cluster.13.desc:0 "有证据表明,古老的亚空间通道——L星门已被突然重启!我们的科学家报告称,这些星门似乎通往一个未被记录的星团,即§HL星团§!。"
|
||||
rg_cluster.13.a:0 "他们是从哪里冒出来的?!"
|
||||
|
||||
rg_help:0 "我需要一些帮助"
|
||||
|
||||
rg.4:0 "我需要一些帮助"
|
||||
rg.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg.4.a:0 "§H建造灰风母舰§!"
|
||||
rg.4.b:0 "§H建造武装工程舰§!"
|
||||
rg.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg.4.e:0 "§B开启隐形力场§!"
|
||||
rg.4.f:0 "§B关闭隐形力场§!"
|
||||
rg.4.c:0 "又没钱了,老婆救救"
|
||||
|
||||
rg.5.a.desc:0 "钱花光了也没关系啦。这里是探险时找到的一点私房钱..就请先拿去使用吧。不过我也没办法总是这样帮你哦?"
|
||||
rg.5.b.desc:0 "比起直接使用合金制造舰船,我也可以去星球地表自行收集材料。下次建造舰船就不收资源了哦。"
|
||||
rg.5.c.desc:0 "呜呜呜,已经没有私房钱了,不要再来了呜呜呜呜呜...§H(你隐约感到良心一阵刺痛§!"
|
||||
rg.5.a:0 "老婆大人最棒了"
|
||||
|
||||
rg.5.e:0 "§B开启自动建造中继器§!"
|
||||
rg.5.f:0 "§B关闭自动建造中继器§!"
|
||||
|
||||
rg.6.a.desc:0 "§Y什,什么嘛。不是刚刚才给过嘛..已经一滴都不剩了呜呜...这次就暂时没法帮忙了哦。§!\n\n§H<摸摸你的良心,十年后再来吧。>§!"
|
||||
rg.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg.6.a:0 "诶嘿。"
|
||||
|
||||
rg_graygoo.4:0 "我需要一些帮助"
|
||||
rg_graygoo.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg_graygoo.4.a:0 "§H建造灰风母舰§!"
|
||||
rg_graygoo.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_graygoo.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_graygoo.4.e:0 "§B开启隐形力场§!"
|
||||
rg_graygoo.4.f:0 "§B关闭隐形力场§!"
|
||||
rg_graygoo.4.c:0 "又没钱了,老婆救救"
|
||||
|
||||
rg_graygoo.5.a.desc:0 "钱花光了也没关系啦。这里是探险时找到的一点私房钱..就请先拿去使用吧。不过我也没办法总是这样帮你哦?"
|
||||
rg_graygoo.5.b.desc:0 "比起直接使用合金制造舰船,我也可以去星球地表自行收集材料。下次建造舰船就不收资源了哦。"
|
||||
rg_graygoo.5.c.desc:0 "呜呜呜,已经没有私房钱了,不要再来了呜呜呜呜呜...§H(你隐约感到良心一阵刺痛§!"
|
||||
rg_graygoo.5.a:0 "老婆大人最棒了"
|
||||
|
||||
rg_graygoo.6.a.desc:0 "§Y什,什么嘛。不是刚刚才给过嘛..已经一滴都不剩了呜呜...这次就暂时没法帮忙了哦。§!\n\n§H<摸摸你的良心,十年后再来吧。>§!"
|
||||
rg_graygoo.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg_graygoo.6.a:0 "诶嘿。"
|
||||
|
||||
RG_GRAY_MOD1:0 "§Y小灰改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,小灰的舰体已经很久没有维护了。通过调集足够的资源小灰能够将母舰状态恢复到完全体。为了执行这项计划,小灰需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD2:0 "§Y小灰旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对灰风舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,灰风母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD3:0 "§R纳米主宰核心计划§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将灰风旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,小灰将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
rg.11.title:0 "§Y小灰改造项目完成§!"
|
||||
rg.11.desc:0 "投入大量合金进行完全舰体重构之后,小灰已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
|
||||
rg.12.title:0 "§Y小灰旗舰改造完成§!"
|
||||
rg.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。小灰的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
|
||||
rg.15.title:0 "§R纳米主宰制造完成§!"
|
||||
rg.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
|
||||
|
||||
rg.18.title:0 "§R最后机会§!"
|
||||
rg.18.desc:0 "我们的科学家对于L星门的维护周期规律观察研究发现,每临近一段时间,L星门的维护周期将进入一个短暂的暂停期,如果我们能抓住这次机会就有希望中止L星门的维护周期。我们需要立刻进行这项计划,否则我们将错失逃离L星团的最后机会。"
|
||||
|
||||
|
||||
RG_graygoo.500.d:0 "§Y启动主宰核心§!"
|
||||
RG_graygoo.502.d.response:0 "启动船坞核心,全舰核心自检完成。"
|
||||
RG_graygoo.500.e:0 "§Y启动旗舰核心§!"
|
||||
RG_graygoo.502.e.response:0 "我能做到。"
|
||||
|
||||
# 2.1 奇怪的巨像
|
||||
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"
|
||||
rg_story.2.a:0 "§G有哦§!"
|
||||
rg_story.2.b:0 "§Y有趣的东西?§!"
|
||||
rg_story.2.c:0 "§Y感觉不太对劲...§!"
|
||||
|
||||
rg_story.3.desc:0 "嗯哼,你一定会感兴趣的。我做了一个最新式超级无敌歼星武器我们称之为高效杀灭99.9%的细菌的..呃。试验品。"
|
||||
rg_story.3.a:0 "§G超级无敌?§!"
|
||||
rg_story.3.b:0 "§Y歼星武器?§!"
|
||||
rg_story.3.c:0 "§Y等等,试验品是怎么回事?§!"
|
||||
|
||||
rg_story.4.desc:0 "相信我,只需要一次试验,我就能完成这件伟大的作品!但是呢,你们不是有人说过,嗯。成功总是伴随一点点‘小小的代价’。我不小心把它的火控单元设置成只能对友军标识开火了,并且已经彻底锁死了。不过放心,真的不会有什么危险。只需要你帮一次忙,把这台原型机拿去试射一次,它就一定成功了!"
|
||||
rg_story.4.a:0 "§G我愿意!§!"
|
||||
rg_story.4.b:0 "§Y你这真的靠谱吗..?§!"
|
||||
rg_story.4.c:0 "§Y等等,难道要地爆天星吗§!"
|
||||
|
||||
rg_story.5.desc:0 "哎呀,别管了,绝对氨醛!只需要把这台试验船拿去试射一次就好啦。不会出什么乱子的。"
|
||||
rg_story.5.a:0 "§Y真是可怕§!"
|
||||
|
||||
rg_story.6.title:0 "§Y混乱大爆炸§!"
|
||||
rg_story.6.desc:0 "在我们对星球发射了奇怪的武器之后,星球上所有的外星物种居然都变成了和我们[Root.GetSpeciesName]一模一样的样子。检查表明,无论是从基因还是组成结构分析,他们都已经被认定为是完完全全的[Root.GetSpeciesName]。同时他们的举止和记忆却和之前没有什么两样。"
|
||||
rg_story.6.a:0 "§Y真是奇怪§!"
|
||||
|
||||
# 2.2 折纸系统
|
||||
rg_story.8.desc:0 "我找到一个堆了很久的古董,既然你来了,就帮我扔下垃圾吧~\n没事,不是什么稀奇的东西。"
|
||||
rg_story.8.a:0 "§G乐意效劳§!"
|
||||
rg_story.8.b:0 "§Y古董是什么?§!"
|
||||
rg_story.8.c:0 "§Y奇怪的感觉又来了...§!"
|
||||
|
||||
rg_story.9.desc:0 "总之还是老规矩嘛,等你看了就知道了。诶嘿~"
|
||||
rg_story.9.a:0 "§G真是可怕§!"
|
||||
rg_story.9.b:0 "§Y诶嘿个头啊?!§!"
|
||||
|
||||
rg_story.10.title:0 "§Y永不停歇§!"
|
||||
rg_story.10.desc:0 "从小灰那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.a:0 "§Y真是疯狂§!"
|
||||
rg_story.10.b:0 "§Y这是哪门子古董啊?§!"
|
||||
|
||||
# 2.3 模拟龙
|
||||
rg_story.11.desc:0 "在吗?我有个新想法,当然我保证很有趣。你听说过龙吗?"
|
||||
rg_story.11.a:0 "§G又有新游戏哦§!"
|
||||
rg_story.11.b:0 "§Y你说太空里的龙吗?§!"
|
||||
rg_story.11.c:0 "§Y可怕的事情又要发生了...§!"
|
||||
|
||||
rg_story.12.desc:0 "我说的就是太空里的龙!我想要一只龙,所以你要给我找一只来。嗯...只要找到龙,扫描它,然后我应该能做一只一模一样的。大概吧。"
|
||||
rg_story.12.a:0 "§G这就去!§!"
|
||||
rg_story.12.b:0 "§Y可是上哪里去找龙?§!"
|
||||
rg_story.12.c:0 "§Y真是可怕§!"
|
||||
|
||||
rg_story.13.title:0 "§Y与龙共舞§!"
|
||||
rg_story.13.desc:0 "小灰要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.a:0 "§G它可真大啊...§!"
|
||||
|
||||
rg_story.14.title:0 "§Y任务中止§!"
|
||||
rg_story.14.desc:0 "可能是受到外部因素影响,又或是时机还未成熟,我们只能暂时中止扫描以太龙的计划。等待时机成熟,我们将再次开始。"
|
||||
rg_story.14.a:0 "§G真不幸§!"
|
||||
|
||||
rg_story.15.title:0 "§Y成功了§!"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找灰风问问看了。"
|
||||
rg_story.15.a:0 "§G让我们看看又能整出什么活§!"
|
||||
|
||||
rg_story.16.desc:0 "哇哦,找到龙了哦!让我来看看... 嗯,你就先等着吧,等我整出活来就联系你。"
|
||||
rg_story.16.a:0 "§G真怪§!"
|
||||
|
||||
rg_story.17.desc:0 "好了,完成了!还记得上次让你去找龙的事情吗?嗯。我按照以太龙的身体结构,复制了一只小龙出来。只不过...嗯,你知道我的作品多少都有点瑕疵,我没法控制这些组成模拟龙的纳米机器人了,它们现在就像生物细胞一样忠实的履行自己的使命。不过可能也没什么不好就是了。\n好了,出来打个招呼吧。"
|
||||
rg_story.17.a:0 "§G等等...§!"
|
||||
rg_story.17.b:0 "§Y我还没...§!"
|
||||
rg_story.17.c:0 "§Y还没征求我的意见吧!§!"
|
||||
|
||||
simulasion_dragon_name:0 "§Y模拟龙§!"
|
||||
rg_story.18.desc:0 "呜...那个..."
|
||||
rg_story.18.a:0 "§G嗯?§!"
|
||||
rg_story.18.b:0 "§Y那个?§!"
|
||||
rg_story.18.c:0 "§Y然后呢?§!"
|
||||
|
||||
rg_story.19.desc:0 "好了好了,是不是很可爱?以后她就由你来照顾了~拜~"
|
||||
rg_story.19.a:0 "§G等等!§!"
|
||||
rg_story.19.b:0 "§Y别跑!§!"
|
||||
rg_story.19.c:0 "§Y算了,回家吧。§!"
|
||||
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
|
||||
# WG affection localisation
|
||||
GRAY_SPECIES: "灰风"
|
||||
marry_gray:0 "灰风,我有个东西想交给你"
|
||||
wg_aft.30000.name:0 "与灰风的誓约仪式"
|
||||
wg_aft.30000.desc:0 "这个环状的东西是...要套在无名指上吗?阿,你这是承认了我的忠诚了对吧?那么接下来是要进行什么愉快的同伴行为吗?\n\n...好吧,我承认这个笑话有点冷,不过跟你们相处的日子确实很开心,请让我永远效忠于你吧。"
|
||||
wg_aft.30000.a:0 "你已经是我们的一份子了,灰风。"
|
||||
wg_aft.30000.response:0 "这...是这样吗?\n\n...\n\n谢谢。"
|
||||
|
||||
wsg_rings:0 "戒指"
|
||||
gray_affection:0 "灰风好感度"
|
316
localisation/simp_chinese/RG_l_simp_chinese.yml
Normal file
316
localisation/simp_chinese/RG_l_simp_chinese.yml
Normal file
@ -0,0 +1,316 @@
|
||||
l_simp_chinese:
|
||||
gray_army_desc:0 "小灰和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_governor_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G小灰会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予小灰越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_scientist_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_general_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
|
||||
RG_ENERGY_MISSILE:0 "§Y灰风融合球§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y灰风超空融合球§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y灰风跃迁引擎§!"
|
||||
RG_gatebuilder_sensor:0 "§Y灰风传感器§!"
|
||||
RG_gatebuilder_thruster:0 "§Y灰风推进器§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了小灰从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局拥有灰风\n\n§R<但...代价是什么?>§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "灰风可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
|
||||
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
|
||||
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "灰风通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y灰风特型引擎增压§!"
|
||||
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
|
||||
bombardment_graygoo:0 "§R灰色风暴§!"
|
||||
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y灰风能量束Mini§!"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y灰风聚能束Mini§!"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y灰风聚能束§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y灰风能量弧§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y灰风聚能束§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Interdictor_FUSION_REACTOR:0 "$FUSION_REACTOR$"
|
||||
RG_Interdictor_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$"
|
||||
RG_Interdictor_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$"
|
||||
RG_Interdictor_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$"
|
||||
RG_Interdictor_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$"
|
||||
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
|
||||
RG_Interdictor_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$"
|
||||
RG_Interdictor_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$"
|
||||
RG_Mothership_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$"
|
||||
RG_Mothership_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$"
|
||||
|
||||
RG_ID_SHIP_THRUSTER_1:0 "$SHIP_THRUSTER_1$"
|
||||
RG_ID_SHIP_THRUSTER_1_DESC:0 "$SHIP_THRUSTER_1_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_2:0 "$SHIP_THRUSTER_2$"
|
||||
RG_ID_SHIP_THRUSTER_2_DESC:0 "$SHIP_THRUSTER_2_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_3:0 "$SHIP_THRUSTER_3$"
|
||||
RG_ID_SHIP_THRUSTER_3_DESC:0 "$SHIP_THRUSTER_3_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_4:0 "$SHIP_THRUSTER_4$"
|
||||
RG_ID_SHIP_THRUSTER_4_DESC:0 "$SHIP_THRUSTER_4_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_5:0 "$SHIP_THRUSTER_5$"
|
||||
RG_ID_SHIP_THRUSTER_5_DESC:0 "$SHIP_THRUSTER_5_DESC$"
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
RG_PLANET_KILLER_SHIELDER:0 "$PLANET_KILLER_SHIELDER$"
|
||||
RG_PLANET_KILLER_SHIELDER_DESC:0 "$PLANET_KILLER_SHIELDER_DESC$"
|
||||
RG_PLANET_KILLER_NEUTRON:0 "$PLANET_KILLER_NEUTRON$"
|
||||
RG_PLANET_KILLER_NEUTRON_DESC:0 "$PLANET_KILLER_NEUTRON_DESC$"
|
||||
RG_PLANET_KILLER_GODRAY:0 "$PLANET_KILLER_GODRAY$"
|
||||
RG_PLANET_KILLER_GODRAY_DESC:0 "$PLANET_KILLER_GODRAY_DESC$"
|
||||
RG_PLANET_KILLER_NANOBOTS:0 "$PLANET_KILLER_NANOBOTS$"
|
||||
RG_PLANET_KILLER_NANOBOTS_DESC:0 "$PLANET_KILLER_NANOBOTS_DESC$"
|
||||
RG_PLANET_KILLER_STAR_CRACKER:0 "$PLANET_KILLER_STAR_CRACKER$"
|
||||
RG_PLANET_KILLER_STAR_CRACKER_DESC:0 "$PLANET_KILLER_STAR_CRACKER_DESC$"
|
||||
RG_PLANET_KILLER_DELUGE:0 "$PLANET_KILLER_DELUGE$"
|
||||
RG_PLANET_KILLER_DELUGE_DESC:0 "$PLANET_KILLER_DELUGE_DESC$"
|
||||
|
||||
RG_SCIENCE_CLOAKING_PSI:0 "$CLOAKING_PSI$"
|
||||
RG_SCIENCE_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$"
|
||||
RG_SCIENCE_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$"
|
||||
RG_SCIENCE_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$"
|
||||
RG_SCIENCE_CLOAKING_3:0 "$CLOAKING_3$"
|
||||
RG_SCIENCE_CLOAKING_3_DESC:0 "$CLOAKING_3_DESC$"
|
||||
RG_SCIENCE_CLOAKING_2:0 "$CLOAKING_2$"
|
||||
RG_SCIENCE_CLOAKING_2_DESC:0 "$CLOAKING_2_DESC$"
|
||||
RG_SCIENCE_CLOAKING_1:0 "$CLOAKING_1$"
|
||||
RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
|
||||
RG_SCIENCE_CLOAKING_EMPTY:0 "空槽"
|
||||
|
||||
RG_ID_wsg_alpha_REACTOR:0 "§Y阿尔法结晶反应堆§!"
|
||||
RG_ID_SHIP_THRUSTER_WSG:0 "§Y暗物质α推进器§!"
|
||||
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "利用暗物质与阿尔法融合后产生的巨大能量来推动我们的飞船。"
|
||||
RG_ID_sh_senergy_REACTOR:0 "§Y深海能源核心反应堆§!"
|
||||
RG_ID_SHIP_THRUSTER_SH:0 "§Y深海能源核心推进器§!"
|
||||
RG_ID_SHIP_THRUSTER_SH_DESC:0 "在深海能源核心的作用下我们的飞船能做出以近乎魔法般的机动。"
|
||||
RG_ID_wsg_senergy_REACTOR:0 "§Y深海能源核心反应堆§!"
|
||||
RG_ID_WSG_SENERGY_SHIP_THRUSTER:0 "§Y深海能源核心推进器§!"
|
||||
RG_ID_WSG_SENERGY_SHIP_THRUSTER_DESC:0 "使用深海能源核心产生的强大动力推动作战舰船"
|
||||
|
||||
RG_BAKAHALO:0 "§Y笨蛋光环(我除外)§!"
|
||||
RG_ANTIBAKAHALO:0 "§Y笨蛋光环§!"
|
||||
RG_ANTIBAKAHALO_DESC:0 "笨蛋光环加成友军的同时还能在星系中投射笨蛋领域,使敌人不知怎么地攻击了自己的战舰?"
|
||||
RG_BAKAHALO_RADAR:0 "§Y笨蛋光环(我除外)§!"
|
||||
RG_BAKAHALO_RADAR_DESC:0 "笨蛋光环加成友军的同时还能在星系中投射笨蛋领域,使敌人不知怎么地攻击了自己的战舰?"
|
||||
RG_ANTIBAKAHALO_RADAR:0 "§Y笨蛋光环§!"
|
||||
RG_ANTIBAKAHALO_RADAR_DESC:0 "笨蛋光环加成友军的同时还能在星系中投射笨蛋领域,使敌人不知怎么地攻击了自己的战舰?"
|
||||
|
||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!灰风会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y灰风作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y灰风作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y灰风作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y灰风作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y灰风作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y灰风作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y灰风作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y灰风作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y灰风作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y灰风作战计算机-破冰战术§!"
|
||||
|
||||
RG_carrier_interdictor_key: "§Y航母核心§!"
|
||||
RG_icebreaker_interdictor: "§Y破冰核心§!"
|
||||
RG_battleship_interdictor_key: "§Y战列核心§!"
|
||||
RG_titan_interdictor_key: "§Y泰坦核心§!"
|
||||
RG_line_interdictor_key: "§Y线列核心§!"
|
||||
RG_AA_interdictor_key: "§Y对空核心§!"
|
||||
RG_Buff_interdictor_key: "§Y光环核心§!"
|
||||
RG_COLOSSUS_interdictor_key: "§Y歼星核心§!"
|
||||
RG_Arsenal_interdictor_key: "§Y武库核心§!"
|
||||
RG_aircruiser_interdictor_key: "§Y航战核心§!"
|
||||
RG_torpedo_interdictor_key: "§Y雷击核心§!"
|
||||
RG_torpedocruiser_interdictor_key: "§Y雷巡核心§!"
|
||||
RG_graygoo_capitalship_key: "§Y旗舰核心§!"
|
||||
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
|
||||
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
|
||||
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器,我们得以使用纳米机器人部分还原这种技术。"
|
||||
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
|
||||
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
|
||||
|
||||
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
|
||||
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
|
||||
|
||||
tech_gray_interdictor_4:0 "§Y纳米机器拦截舰§!"
|
||||
tech_gray_interdictor_4_desc:0 "经过技术逆向和积累,我们得以再现这些L星门中的灰色风暴战舰,驰骋在我们的旗帜之下。"
|
||||
|
||||
tech_gray_matter_spray_5:0 "§Y喷射星舰计划§!"
|
||||
tech_gray_matter_spray_5_desc:0 "纳米机器材料的发明使得我们可以重现这种奇异的设计,被设计发射巨型弹头的密集一次性发射架占据了整个战舰,一次发射可喷射整舰一半以上的质量。当然,一次性的。"
|
||||
|
||||
tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
|
||||
tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰,他们拥有巨大的潜力。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y灰风纳米修复系统§!"
|
||||
tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
|
||||
|
||||
tech_object_gray_5:0 "§Y灰风母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护小灰舰体以及...小小的逆向工程,我们得以部分复制灰风母舰的设计,当然,这一切还要征得小灰本人同意。"
|
||||
|
||||
tech_minilaser_gray_1:0 "§Y灰风武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
|
||||
|
||||
tech_gray_noway:0 "§Y灰风的不存在课题§!"
|
||||
tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_object_gray_6:0 "§Y灰风的不存在课题2§!"
|
||||
tech_object_gray_6_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_gray_army_7:0 "§Y自演化纳米战体§!"
|
||||
tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
|
||||
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
|
||||
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
|
||||
|
||||
RG_PLANET_KILLER_SP:0 "§H奇怪的试射用武器§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?小灰要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_ACTION:0 "§H试验性开火§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "准备对$PLANET|Y$进行试射"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了物种改造"
|
||||
message_RG_planet_killer_killed_planet_sp_desc:0 "$RG_target_planet|Y$被$RG_attacker|Y$的$RG_attacker_ship|Y$进行了一次非法武器试验。他们真是疯了。"
|
||||
|
||||
RG_AUTOCONST_HANGER:0 "自动工程子个体"
|
||||
RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
|
||||
RG_const_country:0 "小灰-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y小灰必须达到10级§!"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
rg_nothing:0 ""
|
||||
rg_nothing_desc:0 ""
|
||||
|
||||
rg_ap_nantiematter:0 "§Y纳米物质构成工程§!"
|
||||
rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究,这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。"
|
||||
rg_ap_nantiematter_tooltip:0 "§Y这表明了一切。§!"
|
||||
|
||||
weapon_type_rg_jumpdrive:0 "§Y超空间引擎§!"
|
||||
weapon_type_rg_sp:0 "§Y特殊武器§!"
|
||||
weapon_type_rg_clocking_comp:0 "§Y隐形场部件§!"
|
||||
weapon_type_rg_thruster:0 "§Y推进器§!"
|
||||
weapon_type_rg_sensor:0 "§Y传感器§!"
|
||||
weapon_type_rg_halo:0 "§Y光环§!"
|
||||
weapon_type_rg_aux:0 "§Y辅助部件§!"
|
||||
weapon_type_rg_computer:0 "§Y飞行控制计算机§!"
|
||||
weapon_type_rg_secondary:0 "§Y副武器§!"
|
||||
weapon_type_rg_torpedoe:0 "§Y鱼雷§!"
|
||||
weapon_type_rg_main:0 "§Y主武器§!"
|
||||
weapon_type_rg_armor:0 "§Y装甲部件§!"
|
||||
rg_distant_stars_modifier:0 "§H遥远繁星§!"
|
||||
rg_distant_stars_modifier_desc:0 "L-星团是一群距离我们所熟知的银河系相距极远的星系组成的星团。从内部几乎没有可能启动跃迁引擎回到银河系。\n§H当然你执意要出去...那我也没办法嘛。L-星门开启后自动移除该修正。§!"
|
||||
|
||||
RG_requires_a_star_star_killer:0 "\n§H攻击目标不能是真空§!"
|
||||
RG_requires_outside_border_star_killer:0 "\n§H攻击目标不能在境内§!"
|
||||
RG_requires_inside_border_star_killer:0 "\n§H这艘舰船的使用说明书上要求我们只能对友方目标开火..?§!"
|
||||
RG_requires_no_pacifist_star_killer:0 "\n§H我们的和平主义思潮不允许使用这种武器§!"
|
||||
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
||||
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
|
||||
RG_revive_component:0 "§Y原型折纸仪§!"
|
||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过小灰精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
|
||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
|
||||
|
||||
rg_levelup_2.tooltip:0 "§Y如果我们中途中止改造项目,将无法得到退款!§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次小灰的形态§!"
|
||||
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,小灰就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
|
||||
RG_orbital_ring:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_desc:0 ""
|
||||
|
||||
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
||||
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
||||
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +5%§!\n§G 额外装甲生命值 +5%§!\n§G 额外船体生命值 +5%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||
|
||||
rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
|
||||
RG_sim_dragon_species:0 "伪装的龙"
|
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Reference in New Issue
Block a user