模拟龙事件补充
This commit is contained in:
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f167751247
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3b2cbe14fc
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@ -54,6 +54,12 @@ on_yearly_pulse_country = {
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}
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}
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}
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}
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on_yearly_pulse = {
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events = {
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rg_story.20
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}
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}
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on_mid_game_pulse_country = {
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on_mid_game_pulse_country = {
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events = {
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events = {
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# rg.18
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# rg.18
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@ -83,7 +83,7 @@ rg_create_gray_paperwork_testship_1 = {
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}
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}
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}
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}
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rg_create_fake_dragon = {
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rg_create_fake_dragon_species = {
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create_species = {
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create_species = {
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name = RG_SIMULATION_DRAGON_SPECIES
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name = RG_SIMULATION_DRAGON_SPECIES
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plural = RG_SIMULATION_DRAGON_SPECIES
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plural = RG_SIMULATION_DRAGON_SPECIES
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@ -94,57 +94,69 @@ rg_create_fake_dragon = {
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save_global_event_target_as = RG_sim_dragon_species
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save_global_event_target_as = RG_sim_dragon_species
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}
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}
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}
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}
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create_leader = {
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}
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class = admiral
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species = event_target:RG_sim_dragon_species
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rg_create_fake_dragon = {
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name = "Name_rg_fake_dragon"
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rg_create_fake_dragon_species = yes
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event_leader = yes
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if = {
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gender = female
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limit = {
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custom_description = rg_fake_dragon_desc
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NOT = {
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skill = 1
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has_country_flag = rg_fake_dragon_reborn_country
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set_age = 0
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traits = {
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trait = RG_leader_trait_admiral_fake_dragon
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trait = RG_leader_trait_admiral_timed_life
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}
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effect = {
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change_leader_portrait = wg_dragon
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set_leader_flag = has_gained_level_trait
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set_leader_flag = has_gained_trait
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set_leader_flag = legendary_leader
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set_leader_flag = rg_fake_dragon
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save_global_event_target_as = rg_fake_dragon_admiral
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}
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}
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set_variable = {
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which = rg_fake_dragon_timedlife_counter
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value = 0
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}
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create_fleet = {
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name = "NAME_RG_Nanite_Dragon"
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settings = {
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can_disband = yes
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can_upgrade = no
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can_change_composition = no
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can_change_leader = no
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = root
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create_ship = {
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name = "NAME_RG_Nanite_Dragon"
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design = "NAME_RG_FAKE_Dragon"
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prefix = no
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upgradable = no
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}
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}
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set_location = {
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}
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target = root.capital_scope
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create_leader = {
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distance = 0
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class = admiral
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angle = random
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species = event_target:RG_sim_dragon_species
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name = "Name_rg_fake_dragon"
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event_leader = yes
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gender = female
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custom_description = rg_fake_dragon_desc
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skill = 1
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set_age = 0
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traits = {
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trait = RG_leader_trait_admiral_fake_dragon
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trait = RG_leader_trait_admiral_timed_life
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}
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effect = {
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change_leader_portrait = wg_dragon
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set_leader_flag = has_gained_level_trait
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set_leader_flag = has_gained_trait
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set_leader_flag = legendary_leader
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set_leader_flag = rg_fake_dragon
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save_global_event_target_as = rg_fake_dragon_admiral
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}
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}
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set_variable = {
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which = rg_fake_dragon_timedlife_counter
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value = 0
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}
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set_global_event_target_as = rg_fake_dragon_owner
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create_fleet = {
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name = "NAME_RG_Nanite_Dragon"
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settings = {
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can_disband = yes
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can_upgrade = no
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can_change_composition = no
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can_change_leader = no
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = root
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create_ship = {
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name = "NAME_RG_Nanite_Dragon"
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design = "NAME_RG_FAKE_Dragon"
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prefix = no
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upgradable = no
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}
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set_location = {
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target = root.capital_scope
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distance = 0
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angle = random
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}
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set_fleet_flag = rg_fake_dragon_fleet
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assign_leader = last_created_leader
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}
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}
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set_fleet_flag = rg_fake_dragon_fleet
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assign_leader = last_created_leader
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}
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}
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}
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}
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}
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}
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@ -344,13 +344,77 @@ RG_leader_trait_admiral_timed_life = {
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}
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}
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triggered_modifier = {
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triggered_modifier = {
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potential = {
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potential = {
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always = yes
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owner = {
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check_variable = {
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which = rg_fake_dragon_timedlife_counter
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value <= 1000
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}
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}
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}
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}
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ship_armor_mult = 0.05
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ship_armor_mult = 0.01
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ship_hull_mult = 0.05
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ship_hull_mult = 0.01
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ship_weapon_damage = 0.05
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ship_weapon_damage = 0.01
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mult = owner.rg_fake_dragon_timedlife_counter
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mult = owner.rg_fake_dragon_timedlife_counter
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}
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}
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triggered_modifier = {
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potential = {
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owner = {
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check_variable = {
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which = rg_fake_dragon_timedlife_counter
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value > 1000
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}
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}
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}
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ship_armor_mult = 10.0
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ship_hull_mult = 10.0
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ship_weapon_damage = 10.0
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custom_tooltip_with_modifiers = rg_timed_life_millennium
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}
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leader_class = { admiral }
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_born_tobe_dragon = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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ICON = "GFX_leader_trait_ethereal"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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immortal_leaders = yes
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triggered_modifier = {
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potential = {
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owner = {
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check_variable = {
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which = rg_fake_dragon_timedlife_counter
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value <= 1000
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}
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}
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}
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ship_armor_mult = 0.01
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ship_hull_mult = 0.01
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ship_weapon_damage = 0.01
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mult = owner.rg_fake_dragon_timedlife_counter
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}
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triggered_modifier = {
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potential = {
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owner = {
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check_variable = {
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which = rg_fake_dragon_timedlife_counter
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value > 1000
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}
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}
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}
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ship_armor_mult = 0.01
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ship_hull_mult = 0.01
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ship_weapon_damage = 0.01
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custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
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}
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leader_class = { admiral }
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leader_class = { admiral }
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initial = no
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initial = no
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@ -951,10 +951,27 @@ country_event = {
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}
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}
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}
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}
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immediate = {
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immediate = {
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change_variable = {
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if = {
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which = rg_fake_dragon_timedlife_counter
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limit = {
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value = 12
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NOT = {
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has_country_flag = rg_fake_dragon_reborn_country
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}
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}
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change_variable = {
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which = rg_fake_dragon_timedlife_counter
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value = 12
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = rg_fake_dragon_reborn_country
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}
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change_variable = {
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which = rg_fake_dragon_timedlife_counter
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value = 1
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}
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}
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#等级导入,把存储的领袖等级赋予到领袖身上
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#等级导入,把存储的领袖等级赋予到领袖身上
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random_owned_leader = {
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random_owned_leader = {
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limit = { has_leader_flag = rg_fake_dragon }
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limit = { has_leader_flag = rg_fake_dragon }
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@ -964,6 +981,18 @@ country_event = {
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change_leader_portrait = wg_dragon
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change_leader_portrait = wg_dragon
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set_age = owner.rg_fake_dragon_timedlife_counter
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set_age = owner.rg_fake_dragon_timedlife_counter
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}
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}
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random_owned_fleet = {
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limit = {
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NOT = { has_fleet_flag = rg_fake_dragon_fleet }
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leader = {
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has_leader_flag = rg_fake_dragon
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NOT = {
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has_leader_flag = rg_fake_dragon_reborn
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}
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}
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}
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unassign_leader = this
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}
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}
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}
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}
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}
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@ -597,7 +597,7 @@ country_event = {
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diplomatic = yes
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diplomatic = yes
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picture_event_data = {
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picture_event_data = {
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portrait = event_target:RG_sim_dragon_species
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portrait = event_target:rg_fake_dragon_admiral
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room = "ethic_spaceship_room"
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room = "ethic_spaceship_room"
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}
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}
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@ -605,6 +605,10 @@ country_event = {
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text = "rg_story.18.desc"
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text = "rg_story.18.desc"
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}
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}
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immediate = {
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rg_create_fake_dragon = yes
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}
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option = {
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option = {
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name = rg_story.18.a
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name = rg_story.18.a
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hidden_effect = {
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hidden_effect = {
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@ -643,10 +647,6 @@ country_event = {
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room = "ethic_spaceship_room"
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room = "ethic_spaceship_room"
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}
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}
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immediate = {
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rg_create_fake_dragon = yes
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}
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desc = {
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desc = {
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text = "rg_story.19.desc"
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text = "rg_story.19.desc"
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}
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}
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@ -661,4 +661,68 @@ country_event = {
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option = {
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option = {
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name = rg_story.19.c
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name = rg_story.19.c
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}
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}
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}
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# sim dragon ga le
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event = {
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id = rg_story.20
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hide_window = yes
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is_triggered_only = yes
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fire_only_once = yes
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trigger = {
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exists = event_target:rg_fake_dragon_owner
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event_target:rg_fake_dragon_owner = {
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any_owned_leader = {
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has_leader_flag = rg_fake_dragon
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}
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NOT = {
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any_owned_fleet = {
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has_fleet_flag = rg_fake_dragon
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}
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}
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}
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}
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immediate = {
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event_target:rg_fake_dragon_admiral = {
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remove_trait = RG_leader_trait_admiral_timed_life
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add_trait = RG_leader_trait_admiral_born_tobe_dragon
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set_leader_flag = rg_fake_dragon_reborn
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set_age = 0
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}
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event_target:rg_fake_dragon_owner = {
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set_variable = {
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which = rg_fake_dragon_timedlife_counter
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value = 0
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}
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country_event = { id = rg_story.21 }
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}
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}
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}
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country_event = {
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id = rg_story.21
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title = "rg_story.21.title"
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is_triggered_only = yes
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trigger = {
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NOT = {
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# has_global_flag = has_wsg_mod
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}
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}
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picture = GFX_evt_space_dragon
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show_sound = evn_fc_observation
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desc = {
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text = "rg_story.21.desc"
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}
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option = {
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name = rg_story.21.a
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default_hide_option = yes
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}
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}
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}
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@ -246,6 +246,10 @@
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RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
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RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
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RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
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RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
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rg_story.21.title:0 "§Y来生§!"
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rg_story.21.desc:0 "在之前的战斗中,模拟龙很遗憾没能逃出生天。但在我们的舰船前往进行搜索时,居然在太空中发现了一颗龙蛋。经过一段时间的自我孵化,模拟龙竟然又出生了一次。随着这次羽化重生,原先组成模拟龙身体的纳米机器缺陷都自我修复了。同时,加速衰老的症状也消失了。传说中的龙战胜了自己。"
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rg_story.21.a:0 "§G新生命的真正开始...§!"
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# WG affection localisation
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# WG affection localisation
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GRAY_SPECIES: "灰风"
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GRAY_SPECIES: "灰风"
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marry_gray:0 "灰风,我有个东西想交给你"
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marry_gray:0 "灰风,我有个东西想交给你"
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@ -309,8 +309,13 @@
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RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
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RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
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RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
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RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
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RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
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RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
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RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +5%§!\n§G 额外装甲生命值 +5%§!\n§G 额外船体生命值 +5%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||||
|
|
||||||
|
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||||
|
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||||
|
|
||||||
rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||||
|
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||||
RG_sim_dragon_species:0 "伪装的龙"
|
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||||
|
RG_sim_dragon_species:0 "伪装的龙"
|
||||||
|
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
Loading…
Reference in New Issue