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@@ -638,6 +638,14 @@ country_event = {
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}
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add_ship_design = last_created_design
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rg_warship_init_mod2 = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod2
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}
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remove_situation_flag = rg_stage6_locked
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set_situation_locked = no
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remove_situation_flag = locked
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}
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}
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option = {
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name = OK
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@@ -241,3 +241,71 @@ country_event = {
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default_hide_option = yes
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}
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}
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country_event = {
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id = rg_story.41
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title = rg_story.41.title
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desc = rg_story.41.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.41.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod2
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}
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set_situation_locked = yes
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set_situation_flag = locked
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set_situation_flag = rg_stage6_locked
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}
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enable_special_project = {
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name = RG_GRAY_MOD2
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location = event_target:gray_owner_capital_starbase
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owner = event_target:gray_owner
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}
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}
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}
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country_event = {
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id = rg_story.42
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title = rg_story.42.title
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desc = rg_story.42.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.42.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod2
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}
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set_situation_locked = yes
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set_situation_flag = locked
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set_situation_flag = rg_stage6_locked
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}
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enable_special_project = {
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name = RG_GRAY_MOD2
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location = event_target:gray_owner_capital_starbase
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owner = event_target:gray_owner
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}
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}
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}
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