This commit is contained in:
parent
2ac403c1ac
commit
4a8a26bb7c
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@ -2564,10 +2564,9 @@ RG_gray_mod1_effect_project = {
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}
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RG_gray_mod2_effect = {
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custom_tooltip = rg_levelup_2.tooltip
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enable_special_project = {
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name = RG_GRAY_MOD2
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location = event_target:gray_owner_capital_starbase
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owner = event_target:gray_owner
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start_situation = {
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type = situation_rg_gray_mod2
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target = this
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}
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add_resource = {
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energy = -150000
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@ -227,4 +227,226 @@ situation_rg_gray_mod1 = {
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}
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destroy_situation = this
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}
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}
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situation_rg_gray_mod2 = {
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picture = GFX_evt_planet_beam
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complete_icon_frame = GFX_situation_outcome_frame_green
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complete_icon = GFX_situation_outcome_positive
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on_progress_complete = {
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custom_tooltip = situation_rg_gray_mod1_finish_tooltip
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hidden_effect = {
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owner = {
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country_event = {
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id = rg_story.29
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}
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}
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}
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destroy_situation = this
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}
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on_start = {
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owner = {
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country_event = {
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id = rg_event.9
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}
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}
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}
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on_monthly = {
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events = {
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}
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}
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stages = {
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situation_rg_gray_mod2_stage_1 = {
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icon = GFX_situation_stage_1
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icon_background = GFX_situation_stage_frame_green
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end = 8.4
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custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_2 = {
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icon = GFX_situation_stage_2
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icon_background = GFX_situation_stage_frame_green
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end = 16.8
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custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_3 = {
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icon = GFX_situation_stage_3
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icon_background = GFX_situation_stage_frame_green
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end = 25.2
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custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_4 = {
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icon = GFX_situation_stage_4
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icon_background = GFX_situation_stage_frame_green
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end = 33.6
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custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_5 = {
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icon = GFX_situation_stage_5
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icon_background = GFX_situation_stage_frame_green
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end = 42
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custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_6 = {
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icon = GFX_situation_stage_6
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icon_background = GFX_situation_stage_frame_green
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end = 50.4
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custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_7 = {
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icon = GFX_situation_stage_1
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icon_background = GFX_situation_stage_frame_green
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end = 58.8
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custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_8 = {
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icon = GFX_situation_stage_2
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icon_background = GFX_situation_stage_frame_green
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end = 67.2
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custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_9 = {
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icon = GFX_situation_stage_3
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icon_background = GFX_situation_stage_frame_green
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end = 75.6
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custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_10 = {
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icon = GFX_situation_stage_4
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icon_background = GFX_situation_stage_frame_green
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end = 84
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custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_11 = {
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icon = GFX_situation_stage_5
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icon_background = GFX_situation_stage_frame_green
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end = 92.4
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custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
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on_first_enter = {
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}
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}
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situation_rg_gray_mod2_stage_12 = {
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icon = GFX_situation_stage_6
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icon_background = GFX_situation_stage_frame_green
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end = 100
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custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
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on_first_enter = {
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owner = {
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country_event = {
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id = rg_story.41
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}
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}
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}
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}
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}
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approach = {
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name = situation_rg_gray_mod1_approach_1
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icon = GFX_situation_approach_research
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icon_background = GFX_situation_approach_bg_green
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default = yes
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on_select = {
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if = {
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limit = {
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NOT = {
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has_situation_flag = rg_stage6_locked
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}
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has_situation_flag = locked
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}
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set_situation_locked = no
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remove_situation_flag = locked
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}
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event_target:gray_warship = {
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set_event_locked = yes
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}
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custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
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}
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triggered_modifier = {
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potential = {
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has_situation_flag = situation_rg_gray_mod1_stage_5_booster
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}
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modifier = {
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country_physics_research_produces_mult = -1
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}
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}
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triggered_modifier = {
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potential = {
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has_situation_flag = situation_rg_gray_mod1_stage_2_booster
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}
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modifier = {
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country_engineering_research_produces_mult = -1
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}
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}
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}
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approach = {
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name = situation_rg_gray_mod1_approach_2
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icon = GFX_situation_approach_research
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icon_background = GFX_situation_approach_bg_yellow
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on_select = {
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custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
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set_situation_locked = yes
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set_situation_flag = locked
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event_target:gray_warship = {
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set_event_locked = no
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}
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}
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}
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approach = {
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name = situation_rg_gray_mod1_approach_3
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icon = GFX_situation_approach_research
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icon_background = GFX_situation_approach_bg_red
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on_select = {
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custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
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abort_situation = this
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event_target:gray_warship = {
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set_event_locked = no
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}
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}
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}
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monthly_progress = {
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base = 0.1
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}
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abort_trigger = {
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}
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on_abort = {
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owner = {
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country_event = {
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id = rg_event.10
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}
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}
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destroy_situation = this
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}
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}
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@ -638,6 +638,14 @@ country_event = {
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}
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add_ship_design = last_created_design
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rg_warship_init_mod2 = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod2
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}
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remove_situation_flag = rg_stage6_locked
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set_situation_locked = no
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remove_situation_flag = locked
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}
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}
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option = {
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name = OK
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@ -241,3 +241,71 @@ country_event = {
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default_hide_option = yes
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}
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}
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country_event = {
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id = rg_story.41
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title = rg_story.41.title
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desc = rg_story.41.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.41.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod2
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}
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set_situation_locked = yes
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set_situation_flag = locked
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set_situation_flag = rg_stage6_locked
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}
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enable_special_project = {
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name = RG_GRAY_MOD2
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location = event_target:gray_owner_capital_starbase
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owner = event_target:gray_owner
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}
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}
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}
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country_event = {
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id = rg_story.42
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title = rg_story.42.title
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desc = rg_story.42.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.42.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod2
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}
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set_situation_locked = yes
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set_situation_flag = locked
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set_situation_flag = rg_stage6_locked
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}
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enable_special_project = {
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name = RG_GRAY_MOD2
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location = event_target:gray_owner_capital_starbase
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owner = event_target:gray_owner
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}
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}
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}
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@ -341,4 +341,30 @@
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rg_story.38.title:0 "§Y第九阶段:超空间引擎验证§!"
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rg_story.38.desc:0 "我们的计划已经进入第九阶段。在这一阶段我们需要设计一种超级规模的超空间引擎供旗舰使用。嗯,可能会出岔子。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
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rg_story.38.a:0 "应该不会出问题的...吧?"
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rg_story.38.b:0 "§Y投资额外材料§!"
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rg_story.38.b:0 "§Y投资额外材料§!"
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rg_story.39.title:0 "§Y第十阶段:子系统吊装§!"
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rg_story.39.desc:0 "我们的计划已经进入第十阶段。我不知道,我编不出来了。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
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rg_story.39.a:0 "就这样了"
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rg_story.39.b:0 "§Y投资额外材料§!"
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rg_story.40.title:0 "§Y第十一阶段:全舰纳米化设计§!"
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rg_story.40.desc:0 "我们的计划已经进入第十一阶段。我不知道,我编不出来了。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
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rg_story.40.a:0 "就这样了"
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rg_story.40.b:0 "§Y投资额外材料§!"
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rg_story.41.title:0 "§Y第十二阶段:最终试航§!"
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rg_story.41.desc:0 "我们的计划已经进入最终阶段。我们的旗舰改造项目已经基本完成,接下来就是实际试航的阶段。如果一切顺利,那就一切顺利。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
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rg_story.41.a:0 "就这样了"
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rg_story.41.b:0 "§Y投资额外材料§!"
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rg_story.42.title:0 "§Y第十三阶段:居住区划设计§!"
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rg_story.42.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。但这需要我们进行额外的投资。在这一阶段我们将制造一个能够容纳大量人口居住的宜居仓段。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
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rg_story.42.a:0 "就这样了"
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rg_story.42.b:0 "§Y投资额外材料§!"
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rg_story.43.title:0 "§Y第十四阶段:主宰船坞铺设§!"
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rg_story.43.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。我不知道,我编不出来了。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
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rg_story.43.a:0 "就这样了"
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rg_story.43.b:0 "§Y投资额外材料§!"
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@ -383,4 +383,19 @@
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situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
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situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
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situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
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situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
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situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
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situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
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situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
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situation_rg_gray_mod2_stage_3_tooltip:0 "$rg_story.32.desc$"
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situation_rg_gray_mod2_stage_4_tooltip:0 "$rg_story.33.desc$"
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situation_rg_gray_mod2_stage_5_tooltip:0 "$rg_story.34.desc$"
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situation_rg_gray_mod2_stage_6_tooltip:0 "$rg_story.35.desc$"
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situation_rg_gray_mod2_stage_7_tooltip:0 "$rg_story.36.desc$"
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situation_rg_gray_mod2_stage_8_tooltip:0 "$rg_story.37.desc$"
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situation_rg_gray_mod2_stage_9_tooltip:0 "$rg_story.38.desc$"
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situation_rg_gray_mod2_stage_10_tooltip:0 "$rg_story.39.desc$"
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situation_rg_gray_mod2_stage_11_tooltip:0 "$rg_story.40.desc$"
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situation_rg_gray_mod2_stage_12_tooltip:0 "$rg_story.41.desc$"
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situation_rg_gray_mod2_stage_13_tooltip:0 "$rg_story.42.desc$"
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situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
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