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@ -176,3 +176,12 @@ on_space_battle_lost = {
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rg_skill.15
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}
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}
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on_pop_assembled = {
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events = {
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crisis.2055
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crisis.2312
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necroids.250 #makes zombie pops
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cyber.7 # Limited Cybernetic pops
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}
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}
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14
common/script_values/rg_script_values.txt
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14
common/script_values/rg_script_values.txt
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@ -0,0 +1,14 @@
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rg_count_maid = {
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base = 0
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complex_trigger_modifier = {
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trigger = count_traits
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trigger_scope = pop
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parameters = {
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limit = {
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has_trait = rg_machine_maid_trait
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}
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}
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mode = add
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}
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# max = 20
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}
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@ -35,4 +35,60 @@ country_event = {
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}
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}
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}
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}
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}
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# country_event = {
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# id = rg_maid.2
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# hide_window = yes
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# is_triggered_only = yes
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# immediate = {
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# every_playable_country = {
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# limit = {
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# any_owned_species = {
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# has_trait = rg_machine_maid_trait
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# }
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# }
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# triggered_planet_modifier = {
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# potential = {
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# can_assemble_budding_pop = yes
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# }
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# planet_pop_assembly_organic_add = @plantoid_budding_rate
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# mult = value:budding_multiplier
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# }
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# }
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# capital_scope = {
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# while = {
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# count = 5
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# create_pop = {
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# species = event_target:rg_maid_species
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# }
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# }
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# }
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# }
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# }
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# planet_event = { #Braiiiins
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# id = rg_maid.3
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# is_triggered_only = yes
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# hide_window = yes
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#
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# trigger = {
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# fromfrom = {
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# is_organic_species = yes
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# NOT = { has_trait = trait_zombie }
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# }
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# owner = { has_valid_civic = civic_permanent_employment }
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# has_building = building_posthumous_employment_center
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# }
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#
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# immediate = {
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# fromfrom = {
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# make_pop_zombie = yes
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# }
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# }
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# after = {
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# fromfrom = {
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# clear_pop_category = yes #To make sure that the zombie pop does not spawn as a non worker strata
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# }
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# }
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# }
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