传统暂存添加纳米技术传统及相关建筑、效果和描述
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210
common/buildings/RG_nano_buildings.txt
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210
common/buildings/RG_nano_buildings.txt
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#################
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# Nanotech #
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#################
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building_rg_nanolab_1 = {
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base_buildtime = @b2_time
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icon = building_nanolab_1
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category = research
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potential = {
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exists = owner
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uses_district_set = rg_station
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#owner = { has_tradition = tr_nanotech_adopt }
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}
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allow = {
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exists = owner
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uses_district_set = rg_station
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#owner = { has_tradition = tr_nanotech_adopt }
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}
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# destroy_trigger = {
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# exists = owner
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# OR = {
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# NOT = { owner = { has_tradition = tr_nanotech_adopt } }
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# has_modifier = slave_colony
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# has_modifier = resort_colony
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# }
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# }
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resources = {
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category = planet_buildings
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cost = {
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minerals = @b3_minerals
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nanites = @b2_rare_cost
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}
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upkeep = {
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energy = @b3_upkeep
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nanites = @b2_rare_upkeep
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}
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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job_nanotech_research_unit_add = 3
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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job_nanotech_researcher_add = 3
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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text = job_nanotech_research_unit_effect_desc
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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text = job_nanotech_researcher_effect_desc
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}
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upgrades = {
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"building_nanolab_2"
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}
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}
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building_rg_nanolab_2 = {
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base_buildtime = @b3_time
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icon = building_nanolab_2
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can_build = no
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category = research
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potential = {
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exists = owner
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uses_district_set = rg_station
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# owner = { has_tradition = tr_nanotech_1 }
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}
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allow = {
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has_upgraded_capital = yes
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}
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# destroy_trigger = {
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# exists = owner
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# OR = {
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# NOT = { owner = { has_tradition = tr_nanotech_1 } }
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# has_modifier = slave_colony
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# has_modifier = resort_colony
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# }
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# }
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resources = {
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category = planet_buildings
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cost = {
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minerals = @b4_minerals
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nanites = @b3_rare_cost
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}
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upkeep = {
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energy = @b4_upkeep
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nanites = @b3_rare_upkeep
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}
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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job_nanotech_research_unit_add = 6
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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job_nanotech_researcher_add = 6
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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text = job_nanotech_research_unit_effect_desc
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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text = job_nanotech_researcher_effect_desc
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}
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}
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building_rg_nanotech_cauldron = {
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base_buildtime = @b2_time
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icon = building_nanotech_cauldron
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category = manufacturing
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potential = {
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exists = owner
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uses_district_set = rg_station
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# owner = { has_tradition = tr_nanotech_2 }
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# NOT = { has_modifier = resort_colony }
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# NOT = { has_modifier = slave_colony }
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}
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allow = {
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always = yes
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}
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# destroy_trigger = {
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# exists = owner
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# OR = {
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# NOT = { owner = { has_tradition = tr_nanotech_2 } }
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# has_modifier = slave_colony
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# has_modifier = resort_colony
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# }
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# }
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resources = {
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category = planet_buildings
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cost = {
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alloys = @b3_minerals
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}
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upkeep = {
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nanites = 3
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energy = 30
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}
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produces = {
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alloys = 15
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}
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}
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}
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4
common/game_concepts/RG_tradition_concepts.txt
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4
common/game_concepts/RG_tradition_concepts.txt
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@@ -0,0 +1,4 @@
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concept_tradition_rg_nanotech = {
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icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
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tooltip_override = "tradition_category:tradition_rg_nanotech"
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}
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0
common/scripted_variables/RG_scripted_variables.txt
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0
common/scripted_variables/RG_scripted_variables.txt
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@@ -0,0 +1,28 @@
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tradition_rg_nanotech = {
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tree_template = "tree_21_12"
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adoption_bonus = "tr_rg_nanotech_adopt"
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finish_bonus = "tr_rg_nanotech_finish"
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potential = {
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OR = {
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has_country_flag = origin_rg_gray
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has_country_flag = gray_owner
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AND = {
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has_event_chain = l_cluster_chain
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has_technology = tech_lgate_activation
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}
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}
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}
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traditions = {
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"tr_rg_nanotech_1"
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"tr_rg_nanotech_2"
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"tr_rg_nanotech_5"
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"tr_rg_nanotech_3"
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"tr_rg_nanotech_4"
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}
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ai_weight = {
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factor = 0
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}
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}
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104
common/traditions/RG_nanotech_tradition.txt
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104
common/traditions/RG_nanotech_tradition.txt
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@@ -0,0 +1,104 @@
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tr_rg_nanotech_adopt = {
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possible = {
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custom_tooltip = {
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fail_text = REQUIRES_FINISHED_TRANSFORMATION
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has_country_flag = nanotech_traditions_unlocked
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}
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}
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custom_tooltip = tr_rg_nanotech_adopt_modifier_desc
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unlocks_agenda = agenda_nanotech_unstoppable_swarm
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#Unlocks nanolab 1 and Starbase building
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}
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tr_rg_nanotech_finish = {
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custom_tooltip_with_modifiers = tr_rg_nanotech_finish_modifier_desc
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modifier = {
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empire_size_colonies_mult = -0.5
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ascension_perks_add = 1
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}
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}
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tr_rg_nanotech_1 = {
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custom_tooltip_with_modifiers = tr_rg_nanotech_1_modifier_desc
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#Unlocks nanolab 2 and buffs nano research units
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modifier = {
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planet_farmers_food_produces_add = -1
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planet_farmers_nanites_produces_add = 0.2
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planet_miners_minerals_produces_add = -1
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planet_miners_nanites_produces_add = 0.2
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}
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ai_weight = {
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factor = 1000
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}
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}
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tr_rg_nanotech_2 = {
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custom_tooltip = tr_rg_nanotech_2_modifier_desc
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#Unlocks the Cauldron and the Nanite Transmutation Tech option
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on_enabled = {
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add_research_option = tech_nanite_transmutation
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add_tech_progress = {
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tech = tech_nanite_transmutation
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progress = 0.33
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}
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}
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ai_weight = {
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factor = 1000
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}
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}
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tr_rg_nanotech_5 = {
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possible = {
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has_tradition = tr_rg_nanotech_1
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has_tradition = tr_rg_nanotech_2
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}
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custom_tooltip_with_modifiers = tr_rg_nanotech_5_modifier_desc
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#Unlocks the nanite edicts
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#Every 5 years, double the size of orbital nanite deposits that you're harvesting, up to a max of 50 OR spawns a number of nanite swarmers depending on the size of the deposit
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ai_weight = {
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factor = 1000
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}
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}
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tr_rg_nanotech_3 = {
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possible = {
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has_tradition = tr_rg_nanotech_5
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}
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custom_tooltip = tr_rg_nanotech_3_modifier_desc
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#Unlocks Starbase Building and Make Nanite World Decision
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ai_weight = {
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factor = 1000
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}
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}
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tr_rg_nanotech_4 = {
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possible = {
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has_tradition = tr_rg_nanotech_5
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}
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custom_tooltip = tr_rg_nanotech_4_modifier_desc
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#Unlocks Nanite Swarmer ship and nanite ship component research options
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on_enabled = {
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add_research_option = tech_nanite_repair_system
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add_research_option = tech_nanite_autocannon
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add_research_option = tech_nanite_flak_batteries
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add_tech_progress = {
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tech = tech_nanite_repair_system
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progress = 0.25
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}
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add_tech_progress = {
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tech = tech_nanite_autocannon
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progress = 0.25
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}
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add_tech_progress = {
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tech = tech_nanite_flak_batteries
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progress = 0.25
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}
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}
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ai_weight = {
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factor = 1000
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}
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}
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