传统暂存添加纳米技术传统及相关建筑、效果和描述
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210
common/buildings/RG_nano_buildings.txt
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210
common/buildings/RG_nano_buildings.txt
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#################
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# Nanotech #
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#################
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building_rg_nanolab_1 = {
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base_buildtime = @b2_time
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icon = building_nanolab_1
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category = research
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potential = {
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exists = owner
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uses_district_set = rg_station
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#owner = { has_tradition = tr_nanotech_adopt }
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}
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allow = {
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exists = owner
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uses_district_set = rg_station
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#owner = { has_tradition = tr_nanotech_adopt }
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}
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# destroy_trigger = {
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# exists = owner
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# OR = {
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# NOT = { owner = { has_tradition = tr_nanotech_adopt } }
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# has_modifier = slave_colony
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# has_modifier = resort_colony
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# }
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# }
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resources = {
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category = planet_buildings
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cost = {
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minerals = @b3_minerals
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nanites = @b2_rare_cost
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}
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upkeep = {
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energy = @b3_upkeep
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nanites = @b2_rare_upkeep
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}
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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job_nanotech_research_unit_add = 3
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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job_nanotech_researcher_add = 3
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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text = job_nanotech_research_unit_effect_desc
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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text = job_nanotech_researcher_effect_desc
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}
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upgrades = {
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"building_nanolab_2"
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}
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}
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building_rg_nanolab_2 = {
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base_buildtime = @b3_time
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icon = building_nanolab_2
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can_build = no
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category = research
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potential = {
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exists = owner
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uses_district_set = rg_station
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# owner = { has_tradition = tr_nanotech_1 }
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}
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allow = {
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has_upgraded_capital = yes
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}
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# destroy_trigger = {
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# exists = owner
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# OR = {
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# NOT = { owner = { has_tradition = tr_nanotech_1 } }
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# has_modifier = slave_colony
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# has_modifier = resort_colony
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# }
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# }
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resources = {
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category = planet_buildings
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cost = {
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minerals = @b4_minerals
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nanites = @b3_rare_cost
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}
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upkeep = {
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energy = @b4_upkeep
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nanites = @b3_rare_upkeep
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}
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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job_nanotech_research_unit_add = 6
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}
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triggered_planet_modifier = {
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potential = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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job_nanotech_researcher_add = 6
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_machine_empire = yes
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}
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}
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text = job_nanotech_research_unit_effect_desc
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}
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triggered_desc = {
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trigger = {
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exists = owner
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owner = {
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is_individual_machine = yes
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}
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}
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text = job_nanotech_researcher_effect_desc
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}
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}
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building_rg_nanotech_cauldron = {
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base_buildtime = @b2_time
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icon = building_nanotech_cauldron
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category = manufacturing
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potential = {
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exists = owner
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uses_district_set = rg_station
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# owner = { has_tradition = tr_nanotech_2 }
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# NOT = { has_modifier = resort_colony }
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# NOT = { has_modifier = slave_colony }
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}
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allow = {
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always = yes
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}
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# destroy_trigger = {
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# exists = owner
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# OR = {
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# NOT = { owner = { has_tradition = tr_nanotech_2 } }
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# has_modifier = slave_colony
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# has_modifier = resort_colony
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# }
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# }
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resources = {
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category = planet_buildings
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cost = {
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alloys = @b3_minerals
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}
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upkeep = {
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nanites = 3
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energy = 30
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}
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produces = {
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alloys = 15
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}
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}
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}
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