Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod
This commit is contained in:
commit
5054a1164d
@ -12,8 +12,6 @@ utility_component_template = {
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ship_armor_regen_add_perc = 0.2
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ship_hull_add = 1960
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ship_hull_regen_add_perc = 0.2
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ship_shield_add = 980
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ship_shield_regen_add_perc = 0.1
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}
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size_restriction = {
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RG_graygoo_destroyer
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@ -23,6 +21,11 @@ utility_component_template = {
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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RG_armed_science_ship
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RG_armed_constructor_ship
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RG_armed_transport_ship
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RG_armed_colony_ship
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RG_graygoo_icebreaker_interdictor
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}
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prerequisites = {
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"tech_gray_matter_remix_2"
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@ -56,12 +59,10 @@ utility_component_template = {
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power = 0
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power = -180
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modifier = {
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ship_armor_add = 13840
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ship_armor_add = 7680
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ship_armor_regen_add_perc = 0.2
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ship_hull_add = 11960
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ship_hull_add = 3920
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ship_hull_regen_add_perc = 0.2
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ship_shield_add = 4560
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ship_shield_regen_add_perc = 0.1
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}
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size_restriction = {
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RG_graygoo_capitalship
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@ -902,13 +903,6 @@ strike_craft_component_template = {
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alloys = 0.2
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}
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}
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size_restriction = {
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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prerequisites = {
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"tech_gray_nano_boost_3"
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}
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@ -969,13 +963,6 @@ strike_craft_component_template = {
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alloys = 0.2
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}
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}
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size_restriction = {
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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prerequisites = {
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"tech_gray_nano_boost_3"
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}
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@ -1039,13 +1026,6 @@ strike_craft_component_template = {
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alloys = 0.2
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}
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}
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size_restriction = {
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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prerequisites = {
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"tech_gray_nano_boost_3"
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}
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@ -1110,13 +1090,6 @@ strike_craft_component_template = {
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alloys = 0.2
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}
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}
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size_restriction = {
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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prerequisites = {
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"tech_gray_nano_boost_3"
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}
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@ -1181,6 +1154,10 @@ utility_component_template = {
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RG_graygoo_icebreaker_interdictor
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RG_gray_juggernaut
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RG_graygoo_capitalship
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RG_armed_science_ship
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RG_armed_constructor_ship
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RG_armed_transport_ship
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RG_armed_colony_ship
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}
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prerequisites = {
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"tech_gray_interdictor_4"
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@ -2323,6 +2300,13 @@ utility_component_template = {
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tags = {
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weapon_type_rg_reactor
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}
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size_restriction = {
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RG_graygoo_destroyer
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RG_armed_science_ship
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RG_armed_constructor_ship
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RG_armed_transport_ship
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RG_armed_colony_ship
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}
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component_set = "power_core"
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ai_weight = {
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weight = 0
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@ -2354,7 +2338,6 @@ utility_component_template = {
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component_set = "power_core"
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size_restriction = {
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RG_graygoo_interdictor
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RG_graygoo_destroyer
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RG_graygoo_Buff
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RG_graygoo_icebreaker_interdictor
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}
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@ -249,6 +249,10 @@ ship_design = {
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slot = "EXTRA_LARGE_01"
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template = "GRAY_BEAM_STATIC_X"
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}
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component = {
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slot = "EXTRA_LARGE_02"
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template = "GRAY_BEAM_STATIC_X"
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}
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component = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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@ -313,6 +317,10 @@ ship_design = {
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slot = "AUX_UTILITY_2"
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template = "SHIELD_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_3"
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template = "SHIELD_BOOSTER"
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}
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}
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required_component="SENSOR_4"
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required_component="JUMP_DRIVE_1"
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@ -337,6 +345,10 @@ ship_design = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_02"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "SMALL_GUN_01"
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template = "SMALL_GRAY_WEAPON_LANCE"
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@ -397,6 +409,10 @@ ship_design = {
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slot = "AUX_UTILITY_1"
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template = "SHIELD_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_2"
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template = "SHIELD_BOOSTER"
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}
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}
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required_component="SENSOR_4"
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required_component="JUMP_DRIVE_1"
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14
common/script_values/rg_script_values.txt
Normal file
14
common/script_values/rg_script_values.txt
Normal file
@ -0,0 +1,14 @@
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rg_count_maid = {
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base = 0
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complex_trigger_modifier = {
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trigger = count_traits
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trigger_scope = pop
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parameters = {
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limit = {
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has_trait = rg_machine_maid_trait
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}
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}
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mode = add
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}
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# max = 20
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}
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@ -5,8 +5,11 @@ rg_create_fallen_empire_species_effect = {
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = trait_robot_domestic_protocols
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = trait_auto_mod_robotic
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trait = trait_robot_streamlined_protocols
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trait = trait_robot_luxurious
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trait = ramdom_trait
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}
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extra_trait_points = 3
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@ -75,6 +78,13 @@ rg_create_fallen_empire_country_effect = {
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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set_graphical_culture = fallen_machine_empire_01
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add_modifier = {
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modifier = fe_ship_cost_modifier
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days = -1
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}
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if = {
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limit = {
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NOT = {
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@ -0,0 +1,8 @@
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has_budding_trait = {
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OR = {
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has_trait = trait_plantoid_budding
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has_trait = trait_lithoid_budding
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has_trait = trait_advanced_budding
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has_trait = rg_machine_maid_trait
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}
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}
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@ -207,47 +207,47 @@ ship_section_template = {
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_05"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_01"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_06"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_02"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_07"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_03"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_08"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_04"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_09"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_05"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_10"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_06"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_11"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_07"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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component_slot = {
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name = "PD_12"
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template = "point_defence_turret"
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name = "MEDIUM_GUN_08"
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template = "medium_turret"
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locatorname = "turret_01"
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}
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large_utility_slots = 6
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aux_utility_slots = 2
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aux_utility_slots = 3
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}
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#光环7
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@ -268,7 +268,7 @@ ship_section_template = {
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locatorname = "turret_01"
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}
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large_utility_slots = 6
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aux_utility_slots = 2
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aux_utility_slots = 3
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}
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#巨像8
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@ -284,7 +284,7 @@ ship_section_template = {
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locatorname = "boope"
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}
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large_utility_slots = 6
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aux_utility_slots = 2
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aux_utility_slots = 3
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}
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#武库舰9
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@ -733,7 +733,7 @@ ship_section_template = {
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locatorname = "xl_gun_01"
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}
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large_utility_slots = 12
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aux_utility_slots = 2
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aux_utility_slots = 3
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}
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ship_section_template = {
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@ -2,7 +2,7 @@ rg_machine_maid_trait = {
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cost = {
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base = 0
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}
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# custom_tooltip = rg_machine_maid_trait_effect
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custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
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initial = no
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species_potential_add = { always = no }
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species_possible_remove = { always = no }
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@ -36,3 +36,59 @@ country_event = {
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}
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}
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}
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# country_event = {
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# id = rg_maid.2
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# hide_window = yes
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# is_triggered_only = yes
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# immediate = {
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# every_playable_country = {
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# limit = {
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# any_owned_species = {
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# has_trait = rg_machine_maid_trait
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# }
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# }
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# triggered_planet_modifier = {
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# potential = {
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# can_assemble_budding_pop = yes
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# }
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# planet_pop_assembly_organic_add = @plantoid_budding_rate
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# mult = value:budding_multiplier
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# }
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# }
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# capital_scope = {
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# while = {
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# count = 5
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# create_pop = {
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# species = event_target:rg_maid_species
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# }
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# }
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# }
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# }
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# }
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# planet_event = { #Braiiiins
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# id = rg_maid.3
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# is_triggered_only = yes
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# hide_window = yes
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#
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# trigger = {
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# fromfrom = {
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# is_organic_species = yes
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# NOT = { has_trait = trait_zombie }
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# }
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# owner = { has_valid_civic = civic_permanent_employment }
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# has_building = building_posthumous_employment_center
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# }
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#
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# immediate = {
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# fromfrom = {
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# make_pop_zombie = yes
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# }
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# }
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# after = {
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# fromfrom = {
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# clear_pop_category = yes #To make sure that the zombie pop does not spawn as a non worker strata
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# }
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# }
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# }
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