From 53edea7228c077a527fb99add43e49e4bd42d0f3 Mon Sep 17 00:00:00 2001 From: Kalospacer <1650617493@qq.com> Date: Sun, 12 May 2024 13:10:48 +0800 Subject: [PATCH] revert f4f50b3eeecf78f0624b1c00b24b14a72855ab45 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit revert 注释掉 --- common/leader_classes/RG_leader_classes.txt | 66 ++++----- common/traits/!_RG_gray_goo_traits.txt | 148 ++++++++++---------- 2 files changed, 107 insertions(+), 107 deletions(-) diff --git a/common/leader_classes/RG_leader_classes.txt b/common/leader_classes/RG_leader_classes.txt index 07a8899..66af17a 100644 --- a/common/leader_classes/RG_leader_classes.txt +++ b/common/leader_classes/RG_leader_classes.txt @@ -68,36 +68,36 @@ # Step 4: Assign the highest leader/location pair based on the weight # Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps -# rg_nanite_leader = { -# name = rg_nanite_leader -# name_plural = rg_nanite_leader_plural -# description = rg_nanite_leader_description -# -# can_lead_army = yes -# can_lead_navy = yes -# can_govern_planet = yes -# can_be_envoy = yes -# can_research_tech = yes -# can_research_special_projects = yes -# can_crew_science_ship = yes -# can_research_anomalies = yes -# can_research_archaeology_site = yes -# can_survey = yes -# can_boost_cloaking_detection = yes -# can_explore_rifts = yes -# can_conduct_active_reconnaissance = yes -# can_govern_planet = yes -# can_have_traits = yes -# can_rule_empire = yes -# recruitable = no -# max_trait_points = 3 -# leader_capacity = 3 -# -# ai_weight = { -# modifier = { -# factor = 0 -# } -# } -# icon = 4 -# paragon_background_selector = "paragon_background_selector" -# } \ No newline at end of file +rg_nanite_leader = { + name = rg_nanite_leader + name_plural = rg_nanite_leader_plural + description = rg_nanite_leader_description + + can_lead_army = yes + can_lead_navy = yes + can_govern_planet = yes + can_be_envoy = yes + can_research_tech = yes + can_research_special_projects = yes + can_crew_science_ship = yes + can_research_anomalies = yes + can_research_archaeology_site = yes + can_survey = yes + can_boost_cloaking_detection = yes + can_explore_rifts = yes + can_conduct_active_reconnaissance = yes + can_govern_planet = yes + can_have_traits = yes + can_rule_empire = yes + recruitable = no + max_trait_points = 3 + leader_capacity = 3 + + ai_weight = { + modifier = { + factor = 0 + } + } + icon = 4 + paragon_background_selector = "paragon_background_selector" +} \ No newline at end of file diff --git a/common/traits/!_RG_gray_goo_traits.txt b/common/traits/!_RG_gray_goo_traits.txt index 5c9d75f..0491701 100644 --- a/common/traits/!_RG_gray_goo_traits.txt +++ b/common/traits/!_RG_gray_goo_traits.txt @@ -33,78 +33,78 @@ # randomized = no # } -# RG_leader_trait_offical_gray = { -# #唯一特质 -# cost = 0 -# inline_script = { -# script = trait/icon_psionic -# CLASS = leader -# ICON = "GFX_leader_trait_psionic_chosen_one" -# RARITY = paragon -# COUNCIL = no -# TIER = none -# } -# immortal_leaders = yes -# triggered_self_modifier = { -# potential = { -# always = yes -# } -# leader_skill_levels = 1 -# mult = trigger:has_skill -# } -# self_modifier = { -# species_leader_exp_gain = 1 -# } -# councilor_modifier = { -# all_technology_research_speed = 0.5 -# } -# planet_modifier = { -# planet_buildings_cost_mult = -0.4 -# planet_building_build_speed_mult = 0.6 -# planet_jobs_alloys_produces_mult = 0.25 -# planet_jobs_engineering_research_produces_mult = 0.25 -# deposit_blockers_cost_mult = -0.4 -# planet_clear_blocker_time_mult = -0.6 -# } -# sector_modifier = { -# planet_buildings_cost_mult = -0.2 -# planet_building_build_speed_mult = 0.2 -# planet_jobs_alloys_produces_mult = 0.1 -# planet_jobs_engineering_research_produces_mult = 0.1 -# deposit_blockers_cost_mult = -0.2 -# planet_clear_blocker_time_mult = -0.2 -# starbase_shipyard_build_cost_mult = -0.25 -# starbase_shipyard_build_speed_mult = -0.3 -# } -# fleet_modifier = { -# ship_armor_mult = 3.5 -# ship_hull_mult = 3.5 -# ships_upkeep_mult = -0.4 -# ship_hull_regen_add_perc = 5 -# ship_armor_regen_add_perc = 5 -# } -# army_modifier = { -# army_collateral_damage_mult = 0.15 -# army_disengage_chance_mult = 0.5 -# army_health = 0.35 -# } -# modifier = { -# ship_archaeological_site_excavation_speed_mult = 0.5 -# science_ship_survey_speed = 1 -# # ship_windup_mult = -1 -# # ship_speed_mult = 0.5 -# ship_anomaly_generation_chance_mult = -1 -# } -# triggered_modifier = { -# potential = { -# has_astral_planes_dlc = yes -# } -# country_astral_rift_speed_mult = 0.5 -# } -# leader_class = { rg_nanite_leader } -# initial = no -# randomized = no -# } +RG_leader_trait_offical_gray = { + #唯一特质 + cost = 0 + inline_script = { + script = trait/icon_psionic + CLASS = leader + ICON = "GFX_leader_trait_psionic_chosen_one" + RARITY = paragon + COUNCIL = no + TIER = none + } + immortal_leaders = yes + triggered_self_modifier = { + potential = { + always = yes + } + leader_skill_levels = 1 + mult = trigger:has_skill + } + self_modifier = { + species_leader_exp_gain = 1 + } + councilor_modifier = { + all_technology_research_speed = 0.5 + } + planet_modifier = { + planet_buildings_cost_mult = -0.4 + planet_building_build_speed_mult = 0.6 + planet_jobs_alloys_produces_mult = 0.25 + planet_jobs_engineering_research_produces_mult = 0.25 + deposit_blockers_cost_mult = -0.4 + planet_clear_blocker_time_mult = -0.6 + } + sector_modifier = { + planet_buildings_cost_mult = -0.2 + planet_building_build_speed_mult = 0.2 + planet_jobs_alloys_produces_mult = 0.1 + planet_jobs_engineering_research_produces_mult = 0.1 + deposit_blockers_cost_mult = -0.2 + planet_clear_blocker_time_mult = -0.2 + starbase_shipyard_build_cost_mult = -0.25 + starbase_shipyard_build_speed_mult = -0.3 + } + fleet_modifier = { + ship_armor_mult = 3.5 + ship_hull_mult = 3.5 + ships_upkeep_mult = -0.4 + ship_hull_regen_add_perc = 5 + ship_armor_regen_add_perc = 5 + } + army_modifier = { + army_collateral_damage_mult = 0.15 + army_disengage_chance_mult = 0.5 + army_health = 0.35 + } + modifier = { + ship_archaeological_site_excavation_speed_mult = 0.5 + science_ship_survey_speed = 1 + # ship_windup_mult = -1 + # ship_speed_mult = 0.5 + ship_anomaly_generation_chance_mult = -1 + } + triggered_modifier = { + potential = { + has_astral_planes_dlc = yes + } + country_astral_rift_speed_mult = 0.5 + } + leader_class = { rg_nanite_leader } + initial = no + randomized = no +} RG_leader_trait_governor_gray = { #总督特质 @@ -270,7 +270,7 @@ RG_leader_trait_ruler_gray = { country_base_influence_produces_add = 1 mult = trigger:has_skill } - leader_class = { official } + leader_class = { official rg_nanite_leader } initial = no randomized = no } @@ -418,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = { army_health = 0.05 mult = owner.rg_general_skill_combat_daypassed_variable } - leader_class = { commander } + leader_class = { commander rg_nanite_leader } initial = no randomized = no }