diff --git a/common/leader_classes/RG_leader_classes.txt b/common/leader_classes/RG_leader_classes.txt index 66af17a..07a8899 100644 --- a/common/leader_classes/RG_leader_classes.txt +++ b/common/leader_classes/RG_leader_classes.txt @@ -68,36 +68,36 @@ # Step 4: Assign the highest leader/location pair based on the weight # Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps -rg_nanite_leader = { - name = rg_nanite_leader - name_plural = rg_nanite_leader_plural - description = rg_nanite_leader_description - - can_lead_army = yes - can_lead_navy = yes - can_govern_planet = yes - can_be_envoy = yes - can_research_tech = yes - can_research_special_projects = yes - can_crew_science_ship = yes - can_research_anomalies = yes - can_research_archaeology_site = yes - can_survey = yes - can_boost_cloaking_detection = yes - can_explore_rifts = yes - can_conduct_active_reconnaissance = yes - can_govern_planet = yes - can_have_traits = yes - can_rule_empire = yes - recruitable = no - max_trait_points = 3 - leader_capacity = 3 - - ai_weight = { - modifier = { - factor = 0 - } - } - icon = 4 - paragon_background_selector = "paragon_background_selector" -} \ No newline at end of file +# rg_nanite_leader = { +# name = rg_nanite_leader +# name_plural = rg_nanite_leader_plural +# description = rg_nanite_leader_description +# +# can_lead_army = yes +# can_lead_navy = yes +# can_govern_planet = yes +# can_be_envoy = yes +# can_research_tech = yes +# can_research_special_projects = yes +# can_crew_science_ship = yes +# can_research_anomalies = yes +# can_research_archaeology_site = yes +# can_survey = yes +# can_boost_cloaking_detection = yes +# can_explore_rifts = yes +# can_conduct_active_reconnaissance = yes +# can_govern_planet = yes +# can_have_traits = yes +# can_rule_empire = yes +# recruitable = no +# max_trait_points = 3 +# leader_capacity = 3 +# +# ai_weight = { +# modifier = { +# factor = 0 +# } +# } +# icon = 4 +# paragon_background_selector = "paragon_background_selector" +# } \ No newline at end of file diff --git a/common/traits/!_RG_gray_goo_traits.txt b/common/traits/!_RG_gray_goo_traits.txt index 0491701..5c9d75f 100644 --- a/common/traits/!_RG_gray_goo_traits.txt +++ b/common/traits/!_RG_gray_goo_traits.txt @@ -33,78 +33,78 @@ # randomized = no # } -RG_leader_trait_offical_gray = { - #唯一特质 - cost = 0 - inline_script = { - script = trait/icon_psionic - CLASS = leader - ICON = "GFX_leader_trait_psionic_chosen_one" - RARITY = paragon - COUNCIL = no - TIER = none - } - immortal_leaders = yes - triggered_self_modifier = { - potential = { - always = yes - } - leader_skill_levels = 1 - mult = trigger:has_skill - } - self_modifier = { - species_leader_exp_gain = 1 - } - councilor_modifier = { - all_technology_research_speed = 0.5 - } - planet_modifier = { - planet_buildings_cost_mult = -0.4 - planet_building_build_speed_mult = 0.6 - planet_jobs_alloys_produces_mult = 0.25 - planet_jobs_engineering_research_produces_mult = 0.25 - deposit_blockers_cost_mult = -0.4 - planet_clear_blocker_time_mult = -0.6 - } - sector_modifier = { - planet_buildings_cost_mult = -0.2 - planet_building_build_speed_mult = 0.2 - planet_jobs_alloys_produces_mult = 0.1 - planet_jobs_engineering_research_produces_mult = 0.1 - deposit_blockers_cost_mult = -0.2 - planet_clear_blocker_time_mult = -0.2 - starbase_shipyard_build_cost_mult = -0.25 - starbase_shipyard_build_speed_mult = -0.3 - } - fleet_modifier = { - ship_armor_mult = 3.5 - ship_hull_mult = 3.5 - ships_upkeep_mult = -0.4 - ship_hull_regen_add_perc = 5 - ship_armor_regen_add_perc = 5 - } - army_modifier = { - army_collateral_damage_mult = 0.15 - army_disengage_chance_mult = 0.5 - army_health = 0.35 - } - modifier = { - ship_archaeological_site_excavation_speed_mult = 0.5 - science_ship_survey_speed = 1 - # ship_windup_mult = -1 - # ship_speed_mult = 0.5 - ship_anomaly_generation_chance_mult = -1 - } - triggered_modifier = { - potential = { - has_astral_planes_dlc = yes - } - country_astral_rift_speed_mult = 0.5 - } - leader_class = { rg_nanite_leader } - initial = no - randomized = no -} +# RG_leader_trait_offical_gray = { +# #唯一特质 +# cost = 0 +# inline_script = { +# script = trait/icon_psionic +# CLASS = leader +# ICON = "GFX_leader_trait_psionic_chosen_one" +# RARITY = paragon +# COUNCIL = no +# TIER = none +# } +# immortal_leaders = yes +# triggered_self_modifier = { +# potential = { +# always = yes +# } +# leader_skill_levels = 1 +# mult = trigger:has_skill +# } +# self_modifier = { +# species_leader_exp_gain = 1 +# } +# councilor_modifier = { +# all_technology_research_speed = 0.5 +# } +# planet_modifier = { +# planet_buildings_cost_mult = -0.4 +# planet_building_build_speed_mult = 0.6 +# planet_jobs_alloys_produces_mult = 0.25 +# planet_jobs_engineering_research_produces_mult = 0.25 +# deposit_blockers_cost_mult = -0.4 +# planet_clear_blocker_time_mult = -0.6 +# } +# sector_modifier = { +# planet_buildings_cost_mult = -0.2 +# planet_building_build_speed_mult = 0.2 +# planet_jobs_alloys_produces_mult = 0.1 +# planet_jobs_engineering_research_produces_mult = 0.1 +# deposit_blockers_cost_mult = -0.2 +# planet_clear_blocker_time_mult = -0.2 +# starbase_shipyard_build_cost_mult = -0.25 +# starbase_shipyard_build_speed_mult = -0.3 +# } +# fleet_modifier = { +# ship_armor_mult = 3.5 +# ship_hull_mult = 3.5 +# ships_upkeep_mult = -0.4 +# ship_hull_regen_add_perc = 5 +# ship_armor_regen_add_perc = 5 +# } +# army_modifier = { +# army_collateral_damage_mult = 0.15 +# army_disengage_chance_mult = 0.5 +# army_health = 0.35 +# } +# modifier = { +# ship_archaeological_site_excavation_speed_mult = 0.5 +# science_ship_survey_speed = 1 +# # ship_windup_mult = -1 +# # ship_speed_mult = 0.5 +# ship_anomaly_generation_chance_mult = -1 +# } +# triggered_modifier = { +# potential = { +# has_astral_planes_dlc = yes +# } +# country_astral_rift_speed_mult = 0.5 +# } +# leader_class = { rg_nanite_leader } +# initial = no +# randomized = no +# } RG_leader_trait_governor_gray = { #总督特质 @@ -270,7 +270,7 @@ RG_leader_trait_ruler_gray = { country_base_influence_produces_add = 1 mult = trigger:has_skill } - leader_class = { official rg_nanite_leader } + leader_class = { official } initial = no randomized = no } @@ -418,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = { army_health = 0.05 mult = owner.rg_general_skill_combat_daypassed_variable } - leader_class = { commander rg_nanite_leader } + leader_class = { commander } initial = no randomized = no }