筛查修语法bug

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-09-17 13:32:31 +08:00
parent 638a314145
commit 7aa701f86d
34 changed files with 543 additions and 306 deletions

View File

@ -11,7 +11,7 @@ rg_ap_nantiematter = {
can_research_technology = tech_lgate_activation
}
NOT = {
has_ascension_perk = rg_nantiematter
has_ascension_perk = rg_ap_nantiematter
}
}
potential = {

View File

@ -2,16 +2,27 @@
# BASIC SHIP COMPUTERS #
########################
@cost1 = 5
@cost2 = 10
@cost3 = 15
@cost4 = 20
@power0 = -5
@power1 = -10
@power2 = -15
@power3 = -20
@power4 = -30
utility_component_template = {
key = "RG_COMBAT_COMPUTER_SWARM_DEFAULT"
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "swarm"
@ -40,11 +51,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "picket"
@ -75,11 +86,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "line"
@ -108,11 +119,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "artillery"
@ -141,11 +152,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "torpedo"

View File

@ -371,40 +371,40 @@ utility_component_template = {
}
utility_component_template = {
key = "RG_Mothership_DARK_MATTER_REACTOR"
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1
power =
resources = {
category = ship_components
cost = {
alloys = 296
sr_dark_matter = 8
}
upkeep = {
energy = 2.98
alloys = 0.298
}
}
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
ai_weight = {
weight = 6
modifier = {
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
key = "RG_Mothership_DARK_MATTER_REACTOR"
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1
power = 20
resources = {
category = ship_components
cost = {
alloys = 296
sr_dark_matter = 8
}
upkeep = {
energy = 2.98
alloys = 0.298
}
}
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
ai_weight = {
weight = 6
modifier = {
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
}
utility_component_template = {
@ -446,7 +446,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 80
nanties = 2
nanites = 2
}
upkeep = {
energy = 0.8
@ -473,7 +473,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_1"
icon_frame = 1
power = @battleship_power_1
power = -80
resources = {
category = ship_components
cost = {
@ -508,7 +508,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_2"
icon_frame = 1
power = @battleship_power_2
power = -120
resources = {
category = ship_components
cost = {
@ -545,7 +545,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_3"
icon_frame = 1
power = @battleship_power_3
power = -160
resources = {
category = ship_components
cost = {
@ -582,7 +582,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_4"
icon_frame = 1
power = @battleship_power_4
power = -200
resources = {
category = ship_components
cost = {
@ -619,7 +619,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_5"
icon_frame = 1
power = @battleship_power_5
power = -240
resources = {
category = ship_components
cost = {
@ -1183,7 +1183,7 @@ utility_component_template = {
"tech_cloaking_3"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
ai_weight = {
weight = 15
}

View File

@ -1,3 +1,5 @@
@shipAuraRange = 80
#混合装甲
utility_component_template = {
key = "LARGE_GRAY_MIX_ARMOR"
@ -988,7 +990,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@ -1050,7 +1052,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@ -1637,7 +1639,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1661,11 +1663,11 @@ utility_component_template = {
icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1693,7 +1695,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1721,11 +1723,11 @@ utility_component_template = {
icon = "GFX_ship_part_instrument_covenant_aux"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1963,15 +1965,15 @@ utility_component_template = {
id = friendly_BAKAHALO
priority = 233
}
damage_per_day = {
accuracy = 0.5
damage = {
min = 48
max = 96
}
shield_penetration = 1
armor_penetration = 1
}
# damage_per_day = {
# accuracy = 0.5
# damage = {
# min = 48
# max = 96
# }
# shield_penetration = 1
# armor_penetration = 1
# }
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
@ -2036,43 +2038,43 @@ weapon_component_template = {
tags = {
weapon_type_rg_halo
}
friendly_aura = {
name = "RG_ANTIBAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = {
#A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
id = friendly_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
ship_shield_penetration_mult = 1
ship_armor_penetration_mult = 1
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 0.1
ship_jumpdrive_cooldown_mult = 0.1
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_positive_entity"
dynamic_scale = no
}
}
}
# friendly_aura = {
# name = "RG_ANTIBAKAHALO"
# radius = @shipAuraRange
# apply_on = ships
# stack_info = {
# #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
# id = friendly_BAKAHALO
# priority = 233
# }
# modifier = {
# ship_shield_mult = -0.1
# ship_speed_mult = -0.1
# ship_armor_mult = -0.1
# ship_hull_mult = -0.1
# ship_shield_hardening_add = 1
# ship_armor_hardening_add = 1
# ship_shield_penetration_mult = 1
# ship_armor_penetration_mult = 1
# ship_weapon_range_mult = -0.1
# ship_tracking_add = -10
# ship_engagement_range_mult = -0.1
# ship_disengage_chance_mult = -0.1
# ship_ftl_jumpdrive_range_mult = -0.1
# ship_windup_mult = 0.1
# ship_jumpdrive_cooldown_mult = 0.1
# }
# graphics = {
# area_effect = {
# entity = "circle_area_entity"
# dynamic_scale = yes
# }
# ship_effect = {
# entity = "ship_aura_positive_entity"
# dynamic_scale = no
# }
# }
# }
hull_damage = 0
shield_penetration = 0
shield_damage = 0
@ -2122,51 +2124,51 @@ weapon_component_template = {
tags = {
weapon_type_rg_halo
}
hostile_aura = {
name = "RG_BAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = {
id = hostile_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = -1
ship_armor_hardening_add = -1
ship_shield_penetration_mult = -1
ship_armor_penetration_mult = -1
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 1
ship_jumpdrive_cooldown_mult = 1
}
damage_per_day = {
accuracy = 0.5
damage = {
min = 96
max = 192
}
shield_penetration = 1
armor_penetration = 1
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
# hostile_aura = {
# name = "RG_BAKAHALO"
# radius = @shipAuraRange
# apply_on = ships
# stack_info = {
# id = hostile_BAKAHALO
# priority = 233
# }
# modifier = {
# ship_shield_mult = -0.1
# ship_speed_mult = -0.1
# ship_armor_mult = -0.1
# ship_hull_mult = -0.1
# ship_shield_hardening_add = -1
# ship_armor_hardening_add = -1
# ship_shield_penetration_mult = -1
# ship_armor_penetration_mult = -1
# ship_weapon_range_mult = -0.1
# ship_tracking_add = -10
# ship_engagement_range_mult = -0.1
# ship_disengage_chance_mult = -0.1
# ship_ftl_jumpdrive_range_mult = -0.1
# ship_windup_mult = 1
# ship_jumpdrive_cooldown_mult = 1
# }
# damage_per_day = {
# accuracy = 0.5
# damage = {
# min = 96
# max = 192
# }
# shield_penetration = 1
# armor_penetration = 1
# }
# graphics = {
# area_effect = {
# entity = "circle_area_entity"
# dynamic_scale = yes
# }
# ship_effect = {
# entity = "ship_aura_negative_entity"
# dynamic_scale = no
# }
# }
# }
hull_damage = 0
shield_penetration = 0
shield_damage = 0
@ -2198,7 +2200,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 300
nanties = 10
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@ -2230,7 +2232,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 100
nanties = 5
nanites = 5
}
}
sensor_range = 15
@ -2260,7 +2262,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanties = 10
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@ -2287,7 +2289,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 12
nanites = 12
alloys = 120
}
upkeep = {
@ -2322,7 +2324,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 24
nanites = 24
alloys = 120
}
upkeep = {
@ -2355,7 +2357,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 120
nanites = 120
alloys = 120
}
upkeep = {
@ -2390,7 +2392,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanties = 10
nanites = 10
}
}
modifier = {

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@ -0,0 +1,23 @@
# Here you can specify the lists of limits for the number of ships of some types that country can own
# and potentially the lists of limits for the number of building of some type (not implemented yet)
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
# that you specified.
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
# Example:
# name_of_ownership_limit = {
# ship_of_size_limits = {
# # the list of keys to ship_of_size_limits database
# }
# building_of_type_limit = {
# # not implemented yet
# }
# }
default = {
ship_of_size_limits = {
RG_gray_juggernaut_ships_limit
}
}

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@ -0,0 +1,10 @@
RG_gray_juggernaut_ships_limit = {
ship_types = {
RG_gray_juggernaut
}
base = 2 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}

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@ -341,6 +341,7 @@ district_rg_generator = {
}
produces = {
energy = 200
mult = country.rg_gray_level
}
}

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@ -2333,7 +2333,7 @@ ship_design = {
ship_size = RG_graygoo_icebreaker_interdictor
is_event_design = yes
section = {
template = "RG_icebreaker_interdictor"
template = "RG_icebreaker_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"

View File

@ -269,14 +269,23 @@ orbital_ring_restored = {
dismantle = yes
}
}
From = {
create_ship_design = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
}
add_ship_design = last_created_design
}
create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
size = RG_orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
From = {
remove_ship_design = last_created_design
}
}
every_system_ambient_object = {
limit = {

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@ -1,5 +1,5 @@
rg_tempest_invocator = {
activation_duration = @triumph_duration
activation_duration = 3600
portrait = "GFX_relic_the_tempest_exsoulcillator"
sound = "relic_activation_vultaum_real_perforator"
@ -53,7 +53,7 @@ rg_tempest_invocator = {
hidden_effect = {
add_modifier = {
modifier = "relic_activation_cooldown"
days = @triumph_duration
days = 3600
}
set_country_flag = used_tempest_invocator_relic_achievement
}
@ -75,7 +75,7 @@ rg_tempest_invocator = {
possible = {
inline_script = {
script = relics/activation_checks
RELIC = r_the_tempest_invocator
RELIC = rg_tempest_invocator
}
custom_tooltip = {

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@ -1,7 +1,7 @@
rg_count_maid = {
base = 0
complex_trigger_modifier = {
trigger = count_traits
trigger = num_traits
trigger_scope = pop
parameters = {
limit = {

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@ -22,7 +22,7 @@ start_lcluster_chain = {
if = {
limit = {
NOR = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
has_country_flag = origin_rg_gray_1st
}
}

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@ -166,8 +166,11 @@ rg_event_effect_planet2027_spawn_maid_species = {
gender = this
traits = {
trait = trait_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_robot_mass_produced
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
save_event_target_as = rg_owner_main_maid_species

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@ -10,7 +10,6 @@ rg_create_fallen_empire_species_effect = {
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
@ -88,7 +87,7 @@ rg_create_fallen_empire_country_effect = {
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
exists = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes

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@ -693,9 +693,13 @@ rg_juggernaut_habitat_init = {
set_name = "NAME_rg_gray_habitat_base"
if = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
limit = {
event_target:gray_owner = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
}
assign_leader = event_target:gray_governor
}

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@ -1992,7 +1992,7 @@ RG_destroy_star_system = {
exists = event_target:gray_owner #i.e. not final destruction of all matter
is_mobile = yes
}
set_mia = yes
set_mia = mia_emergency_ftl
}
else = {
destroy_fleet = this

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@ -31,9 +31,9 @@ graytempest_storm_apply_aftermath_modifier = {
storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_1"
days = @Severity1Duration
days = 1080
chance = {
base = @Severity1BaseChance
base = 33
modifier = {
factor = 0
OR = {
@ -49,9 +49,9 @@ graytempest_storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_2"
days = @Severity2Duration
days = 1080
chance = {
base = @Severity2BaseChance
base = 3
modifier = {
factor = 0
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
@ -64,9 +64,9 @@ graytempest_storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_3"
days = @Severity3Duration
days = 1080
chance = {
base = @Severity3BaseChance
base = 33
modifier = {
factor = $FactorSev3|1$
}

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@ -19,7 +19,9 @@ rg_warship_init_mod1 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -63,7 +65,9 @@ rg_warship_init_mod2 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -108,7 +112,9 @@ rg_warship_init_mod3 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -151,7 +157,9 @@ rg_warship_init_mod0 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}

View File

@ -103,6 +103,127 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
}
}
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
custom_tooltip = {
fail_text = is_not_a_standard_planet_or_megastructure
is_a_planet_megastructure = yes
}
custom_tooltip = {
fail_text = is_shielded
NOR = {
is_planet_class = pc_shielded
is_planet_class = pc_ringworld_shielded
is_planet_class = pc_habitat_shielded
}
}
custom_tooltip = {
fail_text = fotd_cant_collossus
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
exists = from.owner
from.owner = {
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
}
}
OR = {
custom_tooltip = {
text = is_not_hostile_cracker
OR = {
AND = {
exists = space_owner
space_owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
AND = { # colony
exists = owner
owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
}
}
AND = {
# primitive target
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_ownership
exists = space_owner
exists = owner
owner = {
is_primitive = yes
}
space_owner = {
OR = {
is_same_value = from.owner
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_interference
# primitive
exists = owner
owner = {
is_primitive = yes
}
from.owner = {
has_policy_flag = interference_aggressive
}
}
}
custom_tooltip = {
text = not_barren_molten_frozen_toxic_test_fire
NOT = { exists = owner }
OR = {
NOT = { exists = space_owner }
AND = {
exists = space_owner
space_owner = { is_same_value = from.owner }
}
}
OR = {
is_planet_class = pc_barren
is_planet_class = pc_barren_cold
is_planet_class = pc_frozen
is_planet_class = pc_molten
is_planet_class = pc_toxic
is_planet_class = pc_desert
is_planet_class = pc_tropical
is_planet_class = pc_arid
is_planet_class = pc_continental
is_planet_class = pc_ocean
is_planet_class = pc_tundra
is_planet_class = pc_arctic
is_planet_class = pc_alpine
is_planet_class = pc_savannah
is_planet_class = pc_gaia
is_planet_class = pc_relic
is_planet_class = pc_nuked
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_habitat
}
}
}
}
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
custom_tooltip = {
fail_text = is_not_a_habitable_planet_or_megastructure
@ -135,7 +256,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@ -256,7 +377,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@ -330,7 +451,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@ -429,7 +550,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}

View File

@ -164,7 +164,6 @@ ship_section_template = {
fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid"
hidden = yes
component_slot = {
name = "LARGE_GUN_01"
template = "invisible_large_turret"

View File

@ -257,8 +257,6 @@ RG_gray_juggernaut = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
empire_limit = 1
components_add_to_cost = no
resources = {
category = ships
@ -811,8 +809,8 @@ RG_orbital_ring_tier_1 = {
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
build_block_radius = 20
formation_priority = 1
icon_frame = 7
scales_with_planet = yes
graphical_culture = yes

View File

@ -109,8 +109,8 @@ graygoo_factory = {
ship_modifier = {
ship_shield_hardening_add = 5
ship_armor_hardening_add = 5
ship_armor_regen_add = 10240
ship_hull_regen_add = 5120
ship_armor_regen_add_static = 10240
ship_hull_regen_add_static = 5120
}
max_hitpoints = 2048000
size_multiplier = 32

View File

@ -31,7 +31,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 16.5
end = 17
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
on_first_enter = {
event_target:gray_warship = {
@ -86,7 +86,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 82.5
end = 83
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
on_first_enter = {
owner = {
@ -262,7 +262,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 8.4
end = 8
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
on_first_enter = {
owner = {
@ -275,7 +275,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 16.8
end = 17
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
on_first_enter = {
owner = {
@ -288,7 +288,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 25.2
end = 25
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
on_first_enter = {
owner = {
@ -301,7 +301,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 33.6
end = 34
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
on_first_enter = {
owner = {
@ -327,7 +327,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
end = 50.4
end = 50
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
on_first_enter = {
owner = {
@ -340,7 +340,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_7 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 58.8
end = 59
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
on_first_enter = {
owner = {
@ -353,7 +353,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_8 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 67.2
end = 67
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
on_first_enter = {
owner = {
@ -366,7 +366,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_9 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 75.6
end = 76
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
on_first_enter = {
owner = {
@ -392,7 +392,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_11 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 92.4
end = 92
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
on_first_enter = {
owner = {

View File

@ -85,7 +85,7 @@ special_project = {
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
on_start = {

View File

@ -40,7 +40,7 @@ special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
tech_department = physics_research
tech_department = physics_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
@ -80,7 +80,7 @@ special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
tech_department = engineering_research
tech_department = engineering_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event

View File

@ -20,7 +20,7 @@ GRAY_SPECIES = {
playable = { always = no }
randomized = no
gender = female
gender = no
portraits = {
"Gray"
@ -32,7 +32,6 @@ GRAY_SPECIES = {
RG_MACHINE = {
archetype = MACHINE
playable = no
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }

View File

@ -32,7 +32,6 @@
# initial = no
# randomized = no
# }
# RG_leader_trait_offical_gray = {
# #唯一特质
# cost = 0
@ -105,7 +104,6 @@
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = {
#总督特质
cost = 0
@ -146,7 +144,9 @@ RG_leader_trait_governor_gray = {
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@ -270,7 +270,9 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1
mult = trigger:has_skill
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@ -309,7 +311,9 @@ RG_leader_trait_admiral_gray_1 = {
army_disengage_chance_mult = 0.3
army_health = 0.15
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -348,7 +352,9 @@ RG_leader_trait_admiral_gray_2 = {
army_disengage_chance_mult = 0.4
army_health = 0.25
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -387,7 +393,9 @@ RG_leader_trait_admiral_gray = {
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -418,7 +426,9 @@ RG_leader_trait_admiral_nanorebuild_gray = {
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -455,7 +465,9 @@ RG_leader_trait_scientist_gray = {
# ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1
}
leader_class = { scientist }
leader_class = {
scientist
}
initial = no
randomized = no
}
@ -486,7 +498,6 @@ RG_leader_trait_scientist_gray = {
# initial = no
# randomized = no
# }
# 与舰长技能合并,弃用
# RG_leader_trait_general_gray_skill = {
# destiny_trait = yes
@ -512,7 +523,6 @@ RG_leader_trait_scientist_gray = {
# randomized = no
# destiny_background_icon = "GFX_leader_background_destiny_1"
# }
RG_leader_trait_admiral_fake_dragon = {
cost = 0
inline_script = {
@ -532,7 +542,9 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2
ship_weapon_damage = 0.2
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -573,9 +585,23 @@ RG_leader_trait_admiral_timed_life = {
ship_armor_mult = 10
ship_hull_mult = 10
ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}
@ -617,9 +643,23 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_armor_mult = 0.01
ship_hull_mult = 0.01
ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}

View File

@ -56,6 +56,7 @@ country_event = {
limit = {
has_planet_flag = main_star
}
save_global_event_target_as = rg_main_star
save_event_target_as = main_star
}
create_country = {
@ -79,6 +80,7 @@ country_event = {
}
}
effect = {
save_global_event_target_as = rg_graygoo_country
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"

View File

@ -145,7 +145,7 @@ country_event = {
root = {
random_owned_leader = {
limit = {
leader_class = governor
leader_class = official
}
save_event_target_as = rg_cluster_sector_gov
}

View File

@ -1,5 +1,4 @@
namespace = rg_skill
# fleet_event = {
# id = rg_skill.1
# hide_window = yes
@ -139,7 +138,7 @@ ship_event = {
limit = {
owner = {
NOT = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
}
}
solar_system = {
@ -158,14 +157,14 @@ ship_event = {
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
NOT = {
has_global_flag = l_cluster_opened
}
}
solar_system = {
has_star_flag = lcluster
NOT = {
NOT = {
any_fleet_in_system = {
exists = controller
controller = {
@ -180,12 +179,12 @@ ship_event = {
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country # 是小灰起源
is_same_value = event_target:origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启
}
solar_system = {
# has_star_flag = lcluster
NOT = {
NOT = {
any_fleet_in_system = {
exists = controller
controller = {
@ -382,23 +381,32 @@ planet_event = {
remove_planet_flag = checking_tempest_incoming
}
else = {
#planet
any_ground_combat_attacker = {
#army
exists = leader
leader = {
#leader
has_trait = RG_leader_trait_admiral_nanorebuild_gray
owner = {
#country
save_event_target_as = attacking_general_country
if = {
limit = {
#planet
any_ground_combat_attacker = {
#army
exists = leader
leader = {
#leader
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
}
from = {
#country
save_event_target_as = attacking_general_country
}
}
# Do the same check again in X days
country_event = {
id = rg_skill.10
} # NOTE: Update custom loc for effect when changing days
from = {
# Do the same check again in X days
country_event = {
id = rg_skill.10
}
# NOTE: Update custom loc for effect when changing days
}
}
}
}
@ -679,13 +687,11 @@ country_event = {
# }
# }
# }
# On destroying enemy ship.
country_event = {
id = rg_skill.13
hide_window = yes
is_triggered_only = yes
trigger = {
FromFrom = {
is_in_combat = yes
@ -695,11 +701,13 @@ country_event = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
FROMFROM = { # Winning ship.
FROMFROM = {
# Winning ship.
if = {
limit = { exists = fleet.leader }
limit = {
exists = fleet.leader
}
fleet.leader = {
if = {
limit = {
@ -719,6 +727,7 @@ country_event = {
}
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
@ -751,6 +760,7 @@ country_event = {
}
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1

View File

@ -854,7 +854,7 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
}
@ -865,10 +865,10 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
save_event_target_as = candidate_gateway
save_global_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
@ -989,7 +989,7 @@ country_event = {
limit = {
is_megastructure_type = lgate_base
}
save_event_target_as = candidate_gateway
save_global_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
@ -1074,14 +1074,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@ -1127,14 +1127,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@ -1251,14 +1251,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@ -1422,7 +1422,7 @@ country_event = {
immediate = {
every_owned_fleet = {
limit = {
any_ship = {
any_owned_ship = {
is_ship_size = graygoo_mothership
}
}
@ -1718,7 +1718,7 @@ country_event = {
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
}
}
@ -1726,7 +1726,7 @@ country_event = {
}
random_country = {
limit = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
country_event = {
id = rg_event.405
@ -1737,7 +1737,7 @@ country_event = {
}
else_if = {
limit = {
event_target:graygoo_country = {
event_target:rg_graygoo_country = {
num_fleets < 30
}
}
@ -1748,12 +1748,12 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
create_ambient_object = {
type = "horror_spawn_object"
@ -1764,7 +1764,7 @@ country_event = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive
@ -1819,7 +1819,7 @@ country_event = {
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
}
}
@ -1827,7 +1827,7 @@ country_event = {
}
random_country = {
limit = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
country_event = {
id = rg_event.405
@ -1838,7 +1838,7 @@ country_event = {
}
if = {
limit = {
event_target:graygoo_country = {
event_target:rg_graygoo_country = {
num_fleets < 60
}
}
@ -1849,12 +1849,12 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
create_ambient_object = {
type = "horror_spawn_object"
@ -1867,7 +1867,7 @@ country_event = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive

View File

@ -7,7 +7,7 @@ country_event = {
if = {
limit = {
NOT = {
exist = event_target:rg_maid_species
exists = event_target:rg_maid_species
}
}
create_species = {

View File

@ -37,7 +37,7 @@ country_event = {
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
exists = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
@ -100,7 +100,7 @@ country_event = {
overlord = {
add_opinion_modifier = {
modifier = opinion_scion
who = rg_scion_fe
who = event_target:rg_scion_fe
}
}
country_event = { id = rg_origin.10 days = 3 }

View File

@ -162,9 +162,11 @@ planet_event = {
id = rg_story.6
title = "rg_story.6.title"
is_triggered_only = yes
fire_only_once = yes
trigger = {
NOT = {
any_country = {
has_country_flag = rg_story6_fired
}
# has_global_flag = has_wsg_mod
}
}
@ -178,6 +180,10 @@ planet_event = {
has_ship_flag = rg_test_ship
}
}
prev = {
save_event_target_as = event_target_country
set_country_flag = rg_story6_fired
}
delete_fleet = this
}
}
@ -188,8 +194,10 @@ planet_event = {
option = {
name = rg_story.6.a
hidden_effect = {
country_event = {
id = rg_story.7
event_target:event_target_country = {
country_event = {
id = rg_story.7
}
}
}
default_hide_option = yes
@ -647,7 +655,9 @@ country_event = {
event_target:rg_fake_dragon_fleet = {
leader = {
OR = {
exists = NO
NOT = {
exists = leader
}
NOR = {
has_leader_flag = rg_fake_dragon
has_leader_flag = rg_fake_dragon_reborn
@ -701,7 +711,7 @@ country_event = {
# 龙噶了把所有卡住的的模拟龙扫描事件中止
country_event = {
id = rg_story.22
hidden_window = yes
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
@ -1026,8 +1036,7 @@ country_event = {
}
}
add_resource = {
resource = nanites
value = -150
nanites = -150
}
random_situation = {
limit = {
@ -1120,12 +1129,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@ -1169,12 +1176,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@ -1218,12 +1223,10 @@ country_event = {
}
}
add_resource = {
resource = energy
value = -4000
alloys = -1500
}
add_resource = {
resource = minerals
value = -1500
energy = -1500
}
random_situation = {
limit = {
@ -1262,8 +1265,7 @@ country_event = {
}
}
add_resource = {
resource = consumer_goods
value = -3000
consumer_goods = -3000
}
random_situation = {
limit = {
@ -1306,12 +1308,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@ -1351,8 +1351,7 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -3000
alloys = -3000
}
random_situation = {
limit = {
@ -1391,8 +1390,7 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -500
alloys = -500
}
random_situation = {
limit = {