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# Home System - Machine
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rg_fallen_machine = {
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usage = fallen_empire_init
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name = 芬里尔III
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class = "rl_standard_stars"
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flags = { ring_world_built }
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init_effect = {
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spawn_megastructure = {
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type = "ring_world_ruined"
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orbit_angle = -90
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orbit_distance = 45
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}
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create_fe_citadel = yes
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}
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planet = {
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class = star
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orbit_distance = 0
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orbit_angle = 0
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}
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change_orbit = 45
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planet = {
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class = "pc_ringworld_tech"
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name = 外环
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orbit_angle = -30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 泡芙碗
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 菠萝包工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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create_cluster = {
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id = fe_mach_cluster
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radius = 80
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center = this.solar_system
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}
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = root
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set_controller = root
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set_capital = yes
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add_building = building_ancient_control_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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while = {
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count = 5
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add_district = district_rw_science
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}
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 105
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create_pop = {
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species = owner_main_species
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}
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}
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create_fallen_empire_starting_navy = yes
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while = {
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count = 40
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create_army = {
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name = random
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owner = root
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species = root
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type = "gray_army"
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}
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}
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}
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}
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planet = {
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class = "pc_ringworld_tech"
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name = 中环
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 长面包机
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 可颂工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = ROOT
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add_building = building_ancient_control_center
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 50
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create_pop = {
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species = owner_main_species
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}
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}
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while = {
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count = 20
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create_army = {
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name = random
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owner = root
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species = root
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type = "gray_army"
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}
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}
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}
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}
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planet = {
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class = "pc_ringworld_tech"
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name = 内环
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 蔗糖核心
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 霜糖工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = ROOT
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add_building = building_ancient_control_center
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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while = {
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count = 5
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add_district = district_rw_generator
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}
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while = {
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count = 22
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create_pop = {
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species = owner_main_species
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}
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}
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while = {
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count = 10
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create_army = {
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name = random
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owner = root
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species = root
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type = "gray_army"
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}
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}
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}
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_2"
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_3"
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_4"
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_5"
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}
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}
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