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common/species_archetypes/RG_species_archetypes.txt
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21
common/species_archetypes/RG_species_archetypes.txt
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# species_trait_points: base number of species trait points available for this species class
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# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
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#EXAMPLE OF MODDED SPECIES ARCHETYPE
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#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
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#Has the exact same trait points as BIOLOGICAL
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#BIOLOGICAL2 = {
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# inherit_trait_points_from = BIOLOGICAL
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# inherit_traits_from = { BIOLOGICAL ROBOT }
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# robotic: is this archetype's species robotic? Governs various things:
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# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
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# - notably can the species grow, or is just assembled?
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# uses_modifiers: should modifiers be generated for this archetype at all?
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#}
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RG_MACHINE = {
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species_trait_points = 10
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species_max_traits = 6
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robotic = yes
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}
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