From 878bdfc2c3fff705f3998e74186bb8259c35d568 Mon Sep 17 00:00:00 2001 From: "ProjectKoi-Kalo\\Kalo" Date: Sun, 22 Sep 2024 17:48:22 +0800 Subject: [PATCH] =?UTF-8?q?Changes=20=E7=AC=A8=E8=9B=8B=E5=85=89=E7=8E=AF?= =?UTF-8?q?=E5=9B=9E=E6=BB=9A=20=E7=89=B9=E8=B4=A8=E7=BA=B3=E7=B1=B3?= =?UTF-8?q?=E7=BB=B4=E6=8A=A4=E8=B4=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- common/component_templates/RG_ship_parts.txt | 164 +++++++++--------- common/script_values/rg_script_values.txt | 11 ++ .../simp_chinese/RG_l_simp_chinese.yml | 4 +- 3 files changed, 95 insertions(+), 84 deletions(-) diff --git a/common/component_templates/RG_ship_parts.txt b/common/component_templates/RG_ship_parts.txt index cd26e99..aa55fa9 100644 --- a/common/component_templates/RG_ship_parts.txt +++ b/common/component_templates/RG_ship_parts.txt @@ -2038,43 +2038,43 @@ weapon_component_template = { tags = { weapon_type_rg_halo } - # friendly_aura = { - # name = "RG_ANTIBAKAHALO" - # radius = @shipAuraRange - # apply_on = ships - # stack_info = { - # #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied. - # id = friendly_BAKAHALO - # priority = 233 - # } - # modifier = { - # ship_shield_mult = -0.1 - # ship_speed_mult = -0.1 - # ship_armor_mult = -0.1 - # ship_hull_mult = -0.1 - # ship_shield_hardening_add = 1 - # ship_armor_hardening_add = 1 - # ship_shield_penetration_mult = 1 - # ship_armor_penetration_mult = 1 - # ship_weapon_range_mult = -0.1 - # ship_tracking_add = -10 - # ship_engagement_range_mult = -0.1 - # ship_disengage_chance_mult = -0.1 - # ship_ftl_jumpdrive_range_mult = -0.1 - # ship_windup_mult = 0.1 - # ship_jumpdrive_cooldown_mult = 0.1 - # } - # graphics = { - # area_effect = { - # entity = "circle_area_entity" - # dynamic_scale = yes - # } - # ship_effect = { - # entity = "ship_aura_positive_entity" - # dynamic_scale = no - # } - # } - # } + friendly_aura = { + name = "RG_ANTIBAKAHALO" + radius = @shipAuraRange + apply_on = ships + stack_info = { + #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied. + id = friendly_BAKAHALO + priority = 233 + } + modifier = { + ship_shield_mult = -0.1 + ship_speed_mult = -0.1 + ship_armor_mult = -0.1 + ship_hull_mult = -0.1 + ship_shield_hardening_add = 1 + ship_armor_hardening_add = 1 + ship_shield_penetration_mult = 1 + ship_armor_penetration_mult = 1 + ship_weapon_range_mult = -0.1 + ship_tracking_add = -10 + ship_engagement_range_mult = -0.1 + ship_disengage_chance_mult = -0.1 + ship_ftl_jumpdrive_range_mult = -0.1 + ship_windup_mult = 0.1 + ship_jumpdrive_cooldown_mult = 0.1 + } + graphics = { + area_effect = { + entity = "circle_area_entity" + dynamic_scale = yes + } + ship_effect = { + entity = "ship_aura_positive_entity" + dynamic_scale = no + } + } + } hull_damage = 0 shield_penetration = 0 shield_damage = 0 @@ -2124,51 +2124,51 @@ weapon_component_template = { tags = { weapon_type_rg_halo } - # hostile_aura = { - # name = "RG_BAKAHALO" - # radius = @shipAuraRange - # apply_on = ships - # stack_info = { - # id = hostile_BAKAHALO - # priority = 233 - # } - # modifier = { - # ship_shield_mult = -0.1 - # ship_speed_mult = -0.1 - # ship_armor_mult = -0.1 - # ship_hull_mult = -0.1 - # ship_shield_hardening_add = -1 - # ship_armor_hardening_add = -1 - # ship_shield_penetration_mult = -1 - # ship_armor_penetration_mult = -1 - # ship_weapon_range_mult = -0.1 - # ship_tracking_add = -10 - # ship_engagement_range_mult = -0.1 - # ship_disengage_chance_mult = -0.1 - # ship_ftl_jumpdrive_range_mult = -0.1 - # ship_windup_mult = 1 - # ship_jumpdrive_cooldown_mult = 1 - # } - # damage_per_day = { - # accuracy = 0.5 - # damage = { - # min = 96 - # max = 192 - # } - # shield_penetration = 1 - # armor_penetration = 1 - # } - # graphics = { - # area_effect = { - # entity = "circle_area_entity" - # dynamic_scale = yes - # } - # ship_effect = { - # entity = "ship_aura_negative_entity" - # dynamic_scale = no - # } - # } - # } + hostile_aura = { + name = "RG_BAKAHALO" + radius = @shipAuraRange + apply_on = ships + stack_info = { + id = hostile_BAKAHALO + priority = 233 + } + modifier = { + ship_shield_mult = -0.1 + ship_speed_mult = -0.1 + ship_armor_mult = -0.1 + ship_hull_mult = -0.1 + ship_shield_hardening_add = -1 + ship_armor_hardening_add = -1 + ship_shield_penetration_mult = -1 + ship_armor_penetration_mult = -1 + ship_weapon_range_mult = -0.1 + ship_tracking_add = -10 + ship_engagement_range_mult = -0.1 + ship_disengage_chance_mult = -0.1 + ship_ftl_jumpdrive_range_mult = -0.1 + ship_windup_mult = 1 + ship_jumpdrive_cooldown_mult = 1 + } + damage_per_day = { + accuracy = 0.5 + damage = { + min = 96 + max = 192 + } + shield_penetration = 1 + armor_penetration = 1 + } + graphics = { + area_effect = { + entity = "circle_area_entity" + dynamic_scale = yes + } + ship_effect = { + entity = "ship_aura_negative_entity" + dynamic_scale = no + } + } + } hull_damage = 0 shield_penetration = 0 shield_damage = 0 diff --git a/common/script_values/rg_script_values.txt b/common/script_values/rg_script_values.txt index 6a44167..554f792 100644 --- a/common/script_values/rg_script_values.txt +++ b/common/script_values/rg_script_values.txt @@ -12,3 +12,14 @@ rg_count_maid = { } # max = 20 } + +rg_maid_trait_mult = { + base = 3 + # modifier = { + # add = 0.5 + # planet = { + # has_deposit = d_lithoid_crater + # } + # } +} + diff --git a/localisation/simp_chinese/RG_l_simp_chinese.yml b/localisation/simp_chinese/RG_l_simp_chinese.yml index e29afd3..7d4835f 100644 --- a/localisation/simp_chinese/RG_l_simp_chinese.yml +++ b/localisation/simp_chinese/RG_l_simp_chinese.yml @@ -52,7 +52,7 @@ tr_rg_nanotech_2_modifier_desc: "—§I解锁巨型结构:§!§Y$RG_habitat_central_complex$§!\n" tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议:§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器:§!$tech_object_gray_7$:可将星球转变为可殖民的§Y$pc_nanotech$§!" tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升:$rg_ap_nantiematter$\n解锁舰船:§!$RG_graygoo_destroyer$\n§Y获得遗珍:§!§Y$rg_tempest_invocator$§!:允许你召唤宇宙风暴:§Y$graytempest_storm$§!" - tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式:$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!:人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化人口$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。" + tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式:$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!:人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。" tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船:§!$RG_graygoo_mothership$\n每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔纳米机器人资源。该效果受到矿藏所依附的行星尺寸的限制。" decision_rg_server_shut_down: "§R核心关闭§!" @@ -126,7 +126,7 @@ district_rg_industrial_plural: "工业区段" district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。" - rg_machine_maid_trait_effect_tooltip: "每个在线的人口产生0.1£nanites£$nanites$§Y维护费§!。\n在灰风国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!" + rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!" graytempest_storm: "灰蛊风暴" graytempest_storm_desc: "一群从L-星团中喷涌而出纳米机器对于整个星系的生命体都是威胁。它们数量巨大但尚未完全成型,形成严重的风暴席卷星系。由于纳米机器的自复制特性这种风暴能持续数十年之久。"