三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存

This commit is contained in:
ProjectKoi-Kalo\Kalo
2024-04-13 22:07:02 +08:00
parent c0f8d6f8da
commit 97ea859c6c
13 changed files with 477 additions and 177 deletions

View File

@@ -75,7 +75,7 @@ rg_global_gray_location_check = {
any_owned_planet = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
has_leader_flag = gray_official
}
}
}
@@ -83,7 +83,7 @@ rg_global_gray_location_check = {
limit = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
has_leader_flag = gray_official
}
}
save_global_event_target_as = global_gray_location
@@ -219,16 +219,16 @@ rg_create_gray_governor = {
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
exists = event_target:gray_official
}
event_target:gray_governor = {
event_target:gray_official = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
rg_gray_offical_init = yes
}
#设置总督已启用标识
set_country_flag = gray_official_active #新版flag
@@ -241,7 +241,7 @@ rg_create_gray_governor = {
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
has_leader_flag = gray_official
}
set_skill = owner.rg_gray_level
}
@@ -331,16 +331,16 @@ rg_create_gray_governor_habitat = {
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
exists = event_target:gray_official
}
event_target:gray_governor = {
event_target:gray_official = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
rg_gray_offical_init = yes
}
rg_juggernaut_habitat_init = yes
#设置总督已启用标识
@@ -355,7 +355,7 @@ rg_create_gray_governor_habitat = {
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
has_leader_flag = gray_official
}
set_skill = owner.rg_gray_level
}
@@ -406,15 +406,15 @@ rg_create_gray_warship = {
}
if = {
limit = {
exists = event_target:gray_leader_admiral
exists = event_target:gray_official
}
event_target:gray_leader_admiral = {
event_target:gray_official = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
rg_gray_offical_init = yes
}
set_country_flag = gray_warship_active
if = {
@@ -469,7 +469,7 @@ rg_create_gray_warship = {
remove_country_flag = gray_army_active
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
has_leader_flag = gray_official
}
set_skill = owner.rg_gray_level
}
@@ -480,7 +480,7 @@ rg_create_gray_warship = {
rg_create_gray_army = {
if = {
limit = {
has_leader_flag = gray_army_active
has_country_flag = gray_army_active
}
}
else = {
@@ -519,15 +519,15 @@ rg_create_gray_army = {
}
if = {
limit = {
exists = event_target:gray_leader_general
exists = event_target:gray_official
}
event_target:gray_leader_general = {
event_target:gray_official = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
rg_gray_offical_init = yes
}
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
@@ -553,7 +553,7 @@ rg_create_gray_army = {
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
assign_leader = event_target:gray_official
}
every_owned_fleet = {
limit = {
@@ -583,7 +583,7 @@ rg_create_gray_army = {
remove_ship_design = last_created_design
random_owned_leader = {
limit = {
has_leader_flag = gray_general
has_leader_flag = gray_official
}
set_skill = owner.rg_gray_level
}
@@ -633,15 +633,15 @@ rg_create_gray_const = {
}
if = {
limit = {
exists = event_target:gray_leader_scientist
exists = event_target:gray_official
}
event_target:gray_leader_scientist = {
event_target:gray_official = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
rg_gray_offical_init = yes
}
set_country_flag = gray_constship_active
create_fleet = {
@@ -671,7 +671,7 @@ rg_create_gray_const = {
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
assign_leader = event_target:gray_official
}
}
every_owned_fleet = {
@@ -703,7 +703,7 @@ rg_create_gray_const = {
remove_country_flag = gray_official_active
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
has_leader_flag = gray_official
}
set_skill = owner.rg_gray_level
}

View File

@@ -1,37 +1,128 @@
# 避免代码复用原则:
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
#灰风
################################
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817
# 仅用于留档比对不进行改动
# wg_affection_wg_gray_system_launch = {
# if = {
# limit = { has_leader_flag = gray_leader }
# set_leader_flag = has_wg_affection
# set_leader_flag = has_wg_affection_wg_gray
# set_leader_flag = wg_affection_auto_change_no
# add_trait_no_notify = leader_trait_wg_gray_affection
# set_variable = { which = affection value = owner.wg_gray_affection }
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
# }
#
# }
# wg_affection_wg_gray_system_check = {
# if = {
# limit = {
# has_leader_flag = has_wg_affection_wg_gray
# }
# set_variable = { which = affection value = owner.wg_gray_affection }
# }
# }
################################
rg_gray_offical_init = {
event_target:rg_gray_country = {
create_leader = {
class = rg_nanite_leader
species = event_target:gray_species
name = "NAME_Gray"
gender = female
immortal = yes
event_leader = yes
skip_background_generation = yes
randomize_traits = no
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
set_age = 18
traits = {
0 = RG_leader_trait_offical_gray
}
effect = {
save_global_event_target_as = gray_official
set_leader_flag = gray_governor
set_leader_flag = gray_official
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
set_leader_flag = rg_gray_leader
if = {
limit = {
owner = {
has_global_flag = has_wsg_mod
}
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader"
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
if = {
limit = {
owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}
}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
}
}
add_trait_no_notify = RG_leader_trait_offical_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
add_trait_no_notify = subclass_official_governor
add_trait_no_notify = subclass_commander_councilor
add_trait_no_notify = subclass_scientist_explorer
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_juryrigger_2
add_trait_no_notify = leader_trait_reinforcer_2
add_trait_no_notify = leader_trait_engineering_focus_2
add_trait_no_notify = leader_trait_salvager_3
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_official
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
# if = {
# limit = {
# owner = {
# has_country_flag = gray_encountered_the_loop
# }
# }
# add_trait_no_notify = leader_trait_governor_wg_the_loop
# }
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
}
rg_gray_govener_init = {
event_target:rg_gray_country = {
create_leader = {
@@ -74,7 +165,7 @@ rg_gray_govener_init = {
}
}
}
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = "gray_leader"
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
@@ -148,7 +239,6 @@ rg_gray_govener_init = {
rg_set_gray_portrait = yes
}
}
}
rg_gray_commander_init = {
@@ -652,4 +742,4 @@ rg_gray_country_leader_init = {
last_created_leader = {
rg_set_gray_portrait = yes
}
}
}

View File

@@ -31,7 +31,7 @@ rg_warship_init_mod1 = {
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
assign_leader = event_target:gray_official
if = {
limit = {
has_global_flag = kdc_event_mod_active
@@ -75,7 +75,7 @@ rg_warship_init_mod2 = {
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
assign_leader = event_target:gray_official
if = {
limit = {
has_global_flag = kdc_event_mod_active
@@ -163,7 +163,7 @@ rg_warship_init_mod0 = {
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
assign_leader = event_target:gray_official
if = {
limit = {
has_global_flag = kdc_event_mod_active