三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存
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@@ -33,65 +33,78 @@
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# randomized = no
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# }
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# RG_leader_trait_offical_gray = {
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# #唯一特质
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# cost = 0
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = leader
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# ICON = "GFX_leader_trait_psionic_chosen_one"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# immortal_leaders = yes
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# triggered_self_modifier = {
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# potential = {
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# always = yes
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# }
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# leader_skill_levels = 1
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# mult = trigger:has_skill
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# }
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# self_modifier = {
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# species_leader_exp_gain = 1
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# }
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# councilor_modifier = {
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# all_technology_research_speed = 0.5
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# }
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# planet_modifier = {
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# planet_buildings_cost_mult = -0.4
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# planet_building_build_speed_mult = 0.6
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# planet_jobs_alloys_produces_mult = 0.25
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# planet_jobs_engineering_research_produces_mult = 0.25
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# deposit_blockers_cost_mult = -0.4
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# planet_clear_blocker_time_mult = -0.6
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# }
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# sector_modifier = {
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# planet_buildings_cost_mult = -0.2
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# planet_building_build_speed_mult = 0.2
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# planet_jobs_alloys_produces_mult = 0.1
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# planet_jobs_engineering_research_produces_mult = 0.1
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# deposit_blockers_cost_mult = -0.2
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# planet_clear_blocker_time_mult = -0.2
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# starbase_shipyard_build_cost_mult = -0.25
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# starbase_shipyard_build_speed_mult = -0.3
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# }
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# fleet_modifier = {
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# ship_armor_mult = 3.5
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# ship_hull_mult = 3.5
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# ships_upkeep_mult = -0.4
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# ship_hull_regen_add_perc = 5
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# ship_armor_regen_add_perc = 5
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# }
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# army_modifier = {
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# army_collateral_damage_mult = 0.15
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# army_disengage_chance_mult = 0.5
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# army_health = 0.35
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# }
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# leader_class = all
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# initial = no
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# randomized = no
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# }
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RG_leader_trait_offical_gray = {
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#唯一特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = leader
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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immortal_leaders = yes
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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councilor_modifier = {
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all_technology_research_speed = 0.5
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}
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planet_modifier = {
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planet_buildings_cost_mult = -0.4
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planet_building_build_speed_mult = 0.6
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.6
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}
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sector_modifier = {
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planet_buildings_cost_mult = -0.2
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planet_building_build_speed_mult = 0.2
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planet_jobs_alloys_produces_mult = 0.1
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planet_jobs_engineering_research_produces_mult = 0.1
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deposit_blockers_cost_mult = -0.2
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planet_clear_blocker_time_mult = -0.2
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.3
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}
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fleet_modifier = {
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ship_armor_mult = 3.5
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ship_hull_mult = 3.5
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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army_modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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modifier = {
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ship_archaeological_site_excavation_speed_mult = 0.5
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science_ship_survey_speed = 1
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# ship_windup_mult = -1
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# ship_speed_mult = 0.5
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ship_anomaly_generation_chance_mult = -1
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}
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triggered_modifier = {
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potential = {
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has_astral_planes_dlc = yes
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}
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country_astral_rift_speed_mult = 0.5
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}
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leader_class = { rg_nanite_leader }
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initial = no
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randomized = no
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}
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RG_leader_trait_governor_gray = {
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#总督特质
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@@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = official
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CLASS = leader
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ICON = "GFX_leader_trait_legendary_spiritualist_two"
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RARITY = paragon
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COUNCIL = yes
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@@ -257,7 +270,7 @@ RG_leader_trait_ruler_gray = {
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country_base_influence_produces_add = 1
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mult = trigger:has_skill
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}
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leader_class = { official }
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leader_class = { official rg_nanite_leader }
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initial = no
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randomized = no
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}
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@@ -383,7 +396,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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CLASS = leader
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ICON = "GFX_leader_trait_nanorebuild"
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RARITY = paragon
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COUNCIL = no
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@@ -405,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { commander }
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leader_class = { commander rg_nanite_leader }
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initial = no
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randomized = no
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}
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