三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-04-13 22:07:02 +08:00
parent c0f8d6f8da
commit 97ea859c6c
13 changed files with 477 additions and 177 deletions

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@ -0,0 +1,103 @@
# example_class = {
# name = <name_key>
# name_plural = <name_plural_key>
# description = <description_key>
#
# #all the following default to no
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
# can_be_envoy = yes/no
# can_research_tech = yes/no
# can_research_special_projects = yes/no
# can_crew_science_ship = yes/no
# can_research_anomalies = yes/no
# can_research_archaeology_site = yes/no
# can_survey = yes/no
# can_boost_cloaking_detection = yes/no
# can_explore_rifts = yes/no
# can_conduct_active_reconnaissance = yes/no
# can_govern_planet = yes/no
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
# can_rule_empire = yes/no # defaults to yes
# recruitable = yes/no # defaults to yes
# max_trait_points = <num>
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
# # can appear multiple times
#
# resources = { #upkeep
# category = leader_scientists/etc
# cost = {
# ...
# }
# }
#
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
# base = <num>
# modifier = {}
# }
#
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
# # if the score is 0 or less, the leader will not be assigned to that location
# base = <num>
# modifier = {}
# }
#
# minimum_ai_target = <num>
#
# leader_background_job_weight = {
# job_name = <weight>
# # etc
# }
# }
#
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
#
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
#
#
# How the AI assigns leaders now:
#
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
# Step 2: Sort all available leaders by skill
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
# Step 4: Assign the highest leader/location pair based on the weight
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
rg_nanite_leader = {
name = rg_nanite_leader
name_plural = rg_nanite_leader_plural
description = rg_nanite_leader_description
can_lead_army = yes
can_lead_navy = yes
can_govern_planet = yes
can_be_envoy = yes
can_research_tech = yes
can_research_special_projects = yes
can_crew_science_ship = yes
can_research_anomalies = yes
can_research_archaeology_site = yes
can_survey = yes
can_boost_cloaking_detection = yes
can_explore_rifts = yes
can_conduct_active_reconnaissance = yes
can_govern_planet = yes
can_have_traits = yes
can_rule_empire = yes
recruitable = no
max_trait_points = 3
leader_capacity = 3
ai_weight = {
modifier = {
factor = 0
}
}
icon = 4
paragon_background_selector = "paragon_background_selector"
}

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@ -75,7 +75,7 @@ rg_global_gray_location_check = {
any_owned_planet = { any_owned_planet = {
exists = sector.leader exists = sector.leader
sector.leader = { sector.leader = {
has_leader_flag = gray_governor has_leader_flag = gray_official
} }
} }
} }
@ -83,7 +83,7 @@ rg_global_gray_location_check = {
limit = { limit = {
exists = sector.leader exists = sector.leader
sector.leader = { sector.leader = {
has_leader_flag = gray_governor has_leader_flag = gray_official
} }
} }
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
@ -219,16 +219,16 @@ rg_create_gray_governor = {
#把娘家的总督领袖接回来 #把娘家的总督领袖接回来
if = { if = {
limit = { limit = {
exists = event_target:gray_governor exists = event_target:gray_official
} }
event_target:gray_governor = { event_target:gray_official = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
#如果不存在总督备份,现场变一个 #如果不存在总督备份,现场变一个
else = { else = {
rg_gray_govener_init = yes rg_gray_offical_init = yes
} }
#设置总督已启用标识 #设置总督已启用标识
set_country_flag = gray_official_active #新版flag set_country_flag = gray_official_active #新版flag
@ -241,7 +241,7 @@ rg_create_gray_governor = {
#等级导入,把存储的领袖等级赋予到领袖身上 #等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_governor has_leader_flag = gray_official
} }
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
@ -331,16 +331,16 @@ rg_create_gray_governor_habitat = {
#把娘家的总督领袖接回来 #把娘家的总督领袖接回来
if = { if = {
limit = { limit = {
exists = event_target:gray_governor exists = event_target:gray_official
} }
event_target:gray_governor = { event_target:gray_official = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
#如果不存在总督备份,现场变一个 #如果不存在总督备份,现场变一个
else = { else = {
rg_gray_govener_init = yes rg_gray_offical_init = yes
} }
rg_juggernaut_habitat_init = yes rg_juggernaut_habitat_init = yes
#设置总督已启用标识 #设置总督已启用标识
@ -355,7 +355,7 @@ rg_create_gray_governor_habitat = {
#等级导入,把存储的领袖等级赋予到领袖身上 #等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_governor has_leader_flag = gray_official
} }
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
@ -406,15 +406,15 @@ rg_create_gray_warship = {
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_admiral exists = event_target:gray_official
} }
event_target:gray_leader_admiral = { event_target:gray_official = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
else = { else = {
rg_gray_commander_init = yes rg_gray_offical_init = yes
} }
set_country_flag = gray_warship_active set_country_flag = gray_warship_active
if = { if = {
@ -469,7 +469,7 @@ rg_create_gray_warship = {
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_admiral has_leader_flag = gray_official
} }
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
@ -480,7 +480,7 @@ rg_create_gray_warship = {
rg_create_gray_army = { rg_create_gray_army = {
if = { if = {
limit = { limit = {
has_leader_flag = gray_army_active has_country_flag = gray_army_active
} }
} }
else = { else = {
@ -519,15 +519,15 @@ rg_create_gray_army = {
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_general exists = event_target:gray_official
} }
event_target:gray_leader_general = { event_target:gray_official = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
else = { else = {
rg_gray_commander_init = yes rg_gray_offical_init = yes
} }
create_ship_design = { create_ship_design = {
design = "NAME_RG_armed_transport_ship" design = "NAME_RG_armed_transport_ship"
@ -553,7 +553,7 @@ rg_create_gray_army = {
} }
} }
last_created_army = { last_created_army = {
assign_leader = event_target:gray_leader_general assign_leader = event_target:gray_official
} }
every_owned_fleet = { every_owned_fleet = {
limit = { limit = {
@ -583,7 +583,7 @@ rg_create_gray_army = {
remove_ship_design = last_created_design remove_ship_design = last_created_design
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_general has_leader_flag = gray_official
} }
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
@ -633,15 +633,15 @@ rg_create_gray_const = {
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_scientist exists = event_target:gray_official
} }
event_target:gray_leader_scientist = { event_target:gray_official = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
else = { else = {
rg_gray_scientist_init = yes rg_gray_offical_init = yes
} }
set_country_flag = gray_constship_active set_country_flag = gray_constship_active
create_fleet = { create_fleet = {
@ -671,7 +671,7 @@ rg_create_gray_const = {
set_fleet_flag = gray_constship set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship save_global_event_target_as = global_gray_constship
set_cloaking_active = yes set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist assign_leader = event_target:gray_official
} }
} }
every_owned_fleet = { every_owned_fleet = {
@ -703,7 +703,7 @@ rg_create_gray_const = {
remove_country_flag = gray_official_active remove_country_flag = gray_official_active
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_scientist has_leader_flag = gray_official
} }
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }

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@ -1,37 +1,128 @@
# 避免代码复用原则:
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
#灰风 #灰风
################################ rg_gray_offical_init = {
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817 event_target:rg_gray_country = {
# 仅用于留档比对不进行改动 create_leader = {
# wg_affection_wg_gray_system_launch = { class = rg_nanite_leader
# if = { species = event_target:gray_species
# limit = { has_leader_flag = gray_leader } name = "NAME_Gray"
# set_leader_flag = has_wg_affection gender = female
# set_leader_flag = has_wg_affection_wg_gray immortal = yes
# set_leader_flag = wg_affection_auto_change_no event_leader = yes
# add_trait_no_notify = leader_trait_wg_gray_affection skip_background_generation = yes
# set_variable = { which = affection value = owner.wg_gray_affection } randomize_traits = no
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 } custom_catch_phrase = gray_catch_phrase
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 } custom_description = gray_backstory
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 } background_ethic = ethic_gestalt_consciousness
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 } hide_age = yes
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce } skill = 10
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase } set_age = 18
# } traits = {
# 0 = RG_leader_trait_offical_gray
# } }
# wg_affection_wg_gray_system_check = { effect = {
# if = { save_global_event_target_as = gray_official
# limit = { set_leader_flag = gray_governor
# has_leader_flag = has_wg_affection_wg_gray set_leader_flag = gray_official
# } set_leader_flag = legendary_leader
# set_variable = { which = affection value = owner.wg_gray_affection } set_leader_flag = immune_to_negative_traits
# } set_leader_flag = rg_gray_leader
# } if = {
################################ limit = {
owner = {
has_global_flag = has_wsg_mod
}
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader"
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
if = {
limit = {
owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}
}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
}
}
add_trait_no_notify = RG_leader_trait_offical_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
add_trait_no_notify = subclass_official_governor
add_trait_no_notify = subclass_commander_councilor
add_trait_no_notify = subclass_scientist_explorer
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_juryrigger_2
add_trait_no_notify = leader_trait_reinforcer_2
add_trait_no_notify = leader_trait_engineering_focus_2
add_trait_no_notify = leader_trait_salvager_3
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_official
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
# if = {
# limit = {
# owner = {
# has_country_flag = gray_encountered_the_loop
# }
# }
# add_trait_no_notify = leader_trait_governor_wg_the_loop
# }
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
}
rg_gray_govener_init = { rg_gray_govener_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
@ -74,7 +165,7 @@ rg_gray_govener_init = {
} }
} }
} }
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿 set_leader_flag = "gray_leader"
set_leader_flag = gray_leader set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = RG_leader_trait_ruler_gray
@ -148,7 +239,6 @@ rg_gray_govener_init = {
rg_set_gray_portrait = yes rg_set_gray_portrait = yes
} }
} }
} }
rg_gray_commander_init = { rg_gray_commander_init = {

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@ -31,7 +31,7 @@ rg_warship_init_mod1 = {
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral assign_leader = event_target:gray_official
if = { if = {
limit = { limit = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
@ -75,7 +75,7 @@ rg_warship_init_mod2 = {
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral assign_leader = event_target:gray_official
if = { if = {
limit = { limit = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
@ -163,7 +163,7 @@ rg_warship_init_mod0 = {
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral assign_leader = event_target:gray_official
if = { if = {
limit = { limit = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active

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@ -1,5 +1,5 @@
RG_gray_mod1_trigger = { RG_gray_mod1_trigger = {
event_target:gray_leader_admiral = { event_target:gray_official = {
has_skill >= 10 has_skill >= 10
} }
NOR = { NOR = {
@ -34,7 +34,7 @@ RG_gray_mod1_allow_trigger = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_25 fail_text = requires_rg_graylevel_higherthan_25
event_target:gray_leader_admiral = { event_target:gray_official = {
has_skill >= 10 has_skill >= 10
} }
} }
@ -50,7 +50,7 @@ RG_gray_mod1_allow_trigger = {
RG_gray_mod2_trigger = { RG_gray_mod2_trigger = {
AND = { AND = {
event_target:gray_leader_admiral = { event_target:gray_official = {
has_skill >= 10 has_skill >= 10
} }
has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_2
@ -91,7 +91,7 @@ RG_gray_mod2_allow_trigger = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_20 fail_text = requires_rg_graylevel_higherthan_20
event_target:gray_leader_admiral = { event_target:gray_official = {
has_skill >= 20 has_skill >= 20
} }
} }

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@ -63,8 +63,8 @@ special_project = {
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = commander leader = rg_nanite_leader
has_trait = RG_leader_trait_admiral_gray # has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { owner = {
@ -102,8 +102,8 @@ special_project = {
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = rg_nanite_leader
has_trait = RG_leader_trait_admiral_gray # has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { owner = {
@ -139,8 +139,8 @@ special_project = {
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = commander leader = rg_nanite_leader
has_trait = RG_leader_trait_admiral_gray # has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { owner = {

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@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
ship_ftl_jumpdrive_range_mult = 0.5 ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3 force_disparity_fire_rate_mult = 3
} }
skill_rg_nanite_leader_navy = {
ship_weapon_range_mult = 0.05
ship_hull_mult = 0.05
ship_fire_rate_mult = 0.1
}
skill_rg_nanite_leader_army = {
army_damage_mult = 0.1
army_morale_damage_mult = 0.1
army_health = 0.1
army_morale = 0.1
}
skill_rg_nanite_leader = {
custom_tooltip = skill_official_delegate_tt
science_ship_survey_speed = 0.10
ship_archaeological_site_clues_add = 1
ship_astral_rift_clues_add = 1
}
skill_rg_nanite_leader_planet_governor = {
custom_tooltip = skill_official_planet_governor_tt
planet_jobs_energy_produces_mult = @planet_job_mult
planet_jobs_minerals_produces_mult = @planet_job_mult
planet_jobs_food_produces_mult = @planet_job_mult
planet_jobs_alloys_produces_mult = @planet_job_mult
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
planet_jobs_worker_produces_mult = @planet_job_mult
planet_jobs_slave_produces_mult = @planet_job_mult
job_soldier_or_warrior_add = 1
planet_crime_add = -1
planet_jobs_physics_research_produces_mult = @planet_job_mult
planet_jobs_society_research_produces_mult = @planet_job_mult
planet_jobs_engineering_research_produces_mult = @planet_job_mult
species_empire_size_mult = @planet_empire_size
}
skill_rg_nanite_leader_sector_governor = {
custom_tooltip = skill_official_sector_governor_tt
planet_jobs_energy_produces_mult = @sector_job_mult
planet_jobs_minerals_produces_mult = @sector_job_mult
planet_jobs_food_produces_mult = @sector_job_mult
planet_jobs_alloys_produces_mult = @sector_job_mult
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
planet_jobs_worker_produces_mult = @sector_job_mult
planet_jobs_slave_produces_mult = @sector_job_mult
job_soldier_or_warrior_add = 0.5
planet_crime_add = -0.5
planet_jobs_physics_research_produces_mult = @sector_job_mult
planet_jobs_society_research_produces_mult = @sector_job_mult
planet_jobs_engineering_research_produces_mult = @sector_job_mult
species_empire_size_mult = @sector_empire_size
}
skill_rg_nanite_leader_background_planet_governor = {
planet_amenities_add = 2
planet_stability_add = 0.5
planet_jobs_upkeep_mult = -0.01
}

View File

@ -33,65 +33,78 @@
# randomized = no # randomized = no
# } # }
# RG_leader_trait_offical_gray = { RG_leader_trait_offical_gray = {
# #唯一特质 #唯一特质
# cost = 0 cost = 0
# inline_script = { inline_script = {
# script = trait/icon_psionic script = trait/icon_psionic
# CLASS = leader CLASS = leader
# ICON = "GFX_leader_trait_psionic_chosen_one" ICON = "GFX_leader_trait_psionic_chosen_one"
# RARITY = paragon RARITY = paragon
# COUNCIL = no COUNCIL = no
# TIER = none TIER = none
# } }
# immortal_leaders = yes immortal_leaders = yes
# triggered_self_modifier = { triggered_self_modifier = {
# potential = { potential = {
# always = yes always = yes
# } }
# leader_skill_levels = 1 leader_skill_levels = 1
# mult = trigger:has_skill mult = trigger:has_skill
# } }
# self_modifier = { self_modifier = {
# species_leader_exp_gain = 1 species_leader_exp_gain = 1
# } }
# councilor_modifier = { councilor_modifier = {
# all_technology_research_speed = 0.5 all_technology_research_speed = 0.5
# } }
# planet_modifier = { planet_modifier = {
# planet_buildings_cost_mult = -0.4 planet_buildings_cost_mult = -0.4
# planet_building_build_speed_mult = 0.6 planet_building_build_speed_mult = 0.6
# planet_jobs_alloys_produces_mult = 0.25 planet_jobs_alloys_produces_mult = 0.25
# planet_jobs_engineering_research_produces_mult = 0.25 planet_jobs_engineering_research_produces_mult = 0.25
# deposit_blockers_cost_mult = -0.4 deposit_blockers_cost_mult = -0.4
# planet_clear_blocker_time_mult = -0.6 planet_clear_blocker_time_mult = -0.6
# } }
# sector_modifier = { sector_modifier = {
# planet_buildings_cost_mult = -0.2 planet_buildings_cost_mult = -0.2
# planet_building_build_speed_mult = 0.2 planet_building_build_speed_mult = 0.2
# planet_jobs_alloys_produces_mult = 0.1 planet_jobs_alloys_produces_mult = 0.1
# planet_jobs_engineering_research_produces_mult = 0.1 planet_jobs_engineering_research_produces_mult = 0.1
# deposit_blockers_cost_mult = -0.2 deposit_blockers_cost_mult = -0.2
# planet_clear_blocker_time_mult = -0.2 planet_clear_blocker_time_mult = -0.2
# starbase_shipyard_build_cost_mult = -0.25 starbase_shipyard_build_cost_mult = -0.25
# starbase_shipyard_build_speed_mult = -0.3 starbase_shipyard_build_speed_mult = -0.3
# } }
# fleet_modifier = { fleet_modifier = {
# ship_armor_mult = 3.5 ship_armor_mult = 3.5
# ship_hull_mult = 3.5 ship_hull_mult = 3.5
# ships_upkeep_mult = -0.4 ships_upkeep_mult = -0.4
# ship_hull_regen_add_perc = 5 ship_hull_regen_add_perc = 5
# ship_armor_regen_add_perc = 5 ship_armor_regen_add_perc = 5
# } }
# army_modifier = { army_modifier = {
# army_collateral_damage_mult = 0.15 army_collateral_damage_mult = 0.15
# army_disengage_chance_mult = 0.5 army_disengage_chance_mult = 0.5
# army_health = 0.35 army_health = 0.35
# } }
# leader_class = all modifier = {
# initial = no ship_archaeological_site_excavation_speed_mult = 0.5
# randomized = no science_ship_survey_speed = 1
# } # ship_windup_mult = -1
# ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1
}
triggered_modifier = {
potential = {
has_astral_planes_dlc = yes
}
country_astral_rift_speed_mult = 0.5
}
leader_class = { rg_nanite_leader }
initial = no
randomized = no
}
RG_leader_trait_governor_gray = { RG_leader_trait_governor_gray = {
#总督特质 #总督特质
@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = official CLASS = leader
ICON = "GFX_leader_trait_legendary_spiritualist_two" ICON = "GFX_leader_trait_legendary_spiritualist_two"
RARITY = paragon RARITY = paragon
COUNCIL = yes COUNCIL = yes
@ -257,7 +270,7 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1 country_base_influence_produces_add = 1
mult = trigger:has_skill mult = trigger:has_skill
} }
leader_class = { official } leader_class = { official rg_nanite_leader }
initial = no initial = no
randomized = no randomized = no
} }
@ -383,7 +396,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = commander CLASS = leader
ICON = "GFX_leader_trait_nanorebuild" ICON = "GFX_leader_trait_nanorebuild"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
@ -405,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
army_health = 0.05 army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable mult = owner.rg_general_skill_combat_daypassed_variable
} }
leader_class = { commander } leader_class = { commander rg_nanite_leader }
initial = no initial = no
randomized = no randomized = no
} }

View File

@ -394,7 +394,6 @@ country_event = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_governor
} }
immediate = { immediate = {
if = { if = {
@ -626,7 +625,7 @@ event = {
has_country_flag = gray_governor_active #旧版flag has_country_flag = gray_governor_active #旧版flag
} }
NOT = { NOT = {
exists = event_target:gray_governor exists = event_target:gray_offical
} }
} }
AND = { AND = {

View File

@ -191,8 +191,8 @@ country_event = {
desc = "graygoo.501.b.response" desc = "graygoo.501.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_admiral portrait = event_target:gray_official
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_official_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
@ -229,8 +229,8 @@ country_event = {
desc = "graygoo.501.c.response" desc = "graygoo.501.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_general portrait = event_target:gray_official
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_official_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
@ -267,8 +267,8 @@ country_event = {
desc = "rg_const.501.response" desc = "rg_const.501.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_scientist portrait = event_target:gray_official
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_official_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
@ -305,7 +305,7 @@ country_event = {
desc = "graygoo.502.a.response" desc = "graygoo.502.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -342,7 +342,7 @@ country_event = {
desc = "graygoo.502.c.response" desc = "graygoo.502.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_general portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -379,7 +379,7 @@ country_event = {
desc = "RG_graygoo.502.d.response" desc = "RG_graygoo.502.d.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_admiral portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -416,7 +416,7 @@ country_event = {
desc = "RG_graygoo.502.e.response" desc = "RG_graygoo.502.e.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_admiral portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -453,7 +453,7 @@ country_event = {
desc = "rg_const.502.response" desc = "rg_const.502.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_scientist portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -490,7 +490,7 @@ country_event = {
desc = "graygoo.503.a.response" desc = "graygoo.503.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -527,7 +527,7 @@ country_event = {
desc = "graygoo.503.b.response" desc = "graygoo.503.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_admiral portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -564,7 +564,7 @@ country_event = {
desc = "rg_const.503.response" desc = "rg_const.503.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_scientist portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -601,7 +601,7 @@ country_event = {
desc = "graygoo.505.a.response" desc = "graygoo.505.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -638,7 +638,7 @@ country_event = {
desc = "graygoo.505.b.response" desc = "graygoo.505.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_admiral portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -675,7 +675,7 @@ country_event = {
desc = "graygoo.505.c.response" desc = "graygoo.505.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_general portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes

View File

@ -69,7 +69,6 @@ country_event = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_governor
} }
country_event = { country_event = {
id = rg_grayleader.501 id = rg_grayleader.501
@ -345,7 +344,7 @@ country_event = {
diplomatic = yes diplomatic = yes
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
@ -370,7 +369,6 @@ country_event = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_governor
} }
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
@ -379,7 +377,7 @@ country_event = {
any_owned_planet = { any_owned_planet = {
exists = sector.leader exists = sector.leader
sector.leader = { sector.leader = {
is_same_value = event_target:gray_governor is_same_value = event_target:gray_official
} }
} }
} }
@ -387,7 +385,7 @@ country_event = {
limit = { limit = {
exists = sector.leader exists = sector.leader
sector.leader = { sector.leader = {
is_same_value = event_target:gray_governor is_same_value = event_target:gray_official
} }
} }
save_event_target_as = gray_governor_planet save_event_target_as = gray_governor_planet
@ -411,7 +409,10 @@ country_event = {
response_text = graygoo.501.b.response response_text = graygoo.501.b.response
allow = { allow = {
hidden_trigger = { hidden_trigger = {
exists = event_target:gray_governor OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
} # To prevent exploit } # To prevent exploit
} }
hidden_effect = { hidden_effect = {
@ -427,7 +428,10 @@ country_event = {
response_text = graygoo.501.c.response response_text = graygoo.501.c.response
allow = { allow = {
hidden_trigger = { hidden_trigger = {
exists = event_target:gray_governor OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
} }
} }
hidden_effect = { hidden_effect = {
@ -443,7 +447,10 @@ country_event = {
response_text = rg_const.501.response response_text = rg_const.501.response
allow = { allow = {
hidden_trigger = { hidden_trigger = {
exists = event_target:gray_governor OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
} }
} }
hidden_effect = { hidden_effect = {
@ -489,7 +496,7 @@ country_event = {
diplomatic = yes diplomatic = yes
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_admiral portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -813,7 +820,7 @@ country_event = {
diplomatic = yes diplomatic = yes
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_general portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -1191,7 +1198,7 @@ country_event = {
diplomatic = yes diplomatic = yes
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_leader_scientist portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -1385,7 +1392,7 @@ country_event = {
desc = "rg_event.4.a.desc" desc = "rg_event.4.a.desc"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -1534,7 +1541,7 @@ country_event = {
desc = "rg_event.5.c.desc" desc = "rg_event.5.c.desc"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
@ -1588,7 +1595,7 @@ country_event = {
desc = "rg_event.6.b.desc" desc = "rg_event.6.b.desc"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:gray_governor portrait = event_target:gray_official
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes

View File

@ -249,7 +249,7 @@ country_event = {
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
has_country_flag = ban_commu_with_gray has_country_flag = ban_commu_with_gray
} }
exists = event_target:gray_governor exists = event_target:gray_official
} }
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
@ -258,7 +258,7 @@ country_event = {
any_owned_planet = { any_owned_planet = {
exists = sector.leader exists = sector.leader
sector.leader = { sector.leader = {
is_same_value = event_target:gray_governor is_same_value = event_target:gray_official
} }
} }
} }
@ -266,7 +266,7 @@ country_event = {
limit = { limit = {
exists = sector.leader exists = sector.leader
sector.leader = { sector.leader = {
is_same_value = event_target:gray_governor is_same_value = event_target:gray_official
} }
} }
save_event_target_as = gray_governor_planet save_event_target_as = gray_governor_planet
@ -290,7 +290,10 @@ country_event = {
response_text = graygoo.501.b.response response_text = graygoo.501.b.response
allow = { allow = {
hidden_trigger = { hidden_trigger = {
exists = event_target:gray_governor OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = gray_become_ruler fail_text = gray_become_ruler
@ -312,7 +315,10 @@ country_event = {
response_text = rg_const.501.response response_text = rg_const.501.response
allow = { allow = {
hidden_trigger = { hidden_trigger = {
exists = event_target:gray_governor OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = gray_become_ruler fail_text = gray_become_ruler
@ -333,7 +339,10 @@ country_event = {
response_text = graygoo.501.c.response response_text = graygoo.501.c.response
allow = { allow = {
hidden_trigger = { hidden_trigger = {
exists = event_target:gray_governor OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = gray_become_ruler fail_text = gray_become_ruler

View File

@ -28,9 +28,14 @@
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构纳米机器席卷之处我们无所不能。" RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构纳米机器席卷之处我们无所不能。"
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$" RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
preset_rg_scion: "誓约计划国" preset_rg_scion: "§Y誓约计划国§!"
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。" preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
rg_nanite_leader:0"§Y纳米机器个体§!"
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到所以将无所不能。§!"
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
concept_rg_scion: "$preset_rg_scion$" concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$" concept_rg_scion_desc: "$preset_rg_scion_desc$"