三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存
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103
common/leader_classes/RG_leader_classes.txt
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103
common/leader_classes/RG_leader_classes.txt
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# example_class = {
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# name = <name_key>
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# name_plural = <name_plural_key>
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# description = <description_key>
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#
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# #all the following default to no
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# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
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# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
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# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
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# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
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# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
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# can_be_envoy = yes/no
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# can_research_tech = yes/no
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# can_research_special_projects = yes/no
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# can_crew_science_ship = yes/no
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# can_research_anomalies = yes/no
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# can_research_archaeology_site = yes/no
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# can_survey = yes/no
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# can_boost_cloaking_detection = yes/no
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# can_explore_rifts = yes/no
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# can_conduct_active_reconnaissance = yes/no
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# can_govern_planet = yes/no
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# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
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# can_rule_empire = yes/no # defaults to yes
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# recruitable = yes/no # defaults to yes
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# max_trait_points = <num>
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# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
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# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
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# # can appear multiple times
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#
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# resources = { #upkeep
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# category = leader_scientists/etc
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# cost = {
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# ...
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# }
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# }
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#
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# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
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# base = <num>
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# modifier = {}
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# }
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#
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# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
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# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
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# # if the score is 0 or less, the leader will not be assigned to that location
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# base = <num>
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# modifier = {}
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# }
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#
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# minimum_ai_target = <num>
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#
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# leader_background_job_weight = {
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# job_name = <weight>
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# # etc
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# }
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# }
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#
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# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
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#
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# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
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#
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#
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# How the AI assigns leaders now:
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#
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# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
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# Step 2: Sort all available leaders by skill
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# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
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# Step 4: Assign the highest leader/location pair based on the weight
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# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
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rg_nanite_leader = {
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name = rg_nanite_leader
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name_plural = rg_nanite_leader_plural
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description = rg_nanite_leader_description
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can_lead_army = yes
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can_lead_navy = yes
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can_govern_planet = yes
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can_be_envoy = yes
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can_research_tech = yes
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can_research_special_projects = yes
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can_crew_science_ship = yes
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can_research_anomalies = yes
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can_research_archaeology_site = yes
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can_survey = yes
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can_boost_cloaking_detection = yes
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can_explore_rifts = yes
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can_conduct_active_reconnaissance = yes
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can_govern_planet = yes
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can_have_traits = yes
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can_rule_empire = yes
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recruitable = no
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max_trait_points = 3
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leader_capacity = 3
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ai_weight = {
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modifier = {
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factor = 0
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}
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}
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icon = 4
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paragon_background_selector = "paragon_background_selector"
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}
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@ -75,7 +75,7 @@ rg_global_gray_location_check = {
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any_owned_planet = {
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any_owned_planet = {
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exists = sector.leader
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exists = sector.leader
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sector.leader = {
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sector.leader = {
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has_leader_flag = gray_governor
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has_leader_flag = gray_official
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}
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}
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}
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}
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}
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}
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@ -83,7 +83,7 @@ rg_global_gray_location_check = {
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limit = {
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limit = {
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exists = sector.leader
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exists = sector.leader
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sector.leader = {
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sector.leader = {
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has_leader_flag = gray_governor
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has_leader_flag = gray_official
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}
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}
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}
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}
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save_global_event_target_as = global_gray_location
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save_global_event_target_as = global_gray_location
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@ -219,16 +219,16 @@ rg_create_gray_governor = {
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#把娘家的总督领袖接回来
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#把娘家的总督领袖接回来
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if = {
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if = {
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limit = {
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limit = {
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exists = event_target:gray_governor
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exists = event_target:gray_official
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}
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}
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event_target:gray_governor = {
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event_target:gray_official = {
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set_owner = event_target:gray_owner
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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}
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}
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#如果不存在总督备份,现场变一个
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#如果不存在总督备份,现场变一个
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else = {
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else = {
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rg_gray_govener_init = yes
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rg_gray_offical_init = yes
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}
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}
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#设置总督已启用标识
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#设置总督已启用标识
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_official_active #新版flag
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@ -241,7 +241,7 @@ rg_create_gray_governor = {
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#等级导入,把存储的领袖等级赋予到领袖身上
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#等级导入,把存储的领袖等级赋予到领袖身上
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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has_leader_flag = gray_governor
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has_leader_flag = gray_official
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}
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}
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set_skill = owner.rg_gray_level
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set_skill = owner.rg_gray_level
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}
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}
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@ -331,16 +331,16 @@ rg_create_gray_governor_habitat = {
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#把娘家的总督领袖接回来
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#把娘家的总督领袖接回来
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if = {
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if = {
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limit = {
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limit = {
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exists = event_target:gray_governor
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exists = event_target:gray_official
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}
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}
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event_target:gray_governor = {
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event_target:gray_official = {
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set_owner = event_target:gray_owner
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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}
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}
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#如果不存在总督备份,现场变一个
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#如果不存在总督备份,现场变一个
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else = {
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else = {
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rg_gray_govener_init = yes
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rg_gray_offical_init = yes
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}
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}
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rg_juggernaut_habitat_init = yes
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rg_juggernaut_habitat_init = yes
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#设置总督已启用标识
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#设置总督已启用标识
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@ -355,7 +355,7 @@ rg_create_gray_governor_habitat = {
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#等级导入,把存储的领袖等级赋予到领袖身上
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#等级导入,把存储的领袖等级赋予到领袖身上
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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has_leader_flag = gray_governor
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has_leader_flag = gray_official
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}
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}
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set_skill = owner.rg_gray_level
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set_skill = owner.rg_gray_level
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}
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}
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@ -406,15 +406,15 @@ rg_create_gray_warship = {
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}
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}
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if = {
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if = {
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limit = {
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limit = {
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exists = event_target:gray_leader_admiral
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exists = event_target:gray_official
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}
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}
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event_target:gray_leader_admiral = {
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event_target:gray_official = {
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set_owner = event_target:gray_owner
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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}
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}
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else = {
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else = {
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rg_gray_commander_init = yes
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rg_gray_offical_init = yes
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}
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}
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set_country_flag = gray_warship_active
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set_country_flag = gray_warship_active
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if = {
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if = {
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@ -469,7 +469,7 @@ rg_create_gray_warship = {
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remove_country_flag = gray_army_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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has_leader_flag = gray_admiral
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has_leader_flag = gray_official
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}
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}
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set_skill = owner.rg_gray_level
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set_skill = owner.rg_gray_level
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}
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}
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@ -480,7 +480,7 @@ rg_create_gray_warship = {
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rg_create_gray_army = {
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rg_create_gray_army = {
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if = {
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if = {
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limit = {
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limit = {
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has_leader_flag = gray_army_active
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has_country_flag = gray_army_active
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}
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}
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}
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}
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else = {
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else = {
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@ -519,15 +519,15 @@ rg_create_gray_army = {
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}
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}
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if = {
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if = {
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limit = {
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limit = {
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exists = event_target:gray_leader_general
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exists = event_target:gray_official
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}
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}
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event_target:gray_leader_general = {
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event_target:gray_official = {
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set_owner = event_target:gray_owner
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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}
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}
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else = {
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else = {
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rg_gray_commander_init = yes
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rg_gray_offical_init = yes
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}
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}
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create_ship_design = {
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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design = "NAME_RG_armed_transport_ship"
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@ -553,7 +553,7 @@ rg_create_gray_army = {
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}
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}
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}
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}
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last_created_army = {
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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assign_leader = event_target:gray_official
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}
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}
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every_owned_fleet = {
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every_owned_fleet = {
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limit = {
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limit = {
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@ -583,7 +583,7 @@ rg_create_gray_army = {
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remove_ship_design = last_created_design
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remove_ship_design = last_created_design
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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has_leader_flag = gray_general
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has_leader_flag = gray_official
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}
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}
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set_skill = owner.rg_gray_level
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set_skill = owner.rg_gray_level
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}
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}
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@ -633,15 +633,15 @@ rg_create_gray_const = {
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}
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}
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if = {
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if = {
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limit = {
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limit = {
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exists = event_target:gray_leader_scientist
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exists = event_target:gray_official
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}
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}
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event_target:gray_leader_scientist = {
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event_target:gray_official = {
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set_owner = event_target:gray_owner
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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}
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}
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else = {
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else = {
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rg_gray_scientist_init = yes
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rg_gray_offical_init = yes
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}
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}
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set_country_flag = gray_constship_active
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set_country_flag = gray_constship_active
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create_fleet = {
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create_fleet = {
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@ -671,7 +671,7 @@ rg_create_gray_const = {
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set_fleet_flag = gray_constship
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set_fleet_flag = gray_constship
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save_global_event_target_as = global_gray_constship
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save_global_event_target_as = global_gray_constship
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set_cloaking_active = yes
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set_cloaking_active = yes
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assign_leader = event_target:gray_leader_scientist
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assign_leader = event_target:gray_official
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}
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}
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}
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}
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every_owned_fleet = {
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every_owned_fleet = {
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@ -703,7 +703,7 @@ rg_create_gray_const = {
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remove_country_flag = gray_official_active
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remove_country_flag = gray_official_active
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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has_leader_flag = gray_scientist
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has_leader_flag = gray_official
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}
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}
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set_skill = owner.rg_gray_level
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set_skill = owner.rg_gray_level
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}
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}
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@ -1,37 +1,128 @@
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# 避免代码复用原则:
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# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
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# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
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# 当然,这种分块需要到什么程度,我也不知道
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#灰风
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#灰风
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################################
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rg_gray_offical_init = {
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# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
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event_target:rg_gray_country = {
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# 仅用于留档比对不进行改动
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create_leader = {
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# wg_affection_wg_gray_system_launch = {
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class = rg_nanite_leader
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# if = {
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species = event_target:gray_species
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# limit = { has_leader_flag = gray_leader }
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name = "NAME_Gray"
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# set_leader_flag = has_wg_affection
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gender = female
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# set_leader_flag = has_wg_affection_wg_gray
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immortal = yes
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# set_leader_flag = wg_affection_auto_change_no
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event_leader = yes
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# add_trait_no_notify = leader_trait_wg_gray_affection
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skip_background_generation = yes
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# set_variable = { which = affection value = owner.wg_gray_affection }
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randomize_traits = no
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# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
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custom_catch_phrase = gray_catch_phrase
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# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
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custom_description = gray_backstory
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# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
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background_ethic = ethic_gestalt_consciousness
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# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
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hide_age = yes
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# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
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skill = 10
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# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
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set_age = 18
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# }
|
traits = {
|
||||||
#
|
0 = RG_leader_trait_offical_gray
|
||||||
# }
|
}
|
||||||
# wg_affection_wg_gray_system_check = {
|
effect = {
|
||||||
# if = {
|
save_global_event_target_as = gray_official
|
||||||
# limit = {
|
set_leader_flag = gray_governor
|
||||||
# has_leader_flag = has_wg_affection_wg_gray
|
set_leader_flag = gray_official
|
||||||
# }
|
set_leader_flag = legendary_leader
|
||||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
set_leader_flag = immune_to_negative_traits
|
||||||
# }
|
set_leader_flag = rg_gray_leader
|
||||||
# }
|
if = {
|
||||||
################################
|
limit = {
|
||||||
|
owner = {
|
||||||
|
has_global_flag = has_wsg_mod
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_leader_flag = not_has_wg_affection_normal
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = {
|
||||||
|
OR = {
|
||||||
|
has_global_flag = has_wsg_mod
|
||||||
|
has_global_flag = kdc_event_mod_active
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_leader_flag = "gray_leader"
|
||||||
|
set_leader_flag = gray_leader
|
||||||
|
add_trait_no_notify = leader_trait_governor_gray
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = {
|
||||||
|
has_country_flag = origin_gray_weaken
|
||||||
|
has_country_flag = origin_gray_country
|
||||||
|
}
|
||||||
|
}
|
||||||
|
remove_trait = leader_trait_governor_gray
|
||||||
|
add_trait_no_notify = leader_trait_governor_gray_weak
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_trait_no_notify = RG_leader_trait_offical_gray
|
||||||
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
|
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
|
add_trait_no_notify = subclass_official_governor
|
||||||
|
add_trait_no_notify = subclass_commander_councilor
|
||||||
|
add_trait_no_notify = subclass_scientist_explorer
|
||||||
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
|
add_trait_no_notify = leader_trait_carrier_specialization
|
||||||
|
add_trait_no_notify = leader_trait_juryrigger_2
|
||||||
|
add_trait_no_notify = leader_trait_reinforcer_2
|
||||||
|
add_trait_no_notify = leader_trait_engineering_focus_2
|
||||||
|
add_trait_no_notify = leader_trait_salvager_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
last_created_leader = {
|
||||||
|
set_owner = event_target:gray_owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
last_created_leader = {
|
||||||
|
set_leader_flag = has_gained_level_trait
|
||||||
|
}
|
||||||
|
random_owned_leader = {
|
||||||
|
limit = {
|
||||||
|
has_leader_flag = gray_official
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = {
|
||||||
|
OR = {
|
||||||
|
has_global_flag = has_wsg_mod
|
||||||
|
has_global_flag = kdc_event_mod_active
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_leader_flag = has_wg_affection_wg_gray
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_country_flag = married_gray }
|
||||||
|
}
|
||||||
|
set_leader_flag = married
|
||||||
|
}
|
||||||
|
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
|
}
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# has_country_flag = gray_encountered_the_loop
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||||
|
# }
|
||||||
|
set_gray_portrait = yes
|
||||||
|
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
rg_set_gray_portrait = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||||
|
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
rg_gray_govener_init = {
|
rg_gray_govener_init = {
|
||||||
event_target:rg_gray_country = {
|
event_target:rg_gray_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
@ -74,7 +165,7 @@ rg_gray_govener_init = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
set_leader_flag = "gray_leader"
|
||||||
set_leader_flag = gray_leader
|
set_leader_flag = gray_leader
|
||||||
add_trait_no_notify = leader_trait_governor_gray
|
add_trait_no_notify = leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
@ -148,7 +239,6 @@ rg_gray_govener_init = {
|
|||||||
rg_set_gray_portrait = yes
|
rg_set_gray_portrait = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
rg_gray_commander_init = {
|
rg_gray_commander_init = {
|
||||||
|
@ -31,7 +31,7 @@ rg_warship_init_mod1 = {
|
|||||||
}
|
}
|
||||||
set_fleet_flag = gray_fleet
|
set_fleet_flag = gray_fleet
|
||||||
save_global_event_target_as = gray_warship
|
save_global_event_target_as = gray_warship
|
||||||
assign_leader = event_target:gray_leader_admiral
|
assign_leader = event_target:gray_official
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
@ -75,7 +75,7 @@ rg_warship_init_mod2 = {
|
|||||||
}
|
}
|
||||||
set_fleet_flag = gray_fleet
|
set_fleet_flag = gray_fleet
|
||||||
save_global_event_target_as = gray_warship
|
save_global_event_target_as = gray_warship
|
||||||
assign_leader = event_target:gray_leader_admiral
|
assign_leader = event_target:gray_official
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
@ -163,7 +163,7 @@ rg_warship_init_mod0 = {
|
|||||||
}
|
}
|
||||||
set_fleet_flag = gray_fleet
|
set_fleet_flag = gray_fleet
|
||||||
save_global_event_target_as = gray_warship
|
save_global_event_target_as = gray_warship
|
||||||
assign_leader = event_target:gray_leader_admiral
|
assign_leader = event_target:gray_official
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
RG_gray_mod1_trigger = {
|
RG_gray_mod1_trigger = {
|
||||||
event_target:gray_leader_admiral = {
|
event_target:gray_official = {
|
||||||
has_skill >= 10
|
has_skill >= 10
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
@ -34,7 +34,7 @@ RG_gray_mod1_allow_trigger = {
|
|||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
fail_text = requires_rg_graylevel_higherthan_25
|
fail_text = requires_rg_graylevel_higherthan_25
|
||||||
event_target:gray_leader_admiral = {
|
event_target:gray_official = {
|
||||||
has_skill >= 10
|
has_skill >= 10
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -50,7 +50,7 @@ RG_gray_mod1_allow_trigger = {
|
|||||||
|
|
||||||
RG_gray_mod2_trigger = {
|
RG_gray_mod2_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
event_target:gray_leader_admiral = {
|
event_target:gray_official = {
|
||||||
has_skill >= 10
|
has_skill >= 10
|
||||||
}
|
}
|
||||||
has_country_flag = rg_gray_level_2
|
has_country_flag = rg_gray_level_2
|
||||||
@ -91,7 +91,7 @@ RG_gray_mod2_allow_trigger = {
|
|||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
fail_text = requires_rg_graylevel_higherthan_20
|
fail_text = requires_rg_graylevel_higherthan_20
|
||||||
event_target:gray_leader_admiral = {
|
event_target:gray_official = {
|
||||||
has_skill >= 20
|
has_skill >= 20
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -63,8 +63,8 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = commander
|
leader = rg_nanite_leader
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
# has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
owner = {
|
owner = {
|
||||||
@ -102,8 +102,8 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = admiral
|
leader = rg_nanite_leader
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
# has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
owner = {
|
owner = {
|
||||||
@ -139,8 +139,8 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = commander
|
leader = rg_nanite_leader
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
# has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
owner = {
|
owner = {
|
||||||
|
@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
|
|||||||
ship_ftl_jumpdrive_range_mult = 0.5
|
ship_ftl_jumpdrive_range_mult = 0.5
|
||||||
force_disparity_fire_rate_mult = 3
|
force_disparity_fire_rate_mult = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_navy = {
|
||||||
|
ship_weapon_range_mult = 0.05
|
||||||
|
ship_hull_mult = 0.05
|
||||||
|
ship_fire_rate_mult = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_army = {
|
||||||
|
army_damage_mult = 0.1
|
||||||
|
army_morale_damage_mult = 0.1
|
||||||
|
army_health = 0.1
|
||||||
|
army_morale = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader = {
|
||||||
|
custom_tooltip = skill_official_delegate_tt
|
||||||
|
science_ship_survey_speed = 0.10
|
||||||
|
ship_archaeological_site_clues_add = 1
|
||||||
|
ship_astral_rift_clues_add = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_planet_governor = {
|
||||||
|
custom_tooltip = skill_official_planet_governor_tt
|
||||||
|
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_food_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||||
|
|
||||||
|
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||||
|
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||||
|
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||||
|
job_soldier_or_warrior_add = 1
|
||||||
|
planet_crime_add = -1
|
||||||
|
|
||||||
|
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||||
|
species_empire_size_mult = @planet_empire_size
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_sector_governor = {
|
||||||
|
custom_tooltip = skill_official_sector_governor_tt
|
||||||
|
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_food_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||||
|
|
||||||
|
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||||
|
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||||
|
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||||
|
job_soldier_or_warrior_add = 0.5
|
||||||
|
planet_crime_add = -0.5
|
||||||
|
|
||||||
|
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||||
|
species_empire_size_mult = @sector_empire_size
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_background_planet_governor = {
|
||||||
|
planet_amenities_add = 2
|
||||||
|
planet_stability_add = 0.5
|
||||||
|
planet_jobs_upkeep_mult = -0.01
|
||||||
|
}
|
@ -33,65 +33,78 @@
|
|||||||
# randomized = no
|
# randomized = no
|
||||||
# }
|
# }
|
||||||
|
|
||||||
# RG_leader_trait_offical_gray = {
|
RG_leader_trait_offical_gray = {
|
||||||
# #唯一特质
|
#唯一特质
|
||||||
# cost = 0
|
cost = 0
|
||||||
# inline_script = {
|
inline_script = {
|
||||||
# script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
# CLASS = leader
|
CLASS = leader
|
||||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
# RARITY = paragon
|
RARITY = paragon
|
||||||
# COUNCIL = no
|
COUNCIL = no
|
||||||
# TIER = none
|
TIER = none
|
||||||
# }
|
}
|
||||||
# immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
# triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
# potential = {
|
potential = {
|
||||||
# always = yes
|
always = yes
|
||||||
# }
|
}
|
||||||
# leader_skill_levels = 1
|
leader_skill_levels = 1
|
||||||
# mult = trigger:has_skill
|
mult = trigger:has_skill
|
||||||
# }
|
}
|
||||||
# self_modifier = {
|
self_modifier = {
|
||||||
# species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
# }
|
}
|
||||||
# councilor_modifier = {
|
councilor_modifier = {
|
||||||
# all_technology_research_speed = 0.5
|
all_technology_research_speed = 0.5
|
||||||
# }
|
}
|
||||||
# planet_modifier = {
|
planet_modifier = {
|
||||||
# planet_buildings_cost_mult = -0.4
|
planet_buildings_cost_mult = -0.4
|
||||||
# planet_building_build_speed_mult = 0.6
|
planet_building_build_speed_mult = 0.6
|
||||||
# planet_jobs_alloys_produces_mult = 0.25
|
planet_jobs_alloys_produces_mult = 0.25
|
||||||
# planet_jobs_engineering_research_produces_mult = 0.25
|
planet_jobs_engineering_research_produces_mult = 0.25
|
||||||
# deposit_blockers_cost_mult = -0.4
|
deposit_blockers_cost_mult = -0.4
|
||||||
# planet_clear_blocker_time_mult = -0.6
|
planet_clear_blocker_time_mult = -0.6
|
||||||
# }
|
}
|
||||||
# sector_modifier = {
|
sector_modifier = {
|
||||||
# planet_buildings_cost_mult = -0.2
|
planet_buildings_cost_mult = -0.2
|
||||||
# planet_building_build_speed_mult = 0.2
|
planet_building_build_speed_mult = 0.2
|
||||||
# planet_jobs_alloys_produces_mult = 0.1
|
planet_jobs_alloys_produces_mult = 0.1
|
||||||
# planet_jobs_engineering_research_produces_mult = 0.1
|
planet_jobs_engineering_research_produces_mult = 0.1
|
||||||
# deposit_blockers_cost_mult = -0.2
|
deposit_blockers_cost_mult = -0.2
|
||||||
# planet_clear_blocker_time_mult = -0.2
|
planet_clear_blocker_time_mult = -0.2
|
||||||
# starbase_shipyard_build_cost_mult = -0.25
|
starbase_shipyard_build_cost_mult = -0.25
|
||||||
# starbase_shipyard_build_speed_mult = -0.3
|
starbase_shipyard_build_speed_mult = -0.3
|
||||||
# }
|
}
|
||||||
# fleet_modifier = {
|
fleet_modifier = {
|
||||||
# ship_armor_mult = 3.5
|
ship_armor_mult = 3.5
|
||||||
# ship_hull_mult = 3.5
|
ship_hull_mult = 3.5
|
||||||
# ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
# ship_hull_regen_add_perc = 5
|
ship_hull_regen_add_perc = 5
|
||||||
# ship_armor_regen_add_perc = 5
|
ship_armor_regen_add_perc = 5
|
||||||
# }
|
}
|
||||||
# army_modifier = {
|
army_modifier = {
|
||||||
# army_collateral_damage_mult = 0.15
|
army_collateral_damage_mult = 0.15
|
||||||
# army_disengage_chance_mult = 0.5
|
army_disengage_chance_mult = 0.5
|
||||||
# army_health = 0.35
|
army_health = 0.35
|
||||||
# }
|
}
|
||||||
# leader_class = all
|
modifier = {
|
||||||
# initial = no
|
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||||
# randomized = no
|
science_ship_survey_speed = 1
|
||||||
# }
|
# ship_windup_mult = -1
|
||||||
|
# ship_speed_mult = 0.5
|
||||||
|
ship_anomaly_generation_chance_mult = -1
|
||||||
|
}
|
||||||
|
triggered_modifier = {
|
||||||
|
potential = {
|
||||||
|
has_astral_planes_dlc = yes
|
||||||
|
}
|
||||||
|
country_astral_rift_speed_mult = 0.5
|
||||||
|
}
|
||||||
|
leader_class = { rg_nanite_leader }
|
||||||
|
initial = no
|
||||||
|
randomized = no
|
||||||
|
}
|
||||||
|
|
||||||
RG_leader_trait_governor_gray = {
|
RG_leader_trait_governor_gray = {
|
||||||
#总督特质
|
#总督特质
|
||||||
@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = official
|
CLASS = leader
|
||||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = yes
|
COUNCIL = yes
|
||||||
@ -257,7 +270,7 @@ RG_leader_trait_ruler_gray = {
|
|||||||
country_base_influence_produces_add = 1
|
country_base_influence_produces_add = 1
|
||||||
mult = trigger:has_skill
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
leader_class = { official }
|
leader_class = { official rg_nanite_leader }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@ -383,7 +396,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = commander
|
CLASS = leader
|
||||||
ICON = "GFX_leader_trait_nanorebuild"
|
ICON = "GFX_leader_trait_nanorebuild"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@ -405,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
|||||||
army_health = 0.05
|
army_health = 0.05
|
||||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||||
}
|
}
|
||||||
leader_class = { commander }
|
leader_class = { commander rg_nanite_leader }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
|
@ -394,7 +394,6 @@ country_event = {
|
|||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
}
|
}
|
||||||
exists = event_target:gray_governor
|
|
||||||
}
|
}
|
||||||
immediate = {
|
immediate = {
|
||||||
if = {
|
if = {
|
||||||
@ -626,7 +625,7 @@ event = {
|
|||||||
has_country_flag = gray_governor_active #旧版flag
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
exists = event_target:gray_governor
|
exists = event_target:gray_offical
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
|
@ -191,8 +191,8 @@ country_event = {
|
|||||||
desc = "graygoo.501.b.response"
|
desc = "graygoo.501.b.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_admiral
|
portrait = event_target:gray_official
|
||||||
planet_background = event_target:gray_governor_planet
|
planet_background = event_target:gray_official_planet
|
||||||
room = root
|
room = root
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -229,8 +229,8 @@ country_event = {
|
|||||||
desc = "graygoo.501.c.response"
|
desc = "graygoo.501.c.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_general
|
portrait = event_target:gray_official
|
||||||
planet_background = event_target:gray_governor_planet
|
planet_background = event_target:gray_official_planet
|
||||||
room = root
|
room = root
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -267,8 +267,8 @@ country_event = {
|
|||||||
desc = "rg_const.501.response"
|
desc = "rg_const.501.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_scientist
|
portrait = event_target:gray_official
|
||||||
planet_background = event_target:gray_governor_planet
|
planet_background = event_target:gray_official_planet
|
||||||
room = root
|
room = root
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -305,7 +305,7 @@ country_event = {
|
|||||||
desc = "graygoo.502.a.response"
|
desc = "graygoo.502.a.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -342,7 +342,7 @@ country_event = {
|
|||||||
desc = "graygoo.502.c.response"
|
desc = "graygoo.502.c.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_general
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -379,7 +379,7 @@ country_event = {
|
|||||||
desc = "RG_graygoo.502.d.response"
|
desc = "RG_graygoo.502.d.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_admiral
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -416,7 +416,7 @@ country_event = {
|
|||||||
desc = "RG_graygoo.502.e.response"
|
desc = "RG_graygoo.502.e.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_admiral
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -453,7 +453,7 @@ country_event = {
|
|||||||
desc = "rg_const.502.response"
|
desc = "rg_const.502.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_scientist
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -490,7 +490,7 @@ country_event = {
|
|||||||
desc = "graygoo.503.a.response"
|
desc = "graygoo.503.a.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -527,7 +527,7 @@ country_event = {
|
|||||||
desc = "graygoo.503.b.response"
|
desc = "graygoo.503.b.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_admiral
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -564,7 +564,7 @@ country_event = {
|
|||||||
desc = "rg_const.503.response"
|
desc = "rg_const.503.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_scientist
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -601,7 +601,7 @@ country_event = {
|
|||||||
desc = "graygoo.505.a.response"
|
desc = "graygoo.505.a.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -638,7 +638,7 @@ country_event = {
|
|||||||
desc = "graygoo.505.b.response"
|
desc = "graygoo.505.b.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_admiral
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -675,7 +675,7 @@ country_event = {
|
|||||||
desc = "graygoo.505.c.response"
|
desc = "graygoo.505.c.response"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_general
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
|
@ -69,7 +69,6 @@ country_event = {
|
|||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
}
|
}
|
||||||
exists = event_target:gray_governor
|
|
||||||
}
|
}
|
||||||
country_event = {
|
country_event = {
|
||||||
id = rg_grayleader.501
|
id = rg_grayleader.501
|
||||||
@ -345,7 +344,7 @@ country_event = {
|
|||||||
diplomatic = yes
|
diplomatic = yes
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
planet_background = event_target:gray_governor_planet
|
planet_background = event_target:gray_governor_planet
|
||||||
room = root
|
room = root
|
||||||
}
|
}
|
||||||
@ -370,7 +369,6 @@ country_event = {
|
|||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
}
|
}
|
||||||
exists = event_target:gray_governor
|
|
||||||
}
|
}
|
||||||
immediate = {
|
immediate = {
|
||||||
set_country_flag = gray_diplomacy_engaged
|
set_country_flag = gray_diplomacy_engaged
|
||||||
@ -379,7 +377,7 @@ country_event = {
|
|||||||
any_owned_planet = {
|
any_owned_planet = {
|
||||||
exists = sector.leader
|
exists = sector.leader
|
||||||
sector.leader = {
|
sector.leader = {
|
||||||
is_same_value = event_target:gray_governor
|
is_same_value = event_target:gray_official
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -387,7 +385,7 @@ country_event = {
|
|||||||
limit = {
|
limit = {
|
||||||
exists = sector.leader
|
exists = sector.leader
|
||||||
sector.leader = {
|
sector.leader = {
|
||||||
is_same_value = event_target:gray_governor
|
is_same_value = event_target:gray_official
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
save_event_target_as = gray_governor_planet
|
save_event_target_as = gray_governor_planet
|
||||||
@ -411,7 +409,10 @@ country_event = {
|
|||||||
response_text = graygoo.501.b.response
|
response_text = graygoo.501.b.response
|
||||||
allow = {
|
allow = {
|
||||||
hidden_trigger = {
|
hidden_trigger = {
|
||||||
exists = event_target:gray_governor
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
} # To prevent exploit
|
} # To prevent exploit
|
||||||
}
|
}
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
@ -427,7 +428,10 @@ country_event = {
|
|||||||
response_text = graygoo.501.c.response
|
response_text = graygoo.501.c.response
|
||||||
allow = {
|
allow = {
|
||||||
hidden_trigger = {
|
hidden_trigger = {
|
||||||
exists = event_target:gray_governor
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
@ -443,7 +447,10 @@ country_event = {
|
|||||||
response_text = rg_const.501.response
|
response_text = rg_const.501.response
|
||||||
allow = {
|
allow = {
|
||||||
hidden_trigger = {
|
hidden_trigger = {
|
||||||
exists = event_target:gray_governor
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
@ -489,7 +496,7 @@ country_event = {
|
|||||||
diplomatic = yes
|
diplomatic = yes
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_admiral
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -813,7 +820,7 @@ country_event = {
|
|||||||
diplomatic = yes
|
diplomatic = yes
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_general
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -1191,7 +1198,7 @@ country_event = {
|
|||||||
diplomatic = yes
|
diplomatic = yes
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_leader_scientist
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -1385,7 +1392,7 @@ country_event = {
|
|||||||
desc = "rg_event.4.a.desc"
|
desc = "rg_event.4.a.desc"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -1534,7 +1541,7 @@ country_event = {
|
|||||||
desc = "rg_event.5.c.desc"
|
desc = "rg_event.5.c.desc"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
@ -1588,7 +1595,7 @@ country_event = {
|
|||||||
desc = "rg_event.6.b.desc"
|
desc = "rg_event.6.b.desc"
|
||||||
event_window_type = leader_recruit
|
event_window_type = leader_recruit
|
||||||
picture_event_data = {
|
picture_event_data = {
|
||||||
portrait = event_target:gray_governor
|
portrait = event_target:gray_official
|
||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
|
@ -249,7 +249,7 @@ country_event = {
|
|||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
has_country_flag = ban_commu_with_gray
|
has_country_flag = ban_commu_with_gray
|
||||||
}
|
}
|
||||||
exists = event_target:gray_governor
|
exists = event_target:gray_official
|
||||||
}
|
}
|
||||||
immediate = {
|
immediate = {
|
||||||
set_country_flag = gray_diplomacy_engaged
|
set_country_flag = gray_diplomacy_engaged
|
||||||
@ -258,7 +258,7 @@ country_event = {
|
|||||||
any_owned_planet = {
|
any_owned_planet = {
|
||||||
exists = sector.leader
|
exists = sector.leader
|
||||||
sector.leader = {
|
sector.leader = {
|
||||||
is_same_value = event_target:gray_governor
|
is_same_value = event_target:gray_official
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -266,7 +266,7 @@ country_event = {
|
|||||||
limit = {
|
limit = {
|
||||||
exists = sector.leader
|
exists = sector.leader
|
||||||
sector.leader = {
|
sector.leader = {
|
||||||
is_same_value = event_target:gray_governor
|
is_same_value = event_target:gray_official
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
save_event_target_as = gray_governor_planet
|
save_event_target_as = gray_governor_planet
|
||||||
@ -290,7 +290,10 @@ country_event = {
|
|||||||
response_text = graygoo.501.b.response
|
response_text = graygoo.501.b.response
|
||||||
allow = {
|
allow = {
|
||||||
hidden_trigger = {
|
hidden_trigger = {
|
||||||
exists = event_target:gray_governor
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
fail_text = gray_become_ruler
|
fail_text = gray_become_ruler
|
||||||
@ -312,7 +315,10 @@ country_event = {
|
|||||||
response_text = rg_const.501.response
|
response_text = rg_const.501.response
|
||||||
allow = {
|
allow = {
|
||||||
hidden_trigger = {
|
hidden_trigger = {
|
||||||
exists = event_target:gray_governor
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
fail_text = gray_become_ruler
|
fail_text = gray_become_ruler
|
||||||
@ -333,7 +339,10 @@ country_event = {
|
|||||||
response_text = graygoo.501.c.response
|
response_text = graygoo.501.c.response
|
||||||
allow = {
|
allow = {
|
||||||
hidden_trigger = {
|
hidden_trigger = {
|
||||||
exists = event_target:gray_governor
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
fail_text = gray_become_ruler
|
fail_text = gray_become_ruler
|
||||||
|
@ -28,9 +28,14 @@
|
|||||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||||
|
|
||||||
preset_rg_scion: "誓约计划国"
|
preset_rg_scion: "§Y誓约计划国§!"
|
||||||
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
|
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
|
||||||
|
|
||||||
|
rg_nanite_leader:0"§Y纳米机器个体§!"
|
||||||
|
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
|
||||||
|
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到,所以将无所不能。§!"
|
||||||
|
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
|
||||||
|
|
||||||
concept_rg_scion: "$preset_rg_scion$"
|
concept_rg_scion: "$preset_rg_scion$"
|
||||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user