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This commit is contained in:
ProjectKoi-Kalo\Kalo
2024-08-31 10:31:22 +08:00
parent e22bd6253d
commit 9be9269503
14 changed files with 395 additions and 301 deletions

View File

@@ -126,6 +126,18 @@ rg_global_gray_location_check = {
}
}
}
else_if = {
limit = {
has_country_flag = rg_habitat_enabled
}
if = {
limit = {exists = event_target:rg_gray_habitat_target}
event_target:rg_gray_habitat_target = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
capital_scope = {
save_global_event_target_as = global_gray_location
@@ -134,7 +146,7 @@ rg_global_gray_location_check = {
}
#创造灰风总督
rg_create_gray_governor_leader = {
rg_create_gray_governor = {
if = {
limit = {
OR = {
@@ -181,9 +193,7 @@ rg_create_gray_governor_leader = {
}
remove_army = yes
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
@@ -252,133 +262,6 @@ rg_create_gray_governor_leader = {
}
}
rg_create_gray_governor = {
if = {
limit = {
#has_country_flag = gray_warship_is_juggernaut
has_country_flag = rg_habitat_enabled
}
rg_create_gray_governor_habitat = yes
}
else = {
rg_create_gray_governor_leader = yes
}
}
#创造灰风总督
rg_create_gray_governor_habitat = {
if = {
limit = {
has_country_flag = gray_habitat_active
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
rg_juggernaut_habitat_init = yes
#设置总督已启用标识
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
set_country_flag = gray_habitat_active
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风战舰
rg_create_gray_warship = {
if = {
@@ -480,9 +363,7 @@ rg_create_gray_warship = {
destroy_template = yes
}
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
@@ -596,9 +477,7 @@ rg_create_gray_army = {
destroy_template = yes
}
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
@@ -721,9 +600,7 @@ rg_create_gray_const = {
}
remove_army = yes
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
@@ -737,4 +614,89 @@ rg_create_gray_const = {
set_skill = owner.rg_gray_level
}
}
}
rg_juggernaut_habitat_init = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
}
else = {
optimize_memory
rg_global_gray_location_check = yes
set_country_flag = rg_habitat_enabled
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
location = event_target:global_gray_location
orbit_location = yes
orbit_angle = 225
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 30
has_ring = no
init_effect = {
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = owner_main_species
ethos = owner
}
set_name = "NAME_rg_gray_habitat_base"
if = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
assign_leader = event_target:gray_governor
}
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
while = {
count = 5
create_pop = {
species = owner_main_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
}
}
}
}
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}

View File

@@ -1,20 +1,14 @@
rg_storyline_trigger = {
# 初始化故事事件触发
random_list = {
50 = {
country_event = {
id = rg_story.2
days = 3600
random = 12800
}
}
50 = {
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
}
country_event = {
id = rg_story.2
days = 3600
random = 12800
}
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
if = {
limit = {

View File

@@ -174,91 +174,4 @@ rg_warship_init_mod0 = {
}
}
}
}
rg_create_gray_maid_species_effect = {
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_gray_maid_species
}
}
}
rg_juggernaut_habitat_init = {
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
spawn_beyond_gravity_well = yes
orbit_location = yes
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 20
has_ring = no
init_effect = {
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = rg_gray_maid_species
ethos = owner
}
set_name = "NAME_rg_gray_habitat_base"
assign_leader = event_target:gray_governor
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
if = {
limit = {
NOT = {
exists = event_target:rg_gray_maid_species
}
}
rg_create_fallen_empire_species_effect = yes
}
while = {
count = 5
create_pop = {
species = rg_gray_maid_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
}
}
}
}