整理effect

This commit is contained in:
ProjectKoi-Kalo\Kalo
2024-09-23 10:24:32 +08:00
parent f3b7444883
commit 9f5e6f6f25
14 changed files with 360 additions and 332 deletions

View File

@@ -18,6 +18,7 @@ create_gray_const = {
rg_create_gray_const = yes
}
#开启L-星团事件链
start_lcluster_chain = {
if = {
limit = {

View File

@@ -3,7 +3,7 @@
rg_global_gray_location_check = {
if = {
limit = {
has_country_flag = gray_constship_active
RG_gray_scientist_active_trigger = yes
}
if = {
limit = {
@@ -24,7 +24,7 @@ rg_global_gray_location_check = {
}
else_if = {
limit = {
has_country_flag = gray_warship_active
RG_gray_warship_active_trigger = yes
}
if = {
limit = {
@@ -66,10 +66,7 @@ rg_global_gray_location_check = {
}
else_if = {
limit = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
RG_gray_official_active_trigger = yes
}
if = {
limit = {
@@ -98,7 +95,7 @@ rg_global_gray_location_check = {
}
else_if = {
limit = {
has_country_flag = gray_army_active
RG_gray_army_active_trigger = yes
}
if = {
limit = {
@@ -129,7 +126,7 @@ rg_global_gray_location_check = {
}
else_if = {
limit = {
has_country_flag = rg_habitat_enabled
RG_gray_harbitat_active_trigger = yes
}
if = {
limit = {exists = event_target:rg_gray_habitat_target}
@@ -189,14 +186,120 @@ rg_sent_gray_back_to_home_effect = {
}
}
#Country event_target:gray_owner
#小灰领袖标识清理
rg_clear_gray_active_flag_effect = {
remove_country_flag = gray_warship_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
remove_country_flag = gray_official_active
remove_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰总督启用标识
rg_set_gray_official_active_effect = {
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰战舰启用标识
rg_set_gray_warship_active_effect = {
set_country_flag = gray_warship_active
}
#Country event_target:gray_owner
#小灰科学家启用标识
rg_set_gray_scientist_active_effect = {
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰陆军启用标识
rg_set_gray_army_active_effect = {
set_country_flag = gray_army_active
}
#Country event_target:gray_owner
#小灰科学家启用标识
rg_set_gray_scientist_active_effect = {
set_country_flag = gray_constship_active
}
#Country event_target:gray_owner
#小灰纳米空间站启用标识
rg_set_gray_harbitat_active_effect = {
set_country_flag = rg_habitat_enabled
}
#Country event_target:gray_owner
#删除小灰科学家
rg_clear_gray_science_ship_effect = {
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
}
#Country event_target:gray_owner
#删除小灰陆军
rg_clear_gray_army_effect = {
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
}
#Country event_target:gray_owner
#删除小灰战舰
rg_clear_gray_warship_effect = {
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
}
#Country event_target:gray_owner
#删除小灰纳米空间站
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}
#Country event_target:gray_owner
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = {
random_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_skill = owner.rg_gray_level
}
}
#Country event_target:gray_owner
#创造灰风总督
rg_create_gray_governor = {
if = {
limit = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
RG_gray_official_active_trigger = yes
}
}
else = {
@@ -241,14 +344,7 @@ rg_create_gray_governor = {
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
rg_sent_gray_back_to_home_effect = yes
#把娘家的总督领袖接回来
if = {
limit = {
@@ -263,46 +359,33 @@ rg_create_gray_governor = {
else = {
rg_gray_govener_init = yes
}
#设置总督已启用标识
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
rg_clear_gray_active_flag_effect = yes
#设置总督已启用标识
rg_set_gray_official_active_effect = yes
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风战舰
rg_create_gray_warship = {
if = {
limit = {
has_country_flag = gray_warship_active
RG_gray_warship_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
# 存储当前领袖等级
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的指挥官领袖接回来
if = {
limit = {
exists = event_target:gray_leader_admiral
@@ -315,7 +398,7 @@ rg_create_gray_warship = {
else = {
rg_gray_commander_init = yes
}
set_country_flag = gray_warship_active
if = {
limit = {
has_country_flag = rg_gray_level_2
@@ -340,63 +423,36 @@ rg_create_gray_warship = {
else = {
rg_warship_init_mod0 = yes
}
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
}
set_skill = owner.rg_gray_level
}
#删除科学舰
rg_clear_gray_science_ship_effect = yes
#删除陆军
rg_clear_gray_army_effect = yes
#更新灰风形态
rg_clear_gray_active_flag_effect = yes
#设置战舰已启用标识
rg_set_gray_warship_active_effect = yes
#导入变量到等级
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风地面单位
rg_create_gray_army = {
if = {
limit = {
has_country_flag = gray_army_active
RG_gray_army_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的指挥官领袖接回来
if = {
limit = {
exists = event_target:gray_leader_general
@@ -409,89 +465,32 @@ rg_create_gray_army = {
else = {
rg_gray_commander_init = yes
}
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
set_country_flag = gray_army_active
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = {
has_leader_flag = gray_general
}
set_skill = owner.rg_gray_level
}
rg_army_transport_ship_init = yes
rg_clear_gray_warship_effect = yes
rg_clear_gray_science_ship_effect = yes
rg_clear_gray_active_flag_effect = yes
rg_set_gray_army_active_effect = yes
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风科学舰
rg_create_gray_const = {
if = {
limit = {
has_country_flag = gray_constship_active
RG_gray_scientist_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的科学家领袖接回来
if = {
limit = {
exists = event_target:gray_leader_scientist
@@ -504,75 +503,21 @@ rg_create_gray_const = {
else = {
rg_gray_scientist_init = yes
}
set_country_flag = gray_constship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
}
set_skill = owner.rg_gray_level
}
rg_scientist_ship_init = yes
rg_clear_gray_warship_effect = yes
rg_clear_gray_army_effect = yes
rg_clear_gray_active_flag_effect = yes
rg_set_gray_scientist_active_effect = yes
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#计算纳米空间站行星规模 基本10+小灰领袖等级rg_gray_level*2
rg_harbitar_size_calculate = {
set_variable = {
which = rg_habitat_size
@@ -596,16 +541,17 @@ rg_harbitar_size_calculate = {
}
}
#Country event_target:gray_owner
#创造灰风纳米空间站
rg_juggernaut_habitat_init = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
RG_gray_harbitat_active_trigger = yes
}
}
else = {
optimize_memory
rg_global_gray_location_check = yes
set_country_flag = rg_habitat_enabled
rg_harbitar_size_calculate = yes
event_target:global_gray_location = {
solar_system = {
@@ -731,13 +677,9 @@ rg_juggernaut_habitat_init = {
}
}
}
rg_set_gray_harbitat_active_effect = yes
}
}
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}

View File

@@ -63,7 +63,6 @@ rg_gray_govener_init = {
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
}
rg_gray_leader_experience_jar = yes
}
}
last_created_leader = {
@@ -72,6 +71,7 @@ rg_gray_govener_init = {
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
rg_gray_leader_experience_jar = yes
}
random_owned_leader = {
limit = {
@@ -180,7 +180,6 @@ rg_gray_commander_init = {
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_juryrigger_2
add_trait_no_notify = leader_trait_reinforcer_2
rg_gray_leader_experience_jar = yes
}
}
last_created_leader = {
@@ -189,6 +188,7 @@ rg_gray_commander_init = {
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
rg_gray_leader_experience_jar = yes
}
random_owned_leader = {
limit = {
@@ -503,7 +503,6 @@ rg_gray_scientist_init = {
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
rg_gray_leader_experience_jar = yes
}
}
last_created_leader = {
@@ -512,6 +511,7 @@ rg_gray_scientist_init = {
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
rg_gray_leader_experience_jar = yes
}
random_owned_leader = {
limit = {
@@ -606,11 +606,11 @@ rg_gray_country_leader_init = {
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
}
rg_gray_leader_experience_jar = yes
}
}
last_created_leader = {
rg_set_gray_portrait = yes
rg_gray_leader_experience_jar = yes
}
}
@@ -620,14 +620,16 @@ rg_gray_leader_experience_jar = {
NOT = {
RG_has_gray_cluster_origin_trigger = yes
}
has_skill <= 10
has_skill < 10
}
while = {
count = 20 #安全限位-遇到20次加经验还没到10级的魔怔人紧急制动
limit = {
has_skill <= 10
has_skill < 10
}
}
add_experience = 5400
add_experience = 54000
event_target:gray_owner = {
rg_save_gray_leader_level_effect = yes
}
}
}

View File

@@ -182,4 +182,64 @@ rg_warship_init_mod0 = {
}
}
}
}
rg_army_transport_ship_init = {
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
remove_ship_design = last_created_design
}
rg_scientist_ship_init = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
}

View File

@@ -69,7 +69,7 @@ rg_set_gray_portrait = {
else_if = {
limit = {
event_target:gray_owner = {
has_country_flag = gray_constship_active
RG_gray_scientist_active_trigger = yes
}
event_target:gray_scientist = {
change_leader_portrait = GFX_gray_scientist_portrait
@@ -80,8 +80,8 @@ rg_set_gray_portrait = {
limit = {
event_target:gray_owner = {
OR = {
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
RG_gray_warship_active_trigger = yes
RG_gray_army_active_trigger = yes
}
}
@@ -2792,21 +2792,25 @@ rg_gray_country_after_init = {
# 默认关闭自动建造中继器
# set_country_flag = rg_can_const_hyper_relay
# 初始化小灰领袖等级
if = {
limit = {
RG_has_gray_cluster_origin_trigger = yes
}
set_variable = {
which = rg_gray_level
value = 1
}
}
else = {
set_variable = {
which = rg_gray_level
value = 10
}
set_variable = {
which = rg_gray_level
value = 1
}
# if = {
# limit = {
# RG_has_gray_cluster_origin_trigger = yes
# }
# set_variable = {
# which = rg_gray_level
# value = 1
# }
# }
# else = {
# set_variable = {
# which = rg_gray_level
# value = 10
# }
# }
# 启动开局故事事件链
rg_storyline_trigger = yes
# 接受小灰建立通信