添加赤字情况及相关静态修饰符,调整工作区路径
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192
common/situations/rg_deficit_situations.txt
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192
common/situations/rg_deficit_situations.txt
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situation_nanties_deficit = {
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picture = GFX_evt_deficit
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category = negative
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fail_icon = GFX_situation_outcome_meh
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fail_icon_frame = GFX_situation_outcome_frame_green
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complete_icon = GFX_situation_outcome_bankrupcy
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complete_icon_frame = GFX_situation_outcome_frame_red
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on_start = {
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set_situation_flag = deficit_situation
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owner = {
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country_event = { id = advisor.20 days = 10 random = 20 }
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save_event_target_as = kaleidoscope_new_owner
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}
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random_playable_country = {
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limit = {
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has_country_flag = gave_kaleidoscope_to@owner
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}
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country_event = { id = situation.2025 days = 10 random = 20 }
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}
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}
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on_abort = {
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owner = {
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add_resource = {
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energy = @bailout_basic_base_amount
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mult = value:bailout_scaling_factor
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}
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}
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}
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start_value = 15
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on_monthly = {
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random_events = {
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80 = 0
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20 = origin.4170 # Payback | MSI helping you
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}
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}
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stages = {
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deficit_first = {
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icon = GFX_situation_stage_1
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icon_background = GFX_situation_stage_frame_red
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end = 25
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modifier = {
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planet_researchers_physics_research_produces_add = -0.5
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planet_researchers_society_research_produces_add = -0.5
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planet_researchers_engineering_research_produces_add = -0.5
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diplo_weight_economy_mult = -0.1
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planet_pop_assembly_reduction = 0.1
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ship_disengage_chance_mult = -0.1
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ship_weapon_damage = -0.20
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ship_speed_mult = -0.20
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}
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}
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deficit_second = {
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icon = GFX_situation_stage_2
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icon_background = GFX_situation_stage_frame_red
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end = 50
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modifier = {
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planet_researchers_physics_research_produces_add = -1
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planet_researchers_society_research_produces_add = -1
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planet_researchers_engineering_research_produces_add = -1
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diplo_weight_economy_mult = -0.2
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planet_pop_assembly_reduction = 0.2
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ship_disengage_chance_mult = -0.25
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ship_weapon_damage = -0.40
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ship_speed_mult = -0.40
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}
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}
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deficit_third = {
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icon = GFX_situation_stage_3
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icon_background = GFX_situation_stage_frame_red
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end = 75
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modifier = {
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planet_researchers_physics_research_produces_add = -1.5
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planet_researchers_society_research_produces_add = -1.5
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planet_researchers_engineering_research_produces_add = -1.5
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diplo_weight_economy_mult = -0.33
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planet_pop_assembly_reduction = 0.33
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ship_disengage_chance_mult = -0.50
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ship_weapon_damage = -0.60
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ship_speed_mult = -0.60
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}
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}
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deficit_fourth = {
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icon = GFX_situation_stage_4
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icon_background = GFX_situation_stage_frame_red
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end = 100
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on_first_enter = {
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situation_event = { id = deficit.100 }
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}
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modifier = {
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planet_researchers_physics_research_produces_add = -2
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planet_researchers_society_research_produces_add = -2
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planet_researchers_engineering_research_produces_add = -2
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diplo_weight_economy_mult = -0.5
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planet_pop_assembly_reduction = 0.5
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ship_disengage_chance_mult = -0.75
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planet_jobs_produces_mult = -0.1
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ship_weapon_damage = -0.8
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ship_speed_mult = -0.8
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}
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}
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}
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on_progress_complete = {
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country_defaulted_in_situation_tooltip = yes
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hidden_effect = {
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situation_event = { id = deficit.110 }
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}
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}
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on_fail = {
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custom_tooltip = deficit_situation_finish_tooltip
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hidden_effect = { destroy_situation = this }
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}
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monthly_progress = {
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base = 0
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modifier = {
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add = value:deficit_situation_progress_value|RESOURCE|energy|
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desc = string_expenditures_greater_than_income_energy
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owner = { has_actual_deficit = { RESOURCE = energy } }
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}
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modifier = {
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subtract = 5
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desc = string_not_in_deficit_energy
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owner = {
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resource_income_compare = {
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resource = energy
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value >= 0
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}
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}
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}
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modifier = {
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subtract = 1
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desc = string_resource_reserves_energy
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owner = {
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has_negative_income_with_stockpile = { RESOURCE = energy }
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}
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}
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modifier = {
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desc = civilian_difficulty
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mult = 0.1
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situation_monthly_progress > 0
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is_difficulty = 0
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owner = {
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is_ai = no
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}
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}
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modifier = {
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desc = cadet_difficulty
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mult = 0.5
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situation_monthly_progress > 0
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is_difficulty = 1
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owner = {
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is_ai = no
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}
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}
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}
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approach = {
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name = deficit_approach_do_nothing
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icon = GFX_situation_approach_this_is_fine
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icon_background = GFX_situation_approach_bg_yellow
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default = yes
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on_select = {
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custom_tooltip = deficit_approach_do_nothing_tooltip
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}
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ai_weight = {
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base = 1
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}
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}
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approach = {
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name = deficit_approach_cut_science_investment
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icon = GFX_situation_approach_research
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icon_background = GFX_situation_approach_bg_red
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modifier = {
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planet_researchers_produces_mult = -0.5
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planet_buildings_energy_upkeep_mult = -0.2
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}
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ai_weight = {
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base = 0
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modifier = {
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add = 2
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current_stage = deficit_third
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}
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modifier = {
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add = 2
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current_stage = deficit_fourth
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}
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}
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}
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}
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@ -0,0 +1,4 @@
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nanites_deficit = {
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planet_jobs_produces_mult = -0.5
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custom_tooltip = nanites_deficit_tooltip
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}
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@ -38,6 +38,9 @@
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},
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{
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"path": "../gray_extend"
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},
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{
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"path": "D:/SteamLibrary/steamapps/workshop/content/281990"
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}
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]
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}
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