weapon
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				@ -6,7 +6,7 @@ component_set = {
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component_set = {
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					component_set = {
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	key = "LARGE_GRAY_WEAPON_LANCE"
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						key = "LARGE_GRAY_WEAPON_LANCE"
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	icon = "GFX_ship_part_gray_laser_1"
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						icon = "GFX_ship_weapon_rg_spacetime_disruptor"
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	icon_frame = 1
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						icon_frame = 1
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}
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					}
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@ -36,13 +36,13 @@ component_set = {
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component_set = {
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					component_set = {
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	key = "LARGE_GRAY_WEAPON_KIN"
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						key = "LARGE_GRAY_WEAPON_KIN"
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	icon = "GFX_ship_part_autocannon_4"
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						icon = "GFX_ship_weapon_phaser_bank"
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	icon_frame = 1
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						icon_frame = 1
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}
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					}
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component_set = {
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					component_set = {
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	key = "HUGE_GRAY_WEAPON_KIN"
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						key = "HUGE_GRAY_WEAPON_KIN"
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	icon = "GFX_ship_part_autocannon_4"
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						icon = "GFX_ship_weapon_phaser_bank"
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	icon_frame = 1
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						icon_frame = 1
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}
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					}
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@ -90,7 +90,7 @@ component_set = {
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component_set = {
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					component_set = {
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	key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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						key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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	icon = "STRIKE_CRAFT_HANGAR_3"
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						icon = "GFX_ship_part_strike_craft_bomber_3"
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	icon_frame = 1
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						icon_frame = 1
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}
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					}
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@ -159,4 +159,4 @@ component_set = {
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	key = "RG_REVIVE_COMPONENT"
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						key = "RG_REVIVE_COMPONENT"
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	icon = "GFX_ship_part_aura_inspiring_presence"
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						icon = "GFX_ship_part_aura_inspiring_presence"
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	icon_frame = 1
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						icon_frame = 1
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}
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					}
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@ -94,7 +94,7 @@ weapon_component_template = {
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	size = large
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						size = large
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	entity = "invisible_turret_entity"
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						entity = "invisible_turret_entity"
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	type = instant
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						type = instant
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	icon = "GFX_ship_part_gray_laser_1"
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						icon = "GFX_ship_weapon_rg_spacetime_disruptor"
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	icon_frame = 1
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						icon_frame = 1
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	damage = {
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						damage = {
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		min = 120
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							min = 120
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@ -582,7 +582,7 @@ weapon_component_template = {
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	type = instant
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						type = instant
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	use_ship_kill_target = no
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						use_ship_kill_target = no
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	component_set = "LARGE_GRAY_WEAPON_KIN"
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						component_set = "LARGE_GRAY_WEAPON_KIN"
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	icon = "GFX_ship_part_autocannon_4"
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						icon = "GFX_ship_weapon_phaser_bank"
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	icon_frame = 1
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						icon_frame = 1
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	damage = {
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						damage = {
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		min = 2000
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							min = 2000
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@ -638,7 +638,7 @@ weapon_component_template = {
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	type = instant
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						type = instant
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	use_ship_kill_target = no
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						use_ship_kill_target = no
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	component_set = "HUGE_GRAY_WEAPON_KIN"
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						component_set = "HUGE_GRAY_WEAPON_KIN"
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	icon = "GFX_ship_part_autocannon_4"
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						icon = "GFX_ship_weapon_phaser_bank"
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	icon_frame = 1
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						icon_frame = 1
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	damage = {
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						damage = {
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		min = 20000
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							min = 20000
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@ -890,7 +890,7 @@ strike_craft_component_template = {
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	weapon_type = instant
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						weapon_type = instant
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	projectile_gfx = "gatebuilder_titan_weapon_ex"
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						projectile_gfx = "gatebuilder_titan_weapon_ex"
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	ship_behavior = "rg_bombers_behavior"
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						ship_behavior = "rg_bombers_behavior"
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	icon = "GFX_ship_part_strike_craft_skrand"
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						icon = "GFX_ship_weapon_rg_cutting_beam"
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	icon_frame = 1
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						icon_frame = 1
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	component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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						component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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	tags = {
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						tags = {
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@ -959,7 +959,7 @@ strike_craft_component_template = {
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	weapon_type = instant
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						weapon_type = instant
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	projectile_gfx = "gatebuilder_torpedo"
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						projectile_gfx = "gatebuilder_torpedo"
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	ship_behavior = "rg_bombers_behavior"
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						ship_behavior = "rg_bombers_behavior"
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	icon = "GFX_ship_part_strike_craft_skrand"
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						icon = "GFX_ship_weapon_rg_cutting_beam"
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	icon_frame = 1
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						icon_frame = 1
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	component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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						component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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	tags = {
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						tags = {
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@ -1027,7 +1027,7 @@ strike_craft_component_template = {
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	weapon_type = instant
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						weapon_type = instant
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	projectile_gfx = "proton_torpedoes"
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						projectile_gfx = "proton_torpedoes"
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	ship_behavior = "rg_bombers_behavior"
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						ship_behavior = "rg_bombers_behavior"
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	icon = "GFX_ship_part_strike_craft_skrand"
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						icon = "GFX_ship_weapon_rg_cutting_beam"
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	icon_frame = 1
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						icon_frame = 1
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	component_set = "RG_BOMBER_HANGAR_AP_BOMB"
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						component_set = "RG_BOMBER_HANGAR_AP_BOMB"
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	tags = {
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						tags = {
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@ -1093,7 +1093,7 @@ strike_craft_component_template = {
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	shield_damage = 1.2
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						shield_damage = 1.2
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	armor_penetration = 1
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						armor_penetration = 1
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	ship_behavior = "rg_bombers_behavior"
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						ship_behavior = "rg_bombers_behavior"
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	icon = "GFX_ship_part_strike_craft_skrand"
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						icon = "GFX_ship_weapon_rg_cutting_beam"
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	icon_frame = 1
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						icon_frame = 1
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	component_set = "RG_FIGHTER_HANGAR_BEAM"
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						component_set = "RG_FIGHTER_HANGAR_BEAM"
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	tags = {
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						tags = {
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@ -2154,7 +2154,7 @@ weapon_component_template = {
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utility_component_template = {
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					utility_component_template = {
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	key = "RG_gatebuilder_jump"
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						key = "RG_gatebuilder_jump"
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	size = small
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						size = small
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	icon = "GFX_ship_part_warp_drive_3"
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						icon = "GFX_ship_part_mod_warp_drive_3"
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	icon_frame = 1
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						icon_frame = 1
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	power = -50
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						power = -50
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	# hidden = yes
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						# hidden = yes
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								gfx/interface/icons/ship_parts/mod_disruptor_3.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/mod_phaser_2.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_cutting_beam.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_cutting_beam.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_hull_4.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_hull_4.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
									
									
									
									
									
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								gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
									
									
									
									
									
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							@ -1,7 +1,7 @@
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spriteTypes = {
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					spriteTypes = {
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	spriteType = {
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						spriteType = {
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		name = "GFX_ship_part_gray_armor"
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							name = "GFX_ship_part_gray_armor"
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		textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
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							textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
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		noOfFrames = 1
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							noOfFrames = 1
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	}
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						}
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	spriteType = {
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						spriteType = {
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@ -16,7 +16,7 @@ spriteTypes = {
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	}
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						}
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	spriteType = {
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						spriteType = {
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		name = "GFX_ship_part_graymine"
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							name = "GFX_ship_part_graymine"
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		textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
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							textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
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		noOfFrames = 1
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							noOfFrames = 1
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	}
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						}
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	spriteType = {
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						spriteType = {
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@ -24,4 +24,22 @@ spriteTypes = {
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		textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
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							textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
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		noOfFrames = 1
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							noOfFrames = 1
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	}
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						}
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						spriteType = {
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							name = "GFX_ship_part_mod_warp_drive_3"
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							texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
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							noOfFrames = 1
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						}
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						spriteType = {
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							name = "GFX_ship_weapon_rg_spacetime_disruptor"
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							texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
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							noOfFrames = 1
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						}
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						spriteType = {
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							name = "GFX_ship_weapon_phaser_bank"
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							texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
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						}
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						spriteType = {
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							name = "GFX_ship_weapon_rg_cutting_beam"
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							texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
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						}
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}
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					}
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@ -42,21 +42,21 @@
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 origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
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					 origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
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 RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
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					 RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
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 RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
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					 RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
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 RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「苹果」§!"
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					 RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
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 RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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					 RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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 RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「泡泡」§!"
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					 RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
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 RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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					 RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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 RG_FIGHTER_HANGAR_BEAM:0 "§Y「棱光」§!"
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					 RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
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 RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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					 RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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 RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「飞光」§!"
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					 RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
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 RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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					 RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
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 RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
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					 RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
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 RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
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					 RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
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 RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜,还有风滚草的故事。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
 | 
					 RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
 | 
				
			||||||
 RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
 | 
					 RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
 | 
				
			||||||
 RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
 | 
					 RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
 | 
				
			||||||
 RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
 | 
					 RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
 | 
				
			||||||
 RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是一种妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
 | 
					 RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
 | 
				
			||||||
 RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
 | 
					 RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
 | 
				
			||||||
 RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
 | 
					 RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
 | 
				
			||||||
 bombardment_graygoo:0 "§R灰色风暴§!"
 | 
					 bombardment_graygoo:0 "§R灰色风暴§!"
 | 
				
			||||||
@ -203,7 +203,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
 | 
					 LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
 | 
				
			||||||
 LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
 | 
					 LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
 | 
				
			||||||
 HUGE_GRAY_WEAPON_KIN:0 "§Y「棒棒糖发射器」§!"
 | 
					 HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
 | 
				
			||||||
 HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
 | 
					 HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
 | 
					 tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
 | 
				
			||||||
@ -245,7 +245,7 @@
 | 
				
			|||||||
 tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
 | 
					 tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 RG_PLANET_KILLER:0 "§H「远星之歌」§!"
 | 
					 RG_PLANET_KILLER:0 "§H「远星之歌」§!"
 | 
				
			||||||
 RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个他人的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
 | 
					 RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
 | 
				
			||||||
 RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
 | 
					 RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
 | 
				
			||||||
 FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
 | 
					 FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
 | 
				
			||||||
 MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
 | 
					 MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
 | 
				
			||||||
@ -253,7 +253,7 @@
 | 
				
			|||||||
 message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
 | 
					 message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
 | 
					 RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
 | 
				
			||||||
 RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个他人的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
 | 
					 RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
 | 
				
			||||||
 RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
 | 
					 RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
 | 
				
			||||||
 FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
 | 
					 FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
 | 
				
			||||||
 MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
 | 
					 MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user