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FA507RM-KALOSPA\Kalo 2023-06-03 14:49:10 +08:00
parent c1b7c138d2
commit a336c370ed
18 changed files with 3920 additions and 4630 deletions

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@ -1,3 +1,166 @@
# Gray Warship
ship_design = {
name = "NAME_Gray_Warship"
ship_size = RG_graygoo_mothership
is_event_design = yes
section = {
template = "RG_gray_warship_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "PLANET_KILLER_NEUTRON"
}
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_BOMBER_HANGAR_AP_BOMB"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "RG_ENIGMATIC_SCHEDULER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
}
# Factory
ship_design = {
name = "NAME_Nanite_Factory"

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@ -105,169 +105,6 @@ ship_design = {
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# Gray Warship
ship_design = {
name = "NAME_Gray_Warship"
ship_size = RG_graygoo_mothership
is_event_design = yes
section = {
template = "RG_gray_warship_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "PLANET_KILLER_NEUTRON"
}
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_BOMBER_HANGAR_AP_BOMB"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "RG_ENIGMATIC_SCHEDULER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
}
# Gray Goo capitalship
ship_design = {
name = "NAME_gray_capitalship"
@ -625,168 +462,6 @@ ship_design = {
required_component = "STARBASE_AURA_FTL_INHIBITOR"
}
#工程船
ship_design = {
name = "NAME_RG_GRAY_constructor"
ship_size = RG_armed_constructor_ship
is_event_design = yes
section = {
template = "RG_armed_constructor_ship"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
#required_component = "RG_ANTIBAKAHALO"
}
#科研船
ship_design = {
name = "NAME_RG_GRAY_scienceship"
ship_size = RG_armed_science_ship
is_event_design = yes
section = {
template = "RG_armed_science_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_AUTOCONST_HANGER"
}
#压制舰
ship_design = {
name = "NAME_RG_armed_transport_ship"
ship_size = RG_armed_transport_ship
is_event_design = yes
section = {
template = "RG_armed_transport_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
}
# 航母 1
ship_design = {
name = "RG_carrier_Interdictor"

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@ -1,3 +1,201 @@
#工程船
ship_design = {
name = "NAME_RG_GRAY_constructor"
ship_size = RG_armed_constructor_ship
is_event_design = yes
section = {
template = "RG_armed_constructor_ship"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
#required_component = "RG_ANTIBAKAHALO"
}
#科研船
ship_design = {
name = "NAME_RG_GRAY_scienceship"
ship_size = RG_armed_science_ship
is_event_design = yes
section = {
template = "RG_armed_science_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_AUTOCONST_HANGER"
}
#压制舰
ship_design = {
name = "NAME_RG_armed_transport_ship"
ship_size = RG_armed_transport_ship
is_event_design = yes
section = {
template = "RG_armed_transport_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
}
#殖民舰
ship_design = {
name = "NAME_RG_armed_colony_ship"
ship_size = RG_armed_colony_ship
is_event_design = yes
section = {
template = "RG_armed_colony_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
}
# 星海试验船
ship_design = {
name = "RG_COLOSSUS_interdictor_SP"

View File

@ -1,3 +1,8 @@
# 避免代码复用原则:
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
rg_gray_govener_init = {
create_leader = {
class = governor

View File

@ -157,3 +157,31 @@ rg_create_fake_dragon = {
}
}
}
rg_create_gray_constship_1 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_disband = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
uses_naval_capacity = yes
spawn_debris = yes
}
effect = {
set_owner = root
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_constructor"
prefix = no
upgradable = yes
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,794 @@
ship_section_template = {
key = "RG_gray_warship_base_key"
ship_size = RG_graygoo_mothership
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_01"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_02"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_03"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 2
}
ship_section_template = {
key = "RG_gray_warship_key"
ship_size = RG_graygoo_mothership
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 960
}
}
}
ship_section_template = {
key = "RG_graygoo_capitalship_key"
ship_size = RG_graygoo_capitalship
fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_02"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_03"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_04"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_05"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_06"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_02"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_03"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_04"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_05"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_06"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_07"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_08"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_07"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_08"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_09"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_10"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_11"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_12"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_13"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_14"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_15"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_16"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_25"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_26"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_27"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_28"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_29"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_30"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_31"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_32"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_33"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_34"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_35"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_36"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "core"
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
key = "RG_graygoo_juggernaut_key"
ship_size = RG_gray_juggernaut
fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" }
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" }
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" }
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
key = "RG_graygoo_juggernaut_behind_key"
ship_size = RG_gray_juggernaut
fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
key = "RG_graygoo_capitalship_behind_key"
ship_size = RG_graygoo_capitalship
fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}

View File

@ -0,0 +1,424 @@
ship_section_template = {
key = "RG_armed_colony_ship"
ship_size = RG_armed_colony_ship
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
ship_section_template = {
key = "RG_armed_transport_ship"
ship_size = RG_armed_transport_ship
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
ship_section_template = {
key = "RG_armed_constructor_ship"
ship_size = RG_armed_constructor_ship
fits_on_slot = mid
entity = "grey_tempesttw_construction_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "turret_01"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "turret_01"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "turret_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "turret_01"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "turret_01"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "turret_01"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
ship_section_template = {
key = "RG_armed_science_ship"
ship_size = RG_armed_science_ship
fits_on_slot = mid
entity = "grey_tempesttw_science_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
# Baby Dragon
ship_section_template = {
key = "RG_nanite_space_dragon_baby_key"
ship_size = nanite_space_dragon_baby
fits_on_slot = mid
#entity = "guardian_01_space_dragon_red_entity"
#entity = "empty_section_entity_entity"
entity = "nanite_space_dragon_baby_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" }
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" }
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" }
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" }
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" }
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" }
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" }
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" }
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" }
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" }
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" }
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" }
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" }
component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes }
component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes }
component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes }
component_slot = {
name = "SECONDARY_GUN_04"
template = "medium_turret"
locatorname = "wing_4_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_05"
template = "medium_turret"
locatorname = "wing_1_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_06"
template = "medium_turret"
locatorname = "wing_2_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_07"
template = "medium_turret"
locatorname = "wing_3_4"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_08"
template = "medium_turret"
locatorname = "wing_4_3"
is_side_slot = yes
}
component_slot = {
name = "TERTIARY_GUN_01"
template = "point_defence_turret"
locatorname = "wing_1_3"
is_side_slot = yes
}
component_slot = {
name = "TERTIARY_GUN_02"
template = "point_defence_turret"
locatorname = "wing_2_3"
is_side_slot = yes
}
component_slot = {
name = "TERTIARY_GUN_03"
template = "point_defence_turret"
locatorname = "wing_3_4"
is_side_slot = yes
}
component_slot = {
name = "TERTIARY_GUN_04"
template = "point_defence_turret"
locatorname = "wing_4_3"
is_side_slot = yes
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}

View File

@ -525,7 +525,7 @@ RG_gray_juggernaut = {
}
# armed Transport
# Armed Transport
RG_armed_transport_ship = {
max_speed = 150
acceleration = 0.1
@ -568,6 +568,47 @@ RG_armed_transport_ship = {
}
}
# Armed Colonizer
RG_armed_colony_ship = {
max_speed = 150
acceleration = 0.1
rotation_speed = 0.2
max_hitpoints = 20000
entity = "grey_tempesttw_colonizer_entity"
modifier = {
ship_evasion_add = 10
ship_armor_add = 12800
ship_shield_add = 12800
}
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 2
is_space_station = no
icon = ship_size_colonizer
is_civilian = yes
is_designable = no
class = shipclass_colonizer
required_component_set = "ftl_components"
required_component_set = "sensor_components"
required_component_set = "thruster_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
}
}
RG_orbital_ring_tier_1 = {
max_speed = 0.0
acceleration = 0.0

View File

@ -1,3 +1,4 @@
#KAC反作弊系统验证mod完整性并弹窗提醒。
#嗯..想删掉也可以嘛。但请不要用其他mod导致的bug来烦我。唔姆
namespace = rg_kac_event
@ -29,6 +30,25 @@ country_event = {
}
country_event = { id = rg_kac_event.2 }
}
if = {
limit = {
exists = event_target:azur_R_fallen_empire
has_global_flag = have_azur_R_fallen
}
country_event = { id = rg_kac_event.6 }
}
if = {
limit = {
has_global_flag = a_deadly_tempest_mod_active
}
country_event = { id = rg_kac_event.7 }
}
if = {
limit = {
has_global_flag = z_cm_installed
}
country_event = { id = rg_kac_event.8 }
}
}
}
@ -136,3 +156,104 @@ country_event = {
default_hide_option = yes
}
}
country_event = {
id = rg_kac_event.6
title = "rg_kac_event.6.title"
is_triggered_only = yes
trigger = {
is_same_value = event_target:gray_owner
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
show_sound = event_red_alert
desc = {
text = "rg_kac_event.6.desc"
}
option = {
name = rg_kac_event.6.a
hidden_effect = {
#country_event = { id = rg_kac_event.3 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_kac_event.7
title = "rg_kac_event.6.title"
is_triggered_only = yes
trigger = {
is_same_value = event_target:gray_owner
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
show_sound = event_red_alert
desc = {
text = "rg_kac_event.7.desc"
}
option = {
name = rg_kac_event.7.a
hidden_effect = {
# country_event = { id = rg_kac_event.1 }
}
default_hide_option = yes
}
option = {
name = rg_kac_event.7.b
hidden_effect = {
remove_global_flag = a_deadly_tempest_mod_active
}
default_hide_option = yes
}
}
country_event = {
id = rg_kac_event.8
title = "rg_kac_event.6.title"
is_triggered_only = yes
trigger = {
is_same_value = event_target:gray_owner
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
show_sound = event_red_alert
desc = {
text = "rg_kac_event.8.desc"
}
option = {
name = rg_kac_event.8.a
hidden_effect = {
# country_event = { id = rg_kac_event.1 }
}
default_hide_option = yes
}
option = {
name = rg_kac_event.8.b
hidden_effect = {
remove_global_flag = z_cm_installed
}
default_hide_option = yes
}
}

View File

@ -1,3 +1,6 @@
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
# 它们除了显示文字以外不具备任何effect触发。
namespace = rg_grayleader_dialog
country_event = {

View File

@ -1,6 +1,7 @@
namespace = rg_grayleader
# Check list (Initial)
# 快速返回首页的按钮。
country_event = {
id = rg_grayleader.1
hide_window = yes

View File

@ -0,0 +1,593 @@
namespace = rg_wsg_story
country_event = {
id = rg_wsg_story.2
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.2.desc"
}
option = {
name = rg_story.2.a
hidden_effect = {
country_event = { id = rg_wsg_story.3}
}
}
option = {
name = rg_story.2.b
hidden_effect = {
country_event = { id = rg_wsg_story.3 }
}
}
option = {
name = rg_story.2.c
hidden_effect = {
country_event = { id = rg_wsg_story.3 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.3
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.3.desc"
}
option = {
name = rg_story.3.a
hidden_effect = {
country_event = { id = rg_wsg_story.4 }
}
}
option = {
name = rg_story.3.b
hidden_effect = {
country_event = { id = rg_wsg_story.4 }
}
}
option = {
name = rg_story.3.c
hidden_effect = {
country_event = { id = rg_wsg_story.4 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.4
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.4.desc"
}
option = {
name = rg_story.4.a
hidden_effect = {
country_event = { id = rg_wsg_story.5 }
}
}
option = {
name = rg_story.4.b
hidden_effect = {
country_event = { id = rg_wsg_story.5 }
}
}
option = {
name = rg_story.4.c
hidden_effect = {
country_event = { id = rg_wsg_story.5 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.5
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.5.desc"
}
option = {
name = rg_story.5.a
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.8
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.8.desc"
}
option = {
name = rg_story.8.a
hidden_effect = {
country_event = { id = rg_wsg_story.9 }
}
}
option = {
name = rg_story.8.b
hidden_effect = {
country_event = { id = rg_wsg_story.9 }
}
}
option = {
name = rg_story.8.c
hidden_effect = {
country_event = { id = rg_wsg_story.9 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.9 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.9
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.9.desc"
}
option = {
name = rg_story.9.a
hidden_effect = {
rg_create_gray_paperwork_testship_1 = yes
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.11
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
exists = event_target:guardian_dragon_country
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.11.desc"
}
option = {
name = rg_story.11.a
hidden_effect = {
country_event = { id = rg_wsg_story.12 }
}
}
option = {
name = rg_story.11.b
hidden_effect = {
country_event = { id = rg_wsg_story.12 }
}
}
option = {
name = rg_story.11.c
hidden_effect = {
country_event = { id = rg_wsg_story.12 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.12 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.12
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.12.desc"
}
immediate = {
event_target:guardian_dragon_country = {
random_owned_fleet = {
limit = {
has_fleet_flag = dragon_fleet
}
save_event_target_as = dragon_fleet_target
}
}
}
option = {
name = rg_wsg_story.12.a
allow = {
exists = event_target:guardian_dragon_country
event_target:guardian_dragon_country = {
any_owned_fleet = {
has_fleet_flag = dragon_fleet
}
}
}
hidden_effect = {
enable_special_project = {
name = RG_FAKE_DRAGON_SCAN_PROJECT
location = event_target:dragon_fleet_target
owner = root
}
}
default_hide_option = yes
}
option = {
name = rg_wsg_story.12.b
}
option = {
name = rg_wsg_story.12.c
}
}
country_event = {
id = rg_wsg_story.13
title = "rg_story.13.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.13.desc"
}
option = {
name = rg_story.13.a
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.14
title = "rg_story.14.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.14.desc"
}
option = {
name = rg_story.14.a
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.15
title = "rg_story.15.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.15.desc"
}
option = {
name = rg_story.15.a
hidden_effect = {
country_event = { id = rg_story.16 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.16
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.16.desc"
}
option = {
name = rg_story.16.a
hidden_effect = {
country_event = { id = rg_wsg_story.17 days= 360 random = 640 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.17
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.17.desc"
}
option = {
name = rg_story.17.a
hidden_effect = {
country_event = { id = rg_wsg_story.18 }
}
}
option = {
name = rg_story.17.b
hidden_effect = {
country_event = { id = rg_wsg_story.18 }
}
}
option = {
name = rg_story.17.c
hidden_effect = {
country_event = { id = rg_wsg_story.18 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.18
title = "simulasion_dragon_name"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.18.desc"
}
option = {
name = rg_story.18.a
hidden_effect = {
country_event = { id = rg_wsg_story.19 }
}
}
option = {
name = rg_story.18.b
hidden_effect = {
country_event = { id = rg_wsg_story.19 }
}
}
option = {
name = rg_story.18.c
hidden_effect = {
country_event = { id = rg_wsg_story.19 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.19
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
immediate = {
rg_create_fake_dragon = yes
}
desc = {
text = "rg_story.19.desc"
}
option = {
name = rg_wsg_story.19.a
default_hide_option = yes
}
option = {
name = rg_wsg_story.19.b
}
option = {
name = rg_wsg_story.19.c
}
}

View File

@ -0,0 +1,193 @@
# © kac ads 主动防御系统。
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
# 唔姆。
kac_ads.1 = {
name="碧蓝航线"
supported_version="3.*.*"
remote_file_id="2020164764"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
compact_file = {
!!azur_R_ships_designs.txt
azur_R_graygoo_sizes.txt
adt_ship_designs_distars.txt
gray_goo.txt
}
overwritten_id = {
ship_design = "NAME_Gray_Warship"
}
active_flag = {
exist = have_azur_R_fallen
}
desc = {
# 描述:小灰战舰设计会被魔怔人强覆盖。
# 处理方法:弹窗提醒
# 判断结果小灰舰船设计被该mod覆盖但大体上不影响游玩
}
}
kac_ads.2 = {
name="Warship Girls R And MIST Species"
supported_version="3.8.*"
remote_file_id="1747099270"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
compact_file = {
00_wg_event_ship_designs_distant_stars.txt
scripted_effects_override.txt
00_wg_gray_goo_events.txt
}
overwritten_id = {
}
active_flag = {
exist = has_wsg_mod
}
desc = {
# 描述:小灰事件和设计重复。
# 处理方法:已经主动兼容
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.3 = {
name="A Deadly Tempest [3.8.☠]"
supported_version="3.8.*"
remote_file_id="2028826064"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
compact_file = {
adt_ship_designs_distars.txt
gray_goo_effects_override.txt
3_gray_goo_events.txt
01_lcluster_+_event_override.txt
01_gray_goo_events_override.txt
# ~gray_goo_country_type.txt
z_graygoo_ships.txt
*
}
overwritten_id = {
}
active_flag = {
exist = a_deadly_tempest_mod_active
}
desc = {
# 描述:小灰事件和设计重复。大量事件重复。
# 处理方法:弹窗提醒
# 判断结果:太多了查不过来,可能会出问题。
}
}
kac_ads.4 = {
name="( Twinks Dessanu )"
supported_version="3.0.*"
remote_file_id="2285039543"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
compact_file = {
000_nanite_ship_designs.txt
gray_goo_nanite_effects.txt
}
overwritten_id = {
}
desc = {
# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.5 = {
name="KDC Story Pack"
supported_version="3.7.*"
remote_file_id="2737603165"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
compact_file = {
00_wg_event_ship_designs_distant_stars.txt
z_kdc_scripted_effects_override.txt
}
overwritten_id = {
}
desc = {
# 描述:小灰战舰设计,小灰生成函数重复。
# 处理方法:已经主动兼容
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.6 = {
name="Gray with animated portrait"
supported_version="3.8.3"
remote_file_id="2976454692"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
compact_file = {
gray_goo_effects.txt
gray_goo_events.txt
}
overwritten_id = {
}
desc = {
# 描述小灰事件小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.7 = {
name="BRC United Fleet"
supported_version="3.6.*"
remote_file_id="2923867738"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
compact_file = {
00_wg_gray_goo_events.txt
}
overwritten_id = {
}
desc = {
# 描述:小灰事件重复。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.7 = {
name="L-Cluster Plus"
supported_version="3.7.*"
remote_file_id="2293169684"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
compact_file = {
01_l_cluster_plus_distar_overwrite_events.txt
01_l_cluster_plus_graygoo_overwrite_events.txt
000_nanite_ship_designs.txt
}
overwritten_id = {
}
desc = {
# 描述L星团事件重复。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.8 = {
name="!CM伞の天灾之主(旧)!"
supported_version="2.8.*"
remote_file_id="2411774658"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
compact_file = {
z_cm_ships_overwrite.txt
}
overwritten_id = {
}
desc = {
# 描述灰蛊事件冲突舰船设计覆盖并且小伞已经不管这个mod了
# 处理方法:弹出提醒
# 判断结果可能会出问题不过可能没人会开一个2.8的mod。
}
}

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@ -270,11 +270,23 @@
#kac localisation
rg_kac_event.2.title:0 "§RReal Gray:反作弊无法验证您的游戏会话§!"
rg_kac_event.2.desc:0 "错误代码§R499_Modifed§!\n这条错误将会导致什么bug§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前该窗口不会停止弹出。§!"
rg_kac_event.2.desc:0 "错误代码§R499_Modifed§!\n这条错误将会导致什么bug§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息\n\n\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前该窗口不会停止弹出。§!"
rg_kac_event.2.a:0 "§G你好烦..§!"
rg_kac_event.3.desc:0 "错误代码§Rgrayleader_Modifed§!\n这条错误将会导致什么bug§Rgrayleader_Modifed§!小灰领袖生成模块被修改你有一个灰风总督但没有正确启用标识旗帜mod内容已经被修改。\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前该窗口不会停止弹出。§!"
rg_kac_event.3.desc:0 "错误代码§Rgrayleader_Modifed§!\n这条错误将会导致什么bug§Rgrayleader_Modifed§!小灰领袖生成模块被修改你有一个灰风总督但没有正确启用标识旗帜mod内容已经被修改。\n\n\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前该窗口不会停止弹出。§!"
rg_kac_event.3.a:0 "§G这作者是不是有病..§!"
rg_kac_event.5.desc:0 "错误代码§Rdupicated_fleet_error§!\n这条错误将会导致什么bug§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队而其中只有一支是合法的mod内容已经被修改。\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
rg_kac_event.5.desc:0 "错误代码§Rdupicated_fleet_error§!\n这条错误将会导致什么bug§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队而其中只有一支是合法的mod内容已经被修改。\n\n\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R该问题可以被无视。§!"
rg_kac_event.5.a:0 "§G我快要受不了了..§!"
rg_kac_event.6.title:0 "§RReal Gray:主动防御系统发现威胁§!"
rg_kac_event.6.desc:0 "错误代码§YADS.1_detected§!\n这条错误将会导致什么bug§YADS.1_detected§!与mod'碧蓝航线'remote_file_id='2020164764'冲突,小灰的舰船设计会被覆盖。处理建议:可以正常玩。但我还是要提醒你。\n\n\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R该问题可以被无视。§!"
rg_kac_event.6.a:0 "§G我看不懂...§!"
rg_kac_event.7.desc:0 "错误代码§RADS.3_detected§!\n这条错误将会导致什么bug§RADS.1_detected§!与mod'A Deadly Tempest'remote_file_id='2028826064'冲突大量重复的修改导致本mod的所有功能都可能分崩离析出现大量恶性bug。因此你必须选择一个mod关掉。\n\n\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前该窗口不会停止弹出。§!"
rg_kac_event.7.a:0 "§G快停下来...求你了...§!"
rg_kac_event.7.b:0 "§R如果你已经关了这个mod点击我停止警报§!"
rg_kac_event.8.desc:0 "错误代码§RADS.8_detected§!\n这条错误将会导致什么bug§RADS.8_detected§!与mod'!CM伞の天灾之主(旧)!'remote_file_id='2411774658'冲突这个mod替换了灰蛊事件链逻辑并且替换了舰船设计。另外你居然能成功打开一个古代遗物。嗯。\n\n\n§Y为什么会出现这条信息\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前该窗口不会停止弹出。§!"
rg_kac_event.8.a:0 "§G医生我还有救吗§!"
rg_kac_event.8.b:0 "§R你已经没救了小伞的下崽器是删不掉的嘻嘻§!"

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@ -5,6 +5,8 @@
RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
RG_armed_transport_ship:0 "§Y灰风压制舰§!"
RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
RG_armed_colony_ship:0 "§Y灰风殖民舰§!"
RG_armed_colony_ship_plural:0 "§Y灰风殖民舰§!"
RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
@ -53,7 +55,8 @@
RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
NAME_RG_Nanite_Starbase:0 "灰色浪潮"
NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
NAME_RG_TESTSHIP:0 "§B星海级试验单元§!"
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
NAME_RG_TESTSHIP:0 "§B星海-试验单元§!"
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
Name_rg_fake_dragon:0 "§Y模拟龙§!"
NAME_RG_FAKE_Dragon:0 "龙之幼体"