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@ -1,3 +1,166 @@
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# Gray Warship
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ship_design = {
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name = "NAME_Gray_Warship"
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ship_size = RG_graygoo_mothership
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is_event_design = yes
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section = {
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template = "RG_gray_warship_key"
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slot = "mid"
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component = {
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slot = "PLANET_KILLER_GUN_01"
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template = "PLANET_KILLER_NEUTRON"
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}
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component = {
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slot = "TITAN_01"
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template = "GRAY_BEAM_STATIC_EX"
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}
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component = {
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slot = "TORPEDO_01"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_02"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_03"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_04"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_02"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_03"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_04"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_05"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_06"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "STRIKE_CRAFT_01"
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template = "RG_FIGHTER_HANGAR_BEAM"
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}
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component = {
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slot = "STRIKE_CRAFT_02"
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template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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}
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component = {
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slot = "STRIKE_CRAFT_03"
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template = "RG_BOMBER_HANGAR_AP_BOMB"
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}
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component = {
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slot = "STRIKE_CRAFT_04"
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template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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}
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component = {
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slot = "PD_01"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_02"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_03"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_04"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "LARGE_UTILITY_1"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_2"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_3"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_4"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_5"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_6"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_7"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_8"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_9"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_10"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_11"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_12"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "AUX_UTILITY_1"
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template = "RG_AUTO_REPAIR"
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}
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component = {
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slot = "AUX_UTILITY_2"
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template = "RG_ARMOR_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_3"
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template = "RG_ENIGMATIC_SCHEDULER"
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}
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}
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required_component = "TITAN_ZERO_POINT_REACTOR"
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required_component = "RG_gatebuilder_jump"
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required_component = "RG_gatebuilder_sensor"
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required_component = "RG_gatebuilder_thruster"
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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required_component = "RG_CORVETTE_CLOAKING_3"
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required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
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}
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# Factory
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ship_design = {
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name = "NAME_Nanite_Factory"
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@ -105,169 +105,6 @@ ship_design = {
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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}
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# Gray Warship
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ship_design = {
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name = "NAME_Gray_Warship"
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ship_size = RG_graygoo_mothership
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is_event_design = yes
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section = {
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template = "RG_gray_warship_key"
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slot = "mid"
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component = {
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slot = "PLANET_KILLER_GUN_01"
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template = "PLANET_KILLER_NEUTRON"
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}
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component = {
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slot = "TITAN_01"
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template = "GRAY_BEAM_STATIC_EX"
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}
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component = {
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slot = "TORPEDO_01"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_02"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_03"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_04"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_02"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_03"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_04"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_05"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_06"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "STRIKE_CRAFT_01"
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template = "RG_FIGHTER_HANGAR_BEAM"
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}
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component = {
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slot = "STRIKE_CRAFT_02"
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template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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}
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component = {
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slot = "STRIKE_CRAFT_03"
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template = "RG_BOMBER_HANGAR_AP_BOMB"
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}
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component = {
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slot = "STRIKE_CRAFT_04"
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template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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}
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component = {
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slot = "PD_01"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_02"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_03"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_04"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "LARGE_UTILITY_1"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_2"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_3"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_4"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_5"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_6"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_7"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_8"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_9"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_10"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_11"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_12"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "AUX_UTILITY_1"
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template = "RG_AUTO_REPAIR"
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}
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component = {
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slot = "AUX_UTILITY_2"
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template = "RG_ARMOR_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_3"
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template = "RG_ENIGMATIC_SCHEDULER"
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}
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}
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required_component = "TITAN_ZERO_POINT_REACTOR"
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required_component = "RG_gatebuilder_jump"
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required_component = "RG_gatebuilder_sensor"
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required_component = "RG_gatebuilder_thruster"
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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required_component = "RG_CORVETTE_CLOAKING_3"
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required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
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}
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# Gray Goo capitalship
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ship_design = {
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name = "NAME_gray_capitalship"
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@ -625,168 +462,6 @@ ship_design = {
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required_component = "STARBASE_AURA_FTL_INHIBITOR"
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}
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#工程船
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ship_design = {
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name = "NAME_RG_GRAY_constructor"
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ship_size = RG_armed_constructor_ship
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is_event_design = yes
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section = {
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template = "RG_armed_constructor_ship"
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slot = "mid"
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component = {
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slot = "PD_01"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_02"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "EXTRA_LARGE_01"
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template = "GRAY_BEAM_STATIC_X"
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}
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component = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_02"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "TORPEDO_01"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_02"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_03"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_04"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "LARGE_UTILITY_1"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_2"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_3"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_4"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_5"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_6"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "AUX_UTILITY_1"
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template = "RG_AUTO_REPAIR"
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}
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component = {
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slot = "AUX_UTILITY_2"
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template = "RG_ENGINE_BOOSTER"
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}
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}
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required_component = "TITAN_ZERO_POINT_REACTOR"
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required_component = "RG_gatebuilder_jump"
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required_component = "RG_gatebuilder_sensor"
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required_component = "RG_gatebuilder_thruster"
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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required_component = "RG_CORVETTE_CLOAKING_3"
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#required_component = "RG_ANTIBAKAHALO"
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}
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#科研船
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ship_design = {
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name = "NAME_RG_GRAY_scienceship"
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ship_size = RG_armed_science_ship
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is_event_design = yes
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section = {
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template = "RG_armed_science_ship"
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slot = "mid"
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component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
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component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
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component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
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component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
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component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
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component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
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component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
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component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
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component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
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component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
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component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
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component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
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component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
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component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
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component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
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component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
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component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
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}
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required_component = "TITAN_ZERO_POINT_REACTOR"
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required_component = "RG_gatebuilder_jump"
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required_component = "RG_gatebuilder_sensor"
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required_component = "RG_gatebuilder_thruster"
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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required_component = "RG_CORVETTE_CLOAKING_3"
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required_component = "RG_AUTOCONST_HANGER"
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}
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#压制舰
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ship_design = {
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name = "NAME_RG_armed_transport_ship"
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ship_size = RG_armed_transport_ship
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is_event_design = yes
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||||
section = {
|
||||
template = "RG_armed_transport_ship"
|
||||
slot = "mid"
|
||||
|
||||
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
|
||||
# 航母 1
|
||||
ship_design = {
|
||||
name = "RG_carrier_Interdictor"
|
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,201 @@
|
|||
|
||||
#工程船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_constructor"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_armed_constructor_ship"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
#required_component = "RG_ANTIBAKAHALO"
|
||||
}
|
||||
|
||||
#科研船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_scienceship"
|
||||
ship_size = RG_armed_science_ship
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_armed_science_ship"
|
||||
slot = "mid"
|
||||
|
||||
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_AUTOCONST_HANGER"
|
||||
}
|
||||
|
||||
#压制舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_armed_transport_ship"
|
||||
slot = "mid"
|
||||
|
||||
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
#殖民舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_armed_colony_ship"
|
||||
slot = "mid"
|
||||
|
||||
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
# 星海试验船
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_SP"
|
||||
|
|
|
@ -1,3 +1,8 @@
|
|||
# 避免代码复用原则:
|
||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
||||
# 当然,这种分块需要到什么程度,我也不知道
|
||||
|
||||
rg_gray_govener_init = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
|
|
|
@ -157,3 +157,31 @@ rg_create_fake_dragon = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_constship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,794 @@
|
|||
ship_section_template = {
|
||||
key = "RG_gray_warship_base_key"
|
||||
ship_size = RG_graygoo_mothership
|
||||
fits_on_slot = mid
|
||||
entity = "gatebuilder_01_mothership_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_gray_warship_key"
|
||||
ship_size = RG_graygoo_mothership
|
||||
fits_on_slot = mid
|
||||
entity = "gatebuilder_01_mothership_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "PLANET_KILLER_GUN_01"
|
||||
template = "invisible_planet_killer_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_05"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_06"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 3
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 960
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_graygoo_capitalship_key"
|
||||
ship_size = RG_graygoo_capitalship
|
||||
fits_on_slot = core
|
||||
entity = "grey_tempesttw_juggernaut_core_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "PLANET_KILLER_GUN_01"
|
||||
template = "invisible_planet_killer_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_02"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_03"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_04"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_05"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_06"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_02"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_03"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_04"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_05"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_06"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_07"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_08"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_05"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_06"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_07"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_08"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_09"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_10"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_11"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_12"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_07"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_08"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_09"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_10"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_11"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_12"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_13"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_14"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_15"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_16"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_13"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_14"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_15"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_16"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_17"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_18"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_19"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_20"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_21"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_22"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_23"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_24"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_25"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_26"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_27"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_28"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_29"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_30"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_31"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_32"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_33"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_34"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_35"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_36"
|
||||
template = "large_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_05"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_06"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_07"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_08"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_09"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_10"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_11"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_12"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "core"
|
||||
}
|
||||
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_graygoo_juggernaut_key"
|
||||
ship_size = RG_gray_juggernaut
|
||||
fits_on_slot = core
|
||||
entity = "grey_tempesttw_juggernaut_core_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" }
|
||||
|
||||
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" }
|
||||
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" }
|
||||
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" }
|
||||
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" }
|
||||
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" }
|
||||
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" }
|
||||
|
||||
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" }
|
||||
|
||||
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" }
|
||||
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" }
|
||||
|
||||
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
|
||||
|
||||
component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" }
|
||||
|
||||
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" }
|
||||
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" }
|
||||
|
||||
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" }
|
||||
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" }
|
||||
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_graygoo_juggernaut_behind_key"
|
||||
ship_size = RG_gray_juggernaut
|
||||
fits_on_slot = behind
|
||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_graygoo_capitalship_behind_key"
|
||||
ship_size = RG_graygoo_capitalship
|
||||
fits_on_slot = behind
|
||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,424 @@
|
|||
ship_section_template = {
|
||||
key = "RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_constructor_ship"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_construction_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_science_ship"
|
||||
ship_size = RG_armed_science_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_science_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Dragon
|
||||
ship_section_template = {
|
||||
key = "RG_nanite_space_dragon_baby_key"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
fits_on_slot = mid
|
||||
#entity = "guardian_01_space_dragon_red_entity"
|
||||
#entity = "empty_section_entity_entity"
|
||||
entity = "nanite_space_dragon_baby_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" }
|
||||
|
||||
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
|
||||
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
|
||||
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
|
||||
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
|
||||
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
|
||||
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
|
||||
|
||||
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
|
||||
|
||||
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" }
|
||||
|
||||
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" }
|
||||
|
||||
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" }
|
||||
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" }
|
||||
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" }
|
||||
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" }
|
||||
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" }
|
||||
|
||||
component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes }
|
||||
component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes }
|
||||
component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes }
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_04"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_05"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_06"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_07"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_08"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
|
@ -525,7 +525,7 @@ RG_gray_juggernaut = {
|
|||
|
||||
}
|
||||
|
||||
# armed Transport
|
||||
# Armed Transport
|
||||
RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
|
@ -559,6 +559,47 @@ RG_armed_transport_ship = {
|
|||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Colonizer
|
||||
RG_armed_colony_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
is_civilian = yes
|
||||
is_designable = no
|
||||
class = shipclass_colonizer
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#KAC反作弊系统,验证mod完整性并弹窗提醒。
|
||||
#嗯..想删掉也可以嘛。但请不要用其他mod导致的bug来烦我。唔姆
|
||||
|
||||
namespace = rg_kac_event
|
||||
|
@ -29,6 +30,25 @@ country_event = {
|
|||
}
|
||||
country_event = { id = rg_kac_event.2 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:azur_R_fallen_empire
|
||||
has_global_flag = have_azur_R_fallen
|
||||
}
|
||||
country_event = { id = rg_kac_event.6 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = a_deadly_tempest_mod_active
|
||||
}
|
||||
country_event = { id = rg_kac_event.7 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = z_cm_installed
|
||||
}
|
||||
country_event = { id = rg_kac_event.8 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -136,3 +156,104 @@ country_event = {
|
|||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_kac_event.6
|
||||
title = "rg_kac_event.6.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
show_sound = event_red_alert
|
||||
|
||||
desc = {
|
||||
text = "rg_kac_event.6.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_kac_event.6.a
|
||||
hidden_effect = {
|
||||
#country_event = { id = rg_kac_event.3 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_kac_event.7
|
||||
title = "rg_kac_event.6.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
show_sound = event_red_alert
|
||||
|
||||
desc = {
|
||||
text = "rg_kac_event.7.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_kac_event.7.a
|
||||
hidden_effect = {
|
||||
# country_event = { id = rg_kac_event.1 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_kac_event.7.b
|
||||
hidden_effect = {
|
||||
remove_global_flag = a_deadly_tempest_mod_active
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_kac_event.8
|
||||
title = "rg_kac_event.6.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
show_sound = event_red_alert
|
||||
|
||||
desc = {
|
||||
text = "rg_kac_event.8.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_kac_event.8.a
|
||||
hidden_effect = {
|
||||
# country_event = { id = rg_kac_event.1 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_kac_event.8.b
|
||||
hidden_effect = {
|
||||
remove_global_flag = z_cm_installed
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
|
@ -1,3 +1,6 @@
|
|||
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
|
||||
# 它们除了显示文字以外不具备任何effect触发。
|
||||
|
||||
namespace = rg_grayleader_dialog
|
||||
|
||||
country_event = {
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
namespace = rg_grayleader
|
||||
|
||||
# Check list (Initial)
|
||||
# 快速返回首页的按钮。
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
hide_window = yes
|
||||
|
|
|
@ -0,0 +1,593 @@
|
|||
namespace = rg_wsg_story
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.2
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.2.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.2.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.3}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.2.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.3 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.2.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.3 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.3
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.3.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.3.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.3.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.3.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.4
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.4.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.4.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.4.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.4.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.5
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.5.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.5.a
|
||||
hidden_effect = {
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.8
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.8.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.8.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.8.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.8.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.9 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.9
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.9.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.9.a
|
||||
hidden_effect = {
|
||||
rg_create_gray_paperwork_testship_1 = yes
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.11
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
exists = event_target:guardian_dragon_country
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.11.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.11.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.11.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.11.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.12 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.12
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.12.desc"
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:guardian_dragon_country = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = dragon_fleet
|
||||
}
|
||||
save_event_target_as = dragon_fleet_target
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_wsg_story.12.a
|
||||
allow = {
|
||||
exists = event_target:guardian_dragon_country
|
||||
event_target:guardian_dragon_country = {
|
||||
any_owned_fleet = {
|
||||
has_fleet_flag = dragon_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
enable_special_project = {
|
||||
name = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
location = event_target:dragon_fleet_target
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.12.b
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.12.c
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.13
|
||||
title = "rg_story.13.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.13.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.13.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.14
|
||||
title = "rg_story.14.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.14.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.14.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.15
|
||||
title = "rg_story.15.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.15.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.15.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.16 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.16
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.16.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.16.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.17 days= 360 random = 640 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.17
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.17.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.17.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.17.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.17.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.18
|
||||
title = "simulasion_dragon_name"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.18.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.18.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.18.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.18.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.19
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
immediate = {
|
||||
rg_create_fake_dragon = yes
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.19.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_wsg_story.19.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.19.b
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.19.c
|
||||
}
|
||||
}
|
|
@ -0,0 +1,193 @@
|
|||
# © kac ads 主动防御系统。
|
||||
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
|
||||
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
|
||||
# 唔姆。
|
||||
|
||||
kac_ads.1 = {
|
||||
name="碧蓝航线"
|
||||
supported_version="3.*.*"
|
||||
remote_file_id="2020164764"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
|
||||
|
||||
compact_file = {
|
||||
!!azur_R_ships_designs.txt
|
||||
azur_R_graygoo_sizes.txt
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
ship_design = "NAME_Gray_Warship"
|
||||
}
|
||||
active_flag = {
|
||||
exist = have_azur_R_fallen
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计会被魔怔人强覆盖。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:小灰舰船设计被该mod覆盖,但大体上不影响游玩
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.2 = {
|
||||
name="Warship Girls R And MIST Species"
|
||||
supported_version="3.8.*"
|
||||
remote_file_id="1747099270"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
|
||||
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
scripted_effects_override.txt
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = has_wsg_mod
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.3 = {
|
||||
name="A Deadly Tempest [3.8.☠]"
|
||||
supported_version="3.8.*"
|
||||
remote_file_id="2028826064"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
|
||||
|
||||
compact_file = {
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo_effects_override.txt
|
||||
3_gray_goo_events.txt
|
||||
01_lcluster_+_event_override.txt
|
||||
01_gray_goo_events_override.txt
|
||||
# ~gray_goo_country_type.txt
|
||||
z_graygoo_ships.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = a_deadly_tempest_mod_active
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。大量事件重复。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:太多了查不过来,可能会出问题。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.4 = {
|
||||
name="( Twinks Dessanu )"
|
||||
supported_version="3.0.*"
|
||||
remote_file_id="2285039543"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
|
||||
|
||||
compact_file = {
|
||||
000_nanite_ship_designs.txt
|
||||
gray_goo_nanite_effects.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.5 = {
|
||||
name="KDC Story Pack"
|
||||
supported_version="3.7.*"
|
||||
remote_file_id="2737603165"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
|
||||
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
z_kdc_scripted_effects_override.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.6 = {
|
||||
name="Gray with animated portrait"
|
||||
supported_version="3.8.3"
|
||||
remote_file_id="2976454692"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
|
||||
|
||||
compact_file = {
|
||||
gray_goo_effects.txt
|
||||
gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件,小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.7 = {
|
||||
name="BRC United Fleet"
|
||||
supported_version="3.6.*"
|
||||
remote_file_id="2923867738"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
|
||||
|
||||
compact_file = {
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.7 = {
|
||||
name="L-Cluster Plus"
|
||||
supported_version="3.7.*"
|
||||
remote_file_id="2293169684"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
|
||||
|
||||
compact_file = {
|
||||
01_l_cluster_plus_distar_overwrite_events.txt
|
||||
01_l_cluster_plus_graygoo_overwrite_events.txt
|
||||
000_nanite_ship_designs.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:L星团事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.8 = {
|
||||
name="!CM伞の天灾之主(旧)!"
|
||||
supported_version="2.8.*"
|
||||
remote_file_id="2411774658"
|
||||
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
|
||||
|
||||
compact_file = {
|
||||
z_cm_ships_overwrite.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:灰蛊事件冲突,舰船设计覆盖,并且小伞已经不管这个mod了
|
||||
# 处理方法:弹出提醒
|
||||
# 判断结果:可能会出问题,不过可能没人会开一个2.8的mod。
|
||||
}
|
||||
}
|
|
@ -270,11 +270,23 @@
|
|||
|
||||
#kac localisation
|
||||
rg_kac_event.2.title:0 "§RReal Gray:反作弊无法验证您的游戏会话§!"
|
||||
rg_kac_event.2.desc:0 "错误代码:§R499_Modifed§!\n这条错误将会导致什么bug?:§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.2.desc:0 "错误代码:§R499_Modifed§!\n这条错误将会导致什么bug?:§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息?\n\n\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.2.a:0 "§G你好烦..§!"
|
||||
|
||||
rg_kac_event.3.desc:0 "错误代码:§Rgrayleader_Modifed§!\n这条错误将会导致什么bug?:§Rgrayleader_Modifed§!小灰领袖生成模块被修改,你有一个灰风总督,但没有正确启用标识旗帜,mod内容已经被修改。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.3.desc:0 "错误代码:§Rgrayleader_Modifed§!\n这条错误将会导致什么bug?:§Rgrayleader_Modifed§!小灰领袖生成模块被修改,你有一个灰风总督,但没有正确启用标识旗帜,mod内容已经被修改。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.3.a:0 "§G这作者是不是有病..§!"
|
||||
|
||||
rg_kac_event.5.desc:0 "错误代码:§Rdupicated_fleet_error§!\n这条错误将会导致什么bug?:§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队,而其中只有一支是合法的,mod内容已经被修改。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.5.desc:0 "错误代码:§Rdupicated_fleet_error§!\n这条错误将会导致什么bug?:§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队,而其中只有一支是合法的,mod内容已经被修改。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R该问题可以被无视。§!"
|
||||
rg_kac_event.5.a:0 "§G我快要受不了了..§!"
|
||||
|
||||
rg_kac_event.6.title:0 "§RReal Gray:主动防御系统发现威胁§!"
|
||||
rg_kac_event.6.desc:0 "错误代码:§YADS.1_detected§!\n这条错误将会导致什么bug?:§YADS.1_detected§!与mod'碧蓝航线'remote_file_id='2020164764'冲突,小灰的舰船设计会被覆盖。处理建议:可以正常玩。但我还是要提醒你。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R该问题可以被无视。§!"
|
||||
rg_kac_event.6.a:0 "§G我看不懂...§!"
|
||||
|
||||
rg_kac_event.7.desc:0 "错误代码:§RADS.3_detected§!\n这条错误将会导致什么bug?:§RADS.1_detected§!与mod'A Deadly Tempest'remote_file_id='2028826064'冲突,大量重复的修改导致本mod的所有功能都可能分崩离析,出现大量恶性bug。因此你必须选择一个mod关掉。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.7.a:0 "§G快停下来...求你了...§!"
|
||||
rg_kac_event.7.b:0 "§R如果你已经关了这个mod,点击我停止警报§!"
|
||||
|
||||
rg_kac_event.8.desc:0 "错误代码:§RADS.8_detected§!\n这条错误将会导致什么bug?:§RADS.8_detected§!与mod'!CM伞の天灾之主(旧)!'remote_file_id='2411774658'冲突,这个mod替换了灰蛊事件链逻辑并且替换了舰船设计。另外你居然能成功打开一个古代遗物。嗯。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
|
||||
rg_kac_event.8.a:0 "§G医生我还有救吗§!"
|
||||
rg_kac_event.8.b:0 "§R你已经没救了,小伞的下崽器是删不掉的嘻嘻§!"
|
|
@ -5,6 +5,8 @@
|
|||
RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y灰风压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
|
||||
RG_armed_colony_ship:0 "§Y灰风殖民舰§!"
|
||||
RG_armed_colony_ship_plural:0 "§Y灰风殖民舰§!"
|
||||
RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
|
||||
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@ -53,7 +55,8 @@
|
|||
RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
|
||||
NAME_RG_Nanite_Starbase:0 "灰色浪潮"
|
||||
NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
|
||||
NAME_RG_TESTSHIP:0 "§B星海级试验单元§!"
|
||||
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
|
||||
NAME_RG_TESTSHIP:0 "§B星海-试验单元§!"
|
||||
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
|
||||
Name_rg_fake_dragon:0 "§Y模拟龙§!"
|
||||
NAME_RG_FAKE_Dragon:0 "龙之幼体"
|
||||
|
|
Loading…
Reference in New Issue