ADS 测试
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				@ -1,3 +1,166 @@
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# Gray Warship
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ship_design = {
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	name = "NAME_Gray_Warship"
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	ship_size = RG_graygoo_mothership
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	is_event_design = yes
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	section = {
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		template = "RG_gray_warship_key"
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		slot = "mid"
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		component = {
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			slot = "PLANET_KILLER_GUN_01"
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			template = "PLANET_KILLER_NEUTRON"
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		}	
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		component = {
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			slot = "TITAN_01"
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			template = "GRAY_BEAM_STATIC_EX"
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		}
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		component = {
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			slot = "TORPEDO_01"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_02"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_03"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_04"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "LARGE_GUN_01"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_02"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_03"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_04"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_05"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_06"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_01"
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			template = "RG_FIGHTER_HANGAR_BEAM"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_02"
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			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_03"
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			template = "RG_BOMBER_HANGAR_AP_BOMB"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_04"
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			template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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		}
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		component = {
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			slot = "PD_01"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_02"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_03"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_04"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "LARGE_UTILITY_1"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_2"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_3"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_4"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_5"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_6"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_7"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_8"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_9"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_10"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_11"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_12"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "AUX_UTILITY_1"
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			template = "RG_AUTO_REPAIR"
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		}
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		component = {
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			slot = "AUX_UTILITY_2"
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			template = "RG_ARMOR_BOOSTER"
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		}
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		component = {
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			slot = "AUX_UTILITY_3"
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			template = "RG_ENIGMATIC_SCHEDULER"
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		}
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	}
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	required_component = "TITAN_ZERO_POINT_REACTOR"
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	required_component = "RG_gatebuilder_jump"
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	required_component = "RG_gatebuilder_sensor"
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	required_component = "RG_gatebuilder_thruster"
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	required_component = "RG_COMBAT_COMPUTER_MotherShip"
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	required_component = "RG_CORVETTE_CLOAKING_3"
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	required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
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}
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# Factory
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ship_design = {
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	name = "NAME_Nanite_Factory"
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@ -105,169 +105,6 @@ ship_design = {
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	required_component = "RG_COMBAT_COMPUTER_MotherShip"
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}
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# Gray Warship
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ship_design = {
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	name = "NAME_Gray_Warship"
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	ship_size = RG_graygoo_mothership
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	is_event_design = yes
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	section = {
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		template = "RG_gray_warship_key"
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		slot = "mid"
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		component = {
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			slot = "PLANET_KILLER_GUN_01"
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			template = "PLANET_KILLER_NEUTRON"
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		}	
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		component = {
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			slot = "TITAN_01"
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			template = "GRAY_BEAM_STATIC_EX"
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		}
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		component = {
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			slot = "TORPEDO_01"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_02"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_03"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_04"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "LARGE_GUN_01"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_02"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_03"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_04"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_05"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_06"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_01"
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			template = "RG_FIGHTER_HANGAR_BEAM"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_02"
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			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_03"
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			template = "RG_BOMBER_HANGAR_AP_BOMB"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_04"
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			template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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		}
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		component = {
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			slot = "PD_01"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_02"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_03"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_04"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "LARGE_UTILITY_1"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_2"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_3"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_4"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_5"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_6"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_7"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_8"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_9"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_10"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_11"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_12"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "AUX_UTILITY_1"
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			template = "RG_AUTO_REPAIR"
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		}
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		component = {
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			slot = "AUX_UTILITY_2"
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			template = "RG_ARMOR_BOOSTER"
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		}
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		component = {
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			slot = "AUX_UTILITY_3"
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			template = "RG_ENIGMATIC_SCHEDULER"
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		}
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	}
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	required_component = "TITAN_ZERO_POINT_REACTOR"
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	required_component = "RG_gatebuilder_jump"
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	required_component = "RG_gatebuilder_sensor"
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	required_component = "RG_gatebuilder_thruster"
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	required_component = "RG_COMBAT_COMPUTER_MotherShip"
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	required_component = "RG_CORVETTE_CLOAKING_3"
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	required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
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}
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# Gray Goo capitalship
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ship_design = {
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	name = "NAME_gray_capitalship"
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@ -625,168 +462,6 @@ ship_design = {
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	required_component = "STARBASE_AURA_FTL_INHIBITOR"
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}
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#工程船
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ship_design = {
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	name = "NAME_RG_GRAY_constructor"
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	ship_size = RG_armed_constructor_ship
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	is_event_design = yes
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	section = {
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		template = "RG_armed_constructor_ship"
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		slot = "mid"
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		component = {
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			slot = "PD_01"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_02"
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			template = "RG_FLAK_BATTERY"
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		}		
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		component = {
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			slot = "EXTRA_LARGE_01"
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			template = "GRAY_BEAM_STATIC_X"
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		}
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		component = {
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			slot = "LARGE_GUN_01"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	#required_component = "RG_ANTIBAKAHALO"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#科研船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_GRAY_scienceship"
 | 
			
		||||
	ship_size = RG_armed_science_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_science_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
				
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }	
 | 
			
		||||
		component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	required_component = "RG_AUTOCONST_HANGER"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#压制舰
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_armed_transport_ship"
 | 
			
		||||
	ship_size = RG_armed_transport_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_transport_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
				
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }	
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# 航母 1
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "RG_carrier_Interdictor"
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,3 +1,201 @@
 | 
			
		||||
 | 
			
		||||
#工程船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_GRAY_constructor"
 | 
			
		||||
	ship_size = RG_armed_constructor_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_constructor_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_01"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	#required_component = "RG_ANTIBAKAHALO"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#科研船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_GRAY_scienceship"
 | 
			
		||||
	ship_size = RG_armed_science_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_science_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
				
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }	
 | 
			
		||||
		component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	required_component = "RG_AUTOCONST_HANGER"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#压制舰
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_armed_transport_ship"
 | 
			
		||||
	ship_size = RG_armed_transport_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_transport_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
				
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }	
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#殖民舰
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_armed_colony_ship"
 | 
			
		||||
	ship_size = RG_armed_colony_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_colony_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
				
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }	
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
	}	
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# 星海试验船
 | 
			
		||||
ship_design = {
 | 
			
		||||
    name = "RG_COLOSSUS_interdictor_SP"
 | 
			
		||||
 | 
			
		||||
@ -1,3 +1,8 @@
 | 
			
		||||
# 避免代码复用原则:
 | 
			
		||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
 | 
			
		||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
 | 
			
		||||
# 当然,这种分块需要到什么程度,我也不知道
 | 
			
		||||
 | 
			
		||||
rg_gray_govener_init = {
 | 
			
		||||
    create_leader = {
 | 
			
		||||
        class = governor
 | 
			
		||||
 | 
			
		||||
@ -157,3 +157,31 @@ rg_create_fake_dragon = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_constship_1 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = yes 
 | 
			
		||||
			can_change_composition = yes 
 | 
			
		||||
			can_change_leader = yes 
 | 
			
		||||
			uses_naval_capacity = yes
 | 
			
		||||
			spawn_debris = yes					
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_RG_GRAY_constructor"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes					
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = root.capital_scope
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										1334
									
								
								common/section_templates/RG_gray_goo_section.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1334
									
								
								common/section_templates/RG_gray_goo_section.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										794
									
								
								common/section_templates/RG_gray_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										794
									
								
								common/section_templates/RG_gray_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,794 @@
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_gray_warship_base_key"
 | 
			
		||||
	ship_size = RG_graygoo_mothership
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "gatebuilder_01_mothership_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_01"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "MEDIUM_GUN_01"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "MEDIUM_GUN_02"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "MEDIUM_GUN_03"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_02"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	large_utility_slots = 12
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_gray_warship_key"
 | 
			
		||||
	ship_size = RG_graygoo_mothership
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "gatebuilder_01_mothership_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PLANET_KILLER_GUN_01"
 | 
			
		||||
		template = "invisible_planet_killer_fixed"
 | 
			
		||||
        locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_01"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_02"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_03"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_04"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_05"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_06"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_03"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_04"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_03"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_04"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	large_utility_slots = 12
 | 
			
		||||
	aux_utility_slots = 3
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 960
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_graygoo_capitalship_key"
 | 
			
		||||
	ship_size = RG_graygoo_capitalship
 | 
			
		||||
	fits_on_slot = core
 | 
			
		||||
	entity = "grey_tempesttw_juggernaut_core_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PLANET_KILLER_GUN_01"
 | 
			
		||||
		template = "invisible_planet_killer_fixed"
 | 
			
		||||
        locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_01"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_02"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_03"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_04"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_05"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_06"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_02"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_03"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_04"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_05"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_06"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_07"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_08"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_05"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_06"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_07"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_08"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_02"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_03"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_04"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_05"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_06"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_07"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_08"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_09"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_10"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_11"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_12"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_03"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_04"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_05"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_06"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_07"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_08"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_09"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_10"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_11"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_12"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_13"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_14"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_15"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_16"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_13"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_14"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_15"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_16"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_17"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_18"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_19"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_20"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_21"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_22"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_23"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_24"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_25"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_26"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_27"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_28"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_29"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_30"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_31"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_32"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_33"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_34"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_35"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_36"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_03"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_04"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_05"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_06"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_07"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_08"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_09"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_10"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_11"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_12"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "core"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	large_utility_slots = 48
 | 
			
		||||
	aux_utility_slots = 8
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 114514
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_graygoo_juggernaut_key"
 | 
			
		||||
	ship_size = RG_gray_juggernaut
 | 
			
		||||
	fits_on_slot = core
 | 
			
		||||
	entity = "grey_tempesttw_juggernaut_core_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
	component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" }
 | 
			
		||||
 | 
			
		||||
	large_utility_slots = 48
 | 
			
		||||
	aux_utility_slots = 8
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 114514
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_graygoo_juggernaut_behind_key"
 | 
			
		||||
	ship_size = RG_gray_juggernaut
 | 
			
		||||
	fits_on_slot = behind
 | 
			
		||||
	entity = "grey_tempesttw_thinktank_phase_03_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 114514
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_graygoo_capitalship_behind_key"
 | 
			
		||||
	ship_size = RG_graygoo_capitalship
 | 
			
		||||
	fits_on_slot = behind
 | 
			
		||||
	entity = "grey_tempesttw_thinktank_phase_03_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 114514
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										424
									
								
								common/section_templates/RG_special_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										424
									
								
								common/section_templates/RG_special_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,424 @@
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_colony_ship"
 | 
			
		||||
	ship_size = RG_armed_colony_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_colony_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_03"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_04"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_05"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_06"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_transport_ship"
 | 
			
		||||
	ship_size = RG_armed_transport_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_colony_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_03"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_04"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_05"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_06"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_constructor_ship"
 | 
			
		||||
	ship_size = RG_armed_constructor_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_construction_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_02"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_science_ship"
 | 
			
		||||
	ship_size = RG_armed_science_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_science_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Baby Dragon
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_nanite_space_dragon_baby_key"
 | 
			
		||||
	ship_size = nanite_space_dragon_baby
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	#entity = "guardian_01_space_dragon_red_entity"
 | 
			
		||||
	#entity = "empty_section_entity_entity"
 | 
			
		||||
	entity = "nanite_space_dragon_baby_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
	component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
	component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
	component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
	component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
	component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" }
 | 
			
		||||
	component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" }
 | 
			
		||||
	component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" }
 | 
			
		||||
	component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" }
 | 
			
		||||
	component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" }
 | 
			
		||||
 | 
			
		||||
	component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes }
 | 
			
		||||
	component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes }
 | 
			
		||||
	component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes }
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_04"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_05"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_06"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_07"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_08"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_03"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_04"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	large_utility_slots = 48
 | 
			
		||||
	aux_utility_slots = 8
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 114514
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -525,7 +525,7 @@ RG_gray_juggernaut = {
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# armed Transport
 | 
			
		||||
# Armed Transport
 | 
			
		||||
RG_armed_transport_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
@ -559,6 +559,47 @@ RG_armed_transport_ship = {
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		cost = {
 | 
			
		||||
			food = @salvagecostmedium
 | 
			
		||||
    	}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Armed Colonizer
 | 
			
		||||
RG_armed_colony_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
	rotation_speed = 0.2
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	entity = "grey_tempesttw_colonizer_entity"
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 10
 | 
			
		||||
		ship_armor_add = 12800
 | 
			
		||||
		ship_shield_add = 12800
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1.0
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_colonizer
 | 
			
		||||
	is_civilian = yes
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	class = shipclass_colonizer
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
 | 
			
		||||
@ -1,3 +1,4 @@
 | 
			
		||||
#KAC反作弊系统,验证mod完整性并弹窗提醒。
 | 
			
		||||
#嗯..想删掉也可以嘛。但请不要用其他mod导致的bug来烦我。唔姆
 | 
			
		||||
 | 
			
		||||
namespace = rg_kac_event
 | 
			
		||||
@ -29,6 +30,25 @@ country_event = {
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_kac_event.2 }
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				exists = event_target:azur_R_fallen_empire
 | 
			
		||||
				has_global_flag = have_azur_R_fallen
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_kac_event.6 }
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_global_flag = a_deadly_tempest_mod_active
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_kac_event.7 }
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_global_flag = z_cm_installed
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_kac_event.8 }
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -136,3 +156,104 @@ country_event = {
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_kac_event.6
 | 
			
		||||
    title = "rg_kac_event.6.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
		is_same_value = event_target:gray_owner
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    picture_event_data = {
 | 
			
		||||
        portrait = event_target:rg_gray_country_leader
 | 
			
		||||
        room = "ethic_spaceship_room"
 | 
			
		||||
    }
 | 
			
		||||
	show_sound = event_red_alert
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_kac_event.6.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_kac_event.6.a
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			#country_event = { id = rg_kac_event.3 }
 | 
			
		||||
		}
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_kac_event.7
 | 
			
		||||
    title = "rg_kac_event.6.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
		is_same_value = event_target:gray_owner
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    picture_event_data = {
 | 
			
		||||
        portrait = event_target:rg_gray_country_leader
 | 
			
		||||
        room = "ethic_spaceship_room"
 | 
			
		||||
    }
 | 
			
		||||
	show_sound = event_red_alert
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_kac_event.7.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_kac_event.7.a
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			# country_event = { id = rg_kac_event.1 }
 | 
			
		||||
		}
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
	option = {
 | 
			
		||||
        name = rg_kac_event.7.b
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_global_flag = a_deadly_tempest_mod_active
 | 
			
		||||
		}
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_kac_event.8
 | 
			
		||||
    title = "rg_kac_event.6.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
		is_same_value = event_target:gray_owner
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    picture_event_data = {
 | 
			
		||||
        portrait = event_target:rg_gray_country_leader
 | 
			
		||||
        room = "ethic_spaceship_room"
 | 
			
		||||
    }
 | 
			
		||||
	show_sound = event_red_alert
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_kac_event.8.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_kac_event.8.a
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			# country_event = { id = rg_kac_event.1 }
 | 
			
		||||
		}
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
	option = {
 | 
			
		||||
        name = rg_kac_event.8.b
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_global_flag = z_cm_installed
 | 
			
		||||
		}
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1,3 +1,6 @@
 | 
			
		||||
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
 | 
			
		||||
# 它们除了显示文字以外不具备任何effect触发。
 | 
			
		||||
 | 
			
		||||
namespace = rg_grayleader_dialog
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
namespace = rg_grayleader
 | 
			
		||||
 | 
			
		||||
# Check list (Initial)
 | 
			
		||||
# 快速返回首页的按钮。
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader.1
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										593
									
								
								events/RG_wsg_story_event.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										593
									
								
								events/RG_wsg_story_event.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,593 @@
 | 
			
		||||
namespace = rg_wsg_story
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.2
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.2.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.2.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.3}
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.2.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.3 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.2.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.3 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.5 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.3
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.3.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.3.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.4 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.3.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.4 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.3.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.4 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.5 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.4
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.4.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.4.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.5 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.4.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.5 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.4.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.5 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.5 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.5
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.5.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.5.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            rg_create_gray_planetkiller_testship_1 = yes
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.8
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.8.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.8.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.9 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.8.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.9 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.8.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.9 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.9 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.9
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.9.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.9.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            rg_create_gray_paperwork_testship_1 = yes
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.11
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
        exists = event_target:guardian_dragon_country
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.11.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.11.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.12 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.11.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.12 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.11.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.12 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.12 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.12
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.12.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    immediate = {
 | 
			
		||||
        event_target:guardian_dragon_country = {
 | 
			
		||||
            random_owned_fleet = {
 | 
			
		||||
                limit = {
 | 
			
		||||
                    has_fleet_flag = dragon_fleet
 | 
			
		||||
                }
 | 
			
		||||
                save_event_target_as = dragon_fleet_target
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.12.a
 | 
			
		||||
        allow = {
 | 
			
		||||
            exists = event_target:guardian_dragon_country
 | 
			
		||||
            event_target:guardian_dragon_country = {
 | 
			
		||||
                any_owned_fleet = {
 | 
			
		||||
                    has_fleet_flag = dragon_fleet
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            enable_special_project = {
 | 
			
		||||
                name = RG_FAKE_DRAGON_SCAN_PROJECT
 | 
			
		||||
                location = event_target:dragon_fleet_target
 | 
			
		||||
                owner = root
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.12.b
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.12.c
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.13
 | 
			
		||||
    title = "rg_story.13.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	show_sound = evn_fc_observation
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.13.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.13.a
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.14
 | 
			
		||||
    title = "rg_story.14.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	show_sound = evn_fc_observation
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.14.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.14.a
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.15
 | 
			
		||||
    title = "rg_story.15.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	show_sound = evn_fc_observation
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.15.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.15.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_story.16 }
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.16
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.16.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.16.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.17 days= 360 random = 640 }
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.17
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.17.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.17.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.18 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.17.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.18  }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.17.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.18  }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.19 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.18
 | 
			
		||||
    title = "simulasion_dragon_name"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
	custom_gui = gray_dialogue_window
 | 
			
		||||
	custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.18.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.18.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.19 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.18.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.19 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.18.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.19 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.19 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.19
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    immediate = {
 | 
			
		||||
        rg_create_fake_dragon = yes
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.19.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.19.a
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.19.b
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.19.c
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										193
									
								
								kac_anticheat/kac_ads_compact_log.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										193
									
								
								kac_anticheat/kac_ads_compact_log.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,193 @@
 | 
			
		||||
# © kac ads 主动防御系统。
 | 
			
		||||
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
 | 
			
		||||
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
 | 
			
		||||
# 唔姆。
 | 
			
		||||
 | 
			
		||||
kac_ads.1 = {
 | 
			
		||||
	name="碧蓝航线"
 | 
			
		||||
	supported_version="3.*.*"
 | 
			
		||||
	remote_file_id="2020164764"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		!!azur_R_ships_designs.txt
 | 
			
		||||
		azur_R_graygoo_sizes.txt
 | 
			
		||||
		adt_ship_designs_distars.txt
 | 
			
		||||
		gray_goo.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
		ship_design = "NAME_Gray_Warship"
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = have_azur_R_fallen
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰战舰设计会被魔怔人强覆盖。
 | 
			
		||||
		# 处理方法:弹窗提醒
 | 
			
		||||
		# 判断结果:小灰舰船设计被该mod覆盖,但大体上不影响游玩
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.2 = {
 | 
			
		||||
	name="Warship Girls R And MIST Species"
 | 
			
		||||
	supported_version="3.8.*"
 | 
			
		||||
	remote_file_id="1747099270"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		00_wg_event_ship_designs_distant_stars.txt
 | 
			
		||||
		scripted_effects_override.txt
 | 
			
		||||
		00_wg_gray_goo_events.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = has_wsg_mod
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件和设计重复。
 | 
			
		||||
		# 处理方法:已经主动兼容
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.3 = {
 | 
			
		||||
	name="A Deadly Tempest [3.8.☠]"
 | 
			
		||||
	supported_version="3.8.*"
 | 
			
		||||
	remote_file_id="2028826064"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		adt_ship_designs_distars.txt
 | 
			
		||||
		gray_goo_effects_override.txt
 | 
			
		||||
		3_gray_goo_events.txt
 | 
			
		||||
		01_lcluster_+_event_override.txt
 | 
			
		||||
		01_gray_goo_events_override.txt
 | 
			
		||||
		# ~gray_goo_country_type.txt
 | 
			
		||||
		z_graygoo_ships.txt
 | 
			
		||||
		*
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = a_deadly_tempest_mod_active
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件和设计重复。大量事件重复。
 | 
			
		||||
		# 处理方法:弹窗提醒
 | 
			
		||||
		# 判断结果:太多了查不过来,可能会出问题。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.4 = {
 | 
			
		||||
	name="( Twinks Dessanu )"
 | 
			
		||||
	supported_version="3.0.*"
 | 
			
		||||
	remote_file_id="2285039543"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		000_nanite_ship_designs.txt
 | 
			
		||||
		gray_goo_nanite_effects.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.5 = {
 | 
			
		||||
	name="KDC Story Pack"
 | 
			
		||||
	supported_version="3.7.*"
 | 
			
		||||
	remote_file_id="2737603165"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		00_wg_event_ship_designs_distant_stars.txt
 | 
			
		||||
		z_kdc_scripted_effects_override.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰战舰设计,小灰生成函数重复。
 | 
			
		||||
		# 处理方法:已经主动兼容
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.6 = {
 | 
			
		||||
	name="Gray  with animated portrait"
 | 
			
		||||
	supported_version="3.8.3"
 | 
			
		||||
	remote_file_id="2976454692"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		gray_goo_effects.txt
 | 
			
		||||
		gray_goo_events.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件,小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.7 = {
 | 
			
		||||
	name="BRC United Fleet"
 | 
			
		||||
	supported_version="3.6.*"
 | 
			
		||||
	remote_file_id="2923867738"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		00_wg_gray_goo_events.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件重复。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.7 = {
 | 
			
		||||
	name="L-Cluster Plus"
 | 
			
		||||
	supported_version="3.7.*"
 | 
			
		||||
	remote_file_id="2293169684"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		01_l_cluster_plus_distar_overwrite_events.txt
 | 
			
		||||
		01_l_cluster_plus_graygoo_overwrite_events.txt
 | 
			
		||||
		000_nanite_ship_designs.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:L星团事件重复。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.8 = {
 | 
			
		||||
	name="!CM伞の天灾之主(旧)!"
 | 
			
		||||
	supported_version="2.8.*"
 | 
			
		||||
	remote_file_id="2411774658"
 | 
			
		||||
	remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
 | 
			
		||||
	
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		z_cm_ships_overwrite.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:灰蛊事件冲突,舰船设计覆盖,并且小伞已经不管这个mod了
 | 
			
		||||
		# 处理方法:弹出提醒
 | 
			
		||||
		# 判断结果:可能会出问题,不过可能没人会开一个2.8的mod。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -270,11 +270,23 @@
 | 
			
		||||
 | 
			
		||||
#kac localisation
 | 
			
		||||
 rg_kac_event.2.title:0 "§RReal Gray:反作弊无法验证您的游戏会话§!"
 | 
			
		||||
 rg_kac_event.2.desc:0 "错误代码:§R499_Modifed§!\n这条错误将会导致什么bug?:§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.2.desc:0 "错误代码:§R499_Modifed§!\n这条错误将会导致什么bug?:§R499_Modifed§!灰风初始化事件被修改,小灰事件链和后续功能模块可能无法正常触发。\n§Y为什么会出现这条信息?\n\n\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.2.a:0 "§G你好烦..§!"
 | 
			
		||||
 | 
			
		||||
 rg_kac_event.3.desc:0 "错误代码:§Rgrayleader_Modifed§!\n这条错误将会导致什么bug?:§Rgrayleader_Modifed§!小灰领袖生成模块被修改,你有一个灰风总督,但没有正确启用标识旗帜,mod内容已经被修改。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.3.desc:0 "错误代码:§Rgrayleader_Modifed§!\n这条错误将会导致什么bug?:§Rgrayleader_Modifed§!小灰领袖生成模块被修改,你有一个灰风总督,但没有正确启用标识旗帜,mod内容已经被修改。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.3.a:0 "§G这作者是不是有病..§!"
 | 
			
		||||
 | 
			
		||||
 rg_kac_event.5.desc:0 "错误代码:§Rdupicated_fleet_error§!\n这条错误将会导致什么bug?:§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队,而其中只有一支是合法的,mod内容已经被修改。\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.5.desc:0 "错误代码:§Rdupicated_fleet_error§!\n这条错误将会导致什么bug?:§Rdupicated_fleet_error§!你有不止一支灰风战舰舰队,而其中只有一支是合法的,mod内容已经被修改。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R该问题可以被无视。§!"
 | 
			
		||||
 rg_kac_event.5.a:0 "§G我快要受不了了..§!"
 | 
			
		||||
 | 
			
		||||
 rg_kac_event.6.title:0 "§RReal Gray:主动防御系统发现威胁§!"
 | 
			
		||||
 rg_kac_event.6.desc:0 "错误代码:§YADS.1_detected§!\n这条错误将会导致什么bug?:§YADS.1_detected§!与mod'碧蓝航线'remote_file_id='2020164764'冲突,小灰的舰船设计会被覆盖。处理建议:可以正常玩。但我还是要提醒你。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R该问题可以被无视。§!"
 | 
			
		||||
 rg_kac_event.6.a:0 "§G我看不懂...§!"
 | 
			
		||||
 | 
			
		||||
 rg_kac_event.7.desc:0 "错误代码:§RADS.3_detected§!\n这条错误将会导致什么bug?:§RADS.1_detected§!与mod'A Deadly Tempest'remote_file_id='2028826064'冲突,大量重复的修改导致本mod的所有功能都可能分崩离析,出现大量恶性bug。因此你必须选择一个mod关掉。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.7.a:0 "§G快停下来...求你了...§!"
 | 
			
		||||
 rg_kac_event.7.b:0 "§R如果你已经关了这个mod,点击我停止警报§!"
 | 
			
		||||
 | 
			
		||||
 rg_kac_event.8.desc:0 "错误代码:§RADS.8_detected§!\n这条错误将会导致什么bug?:§RADS.8_detected§!与mod'!CM伞の天灾之主(旧)!'remote_file_id='2411774658'冲突,这个mod替换了灰蛊事件链逻辑并且替换了舰船设计。另外你居然能成功打开一个古代遗物。嗯。\n\n\n§Y为什么会出现这条信息?\n§!本mod的部分核心事件被覆盖或未成功触发或标记未能初始化。\nmod完整性验证失败。本mod的部分功能被其他相冲突的mod覆盖从而无法正常执行。\n§H本mod作者将无法对您的本局游戏出现的任何逆天bug作出任何帮助和建议。同时正在极力和你撇清关系。§!\n§Y我能无视这条信息吗?:\n§!您不能。请自主选择关闭可能的mod来解决冲突。\n§R在问题物理解决前,该窗口不会停止弹出。§!"
 | 
			
		||||
 rg_kac_event.8.a:0 "§G医生我还有救吗§!"
 | 
			
		||||
 rg_kac_event.8.b:0 "§R你已经没救了,小伞的下崽器是删不掉的嘻嘻§!"
 | 
			
		||||
@ -5,6 +5,8 @@
 | 
			
		||||
 RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
 | 
			
		||||
 RG_armed_transport_ship:0 "§Y灰风压制舰§!"
 | 
			
		||||
 RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
 | 
			
		||||
 RG_armed_colony_ship:0 "§Y灰风殖民舰§!"
 | 
			
		||||
 RG_armed_colony_ship_plural:0 "§Y灰风殖民舰§!"
 | 
			
		||||
 RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
 | 
			
		||||
 RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
 | 
			
		||||
 RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
 | 
			
		||||
@ -53,7 +55,8 @@
 | 
			
		||||
 RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
 | 
			
		||||
 NAME_RG_Nanite_Starbase:0 "灰色浪潮"
 | 
			
		||||
 NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
 | 
			
		||||
 NAME_RG_TESTSHIP:0 "§B星海级试验单元§!"
 | 
			
		||||
 NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
 | 
			
		||||
 NAME_RG_TESTSHIP:0 "§B星海-试验单元§!"
 | 
			
		||||
 NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
 | 
			
		||||
 Name_rg_fake_dragon:0 "§Y模拟龙§!"
 | 
			
		||||
 NAME_RG_FAKE_Dragon:0 "龙之幼体"
 | 
			
		||||
 | 
			
		||||
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