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a5c19c83e3
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@ -40,6 +40,9 @@ utility_component_template = {
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alloys = 2
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alloys = 2
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}
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}
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#超限聚合装甲
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#超限聚合装甲
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@ -80,6 +83,9 @@ utility_component_template = {
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alloys = 2
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alloys = 2
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}
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}
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#L槽光矛
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#L槽光矛
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@ -110,10 +116,8 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_rg_secondary
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weapon_type_rg_secondary
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}
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}
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shield_damage = 1.2
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armor_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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resources = {
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category = ship_components
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category = ship_components
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cost = {
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cost = {
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@ -129,6 +133,9 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_energy
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weapon_type_energy
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#S槽光矛Mini
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#S槽光矛Mini
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@ -159,8 +166,8 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_rg_secondary
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weapon_type_rg_secondary
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}
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}
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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resources = {
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category = ship_components
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category = ship_components
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cost = {
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cost = {
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@ -175,6 +182,9 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_energy
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weapon_type_energy
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#X槽光矛Mini
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#X槽光矛Mini
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@ -198,8 +208,8 @@ weapon_component_template = {
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total_fire_time = 100
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total_fire_time = 100
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range = 200
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range = 200
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accuracy = 1
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accuracy = 1
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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tracking = 0.4
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tracking = 0.4
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power = -600
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power = -600
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component_set = "GRAY_BEAM_STATIC_MX"
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component_set = "GRAY_BEAM_STATIC_MX"
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@ -224,6 +234,9 @@ weapon_component_template = {
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weapon_type_energy
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weapon_type_energy
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}
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}
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projectile_gfx = "gatebuilder_lance_weapon"
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projectile_gfx = "gatebuilder_lance_weapon"
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ai_weight = {
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weight = 0
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}
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}
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}
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#X槽光矛
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#X槽光矛
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@ -247,10 +260,8 @@ weapon_component_template = {
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total_fire_time = 100
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total_fire_time = 100
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range = 250
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range = 250
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accuracy = 1
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accuracy = 1
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shield_damage = 1.5
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armor_damage = 1.2
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armor_damage = 1.5
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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tracking = 0.4
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tracking = 0.4
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power = -600
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power = -600
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component_set = "GRAY_BEAM_STATIC_X"
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component_set = "GRAY_BEAM_STATIC_X"
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@ -275,6 +286,9 @@ weapon_component_template = {
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weapon_type_energy
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weapon_type_energy
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}
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}
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projectile_gfx = "gatebuilder_lance_weapon"
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projectile_gfx = "gatebuilder_lance_weapon"
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ai_weight = {
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weight = 0
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}
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}
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}
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#歼星武器
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#歼星武器
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@ -416,8 +430,8 @@ weapon_component_template = {
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total_fire_time = 200
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total_fire_time = 200
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range = 400
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range = 400
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accuracy = 1
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accuracy = 1
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shield_damage = 1.5
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shield_damage = 1.2
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armor_damage = 1.5
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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armor_penetration = 1
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tracking = 0.4
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tracking = 0.4
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@ -444,6 +458,9 @@ weapon_component_template = {
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weapon_type_energy
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weapon_type_energy
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}
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}
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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ai_weight = {
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weight = 0
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}
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}
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}
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#点防
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#点防
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@ -463,7 +480,7 @@ weapon_component_template = {
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}
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}
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total_fire_time = 4
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total_fire_time = 4
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range = 110
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range = 110
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shield_penetration = 1
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shield_damage = 1.2
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armor_penetration = 1
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armor_penetration = 1
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accuracy = 1
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accuracy = 1
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tracking = 0.8
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tracking = 0.8
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@ -592,9 +609,8 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_rg_secondary
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weapon_type_rg_secondary
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}
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}
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 0.5
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resources = {
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resources = {
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category = ship_components
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category = ship_components
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cost = {
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cost = {
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@ -609,6 +625,9 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_kinetic
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weapon_type_kinetic
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#一次性动能炮-聚合
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#一次性动能炮-聚合
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@ -646,9 +665,8 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_rg_secondary
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weapon_type_rg_secondary
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}
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}
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 0.5
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resources = {
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resources = {
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category = ship_components
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category = ship_components
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cost = {
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cost = {
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@ -663,6 +681,9 @@ weapon_component_template = {
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tags = {
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tags = {
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weapon_type_kinetic
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weapon_type_kinetic
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#无制导
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#无制导
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@ -699,10 +720,8 @@ weapon_component_template = {
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weapon_type_rg_torpedoe
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weapon_type_rg_torpedoe
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}
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}
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size_damage_factor = 1
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size_damage_factor = 1
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shield_damage = 1.2
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armor_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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resources = {
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category = ship_components
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category = ship_components
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cost = {
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cost = {
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@ -714,6 +733,9 @@ weapon_component_template = {
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alloys = 0
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alloys = 0
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}
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}
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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}
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#鱼雷
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#鱼雷
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missile_health = 1000
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missile_health = 1000
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missile_retarget_range = 100
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missile_retarget_range = 100
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size_damage_factor = 1
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size_damage_factor = 1
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shield_damage = 1.2
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armor_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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resources = {
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category = ship_components
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category = ship_components
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cost = {
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cost = {
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@ -866,8 +886,6 @@ strike_craft_component_template = {
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rotation_speed = 0.25
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rotation_speed = 0.25
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acceleration = 0.6
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acceleration = 0.6
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shield_damage = 1.2
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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armor_penetration = 1
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weapon_type = instant
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weapon_type = instant
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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@ -937,8 +955,6 @@ strike_craft_component_template = {
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acceleration = 0.6
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acceleration = 0.6
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size_damage_factor = 1
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size_damage_factor = 1
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shield_damage = 1.2
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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armor_penetration = 1
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weapon_type = instant
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weapon_type = instant
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projectile_gfx = "gatebuilder_torpedo"
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projectile_gfx = "gatebuilder_torpedo"
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@ -1007,8 +1023,6 @@ strike_craft_component_template = {
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acceleration = 0.6
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acceleration = 0.6
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size_damage_factor = 1
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size_damage_factor = 1
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shield_damage = 1.2
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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armor_penetration = 1
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weapon_type = instant
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weapon_type = instant
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projectile_gfx = "proton_torpedoes"
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projectile_gfx = "proton_torpedoes"
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@ -1077,8 +1091,6 @@ strike_craft_component_template = {
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rotation_speed = 0.25
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rotation_speed = 0.25
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acceleration = 0.6
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acceleration = 0.6
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shield_damage = 1.2
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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armor_penetration = 1
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ship_behavior = "rg_bombers_behavior"
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ship_behavior = "rg_bombers_behavior"
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icon = "GFX_ship_part_strike_craft_skrand"
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icon = "GFX_ship_part_strike_craft_skrand"
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weapon_type_rg_aux
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weapon_type_rg_aux
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}
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}
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ai_weight = {
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ai_weight = {
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weight = 5
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weight = 0
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}
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}
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}
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}
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}
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}
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}
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}
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ai_weight = {
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ai_weight = {
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weight = 1
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weight = 0
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}
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}
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}
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}
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@ -2164,7 +2176,7 @@ utility_component_template = {
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weapon_type_rg_jumpdrive
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weapon_type_rg_jumpdrive
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}
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}
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ai_weight = {
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ai_weight = {
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weight = 100
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weight = 0
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}
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}
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class_restriction = {
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class_restriction = {
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shipclass_military
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shipclass_military
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@ -2197,7 +2209,7 @@ utility_component_template = {
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weapon_type_rg_sensor
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weapon_type_rg_sensor
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}
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}
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ai_weight = {
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ai_weight = {
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weight = 100
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weight = 0
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}
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}
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}
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}
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@ -2228,7 +2240,7 @@ utility_component_template = {
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weapon_type_rg_thruster
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weapon_type_rg_thruster
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}
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}
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ai_weight = {
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ai_weight = {
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weight = 100
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weight = 0
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}
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}
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}
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}
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ship_limit = 1
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ship_limit = 1
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hidden = yes
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hidden = yes
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component_set = "science_cloaking_components"
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component_set = "science_cloaking_components"
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ai_weight = {
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weight = 0
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}
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}
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}
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